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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/194755">194755</a></dd>
<dt>Author</dt> <dd>jonlee@apple.com</dd>
<dt>Date</dt> <dd>2016-01-07 20:28:12 -0800 (Thu, 07 Jan 2016)</dd>
</dl>

<h3>Log Message</h3>
<pre>Update benchmark test suite
https://bugs.webkit.org/show_bug.cgi?id=152679

Reviewed by Simon Fraser.

Add a new test. The test has a rotating background
gradient, and does a better job physically simulating
particles.

* Animometer/resources/extensions.js: Teach Point to take constants as well as other Points.
(Point.prototype.length): Added.
(Point.prototype.normalize): Added.
* Animometer/resources/runner/tests.js: Add the test to the master suite.
* Animometer/tests/master/particles.html: Added.
* Animometer/tests/master/resources/particles.js: Added. Parent class for different kinds of particles.
(Particle):
(Particle.prototype.reset): If the particle starts slowing down in terms of its animation,
reset it.
(Particle.prototype.animate): Bounce off the walls elastically, and include gravity.
(Particle.prototype.move): Subclasses should override.
(ParticlesStage): Stage includes a rotating gradient background.
* Animometer/tests/master/resources/dom-particles.js: Added. Creates a &lt;div&gt; and adds it to
the stage.
* Animometer/tests/resources/star.svg: Added.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkPerformanceTestsAnimometerresourcesextensionsjs">trunk/PerformanceTests/Animometer/resources/extensions.js</a></li>
<li><a href="#trunkPerformanceTestsAnimometerresourcesrunnertestsjs">trunk/PerformanceTests/Animometer/resources/runner/tests.js</a></li>
<li><a href="#trunkPerformanceTestsChangeLog">trunk/PerformanceTests/ChangeLog</a></li>
</ul>

<h3>Added Paths</h3>
<ul>
<li><a href="#trunkPerformanceTestsAnimometertestsmasterparticleshtml">trunk/PerformanceTests/Animometer/tests/master/particles.html</a></li>
<li><a href="#trunkPerformanceTestsAnimometertestsmasterresourcesdomparticlesjs">trunk/PerformanceTests/Animometer/tests/master/resources/dom-particles.js</a></li>
<li><a href="#trunkPerformanceTestsAnimometertestsmasterresourcesparticlesjs">trunk/PerformanceTests/Animometer/tests/master/resources/particles.js</a></li>
<li><a href="#trunkPerformanceTestsAnimometertestsresourcesstarsvg">trunk/PerformanceTests/Animometer/tests/resources/star.svg</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkPerformanceTestsAnimometerresourcesextensionsjs"></a>
<div class="modfile"><h4>Modified: trunk/PerformanceTests/Animometer/resources/extensions.js (194754 => 194755)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/PerformanceTests/Animometer/resources/extensions.js        2016-01-08 04:08:36 UTC (rev 194754)
+++ trunk/PerformanceTests/Animometer/resources/extensions.js        2016-01-08 04:28:12 UTC (rev 194755)
</span><span class="lines">@@ -92,24 +92,41 @@
</span><span class="cx"> 
</span><span class="cx">     add: function(other)
</span><span class="cx">     {
</span><ins>+        if(isNaN(other.x))
+            return new Point(this.x + other, this.y + other);
</ins><span class="cx">         return new Point(this.x + other.x, this.y + other.y);
</span><span class="cx">     },
</span><span class="cx"> 
</span><span class="cx">     subtract: function(other)
</span><span class="cx">     {
</span><ins>+        if(isNaN(other.x))
+            return new Point(this.x - other, this.y - other);
</ins><span class="cx">         return new Point(this.x - other.x, this.y - other.y);
</span><span class="cx">     },
</span><span class="cx"> 
</span><span class="cx">     multiply: function(other)
</span><span class="cx">     {
</span><ins>+        if(isNaN(other.x))
+            return new Point(this.x * other, this.y * other);
</ins><span class="cx">         return new Point(this.x * other.x, this.y * other.y);
</span><span class="cx">     },
</span><span class="cx"> 
</span><span class="cx">     move: function(angle, velocity, timeDelta)
</span><span class="cx">     {
</span><span class="cx">         return this.add(Point.pointOnCircle(angle, velocity * (timeDelta / 1000)));
</span><ins>+    },
+
+    length: function() {
+        return Math.sqrt( this.x * this.x + this.y * this.y );
+    },
+
+    normalize: function() {
+        var l = Math.sqrt( this.x * this.x + this.y * this.y );
+        this.x /= l;
+        this.y /= l;
+        return this;
</ins><span class="cx">     }
</span><del>-}
</del><ins>+};
</ins><span class="cx"> 
</span><span class="cx"> function Insets(top, right, bottom, left)
</span><span class="cx"> {
</span></span></pre></div>
