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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/197499">197499</a></dd>
<dt>Author</dt> <dd>jonlee@apple.com</dd>
<dt>Date</dt> <dd>2016-03-03 00:22:32 -0800 (Thu, 03 Mar 2016)</dd>
</dl>

<h3>Log Message</h3>
<pre>Add some new controllers, and refine tests
https://bugs.webkit.org/show_bug.cgi?id=154914

Reviewed by Simon Fraser.

Improve tests.

* Animometer/tests/master/focus.html: Move each particle into a layer. Put the particle
in a container element. Expand the container element by the max blur radius, and clip
overflow. This way, when the blur is applied, it avoids causing layer resizes.
* Animometer/tests/master/resources/focus.js:
(FocusElement.Utilities.createClass): Create a container element, and put the particle
inside.
(hide): Set display:none.
(show): Set display:block.
(animate): Apply filters to the container element.
(FocusStage.call.initialize): Instead of inserting and removing elements from the DOM,
keep them in the stage, but set the display style instead. Use this._offsetIndex to
keep track of which elements are displayed.
(FocusStage.call.animate): Move some calculations around to avoid doing unneeded math.
(FocusStage.call.getBlurValue): Make sure elements are always blurred.
(FocusStage.call.getOpacityValue): Make sure elements have some opacity.
* Animometer/tests/master/resources/multiply.js: Have the particles on the edge of the
stage appear less black when the complexity gets large enough.
(tune): Have this._distanceFactor calculate the factor. Avoid calculating square root each
frame.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkPerformanceTestsAnimometertestsmasterfocushtml">trunk/PerformanceTests/Animometer/tests/master/focus.html</a></li>
<li><a href="#trunkPerformanceTestsAnimometertestsmasterresourcesfocusjs">trunk/PerformanceTests/Animometer/tests/master/resources/focus.js</a></li>
<li><a href="#trunkPerformanceTestsAnimometertestsmasterresourcesmultiplyjs">trunk/PerformanceTests/Animometer/tests/master/resources/multiply.js</a></li>
<li><a href="#trunkPerformanceTestsChangeLog">trunk/PerformanceTests/ChangeLog</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkPerformanceTestsAnimometertestsmasterfocushtml"></a>
<div class="modfile"><h4>Modified: trunk/PerformanceTests/Animometer/tests/master/focus.html (197498 => 197499)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/PerformanceTests/Animometer/tests/master/focus.html        2016-03-03 08:15:35 UTC (rev 197498)
+++ trunk/PerformanceTests/Animometer/tests/master/focus.html        2016-03-03 08:22:32 UTC (rev 197499)
</span><span class="lines">@@ -10,8 +10,12 @@
</span><span class="cx">         z-index: -10000;
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    #stage div {
</del><ins>+    #stage &gt; div {
</ins><span class="cx">         position: absolute;
</span><ins>+        overflow: hidden;
+    }
+    #stage div div {
+        position: absolute;
</ins><span class="cx">         background-color: #DEDADD;
</span><span class="cx">         border-radius: 50%;
</span><span class="cx">     }
</span><span class="lines">@@ -23,14 +27,14 @@
</span><span class="cx">         position: absolute;
</span><span class="cx">         top: 50%;
</span><span class="cx">         left: 50%;
</span><del>-        transform: translateX(-50%) translateY(-50%);
</del><ins>+        transform: translate3d(-50%, -50%, 0);
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     &lt;/style&gt;
</span><span class="cx"> &lt;/head&gt;
</span><span class="cx"> &lt;body&gt;
</span><span class="cx">     &lt;div id=&quot;stage&quot;&gt;
</span><del>-        &lt;div id=&quot;center-text&quot;&gt;&lt;span&gt;focus&lt;/span&gt;&lt;/div&gt;
</del><ins>+        &lt;div id=&quot;center-text&quot;&gt;&lt;div&gt;&lt;span&gt;focus&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
</ins><span class="cx">     &lt;/div&gt;
</span><span class="cx">     &lt;script src=&quot;../../resources/strings.js&quot;&gt;&lt;/script&gt;
</span><span class="cx">     &lt;script src=&quot;../../resources/extensions.js&quot;&gt;&lt;/script&gt;
</span></span></pre></div>
<a id="trunkPerformanceTestsAnimometertestsmasterresourcesfocusjs"></a>
