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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/191246">191246</a></dd>
<dt>Author</dt> <dd>zalan@apple.com</dd>
<dt>Date</dt> <dd>2015-10-17 12:14:53 -0700 (Sat, 17 Oct 2015)</dd>
</dl>
<h3>Log Message</h3>
<pre>RenderBlockFlow::xPositionForFloatIncludingMargin/yPositionForFloatIncludingMargin/flipFloatForWritingModeForChild
should all take FloatingObject reference.
https://bugs.webkit.org/show_bug.cgi?id=150267
Reviewed by Simon Fraser.
No change in behaviour.
* rendering/RenderBlockFlow.cpp:
(WebCore::RenderBlockFlow::addOverflowFromFloats):
(WebCore::RenderBlockFlow::paintFloats):
(WebCore::RenderBlockFlow::clipOutFloatingObjects):
(WebCore::RenderBlockFlow::addOverhangingFloats):
(WebCore::RenderBlockFlow::flipFloatForWritingModeForChild):
(WebCore::RenderBlockFlow::hitTestFloats):
(WebCore::RenderBlockFlow::adjustForBorderFit):
* rendering/RenderBlockFlow.h:
(WebCore::RenderBlockFlow::xPositionForFloatIncludingMargin):
(WebCore::RenderBlockFlow::yPositionForFloatIncludingMargin):</pre>
<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderBlockFlowcpp">trunk/Source/WebCore/rendering/RenderBlockFlow.cpp</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderBlockFlowh">trunk/Source/WebCore/rendering/RenderBlockFlow.h</a></li>
</ul>
</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (191245 => 191246)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2015-10-17 18:49:02 UTC (rev 191245)
+++ trunk/Source/WebCore/ChangeLog        2015-10-17 19:14:53 UTC (rev 191246)
</span><span class="lines">@@ -1,3 +1,25 @@
</span><ins>+2015-10-17 Zalan Bujtas <zalan@apple.com>
+
+ RenderBlockFlow::xPositionForFloatIncludingMargin/yPositionForFloatIncludingMargin/flipFloatForWritingModeForChild
+ should all take FloatingObject reference.
+ https://bugs.webkit.org/show_bug.cgi?id=150267
+
+ Reviewed by Simon Fraser.
+
+ No change in behaviour.
+
+ * rendering/RenderBlockFlow.cpp:
+ (WebCore::RenderBlockFlow::addOverflowFromFloats):
+ (WebCore::RenderBlockFlow::paintFloats):
+ (WebCore::RenderBlockFlow::clipOutFloatingObjects):
+ (WebCore::RenderBlockFlow::addOverhangingFloats):
+ (WebCore::RenderBlockFlow::flipFloatForWritingModeForChild):
+ (WebCore::RenderBlockFlow::hitTestFloats):
+ (WebCore::RenderBlockFlow::adjustForBorderFit):
+ * rendering/RenderBlockFlow.h:
+ (WebCore::RenderBlockFlow::xPositionForFloatIncludingMargin):
+ (WebCore::RenderBlockFlow::yPositionForFloatIncludingMargin):
+
</ins><span class="cx"> 2015-10-17 Simon Fraser <simon.fraser@apple.com>
</span><span class="cx">
</span><span class="cx"> Sort the project file.
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderBlockFlowcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderBlockFlow.cpp (191245 => 191246)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderBlockFlow.cpp        2015-10-17 18:49:02 UTC (rev 191245)
+++ trunk/Source/WebCore/rendering/RenderBlockFlow.cpp        2015-10-17 19:14:53 UTC (rev 191246)
</span><span class="lines">@@ -2127,9 +2127,9 @@
</span><span class="cx"> const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
</span><span class="cx"> auto end = floatingObjectSet.end();
</span><span class="cx"> for (auto it = floatingObjectSet.begin(); it != end; ++it) {
</span><del>- FloatingObject* r = it->get();
- if (r->isDescendant())
- addOverflowFromChild(&r->renderer(), IntSize(xPositionForFloatIncludingMargin(r), yPositionForFloatIncludingMargin(r)));
</del><ins>+ const auto& floatingObject = *it->get();
+ if (floatingObject.isDescendant())
+ addOverflowFromChild(&floatingObject.renderer(), IntSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject)));
</ins><span class="cx"> }
</span><span class="cx"> }
</span><span class="cx">
</span><span class="lines">@@ -2190,23 +2190,26 @@
</span><span class="cx"> const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
</span><span class="cx"> auto end = floatingObjectSet.end();
</span><span class="cx"> for (auto it = floatingObjectSet.begin(); it != end; ++it) {
</span><del>- FloatingObject* r = it->get();
</del><ins>+ const auto& floatingObject = *it->get();
+ auto& renderer = floatingObject.renderer();
</ins><span class="cx"> // Only paint the object if our m_shouldPaint flag is set.
