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<div id="msg">
<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/198138">198138</a></dd>
<dt>Author</dt> <dd>zalan@apple.com</dd>
<dt>Date</dt> <dd>2016-03-14 10:22:54 -0700 (Mon, 14 Mar 2016)</dd>
</dl>

<h3>Log Message</h3>
<pre>Outline: auto has sharp corners with single line contenteditable.
https://bugs.webkit.org/show_bug.cgi?id=155418

Reviewed by Tim Horton.

Multiple rectangles assumed multiline content and it broke bottomLeft and bottomRight corner check.
This patch adds fast path for polygons with 4 corners.

Source/WebCore:

Test: fast/inline/hidpi-outline-auto-with-one-focusring-rect.html

* platform/graphics/PathUtilities.cpp:
(WebCore::cornerType):
(WebCore::cornerTypeForMultiline):
(WebCore::rectFromPolygon):
(WebCore::PathUtilities::pathWithShrinkWrappedRectsForOutline):

LayoutTests:

* fast/inline/hidpi-outline-auto-with-one-focusring-rect-expected.html: Added.
* fast/inline/hidpi-outline-auto-with-one-focusring-rect.html: Added.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsChangeLog">trunk/LayoutTests/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsPathUtilitiescpp">trunk/Source/WebCore/platform/graphics/PathUtilities.cpp</a></li>
</ul>