<div class="modfile"><h4>Modified: trunk/PerformanceTests/Animometer/tests/master/resources/focus.js (197498 => 197499)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/PerformanceTests/Animometer/tests/master/resources/focus.js        2016-03-03 08:15:35 UTC (rev 197498)
+++ trunk/PerformanceTests/Animometer/tests/master/resources/focus.js        2016-03-03 08:22:32 UTC (rev 197499)
</span><span class="lines">@@ -1,14 +1,15 @@
</span><span class="cx"> (function() {
</span><span class="cx"> 
</span><span class="cx"> var maxVerticalOffset = 50;
</span><del>-var radius = 20;
</del><ins>+var radius = 10;
+var centerDiameter = 100;
</ins><span class="cx"> var sizeVariance = 80;
</span><span class="cx"> var travelDistance = 70;
</span><span class="cx"> 
</span><span class="cx"> var minObjectDepth = 0.2;
</span><span class="cx"> var maxObjectDepth = 1.0;
</span><span class="cx"> 
</span><del>-var opacityMultiplier = 40;
</del><ins>+var opacityMultiplier = 30;
</ins><span class="cx"> 
</span><span class="cx"> var FocusElement = Utilities.createClass(
</span><span class="cx">     function(stage)
</span><span class="lines">@@ -22,27 +23,41 @@
</span><span class="cx">         var distance = Utilities.lerp(this._depth, 1, sizeVariance);
</span><span class="cx">         var size = 2 * radius + sizeVariance - distance;
</span><span class="cx"> 
</span><del>-        this.element = document.createElement('div');
-        this.element.style.width = size + &quot;px&quot;;
-        this.element.style.height = size + &quot;px&quot;;
-        this.element.style.top = top + &quot;px&quot;;
-        this.element.style.left = left + &quot;px&quot;;
-        this.element.style.zIndex = Math.round((1 - this._depth) * 10);
</del><ins>+        this.container = document.createElement('div');
+        this.container.style.width = (size + stage.maxBlurValue * 2) + &quot;px&quot;;
+        this.container.style.height = (size + stage.maxBlurValue * 2) + &quot;px&quot;;
+        this.container.style.top = top + &quot;px&quot;;
+        this.container.style.left = left + &quot;px&quot;;
+        this.container.style.zIndex = Math.round((1 - this._depth) * 10);
</ins><span class="cx"> 
</span><del>-        Utilities.setElementPrefixedProperty(this.element, &quot;filter&quot;, &quot;blur(&quot; + stage.getBlurValue(this._depth) + &quot;px) opacity(&quot; + stage.getOpacityValue(this._depth) + &quot;%)&quot;);
</del><ins>+        var particle = Utilities.createElement(&quot;div&quot;, {}, this.container);
+        particle.style.width = size + &quot;px&quot;;
+        particle.style.height = size + &quot;px&quot;;
+        particle.style.top = stage.maxBlurValue + &quot;px&quot;;
+        particle.style.left = stage.maxBlurValue + &quot;px&quot;;
</ins><span class="cx"> 
</span><span class="cx">         var depthMultiplier = Utilities.lerp(1 - this._depth, 0.8, 1);
</span><span class="cx">         this._sinMultiplier = Pseudo.random() * Stage.randomSign() * depthMultiplier;
</span><span class="cx">         this._cosMultiplier = Pseudo.random() * Stage.randomSign() * depthMultiplier;
</span><span class="cx">     }, {
</span><span class="cx"> 
</span><del>-    animate: function(stage, sinTime, cosTime)
</del><ins>+    hide: function()
</ins><span class="cx">     {
</span><del>-        var top = sinTime * this._sinMultiplier * travelDistance;
-        var left = cosTime * this._cosMultiplier * travelDistance;
</del><ins>+        this.container.style.display = &quot;none&quot;;
+    },
</ins><span class="cx"> 
</span><del>-        Utilities.setElementPrefixedProperty(this.element, &quot;filter&quot;, &quot;blur(&quot; + stage.getBlurValue(this._depth) + &quot;px) opacity(&quot; + stage.getOpacityValue(this._depth) + &quot;%)&quot;);
-        this.element.style.transform = &quot;translateX(&quot; + left + &quot;%) translateY(&quot; + top + &quot;%)&quot;;
</del><ins>+    show: function()
+    {
+        this.container.style.display = &quot;block&quot;;
+    },
+
+    animate: function(stage, sinFactor, cosFactor)
+    {
+        var top = sinFactor * this._sinMultiplier;
+        var left = cosFactor * this._cosMultiplier;
+