</span><del>- if (r->shouldPaint() && !r->renderer().hasSelfPaintingLayer()) {
</del><ins>+ if (floatingObject.shouldPaint() && !renderer.hasSelfPaintingLayer()) {
</ins><span class="cx"> PaintInfo currentPaintInfo(paintInfo);
</span><span class="cx"> currentPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhaseBlockBackground;
</span><span class="cx"> // FIXME: LayoutPoint version of xPositionForFloatIncludingMargin would make this much cleaner.
</span><del>- LayoutPoint childPoint = flipFloatForWritingModeForChild(r, LayoutPoint(paintOffset.x() + xPositionForFloatIncludingMargin(r) - r->renderer().x(), paintOffset.y() + yPositionForFloatIncludingMargin(r) - r->renderer().y()));
- r->renderer().paint(currentPaintInfo, childPoint);
</del><ins>+ LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject,
+ LayoutPoint(paintOffset.x() + xPositionForFloatIncludingMargin(floatingObject) - renderer.x(),
+ paintOffset.y() + yPositionForFloatIncludingMargin(floatingObject) - renderer.y()));
+ renderer.paint(currentPaintInfo, childPoint);
</ins><span class="cx"> if (!preservePhase) {
</span><span class="cx"> currentPaintInfo.phase = PaintPhaseChildBlockBackgrounds;
</span><del>- r->renderer().paint(currentPaintInfo, childPoint);
</del><ins>+ renderer.paint(currentPaintInfo, childPoint);
</ins><span class="cx"> currentPaintInfo.phase = PaintPhaseFloat;
</span><del>- r->renderer().paint(currentPaintInfo, childPoint);
</del><ins>+ renderer.paint(currentPaintInfo, childPoint);
</ins><span class="cx"> currentPaintInfo.phase = PaintPhaseForeground;
</span><del>- r->renderer().paint(currentPaintInfo, childPoint);
</del><ins>+ renderer.paint(currentPaintInfo, childPoint);
</ins><span class="cx"> currentPaintInfo.phase = PaintPhaseOutline;
</span><del>- r->renderer().paint(currentPaintInfo, childPoint);
</del><ins>+ renderer.paint(currentPaintInfo, childPoint);
</ins><span class="cx"> }
</span><span class="cx"> }
</span><span class="cx"> }
</span><span class="lines">@@ -2218,10 +2221,10 @@
</span><span class="cx"> const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
</span><span class="cx"> auto end = floatingObjectSet.end();
</span><span class="cx"> for (auto it = floatingObjectSet.begin(); it != end; ++it) {
</span><del>- FloatingObject* floatingObject = it->get();
</del><ins>+ const auto& floatingObject = *it->get();
</ins><span class="cx"> LayoutRect floatBox(offsetFromRootBlock.width() + xPositionForFloatIncludingMargin(floatingObject),
</span><span class="cx"> offsetFromRootBlock.height() + yPositionForFloatIncludingMargin(floatingObject),
</span><del>- floatingObject->renderer().width(), floatingObject->renderer().height());
</del><ins>+ floatingObject.renderer().width(), floatingObject.renderer().height());
</ins><span class="cx"> rootBlock.flipForWritingMode(floatBox);
</span><span class="cx"> floatBox.move(rootBlockPhysicalPosition.x(), rootBlockPhysicalPosition.y());
</span><span class="cx"> paintInfo->context().clipOut(snappedIntRect(floatBox));
</span><span class="lines">@@ -2695,7 +2698,7 @@
</span><span class="cx">
</span><span class="cx"> // Since the float doesn't overhang, it didn't get put into our list. We need to add its overflow in to the child now.
</span><span class="cx"> if (floatingObject.isDescendant())
</span><del>- child.addOverflowFromChild(&renderer, LayoutSize(xPositionForFloatIncludingMargin(&floatingObject), yPositionForFloatIncludingMargin(&floatingObject)));
</del><ins>+ child.addOverflowFromChild(&renderer, LayoutSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject)));
</ins><span class="cx"> }
</span><span class="cx"> }
</span><span class="cx"> return lowestFloatLogicalBottom;
</span><span class="lines">@@ -2802,7 +2805,7 @@
</span><span class="cx"> }
</span><span class="cx"> }
</span><span class="cx">
</span><del>-LayoutPoint RenderBlockFlow::flipFloatForWritingModeForChild(const FloatingObject* child, const LayoutPoint& point) const
</del><ins>+LayoutPoint RenderBlockFlow::flipFloatForWritingModeForChild(const FloatingObject& child, const LayoutPoint& point) const
</ins><span class="cx"> {
</span><span class="cx"> if (!style().isFlippedBlocksWritingMode())
</span><span class="cx"> return point;
</span><span class="lines">@@ -2811,8 +2814,8 @@
</span><span class="cx"> // it's going to get added back in. We hide this complication here so that the calling code looks normal for the unflipped
</span><span class="cx"> // case.
