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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/186506">186506</a></dd>
<dt>Author</dt> <dd>matthew_hanson@apple.com</dd>
<dt>Date</dt> <dd>2015-07-08 09:41:39 -0700 (Wed, 08 Jul 2015)</dd>
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<h3>Log Message</h3>
<pre>Merge <a href="http://trac.webkit.org/projects/webkit/changeset/186380">r186380</a>. rdar://problem/21708281</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#branchessafari6001417branchSourceWebCoreChangeLog">branches/safari-600.1.4.17-branch/Source/WebCore/ChangeLog</a></li>
<li><a href="#branchessafari6001417branchSourceWebCorehtmlcanvasWebGLRenderingContextcpp">branches/safari-600.1.4.17-branch/Source/WebCore/html/canvas/WebGLRenderingContext.cpp</a></li>
</ul>

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<h3>Diff</h3>
<a id="branchessafari6001417branchSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: branches/safari-600.1.4.17-branch/Source/WebCore/ChangeLog (186505 => 186506)</h4>
<pre class="diff"><span>
<span class="info">--- branches/safari-600.1.4.17-branch/Source/WebCore/ChangeLog        2015-07-08 16:41:35 UTC (rev 186505)
+++ branches/safari-600.1.4.17-branch/Source/WebCore/ChangeLog        2015-07-08 16:41:39 UTC (rev 186506)
</span><span class="lines">@@ -1,5 +1,26 @@
</span><span class="cx"> 2015-07-08  Matthew Hanson  &lt;matthew_hanson@apple.com&gt;
</span><span class="cx"> 
</span><ins>+        Merge r186380. rdar://problem/21708281
+
+    2015-07-06  Dean Jackson  &lt;dino@apple.com&gt;
+
+            Memory corruption in WebGLRenderingContext::simulateVertexAttrib0
+            https://bugs.webkit.org/show_bug.cgi?id=146652
+            &lt;rdar://problem/21567767&gt;
+
+            Reviewed by Brent Fulgham.
+
+            The expression &quot;(numVertex + 1) * 4 * sizeof(GC3Dfloat)&quot; could potentially
+            overflow. Make it use checked arithmetic.
+
+            I couldn't make a test case that reliably exercised this.
+
+            * html/canvas/WebGLRenderingContextBase.cpp:
+            (WebCore::WebGLRenderingContextBase::simulateVertexAttrib0): Used Checked&lt;GC3Dsizeiptr&gt;
+            for calculating the size of the buffer.
+
+2015-07-08  Matthew Hanson  &lt;matthew_hanson@apple.com&gt;
+
</ins><span class="cx">         Merge r185848. rdar://problem/21708274
</span><span class="cx"> 
</span><span class="cx">     2015-06-22  Michael Catanzaro  &lt;mcatanzaro@igalia.com&gt;
</span></span></pre></div>
<a id="branchessafari6001417branchSourceWebCorehtmlcanvasWebGLRenderingContextcpp"></a>
<div class="modfile"><h4>Modified: branches/safari-600.1.4.17-branch/Source/WebCore/html/canvas/WebGLRenderingContext.cpp (186505 => 186506)</h4>
<pre class="diff"><span>
<span class="info">--- branches/safari-600.1.4.17-branch/Source/WebCore/html/canvas/WebGLRenderingContext.cpp        2015-07-08 16:41:35 UTC (rev 186505)
+++ branches/safari-600.1.4.17-branch/Source/WebCore/html/canvas/WebGLRenderingContext.cpp        2015-07-08 16:41:39 UTC (rev 186506)
</span><span class="lines">@@ -20,7 +20,7 @@
</span><span class="cx">  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
</span><span class="cx">  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
</span><span class="cx">  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
</span><del>- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
</del><ins>+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</ins><span class="cx">  */
</span><span class="cx"> 
</span><span class="cx"> #include &quot;config.h&quot;
</span><span class="lines">@@ -85,6 +85,7 @@
</span><span class="cx"> #include &lt;runtime/JSCInlines.h&gt;
</span><span class="cx"> #include &lt;runtime/TypedArrayInlines.h&gt;
</span><span class="cx"> #include &lt;runtime/Uint32Array.h&gt;
</span><ins>+#include &lt;wtf/CheckedArithmetic.h&gt;
</ins><span class="cx"> #include &lt;wtf/StdLibExtras.h&gt;
</span><span class="cx"> #include &lt;wtf/text/CString.h&gt;
</span><span class="cx"> #include &lt;wtf/text/StringBuilder.h&gt;
</span><span class="lines">@@ -538,7 +539,7 @@
</span><span class="cx">     m_stencilFuncMaskBack = 0xFFFFFFFF;
</span><span class="cx">     m_layerCleared = false;
</span><span class="cx">     m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole;
</span><del>-    
</del><ins>+
</ins><span class="cx">     m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0;
</span><span class="cx">     m_scissorEnabled = false;
</span><span class="cx">     m_clearDepth = 1;
</span><span class="lines">@@ -553,7 +554,7 @@
</span><span class="cx">     GC3Dint numVertexAttribs = 0;
</span><span class="cx">     m_context-&gt;getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &amp;numVertexAttribs);
</span><span class="cx">     m_maxVertexAttribs = numVertexAttribs;
</span><del>-    
</del><ins>+
</ins><span class="cx">     m_maxTextureSize = 0;
</span><span class="cx">     m_context-&gt;getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &amp;m_maxTextureSize);
</span><span class="cx">     m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize);
</span><span class="lines">@@ -574,7 +575,7 @@
</span><span class="cx">     m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectOES::VaoTypeDefault);
</span><span class="cx">     addContextObject(m_defaultVertexArrayObject.get());
</span><span class="cx">     m_boundVertexArrayObject = m_defaultVertexArrayObject;
</span><del>-    
</del><ins>+
</ins><span class="cx">     m_vertexAttribValue.resize(m_maxVertexAttribs);
</span><span class="cx"> 
</span><span class="cx">     if (!isGLES2NPOTStrict())
</span><span class="lines">@@ -1768,7 +1769,7 @@
</span><span class="cx"> bool WebGLRenderingContext::validateElementArraySize(GC3Dsizei count, GC3Denum type, GC3Dintptr offset)
</span><span class="cx"> {
</span><span class="cx">     RefPtr&lt;WebGLBuffer&gt; elementArrayBuffer = m_boundVertexArrayObject-&gt;getElementArrayBuffer();
</span><del>-    
</del><ins>+
</ins><span class="cx">     if (!elementArrayBuffer)
</span><span class="cx">         return false;
</span><span class="cx"> 
</span><span class="lines">@@ -1812,7 +1813,7 @@
</span><span class="cx">     // array buffers have enough elements to satisfy that maximum
</span><span class="cx">     // index, skips the expensive per-draw-call iteration in
</span><span class="cx">     // validateIndexArrayPrecise.