+        Utilities.setElementPrefixedProperty(this.container, &quot;filter&quot;, &quot;blur(&quot; + stage.getBlurValue(this._depth) + &quot;px) opacity(&quot; + stage.getOpacityValue(this._depth) + &quot;%)&quot;);
+        this.container.style.transform = &quot;translate3d(&quot; + left + &quot;%, &quot; + top + &quot;%, 0)&quot;;
</ins><span class="cx">     }
</span><span class="cx"> });
</span><span class="cx"> 
</span><span class="lines">@@ -67,19 +82,26 @@
</span><span class="cx"> 
</span><span class="cx">         this._testElements = [];
</span><span class="cx">         this._focalPoint = 0.5;
</span><ins>+        this._offsetIndex = 0;
</ins><span class="cx"> 
</span><span class="cx">         this._centerElement = document.getElementById(&quot;center-text&quot;);
</span><del>-        this._centerElement.style.width = (radius * 5) + 'px';
-        this._centerElement.style.height = (radius * 5) + 'px';
</del><ins>+        this._centerElement.style.width = (centerDiameter + this.maxCenterObjectBlurValue * 2) + &quot;px&quot;;
+        this._centerElement.style.height = (centerDiameter + this.maxCenterObjectBlurValue * 2) + &quot;px&quot;;
</ins><span class="cx">         this._centerElement.style.zIndex = Math.round(10 * this.centerObjectDepth);
</span><span class="cx"> 
</span><del>-        var blur = this.getBlurValue(this.centerObjectDepth);
</del><ins>+        var particle = document.querySelector(&quot;#center-text div&quot;);
+        particle.style.width = centerDiameter + &quot;px&quot;;
+        particle.style.height = centerDiameter + &quot;px&quot;;
+        particle.style.top = this.maxCenterObjectBlurValue + &quot;px&quot;;
+        particle.style.left = this.maxCenterObjectBlurValue + &quot;px&quot;;
+
+        var blur = this.getBlurValue(this.centerObjectDepth, true);
</ins><span class="cx">         Utilities.setElementPrefixedProperty(this._centerElement, &quot;filter&quot;, &quot;blur(&quot; + blur + &quot;px)&quot;);
</span><span class="cx">     },
</span><span class="cx"> 
</span><span class="cx">     complexity: function()
</span><span class="cx">     {
</span><del>-        return 1 + this._testElements.length;
</del><ins>+        return 1 + this._offsetIndex;
</ins><span class="cx">     },
</span><span class="cx"> 
</span><span class="cx">     tune: function(count)
</span><span class="lines">@@ -87,55 +109,51 @@
</span><span class="cx">         if (count == 0)
</span><span class="cx">             return;
</span><span class="cx"> 
</span><del>-        if (count &gt; 0) {
-            for (var i = 0; i &lt; count; ++i) {
-                var obj = new FocusElement(this);
-                this._testElements.push(obj);
-                this.element.appendChild(obj.element);
-            }
</del><ins>+        if (count &lt; 0) {
+            this._offsetIndex = Math.max(0, this._offsetIndex + count);
+            for (var i = this._offsetIndex; i &lt; this._testElements.length; ++i)
+                this._testElements[i].hide();
</ins><span class="cx">             return;
</span><span class="cx">         }
</span><span class="cx"> 
</span><del>-        while (count &lt; 0) {
-            var obj = this._testElements.shift();
-            if (!obj)
-                return;
-
-            this.element.removeChild(obj.element);
-            count++;
</del><ins>+        var newIndex = this._offsetIndex + count;
+        for (var i = this._testElements.length; i &lt; newIndex; ++i) {
+            var obj = new FocusElement(this);
+            this._testElements.push(obj);
+            this.element.appendChild(obj.container);
</ins><span class="cx">         }
</span><ins>+        for (var i = this._offsetIndex; i &lt; newIndex; ++i)
+            this._testElements[i].show();
+        this._offsetIndex = newIndex;
</ins><span class="cx">     },
</span><span class="cx"> 
</span><span class="cx">     animate: function()
</span><span class="cx">     {
</span><span class="cx">         var time = this._benchmark.timestamp;
</span><del>-        var sinTime = Math.sin(time / this.movementDuration);
-        var cosTime = Math.cos(time / this.movementDuration);
</del><ins>+        var sinFactor = Math.sin(time / this.movementDuration) * travelDistance;