<h3>Added Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsfastinlinehidpioutlineautowithonefocusringrectexpectedhtml">trunk/LayoutTests/fast/inline/hidpi-outline-auto-with-one-focusring-rect-expected.html</a></li>
<li><a href="#trunkLayoutTestsfastinlinehidpioutlineautowithonefocusringrecthtml">trunk/LayoutTests/fast/inline/hidpi-outline-auto-with-one-focusring-rect.html</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkLayoutTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/ChangeLog (198137 => 198138)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/ChangeLog        2016-03-14 17:18:53 UTC (rev 198137)
+++ trunk/LayoutTests/ChangeLog        2016-03-14 17:22:54 UTC (rev 198138)
</span><span class="lines">@@ -1,3 +1,16 @@
</span><ins>+2016-03-14  Zalan Bujtas  &lt;zalan@apple.com&gt;
+
+        Outline: auto has sharp corners with single line contenteditable.
+        https://bugs.webkit.org/show_bug.cgi?id=155418
+
+        Reviewed by Tim Horton.
+
+        Multiple rectangles assumed multiline content and it broke bottomLeft and bottomRight corner check.
+        This patch adds fast path for polygons with 4 corners.
+
+        * fast/inline/hidpi-outline-auto-with-one-focusring-rect-expected.html: Added.
+        * fast/inline/hidpi-outline-auto-with-one-focusring-rect.html: Added.
+
</ins><span class="cx"> 2016-03-14  Joanmarie Diggs  &lt;jdiggs@igalia.com&gt;
</span><span class="cx"> 
</span><span class="cx">         [AX] SVG element with child desc not exposed
</span></span></pre></div>
<a id="trunkLayoutTestsfastinlinehidpioutlineautowithonefocusringrectexpectedhtml"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/fast/inline/hidpi-outline-auto-with-one-focusring-rect-expected.html (0 => 198138)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/inline/hidpi-outline-auto-with-one-focusring-rect-expected.html                                (rev 0)
+++ trunk/LayoutTests/fast/inline/hidpi-outline-auto-with-one-focusring-rect-expected.html        2016-03-14 17:22:54 UTC (rev 198138)
</span><span class="lines">@@ -0,0 +1,7 @@
</span><ins>+&lt;!DOCTYPE html&gt;
+&lt;html&gt;
+&lt;head&gt;
+&lt;title&gt;This tests when focusring collects multiple rects but they end up being one final rect.&lt;/title&gt;
+&lt;/head&gt;
+&lt;body&gt;&lt;/body&gt;
+&lt;/html&gt;
</ins></span></pre></div>
<a id="trunkLayoutTestsfastinlinehidpioutlineautowithonefocusringrecthtml"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/fast/inline/hidpi-outline-auto-with-one-focusring-rect.html (0 => 198138)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/inline/hidpi-outline-auto-with-one-focusring-rect.html                                (rev 0)
+++ trunk/LayoutTests/fast/inline/hidpi-outline-auto-with-one-focusring-rect.html        2016-03-14 17:22:54 UTC (rev 198138)
</span><span class="lines">@@ -0,0 +1,34 @@
</span><ins>+&lt;!DOCTYPE html&gt;
+&lt;html&gt;
+&lt;head&gt;
+&lt;title&gt;This tests when focusring collects multiple rects but they end up being one final rect.&lt;/title&gt;
+&lt;style&gt;
+div {
+    position: absolute;
+}
+
+.border-radius {
+        outline-style: auto;
+    border-radius: 10px 10px 10px 10px;
+    color: white;
+    top: 10px;
+    left: 10px;
+        width: 300px;
+        height: 40px;
+}
+
+.cover {
+    border: 6px solid white;
+    border-radius: 14px 14px 14px 14px;
+    top: 6px;
+    left: 6px;
+    width: 296px;
+    height: 36px;
+}
+&lt;/style&gt;
+&lt;/head&gt;
+&lt;body&gt;
+&lt;div class=border-radius contentEditable=&quot;true&quot;&gt;foobar foobar foobar&lt;/div&gt;
+&lt;div class=cover&gt;&lt;/div&gt;
+&lt;/body&gt;
+&lt;/html&gt;
</ins></span></pre></div>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (198137 => 198138)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2016-03-14 17:18:53 UTC (rev 198137)
+++ trunk/Source/WebCore/ChangeLog        2016-03-14 17:22:54 UTC (rev 198138)
</span><span class="lines">@@ -1,3 +1,21 @@
</span><ins>+2016-03-14  Zalan Bujtas  &lt;zalan@apple.com&gt;
+
+        Outline: auto has sharp corners with single line contenteditable.
+        https://bugs.webkit.org/show_bug.cgi?id=155418
+
+        Reviewed by Tim Horton.
+
+        Multiple rectangles assumed multiline content and it broke bottomLeft and bottomRight corner check.
+        This patch adds fast path for polygons with 4 corners.
+
+        Test: fast/inline/hidpi-outline-auto-with-one-focusring-rect.html
+
+        * platform/graphics/PathUtilities.cpp:
+        (WebCore::cornerType):