<a id="trunkPerformanceTestsAnimometerresourcesrunnertestsjs"></a>
<div class="modfile"><h4>Modified: trunk/PerformanceTests/Animometer/resources/runner/tests.js (194754 => 194755)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/PerformanceTests/Animometer/resources/runner/tests.js        2016-01-08 04:08:36 UTC (rev 194754)
+++ trunk/PerformanceTests/Animometer/resources/runner/tests.js        2016-01-08 04:28:12 UTC (rev 194755)
</span><span class="lines">@@ -24,6 +24,10 @@
</span><span class="cx">             url: &quot;master/canvas-stage.html?pathType=line&amp;lineCap=square&quot;,
</span><span class="cx">             name: &quot;Canvas line segments&quot;
</span><span class="cx">         },
</span><ins>+        {
+            url: &quot;master/svg-stage.html&quot;,
+            name: &quot;SVG clipped rects&quot;
+        },
</ins><span class="cx">     ]
</span><span class="cx"> ));
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkPerformanceTestsAnimometertestsmasterparticleshtml"></a>
<div class="addfile"><h4>Added: trunk/PerformanceTests/Animometer/tests/master/particles.html (0 => 194755)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/PerformanceTests/Animometer/tests/master/particles.html                                (rev 0)
+++ trunk/PerformanceTests/Animometer/tests/master/particles.html        2016-01-08 04:28:12 UTC (rev 194755)
</span><span class="lines">@@ -0,0 +1,24 @@
</span><ins>+&lt;!DOCTYPE html&gt;
+&lt;html&gt;
+&lt;head&gt;
+    &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;resources/stage.css&quot;&gt;
+    &lt;style&gt;
+        #stage div {
+            position: absolute;
+            -webkit-mask-image: url(../resources/star.svg);
+            mask: url(../resources/star.svg#star-mask);
+        }
+    &lt;/style&gt;
+&lt;/head&gt;
+&lt;body&gt;
+    &lt;div id=&quot;stage&quot;&gt;&lt;/div&gt;
+    &lt;script src=&quot;../../resources/strings.js&quot;&gt;&lt;/script&gt;
+    &lt;script src=&quot;../../resources/extensions.js&quot;&gt;&lt;/script&gt;
+    &lt;script src=&quot;../resources/algorithm.js&quot;&gt;&lt;/script&gt;
+    &lt;script src=&quot;../resources/sampler.js&quot;&gt;&lt;/script&gt;
+    &lt;script src=&quot;../resources/math.js&quot;&gt;&lt;/script&gt;
+    &lt;script src=&quot;../resources/main.js&quot;&gt;&lt;/script&gt;
+    &lt;script src=&quot;resources/particles.js&quot;&gt;&lt;/script&gt;
+    &lt;script src=&quot;resources/svg-particles.js&quot;&gt;&lt;/script&gt;
+&lt;/body&gt;
+&lt;/html&gt;
</ins></span></pre></div>
<a id="trunkPerformanceTestsAnimometertestsmasterresourcesdomparticlesjs"></a>
<div class="addfile"><h4>Added: trunk/PerformanceTests/Animometer/tests/master/resources/dom-particles.js (0 => 194755)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/PerformanceTests/Animometer/tests/master/resources/dom-particles.js                                (rev 0)
+++ trunk/PerformanceTests/Animometer/tests/master/resources/dom-particles.js        2016-01-08 04:28:12 UTC (rev 194755)
</span><span class="lines">@@ -0,0 +1,55 @@
</span><ins>+(function() {
+
+DOMParticle = Utilities.createSubclass(Particle,
+    function(stage)
+    {
+        Particle.call(this, stage);
+        this.element = document.createElement(&quot;div&quot;);
+        stage.element.appendChild(this.element);
+
+        this._applyAttributes();
+        this.move();
+    }, {
+
+    reset: function()
+    {
+        Particle.prototype.reset.call(this);
+        if (this.element)
+            this._applyAttributes();
+    },
+
+    _applyAttributes: function()
+    {
+        this.element.style.width = this.size.x + &quot;px&quot;;
+        this.element.style.height = this.size.y + &quot;px&quot;;
+        this.element.style.backgroundColor = &quot;hsl(&quot; + (((Date.now()/2000)%1)*360) + &quot;, 70%, 45%)&quot;;
+    },
+
+    move: function()
+    {
+        this.element.style.transform = &quot;translate(&quot; + this.position.x + &quot;px, &quot; + this.position.y + &quot;px)&quot; + this.rotater.rotateZ();
+    }
+});
+
+Utilities.extendObject(ParticlesStage.prototype, {
+    createParticle: function()
+    {
+        return new DOMParticle(this);
+    },
+
+    willRemoveParticle: function(particle)
+    {
+        particle.element.remove();
+    }
+});
+
+ParticlesBenchmark = Utilities.createSubclass(Benchmark,
+    function(options)
+    {
+        Benchmark.call(this, new ParticlesStage(), options);
+    }
+);
+
+window.benchmarkClass = ParticlesBenchmark;
+
+})();
</ins></span></pre></div>
<a id="trunkPerformanceTestsAnimometertestsmasterresourcesparticlesjs"></a>