+        var cosFactor = Math.cos(time / this.movementDuration) * travelDistance;
</ins><span class="cx"> 
</span><del>-        var focusProgress = Utilities.progressValue(Math.sin(time / this.focusDuration), -1, 1);
</del><ins>+        var focusProgress = 0.5 + 0.5 * Math.sin(time / this.focusDuration);
</ins><span class="cx">         this._focalPoint = focusProgress;
</span><span class="cx"> 
</span><span class="cx">         // update center element before loop
</span><span class="cx">         Utilities.setElementPrefixedProperty(this._centerElement, &quot;filter&quot;, &quot;blur(&quot; + this.getBlurValue(this.centerObjectDepth, true) + &quot;px)&quot;);
</span><span class="cx"> 
</span><del>-        this._testElements.forEach(function(element) {
-            element.animate(this, sinTime, cosTime);
-        }, this);
</del><ins>+        for (var i = 0; i &lt; this._offsetIndex; ++i)
+            this._testElements[i].animate(this, sinFactor, cosFactor);
</ins><span class="cx">     },
</span><span class="cx"> 
</span><span class="cx">     getBlurValue: function(depth, isCenter)
</span><span class="cx">     {
</span><del>-        var value = Math.abs(depth - this._focalPoint);
-
</del><span class="cx">         if (isCenter)
</span><del>-            return this.maxCenterObjectBlurValue * value;
</del><ins>+            return 1 + Math.abs(depth - this._focalPoint) * (this.maxCenterObjectBlurValue - 1);
</ins><span class="cx"> 
</span><del>-        return Utilities.lerp(value, this.minBlurValue, this.maxBlurValue);
</del><ins>+        return Utilities.lerp(Math.abs(depth - this._focalPoint), this.minBlurValue, this.maxBlurValue);
</ins><span class="cx">     },
</span><span class="cx"> 
</span><span class="cx">     getOpacityValue: function(depth)
</span><span class="cx">     {
</span><del>-        return opacityMultiplier * (1 - Math.abs(depth - this._focalPoint));
</del><ins>+        return Math.max(1, opacityMultiplier * (1 - Math.abs(depth - this._focalPoint)));
</ins><span class="cx">     },
</span><span class="cx"> });
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkPerformanceTestsAnimometertestsmasterresourcesmultiplyjs"></a>
<div class="modfile"><h4>Modified: trunk/PerformanceTests/Animometer/tests/master/resources/multiply.js (197498 => 197499)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/PerformanceTests/Animometer/tests/master/resources/multiply.js        2016-03-03 08:15:35 UTC (rev 197498)
+++ trunk/PerformanceTests/Animometer/tests/master/resources/multiply.js        2016-03-03 08:22:32 UTC (rev 197499)
</span><span class="lines">@@ -21,8 +21,8 @@
</span><span class="cx">         var spiralCounter = 2;
</span><span class="cx">         var nextIndex = 1;
</span><span class="cx">         var maxSide = Math.floor(y / tileStride) * 2 + 1;
</span><del>-        var centerSpiralCount = maxSide * maxSide;
-        for (var i = 0; i &lt; centerSpiralCount; ++i) {
</del><ins>+        this._centerSpiralCount = maxSide * maxSide;
+        for (var i = 0; i &lt; this._centerSpiralCount; ++i) {
</ins><span class="cx">             this._addTile(x, y, tileSize, i % 360);
</span><span class="cx"> 
</span><span class="cx">             if (i == nextIndex) {
</span><span class="lines">@@ -40,8 +40,8 @@
</span><span class="cx">                 y += tileStride;
</span><span class="cx">         }
</span><span class="cx"> 
</span><del>-        centerSpiralCount = maxSide * Math.floor((this.size.width - x) / tileStride) * 2;
-        for (var i = 0; i &lt; centerSpiralCount; ++i) {
</del><ins>+        this._sidePanelCount = maxSide * Math.floor((this.size.width - x) / tileStride) * 2;
+        for (var i = 0; i &lt; this._sidePanelCount; ++i) {
</ins><span class="cx">             var sideX = x + Math.floor(Math.floor(i / maxSide) / 2) * tileStride;
</span><span class="cx">             var sideY = y - tileStride * (i % maxSide);
</span><span class="cx"> 
</span><span class="lines">@@ -61,7 +61,7 @@
</span><span class="cx">         tile.style.height = tileSize + 'px';
</span><span class="cx">         tile.style.visibility = &quot;hidden&quot;;
</span><span class="cx"> 
</span><del>-        var distance = 1.3 / tileSize * this.size.multiply(0.5).subtract(new Point(x + halfTileSize, y + halfTileSize)).length();
