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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/199314">199314</a></dd>
<dt>Author</dt> <dd>commit-queue@webkit.org</dd>
<dt>Date</dt> <dd>2016-04-11 14:42:15 -0700 (Mon, 11 Apr 2016)</dd>
</dl>
<h3>Log Message</h3>
<pre>[WebGL2] Use Open GL ES 3.0 to back WebGL2 contexts
https://bugs.webkit.org/show_bug.cgi?id=141178
Patch by Antoine Quint <graouts@apple.com> on 2016-04-11
Reviewed by Dean Jackson.
We add a new `useGLES3` attribute when creating a GraphicsContext3D in the event that the
context type is "webgl2". This attribute is then read by the GraphicsContext3D constructor
to request an Open GL ES 3.0 backend when creating the EAGLContext on iOS.
* html/canvas/WebGLRenderingContextBase.cpp:
(WebCore::WebGLRenderingContextBase::create):
* platform/graphics/GraphicsContext3D.h:
(WebCore::GraphicsContext3D::Attributes::Attributes):
* platform/graphics/mac/GraphicsContext3DMac.mm:
(WebCore::GraphicsContext3D::GraphicsContext3D):</pre>
<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContextBasecpp">trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh">trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsmacGraphicsContext3DMacmm">trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm</a></li>
</ul>
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<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (199313 => 199314)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2016-04-11 21:35:39 UTC (rev 199313)
+++ trunk/Source/WebCore/ChangeLog        2016-04-11 21:42:15 UTC (rev 199314)
</span><span class="lines">@@ -1,3 +1,21 @@
</span><ins>+2016-04-11 Antoine Quint <graouts@apple.com>
+
+ [WebGL2] Use Open GL ES 3.0 to back WebGL2 contexts
+ https://bugs.webkit.org/show_bug.cgi?id=141178
+
+ Reviewed by Dean Jackson.
+
+ We add a new `useGLES3` attribute when creating a GraphicsContext3D in the event that the
+ context type is "webgl2". This attribute is then read by the GraphicsContext3D constructor
+ to request an Open GL ES 3.0 backend when creating the EAGLContext on iOS.
+
+ * html/canvas/WebGLRenderingContextBase.cpp:
+ (WebCore::WebGLRenderingContextBase::create):
+ * platform/graphics/GraphicsContext3D.h:
+ (WebCore::GraphicsContext3D::Attributes::Attributes):
+ * platform/graphics/mac/GraphicsContext3DMac.mm:
+ (WebCore::GraphicsContext3D::GraphicsContext3D):
+
</ins><span class="cx"> 2016-04-11 Jiewen Tan <jiewen_tan@apple.com>
</span><span class="cx">
</span><span class="cx"> fast/loader/opaque-base-url.html crashing during mac and ios debug tests
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContextBasecpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp (199313 => 199314)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp        2016-04-11 21:35:39 UTC (rev 199313)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp        2016-04-11 21:42:15 UTC (rev 199314)
</span><span class="lines">@@ -400,6 +400,11 @@
</span><span class="cx"> if (page)
</span><span class="cx"> attributes.devicePixelRatio = page->deviceScaleFactor();
</span><span class="cx">
</span><ins>+#if ENABLE(WEBGL2)
+ if (type == "webgl2")
+ attributes.useGLES3 = true;
+#endif
+
</ins><span class="cx"> if (isPendingPolicyResolution) {
</span><span class="cx"> LOG(WebGL, "Create a WebGL context that looks real, but will require a policy resolution if used.");
</span><span class="cx"> std::unique_ptr<WebGLRenderingContextBase> renderingContext = nullptr;
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h (199313 => 199314)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2016-04-11 21:35:39 UTC (rev 199313)
+++ trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2016-04-11 21:42:15 UTC (rev 199314)
</span><span class="lines">@@ -728,6 +728,7 @@
</span><span class="cx"> , shareResources(true)
</span><span class="cx"> , preferDiscreteGPU(false)
</span><span class="cx"> , forceSoftwareRenderer(false)
</span><ins>+ , useGLES3(false)
</ins><span class="cx"> , devicePixelRatio(1)
</span><span class="cx"> {
</span><span class="cx"> }
</span><span class="lines">@@ -742,6 +743,7 @@
</span><span class="cx"> bool shareResources;
</span><span class="cx"> bool preferDiscreteGPU;
</span><span class="cx"> bool forceSoftwareRenderer;
</span><ins>+ bool useGLES3;
</ins><span class="cx"> float devicePixelRatio;
</span><span class="cx"> };
</span><span class="cx">
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsmacGraphicsContext3DMacmm"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm (199313 => 199314)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm        2016-04-11 21:35:39 UTC (rev 199313)
+++ trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm        2016-04-11 21:42:15 UTC (rev 199314)
</span><span class="lines">@@ -156,7 +156,8 @@
</span><span class="cx"> UNUSED_PARAM(renderStyle);
</span><span class="cx">
</span><span class="cx"> #if PLATFORM(IOS)
</span><del>- m_contextObj = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
</del><ins>+ EAGLRenderingAPI api = m_attrs.useGLES3 ? kEAGLRenderingAPIOpenGLES3 : kEAGLRenderingAPIOpenGLES2;
+ m_contextObj = [[EAGLContext alloc] initWithAPI:api];
</ins><span class="cx"> makeContextCurrent();
</span><span class="cx"> #else
</span><span class="cx"> Vector<CGLPixelFormatAttribute> attribs;
</span></span></pre>
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