<div class="addfile"><h4>Added: trunk/PerformanceTests/Animometer/tests/master/resources/particles.js (0 => 194755)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/PerformanceTests/Animometer/tests/master/resources/particles.js                                (rev 0)
+++ trunk/PerformanceTests/Animometer/tests/master/resources/particles.js        2016-01-08 04:28:12 UTC (rev 194755)
</span><span class="lines">@@ -0,0 +1,133 @@
</span><ins>+function Particle(stage)
+{
+    this.stage = stage;
+    this.rotater = this.stage.randomRotater();
+    this.reset();
+}
+
+Particle.prototype =
+{
+    reset: function()
+    {
+        var randSize = Math.pow(Math.random(), 4) * 25 + 15;
+        this.size = new Point(randSize, randSize);
+        this.maxPosition = this.stage.size.subtract(this.size);
+        this.position = new Point(this.stage.size.x / 2, this.stage.size.y / 4);
+
+        var angle = this.stage.randomInt(0, this.stage.emitSteps) / this.stage.emitSteps * Math.PI * 2 + Date.now()/1000*this.stage.emissionSpin;
+        this._velocity = new Point(Math.sin(angle), Math.cos(angle))
+            .multiply(this.stage.random(.8, 1.2));
+    },
+
+    animate: function(timeDelta)
+    {
+        this.rotater.next(timeDelta);
+
+        this.position = this.position.add(this._velocity.multiply(timeDelta));
+        this._velocity.y += 0.03;
+
+        // If particle is going to move off right side
+        var maxX = this.stage.size.x - this.size.x;
+        if (this.position.x &gt; this.maxPosition.x) {
+            if (this._velocity.x &gt; 0)
+                this._velocity.x *= -1;
+            this.position.x = this.maxPosition.x;
+        } else if (this.position.x &lt; 0) {
+            // If particle is going to move off left side
+            if (this._velocity.x &lt; 0)
+                this._velocity.x *= -1;
+            this.position.x = 0;
+        }
+
+        // If particle is going to move off bottom side
+        if (this.position.y &gt; this.maxPosition.y) {
+            // Adjust direction but maintain magnitude
+            var magnitude = this._velocity.length();
+            this._velocity.x *= 1.5 + .005 * this.size.x;
+            this._velocity = this._velocity.normalize().multiply(magnitude);
+            if (Math.abs(this._velocity.y) &lt; 0.7)
+                this.reset();
+            else {
+                if (this._velocity.y &gt; 0)
+                    this._velocity.y *= -0.999;
+                this.position.y = this.maxPosition.y;
+            }
+        } else if (this.position.y &lt; 0) {
+            // If particle is going to move off top side
+            var magnitude = this._velocity.length();
+            this._velocity.x *= 1.5 + .005 * this.size.x;
+            this._velocity = this._velocity.normalize().multiply(magnitude);
+            if (this._velocity.y &lt; 0)
+                this._velocity.y *= -0.998;
+            this.position.y = 0;
+        }
+
+        this.move();
+    },
+
+    move: function()
+    {
+    }
+}
+
+ParticlesStage = Utilities.createSubclass(Stage,
+    function()
+    {
+        Stage.call(this);
+        this.particles = [];
+    }, {
+
+    initialize: function(benchmark)
+    {
+        Stage.prototype.initialize.call(this, benchmark);
+        this.emissionSpin = this.random(0, 3);
+        this.emitSteps = this.randomInt(4, 6);
+    },
+
+    animate: function(timeDelta)
+    {
+        var offset = (Date.now() / 2000) % 1;
+        this.element.style.background = [
+            &quot;linear-gradient(&quot;,
+            offset * 360,
+            &quot;deg, hsl(&quot;,
+            offset * 360,
+            &quot;, 50%, 80%), hsl(&quot;,
+            (offset + .1) * 360,
+            &quot;, 50%, 80%))&quot;
+        ].join(&quot;&quot;);
+
+        timeDelta /= 4;
+        this.particles.forEach(function(particle) {
+            particle.animate(timeDelta);
+        });
+    },
+
+    tune: function(count)
+    {
+        if (count == 0)
+            return this.particles.length;
+
+        if (count &gt; 0) {
+            for (var i = 0; i &lt; count; ++i)
+                this.particles.push(this.createParticle());
+            return this.particles.length;
+        }
+
+        count = Math.min(-count, this.particles.length);
+
+        if (typeof(this.willRemoveParticle) == &quot;function&quot;) {
+            for (var i = 0; i &lt; count; ++i)
+                this.willRemoveParticle(this.particles[i]);
+        }
+
+        this.particles.splice(0, count);
+        return this.particles.length;
+    },
+
+    complexity: function()
+    {
+        // We add one to represent the gradient background.
