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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/199314">199314</a></dd>
<dt>Author</dt> <dd>commit-queue@webkit.org</dd>
<dt>Date</dt> <dd>2016-04-11 14:42:15 -0700 (Mon, 11 Apr 2016)</dd>
</dl>

<h3>Log Message</h3>
<pre>[WebGL2] Use Open GL ES 3.0 to back WebGL2 contexts
https://bugs.webkit.org/show_bug.cgi?id=141178

Patch by Antoine Quint &lt;graouts@apple.com&gt; on 2016-04-11
Reviewed by Dean Jackson.

We add a new `useGLES3` attribute when creating a GraphicsContext3D in the event that the
context type is &quot;webgl2&quot;. This attribute is then read by the GraphicsContext3D constructor
to request an Open GL ES 3.0 backend when creating the EAGLContext on iOS.

* html/canvas/WebGLRenderingContextBase.cpp:
(WebCore::WebGLRenderingContextBase::create):
* platform/graphics/GraphicsContext3D.h:
(WebCore::GraphicsContext3D::Attributes::Attributes):
* platform/graphics/mac/GraphicsContext3DMac.mm:
(WebCore::GraphicsContext3D::GraphicsContext3D):</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContextBasecpp">trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh">trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsmacGraphicsContext3DMacmm">trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (199313 => 199314)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2016-04-11 21:35:39 UTC (rev 199313)
+++ trunk/Source/WebCore/ChangeLog        2016-04-11 21:42:15 UTC (rev 199314)
</span><span class="lines">@@ -1,3 +1,21 @@
</span><ins>+2016-04-11  Antoine Quint  &lt;graouts@apple.com&gt;
+
+        [WebGL2] Use Open GL ES 3.0 to back WebGL2 contexts
+        https://bugs.webkit.org/show_bug.cgi?id=141178
+
+        Reviewed by Dean Jackson.
+
+        We add a new `useGLES3` attribute when creating a GraphicsContext3D in the event that the
+        context type is &quot;webgl2&quot;. This attribute is then read by the GraphicsContext3D constructor
+        to request an Open GL ES 3.0 backend when creating the EAGLContext on iOS.
+
+        * html/canvas/WebGLRenderingContextBase.cpp:
+        (WebCore::WebGLRenderingContextBase::create):
+        * platform/graphics/GraphicsContext3D.h:
+        (WebCore::GraphicsContext3D::Attributes::Attributes):
+        * platform/graphics/mac/GraphicsContext3DMac.mm:
+        (WebCore::GraphicsContext3D::GraphicsContext3D):
+
</ins><span class="cx"> 2016-04-11  Jiewen Tan  &lt;jiewen_tan@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         fast/loader/opaque-base-url.html crashing during mac and ios debug tests
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContextBasecpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp (199313 => 199314)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp        2016-04-11 21:35:39 UTC (rev 199313)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp        2016-04-11 21:42:15 UTC (rev 199314)
</span><span class="lines">@@ -400,6 +400,11 @@
</span><span class="cx">     if (page)
</span><span class="cx">         attributes.devicePixelRatio = page-&gt;deviceScaleFactor();
</span><span class="cx"> 
</span><ins>+#if ENABLE(WEBGL2)
+    if (type == &quot;webgl2&quot;)
+        attributes.useGLES3 = true;
+#endif
+
</ins><span class="cx">     if (isPendingPolicyResolution) {
</span><span class="cx">         LOG(WebGL, &quot;Create a WebGL context that looks real, but will require a policy resolution if used.&quot;);
</span><span class="cx">         std::unique_ptr&lt;WebGLRenderingContextBase&gt; renderingContext = nullptr;
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h (199313 => 199314)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2016-04-11 21:35:39 UTC (rev 199313)
+++ trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2016-04-11 21:42:15 UTC (rev 199314)
</span><span class="lines">@@ -728,6 +728,7 @@
</span><span class="cx">             , shareResources(true)
</span><span class="cx">             , preferDiscreteGPU(false)
</span><span class="cx">             , forceSoftwareRenderer(false)
</span><ins>+            , useGLES3(false)
</ins><span class="cx">             , devicePixelRatio(1)
</span><span class="cx">         {
</span><span class="cx">         }
</span><span class="lines">@@ -742,6 +743,7 @@
</span><span class="cx">         bool shareResources;
</span><span class="cx">         bool preferDiscreteGPU;
</span><span class="cx">         bool forceSoftwareRenderer;
</span><ins>+        bool useGLES3;
</ins><span class="cx">         float devicePixelRatio;
</span><span class="cx">     };
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsmacGraphicsContext3DMacmm"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm (199313 => 199314)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm        2016-04-11 21:35:39 UTC (rev 199313)
+++ trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm        2016-04-11 21:42:15 UTC (rev 199314)
</span><span class="lines">@@ -156,7 +156,8 @@
</span><span class="cx">     UNUSED_PARAM(renderStyle);
</span><span class="cx"> 
</span><span class="cx"> #if PLATFORM(IOS)
</span><del>-    m_contextObj = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
</del><ins>+    EAGLRenderingAPI api = m_attrs.useGLES3 ? kEAGLRenderingAPIOpenGLES3 : kEAGLRenderingAPIOpenGLES2;
+    m_contextObj = [[EAGLContext alloc] initWithAPI:api];
</ins><span class="cx">     makeContextCurrent();
</span><span class="cx"> #else
</span><span class="cx">     Vector&lt;CGLPixelFormatAttribute&gt; attribs;
</span></span></pre>
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