+        (WebCore::cornerTypeForMultiline):
+        (WebCore::rectFromPolygon):
+        (WebCore::PathUtilities::pathWithShrinkWrappedRectsForOutline):
+
</ins><span class="cx"> 2016-03-14  Joanmarie Diggs  &lt;jdiggs@igalia.com&gt;
</span><span class="cx"> 
</span><span class="cx">         [AX] SVG element with child desc not exposed
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsPathUtilitiescpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/PathUtilities.cpp (198137 => 198138)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/PathUtilities.cpp        2016-03-14 17:18:53 UTC (rev 198137)
+++ trunk/Source/WebCore/platform/graphics/PathUtilities.cpp        2016-03-14 17:22:54 UTC (rev 198138)
</span><span class="lines">@@ -307,7 +307,7 @@
</span><span class="cx"> 
</span><span class="cx">     for (auto&amp; poly : polys) {
</span><span class="cx">         Path path;
</span><del>-        for (unsigned i = 0; i &lt; poly.size(); i++) {
</del><ins>+        for (unsigned i = 0; i &lt; poly.size(); ++i) {
</ins><span class="cx">             FloatPointGraph::Edge&amp; toEdge = poly[i];
</span><span class="cx">             // Connect the first edge to the last.
</span><span class="cx">             FloatPointGraph::Edge&amp; fromEdge = (i &gt; 0) ? poly[i - 1] : poly[poly.size() - 1];
</span><span class="lines">@@ -373,22 +373,36 @@
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> enum class CornerType { TopLeft, TopRight, BottomRight, BottomLeft, Other };
</span><del>-static CornerType cornerType(const FloatPointGraph::Edge&amp; fromEdge, const FloatPointGraph::Edge&amp; toEdge, const Vector&lt;FloatPoint&gt;&amp; corners)
</del><ins>+static CornerType cornerType(const FloatPointGraph::Edge&amp; fromEdge, const FloatPointGraph::Edge&amp; toEdge)
</ins><span class="cx"> {
</span><span class="cx">     auto fromEdgeVector = *fromEdge.second - *fromEdge.first;
</span><span class="cx">     auto toEdgeVector = *toEdge.second - *toEdge.first;
</span><span class="cx"> 
</span><del>-    if (fromEdgeVector.height() &lt; 0 &amp;&amp; toEdgeVector.width() &gt; 0 &amp;&amp; corners.at(0) == *fromEdge.second)
</del><ins>+    if (fromEdgeVector.height() &lt; 0 &amp;&amp; toEdgeVector.width() &gt; 0)
</ins><span class="cx">         return CornerType::TopLeft;
</span><del>-    if (fromEdgeVector.width() &gt; 0 &amp;&amp; toEdgeVector.height() &gt; 0 &amp;&amp; corners.at(1) == *fromEdge.second)
</del><ins>+    if (fromEdgeVector.width() &gt; 0 &amp;&amp; toEdgeVector.height() &gt; 0)
</ins><span class="cx">         return CornerType::TopRight;
</span><del>-    if (fromEdgeVector.height() &gt; 0 &amp;&amp; toEdgeVector.width() &lt; 0 &amp;&amp; corners.at(2) == *fromEdge.second)
</del><ins>+    if (fromEdgeVector.height() &gt; 0 &amp;&amp; toEdgeVector.width() &lt; 0)
</ins><span class="cx">         return CornerType::BottomRight;
</span><del>-    if (fromEdgeVector.width() &lt; 0 &amp;&amp; toEdgeVector.height() &lt; 0 &amp;&amp; corners.at(3) == *fromEdge.second)
</del><ins>+    if (fromEdgeVector.width() &lt; 0 &amp;&amp; toEdgeVector.height() &lt; 0)
</ins><span class="cx">         return CornerType::BottomLeft;
</span><span class="cx">     return CornerType::Other;
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+static CornerType cornerTypeForMultiline(const FloatPointGraph::Edge&amp; fromEdge, const FloatPointGraph::Edge&amp; toEdge, const Vector&lt;FloatPoint&gt;&amp; corners)
+{
+    auto corner = cornerType(fromEdge, toEdge);
+    if (corner == CornerType::TopLeft &amp;&amp; corners.at(0) == *fromEdge.second)
+        return corner;
+    if (corner == CornerType::TopRight &amp;&amp; corners.at(1) == *fromEdge.second)
+        return corner;
+    if (corner == CornerType::BottomRight &amp;&amp; corners.at(2) == *fromEdge.second)
+        return corner;
+    if (corner == CornerType::BottomLeft &amp;&amp; corners.at(3) == *fromEdge.second)
+        return corner;
+    return CornerType::Other;
+}
+
</ins><span class="cx"> static std::pair&lt;FloatPoint, FloatPoint&gt; controlPointsForBezierCurve(CornerType cornerType, const FloatPointGraph::Edge&amp; fromEdge,
</span><span class="cx">     const FloatPointGraph::Edge&amp; toEdge, const FloatSize&amp; radius)
</span><span class="cx"> {
</span><span class="lines">@@ -445,6 +459,30 @@
</span><span class="cx">     return radii;
</span><span class="cx"> }
</span><span class="cx">     
</span><ins>+static Optional&lt;FloatRect&gt; rectFromPolygon(const FloatPointGraph::Polygon&amp; poly)
+{
+    if (poly.size() != 4)