+        return this.particles.length + 1;
+    }
+});
</ins></span></pre></div>
<a id="trunkPerformanceTestsAnimometertestsresourcesstarsvg"></a>
<div class="addfile"><h4>Added: trunk/PerformanceTests/Animometer/tests/resources/star.svg (0 => 194755)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/PerformanceTests/Animometer/tests/resources/star.svg                                (rev 0)
+++ trunk/PerformanceTests/Animometer/tests/resources/star.svg        2016-01-08 04:28:12 UTC (rev 194755)
</span><span class="lines">@@ -0,0 +1,8 @@
</span><ins>+&lt;svg version=&quot;1.1&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot; xmlns:xlink=&quot;http://www.w3.org/1999/xlink&quot; viewBox=&quot;0 0 1 1&quot;&gt;
+    &lt;defs&gt;
+        &lt;mask id=&quot;star-mask&quot; maskUnits=&quot;objectBoundingBox&quot; maskContentUnits=&quot;objectBoundingBox&quot;&gt;
+            &lt;path fill=&quot;white&quot; d=&quot;M.50,0L.38,.38L0,.38L.30,.60L.18,1L.50,.75L.82,1L.70,.60L1,.38L.62,.38z&quot; /&gt;
+        &lt;/mask&gt;
+    &lt;/defs&gt;
+    &lt;path d=&quot;M.50,0L.38,.38L0,.38L.30,.60L.18,1L.50,.75L.82,1L.70,.60L1,.38L.62,.38z&quot; fill=&quot;white&quot; /&gt;
+&lt;/svg&gt;
</ins></span></pre></div>
<a id="trunkPerformanceTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/PerformanceTests/ChangeLog (194754 => 194755)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/PerformanceTests/ChangeLog        2016-01-08 04:08:36 UTC (rev 194754)
+++ trunk/PerformanceTests/ChangeLog        2016-01-08 04:28:12 UTC (rev 194755)
</span><span class="lines">@@ -1,3 +1,30 @@
</span><ins>+2016-01-07  Jon Lee  &lt;jonlee@apple.com&gt;
+
+        Update benchmark test suite
+        https://bugs.webkit.org/show_bug.cgi?id=152679
+
+        Reviewed by Simon Fraser.
+
+        Add a new test. The test has a rotating background
+        gradient, and does a better job physically simulating
+        particles.
+
+        * Animometer/resources/extensions.js: Teach Point to take constants as well as other Points.
+        (Point.prototype.length): Added.
+        (Point.prototype.normalize): Added.
+        * Animometer/resources/runner/tests.js: Add the test to the master suite.
+        * Animometer/tests/master/particles.html: Added.
+        * Animometer/tests/master/resources/particles.js: Added. Parent class for different kinds of particles.
+        (Particle):
+        (Particle.prototype.reset): If the particle starts slowing down in terms of its animation,
+        reset it.
+        (Particle.prototype.animate): Bounce off the walls elastically, and include gravity.
+        (Particle.prototype.move): Subclasses should override.
+        (ParticlesStage): Stage includes a rotating gradient background.
+        * Animometer/tests/master/resources/dom-particles.js: Added. Creates a &lt;div&gt; and adds it to
+        the stage.
+        * Animometer/tests/resources/star.svg: Added.
+
</ins><span class="cx"> 2016-01-03  Jon Lee  &lt;jonlee@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Update benchmark test suite
</span></span></pre>
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