</span><span class="cx"> if (isHorizontalWritingMode())
</span><del>- return LayoutPoint(point.x(), point.y() + height() - child->renderer().height() - 2 * yPositionForFloatIncludingMargin(child));
- return LayoutPoint(point.x() + width() - child->renderer().width() - 2 * xPositionForFloatIncludingMargin(child), point.y());
</del><ins>+ return LayoutPoint(point.x(), point.y() + height() - child.renderer().height() - 2 * yPositionForFloatIncludingMargin(child));
+ return LayoutPoint(point.x() + width() - child.renderer().width() - 2 * xPositionForFloatIncludingMargin(child), point.y());
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> LayoutUnit RenderBlockFlow::getClearDelta(RenderBox& child, LayoutUnit logicalTop)
</span><span class="lines">@@ -2900,12 +2903,13 @@
</span><span class="cx"> auto begin = floatingObjectSet.begin();
</span><span class="cx"> for (auto it = floatingObjectSet.end(); it != begin;) {
</span><span class="cx"> --it;
</span><del>- FloatingObject* floatingObject = it->get();
- if (floatingObject->shouldPaint() && !floatingObject->renderer().hasSelfPaintingLayer()) {
- LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer().x();
- LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer().y();
</del><ins>+ const auto& floatingObject = *it->get();
+ auto& renderer = floatingObject.renderer();
+ if (floatingObject.shouldPaint() && !renderer.hasSelfPaintingLayer()) {
+ LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) - renderer.x();
+ LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) - renderer.y();
</ins><span class="cx"> LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject, adjustedLocation + LayoutSize(xOffset, yOffset));
</span><del>- if (floatingObject->renderer().hitTest(request, result, locationInContainer, childPoint)) {
</del><ins>+ if (renderer.hitTest(request, result, locationInContainer, childPoint)) {
</ins><span class="cx"> updateHitTestResult(result, locationInContainer.point() - toLayoutSize(childPoint));
</span><span class="cx"> return true;
</span><span class="cx"> }
</span><span class="lines">@@ -2959,11 +2963,11 @@
</span><span class="cx"> const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
</span><span class="cx"> auto end = floatingObjectSet.end();
</span><span class="cx"> for (auto it = floatingObjectSet.begin(); it != end; ++it) {
</span><del>- FloatingObject* r = it->get();
</del><ins>+ const auto& floatingObject = *it->get();
</ins><span class="cx"> // Only examine the object if our m_shouldPaint flag is set.
</span><del>- if (r->shouldPaint()) {
- LayoutUnit floatLeft = xPositionForFloatIncludingMargin(r) - r->renderer().x();
- LayoutUnit floatRight = floatLeft + r->renderer().width();
</del><ins>+ if (floatingObject.shouldPaint()) {
+ LayoutUnit floatLeft = xPositionForFloatIncludingMargin(floatingObject) - floatingObject.renderer().x();
+ LayoutUnit floatRight = floatLeft + floatingObject.renderer().width();
</ins><span class="cx"> left = std::min(left, floatLeft);
</span><span class="cx"> right = std::max(right, floatRight);
</span><span class="cx"> }
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderBlockFlowh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderBlockFlow.h (191245 => 191246)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderBlockFlow.h        2015-10-17 18:49:02 UTC (rev 191245)
+++ trunk/Source/WebCore/rendering/RenderBlockFlow.h        2015-10-17 19:14:53 UTC (rev 191246)
</span><span class="lines">@@ -333,10 +333,10 @@
</span><span class="cx"> floatingObject.setHeight(logicalWidth);
</span><span class="cx"> }
</span><span class="cx">
</span><del>- LayoutUnit xPositionForFloatIncludingMargin(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->x() + child->renderer().marginLeft() : child->x() + marginBeforeForChild(child->renderer()); }
- LayoutUnit yPositionForFloatIncludingMargin(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->y() + marginBeforeForChild(child->renderer()) : child->y() + child->renderer().marginTop(); }
</del><ins>+ LayoutUnit xPositionForFloatIncludingMargin(const FloatingObject& floatingObject) const { return isHorizontalWritingMode() ? floatingObject.x() + floatingObject.renderer().marginLeft() : floatingObject.x() + marginBeforeForChild(floatingObject.renderer()); }
+ LayoutUnit yPositionForFloatIncludingMargin(const FloatingObject& floatingObject) const { return isHorizontalWritingMode() ? floatingObject.y() + marginBeforeForChild(floatingObject.renderer()) : floatingObject.y() + floatingObject.renderer().marginTop(); }
</ins><span class="cx">
</span><del>- LayoutPoint flipFloatForWritingModeForChild(const FloatingObject*, const LayoutPoint&) const;
</del><ins>+ LayoutPoint flipFloatForWritingModeForChild(const FloatingObject&, const LayoutPoint&) const;
</ins><span class="cx">
</span><span class="cx"> RenderLineBoxList& lineBoxes() { return m_lineBoxes; }
</span><span class="cx"> const RenderLineBoxList& lineBoxes() const { return m_lineBoxes; }
</span></span></pre>
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