+        return Optional&lt;FloatRect&gt;();
+
+    Optional&lt;FloatPoint&gt; topLeft;
+    Optional&lt;FloatPoint&gt; bottomRight;
+    for (unsigned i = 0; i &lt; poly.size(); ++i) {
+        const auto&amp; toEdge = poly[i];
+        const auto&amp; fromEdge = (i &gt; 0) ? poly[i - 1] : poly[poly.size() - 1];
+        auto corner = cornerType(fromEdge, toEdge);
+        if (corner == CornerType::TopLeft) {
+            ASSERT(!topLeft);
+            topLeft = *fromEdge.second;
+        } else if (corner == CornerType::BottomRight) {
+            ASSERT(!bottomRight);
+            bottomRight = *fromEdge.second;
+        }
+    }
+    if (!topLeft || !bottomRight)
+        return Optional&lt;FloatRect&gt;();
+    return FloatRect(topLeft.value(), bottomRight.value());
+}
+
</ins><span class="cx"> Path PathUtilities::pathWithShrinkWrappedRectsForOutline(const Vector&lt;FloatRect&gt;&amp; rects, const BorderData&amp; borderData, float outlineOffset, TextDirection direction,
</span><span class="cx">     WritingMode writingMode)
</span><span class="cx"> {
</span><span class="lines">@@ -453,21 +491,31 @@
</span><span class="cx">     FloatSize topRightRadius = FloatSize(borderData.topRight().width().value(), borderData.topRight().height().value());
</span><span class="cx">     FloatSize bottomRightRadius = FloatSize(borderData.bottomRight().width().value(), borderData.bottomRight().height().value());
</span><span class="cx">     FloatSize bottomLeftRadius = FloatSize(borderData.bottomLeft().width().value(), borderData.bottomLeft().height().value());
</span><del>-    if (rects.size() == 1) {
-        FloatRect rect = rects.at(0);
</del><ins>+
+    auto roundedRect = [topLeftRadius, topRightRadius, bottomRightRadius, bottomLeftRadius, outlineOffset] (const FloatRect&amp; rect)
+    {
</ins><span class="cx">         auto radii = adjustedtRadiiForHuggingCurve(topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius, outlineOffset);
</span><span class="cx">         radii.scale(calcBorderRadiiConstraintScaleFor(rect, radii));
</span><span class="cx"> 
</span><span class="cx">         Path path;
</span><span class="cx">         path.addRoundedRect(FloatRoundedRect(rect, radii));
</span><span class="cx">         return path;
</span><del>-    }
</del><ins>+    };
</ins><span class="cx"> 
</span><ins>+    if (rects.size() == 1)
+        return roundedRect(rects.at(0));
+
</ins><span class="cx">     FloatPointGraph graph;
</span><span class="cx">     const auto polys = polygonsForRect(rects, graph);
</span><span class="cx">     // Fall back to corner painting with no radius for empty and disjoint rectangles.
</span><span class="cx">     if (!polys.size() || polys.size() &gt; 1)
</span><span class="cx">         return Path();
</span><ins>+    const auto&amp; poly = polys.at(0);
+    // Fast path when poly has one rect only.
+    Optional&lt;FloatRect&gt; rect = rectFromPolygon(poly);
+    if (rect)
+        return roundedRect(rect.value());
+
</ins><span class="cx">     Path path;
</span><span class="cx">     // Multiline outline needs to match multiline border painting. Only first and last lines are getting rounded borders.
</span><span class="cx">     auto isLeftToRight = isLeftToRightDirection(direction);
</span><span class="lines">@@ -490,8 +538,7 @@
</span><span class="cx">     corners.append(lastLineRect.maxXMaxYCorner());
</span><span class="cx">     corners.append(isHorizontal ? firstLineRect.minXMaxYCorner() : lastLineRect.minXMaxYCorner());
</span><span class="cx"> 
</span><del>-    const auto&amp; poly = polys.at(0);
-    for (unsigned i = 0; i &lt; poly.size(); i++) {
</del><ins>+    for (unsigned i = 0; i &lt; poly.size(); ++i) {
</ins><span class="cx">         auto moveOrAddLineTo = [i, &amp;path] (const FloatPoint&amp; startPoint)
</span><span class="cx">         {
</span><span class="cx">             if (!i)
</span><span class="lines">@@ -502,7 +549,7 @@
</span><span class="cx">         const auto&amp; toEdge = poly[i];
</span><span class="cx">         const auto&amp; fromEdge = (i &gt; 0) ? poly[i - 1] : poly[poly.size() - 1];
</span><span class="cx">         FloatSize radius;
</span><del>-        auto corner = cornerType(fromEdge, toEdge, corners);
</del><ins>+        auto corner = cornerTypeForMultiline(fromEdge, toEdge, corners);
</ins><span class="cx">         switch (corner) {
</span><span class="cx">         case CornerType::TopLeft: {
</span><span class="cx">             radius = topLeftRadius;
</span></span></pre>
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