</span><del>-    
</del><ins>+
</ins><span class="cx">     RefPtr&lt;WebGLBuffer&gt; elementArrayBuffer = m_boundVertexArrayObject-&gt;getElementArrayBuffer();
</span><span class="cx"> 
</span><span class="cx">     if (!elementArrayBuffer)
</span><span class="lines">@@ -1871,7 +1872,7 @@
</span><span class="cx"> {
</span><span class="cx">     ASSERT(count &gt;= 0 &amp;&amp; offset &gt;= 0);
</span><span class="cx">     unsigned lastIndex = 0;
</span><del>-    
</del><ins>+
</ins><span class="cx">     RefPtr&lt;WebGLBuffer&gt; elementArrayBuffer = m_boundVertexArrayObject-&gt;getElementArrayBuffer();
</span><span class="cx"> 
</span><span class="cx">     if (!elementArrayBuffer)
</span><span class="lines">@@ -4126,7 +4127,7 @@
</span><span class="cx"> {
</span><span class="cx">     ec = 0;
</span><span class="cx">     Vector&lt;uint8_t&gt; data;
</span><del>-    GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE);  
</del><ins>+    GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE);
</ins><span class="cx">     if (!imageExtractor.extractSucceeded()) {
</span><span class="cx">         synthesizeGLError(GraphicsContext3D::INVALID_VALUE, &quot;texSubImage2D&quot;, &quot;bad image&quot;);
</span><span class="cx">         return;
</span><span class="lines">@@ -5874,7 +5875,7 @@
</span><span class="cx"> void WebGLRenderingContext::initVertexAttrib0()
</span><span class="cx"> {
</span><span class="cx">     WebGLVertexArrayObjectOES::VertexAttribState&amp; state = m_boundVertexArrayObject-&gt;getVertexAttribState(0);
</span><del>-    
</del><ins>+
</ins><span class="cx">     m_vertexAttrib0Buffer = createBuffer();
</span><span class="cx">     m_context-&gt;bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer-&gt;object());
</span><span class="cx">     m_context-&gt;bufferData(GraphicsContext3D::ARRAY_BUFFER, 0, GraphicsContext3D::DYNAMIC_DRAW);
</span><span class="lines">@@ -5906,10 +5907,12 @@
</span><span class="cx">         return false;
</span><span class="cx">     m_vertexAttrib0UsedBefore = true;
</span><span class="cx">     m_context-&gt;bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer-&gt;object());
</span><del>-    GC3Dsizeiptr bufferDataSize = (numVertex + 1) * 4 * sizeof(GC3Dfloat);
-    if (bufferDataSize &gt; m_vertexAttrib0BufferSize) {
-        m_context-&gt;bufferData(GraphicsContext3D::ARRAY_BUFFER, bufferDataSize, 0, GraphicsContext3D::DYNAMIC_DRAW);
-        m_vertexAttrib0BufferSize = bufferDataSize;
</del><ins>+    Checked&lt;GC3Dsizeiptr, RecordOverflow&gt; bufferDataSize = (numVertex + 1) * 4 * sizeof(GC3Dfloat);
+    if (bufferDataSize.hasOverflowed())
+        return false;
+    if (bufferDataSize.unsafeGet() &gt; m_vertexAttrib0BufferSize) {
+        m_context-&gt;bufferData(GraphicsContext3D::ARRAY_BUFFER, bufferDataSize.unsafeGet(), 0, GraphicsContext3D::DYNAMIC_DRAW);
+        m_vertexAttrib0BufferSize = bufferDataSize.unsafeGet();
</ins><span class="cx">         m_forceAttrib0BufferRefill = true;
</span><span class="cx">     }
</span><span class="cx">     if (usingVertexAttrib0
</span><span class="lines">@@ -5930,7 +5933,7 @@
</span><span class="cx">         m_vertexAttrib0BufferValue[2] = attribValue.value[2];
</span><span class="cx">         m_vertexAttrib0BufferValue[3] = attribValue.value[3];
</span><span class="cx">         m_forceAttrib0BufferRefill = false;
</span><del>-        m_context-&gt;bufferSubData(GraphicsContext3D::ARRAY_BUFFER, 0, bufferDataSize, bufferData.get());
</del><ins>+        m_context-&gt;bufferSubData(GraphicsContext3D::ARRAY_BUFFER, 0, bufferDataSize.unsafeGet(), bufferData.get());
</ins><span class="cx">     }
</span><span class="cx">     m_context-&gt;vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, 0, 0, 0);
</span><span class="cx">     return true;
</span></span></pre>
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