</del><ins>+        var distance = 1 / tileSize * this.size.multiply(0.5).subtract(new Point(x + halfTileSize, y + halfTileSize)).length();
</ins><span class="cx"> 
</span><span class="cx">         this.tiles.push({
</span><span class="cx">             element: tile,
</span><span class="lines">@@ -80,12 +80,11 @@
</span><span class="cx">     tune: function(count)
</span><span class="cx">     {
</span><span class="cx">         this._offsetIndex = Math.max(0, Math.min(this._offsetIndex + count, this.tiles.length));
</span><ins>+        this._distanceFactor = 1.5 * (1 - 0.5 * Math.max(this._offsetIndex - this._centerSpiralCount, 0) / this._sidePanelCount) / Math.sqrt(this._offsetIndex);
</ins><span class="cx">     },
</span><span class="cx"> 
</span><span class="cx">     animate: function()
</span><span class="cx">     {
</span><del>-        var distanceFactor = 1 / Math.sqrt(this._offsetIndex);
-
</del><span class="cx">         var progress = this._benchmark.timestamp % 10000 / 10000;
</span><span class="cx">         var bounceProgress = Math.sin(2 * Math.abs( 0.5 - progress));
</span><span class="cx">         var l = Utilities.lerp(bounceProgress, 20, 50);
</span><span class="lines">@@ -98,7 +97,7 @@
</span><span class="cx">             tile.rotate += tile.step;
</span><span class="cx">             tile.element.style.transform = &quot;rotate(&quot; + tile.rotate + &quot;deg)&quot;;
</span><span class="cx"> 
</span><del>-            var influence = 1 - (tile.distance * distanceFactor);
</del><ins>+            var influence = 1 - (tile.distance * this._distanceFactor);
</ins><span class="cx">             tile.element.style.backgroundColor = hslPrefix + l * Math.tan(influence / 1.25) + &quot;%,&quot; + influence + &quot;)&quot;;
</span><span class="cx">         }
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkPerformanceTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/PerformanceTests/ChangeLog (197498 => 197499)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/PerformanceTests/ChangeLog        2016-03-03 08:15:35 UTC (rev 197498)
+++ trunk/PerformanceTests/ChangeLog        2016-03-03 08:22:32 UTC (rev 197499)
</span><span class="lines">@@ -5,6 +5,35 @@
</span><span class="cx"> 
</span><span class="cx">         Reviewed by Simon Fraser.
</span><span class="cx"> 
</span><ins>+        Improve tests.
+
+        * Animometer/tests/master/focus.html: Move each particle into a layer. Put the particle
+        in a container element. Expand the container element by the max blur radius, and clip
+        overflow. This way, when the blur is applied, it avoids causing layer resizes.
+        * Animometer/tests/master/resources/focus.js:
+        (FocusElement.Utilities.createClass): Create a container element, and put the particle
+        inside.
+        (hide): Set display:none.
+        (show): Set display:block.
+        (animate): Apply filters to the container element.
+        (FocusStage.call.initialize): Instead of inserting and removing elements from the DOM,
+        keep them in the stage, but set the display style instead. Use this._offsetIndex to
+        keep track of which elements are displayed.
+        (FocusStage.call.animate): Move some calculations around to avoid doing unneeded math.
+        (FocusStage.call.getBlurValue): Make sure elements are always blurred.
+        (FocusStage.call.getOpacityValue): Make sure elements have some opacity.
+        * Animometer/tests/master/resources/multiply.js: Have the particles on the edge of the
+        stage appear less black when the complexity gets large enough.
+        (tune): Have this._distanceFactor calculate the factor. Avoid calculating square root each
+        frame.
+
+2016-03-02  Jon Lee  &lt;jonlee@apple.com&gt;
+
+        Add some new controllers, and refine tests
+        https://bugs.webkit.org/show_bug.cgi?id=154914
+
+        Reviewed by Simon Fraser.
+
</ins><span class="cx">         Add a controller that centers around 30 fps instead of 60 fps.
</span><span class="cx"> 
</span><span class="cx">         * Animometer/developer.html: Add a new option.
</span></span></pre>
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