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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/181695">181695</a></dd>
<dt>Author</dt> <dd>simon.fraser@apple.com</dd>
<dt>Date</dt> <dd>2015-03-18 09:22:04 -0700 (Wed, 18 Mar 2015)</dd>
</dl>

<h3>Log Message</h3>
<pre>Skip trying to paint overlay scrollbars when there are none or they are clipped out
https://bugs.webkit.org/show_bug.cgi?id=142811
rdar://problem/20200725

Reviewed by Darin Adler.

In some content with lots of layers and overflow:scroll, we could spend 20% of
the time under paintOverflowControlsForFragments() setting up an (empty) clip,
and then trying to draw scrollbars that we don't have.

Avoid calling paintOverflowControlsForFragments() if there are no scrollbars,
and don't both setting up an empty clip just to paint nothing.

* rendering/RenderLayer.cpp:
(WebCore::RenderLayer::paintLayerContents):
(WebCore::RenderLayer::paintOverflowControlsForFragments):</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderLayercpp">trunk/Source/WebCore/rendering/RenderLayer.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (181694 => 181695)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2015-03-18 16:15:17 UTC (rev 181694)
+++ trunk/Source/WebCore/ChangeLog        2015-03-18 16:22:04 UTC (rev 181695)
</span><span class="lines">@@ -1,3 +1,22 @@
</span><ins>+2015-03-17  Simon Fraser  &lt;simon.fraser@apple.com&gt;
+
+        Skip trying to paint overlay scrollbars when there are none or they are clipped out
+        https://bugs.webkit.org/show_bug.cgi?id=142811
+        rdar://problem/20200725
+
+        Reviewed by Darin Adler.
+
+        In some content with lots of layers and overflow:scroll, we could spend 20% of
+        the time under paintOverflowControlsForFragments() setting up an (empty) clip,
+        and then trying to draw scrollbars that we don't have.
+        
+        Avoid calling paintOverflowControlsForFragments() if there are no scrollbars,
+        and don't both setting up an empty clip just to paint nothing.
+
+        * rendering/RenderLayer.cpp:
+        (WebCore::RenderLayer::paintLayerContents):
+        (WebCore::RenderLayer::paintOverflowControlsForFragments):
+
</ins><span class="cx"> 2015-03-18  Per Arne Vollan  &lt;peavo@outlook.com&gt;
</span><span class="cx"> 
</span><span class="cx">         [WinCairo] Unreviewed build fix after r181665.
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderLayercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderLayer.cpp (181694 => 181695)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderLayer.cpp        2015-03-18 16:15:17 UTC (rev 181694)
+++ trunk/Source/WebCore/rendering/RenderLayer.cpp        2015-03-18 16:22:04 UTC (rev 181695)
</span><span class="lines">@@ -4319,7 +4319,7 @@
</span><span class="cx">             paintFlowThreadIfRegionForFragments(layerFragments, context, localPaintingInfo, localPaintFlags);
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    if (isPaintingOverlayScrollbars)
</del><ins>+    if (isPaintingOverlayScrollbars &amp;&amp; hasScrollbars())
</ins><span class="cx">         paintOverflowControlsForFragments(layerFragments, context, localPaintingInfo);
</span><span class="cx"> 
</span><span class="cx">     if (filterPainter) {
</span><span class="lines">@@ -4615,8 +4615,7 @@
</span><span class="cx">     const LayoutRect&amp; transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo&amp; localPaintingInfo, PaintBehavior paintBehavior,
</span><span class="cx">     RenderObject* subtreePaintRootForRenderer)
</span><span class="cx"> {
</span><del>-    for (size_t i = 0; i &lt; layerFragments.size(); ++i) {
-        const LayerFragment&amp; fragment = layerFragments.at(i);
</del><ins>+    for (const auto&amp; fragment : layerFragments) {
</ins><span class="cx">         if (!fragment.shouldPaintContent)
</span><span class="cx">             continue;
</span><span class="cx"> 
</span><span class="lines">@@ -4646,8 +4645,7 @@
</span><span class="cx"> {
</span><span class="cx">     // Begin transparency if we have something to paint.
</span><span class="cx">     if (haveTransparency) {
</span><del>-        for (size_t i = 0; i &lt; layerFragments.size(); ++i) {
-            const LayerFragment&amp; fragment = layerFragments.at(i);
</del><ins>+        for (const auto&amp; fragment : layerFragments) {
</ins><span class="cx">             if (fragment.shouldPaintContent &amp;&amp; !fragment.foregroundRect.isEmpty()) {
</span><span class="cx">                 beginTransparencyLayers(transparencyLayerContext, localPaintingInfo, transparencyPaintDirtyRect);
</span><span class="cx">                 break;
</span><span class="lines">@@ -4703,8 +4701,7 @@
</span><span class="cx"> {
</span><span class="cx">     bool shouldClip = localPaintingInfo.clipToDirtyRect &amp;&amp; layerFragments.size() &gt; 1;
</span><span class="cx"> 
</span><del>-    for (size_t i = 0; i &lt; layerFragments.size(); ++i) {
-        const LayerFragment&amp; fragment = layerFragments.at(i);
</del><ins>+    for (const auto&amp; fragment : layerFragments) {
</ins><span class="cx">         if (!fragment.shouldPaintContent || fragment.foregroundRect.isEmpty())
</span><span class="cx">             continue;
</span><span class="cx">         
</span><span class="lines">@@ -4724,8 +4721,7 @@
</span><span class="cx"> void RenderLayer::paintOutlineForFragments(const LayerFragments&amp; layerFragments, GraphicsContext* context, const LayerPaintingInfo&amp; localPaintingInfo,
</span><span class="cx">     PaintBehavior paintBehavior, RenderObject* subtreePaintRootForRenderer)
</span><span class="cx"> {
</span><del>-    for (size_t i = 0; i &lt; layerFragments.size(); ++i) {
-        const LayerFragment&amp; fragment = layerFragments.at(i);
</del><ins>+    for (const auto&amp; fragment : layerFragments) {
</ins><span class="cx">         if (fragment.outlineRect.isEmpty())
</span><span class="cx">             continue;
</span><span class="cx">     
</span><span class="lines">@@ -4740,8 +4736,7 @@
</span><span class="cx"> void RenderLayer::paintMaskForFragments(const LayerFragments&amp; layerFragments, GraphicsContext* context, const LayerPaintingInfo&amp; localPaintingInfo,
</span><span class="cx">     RenderObject* subtreePaintRootForRenderer)
</span><span class="cx"> {
</span><del>-    for (size_t i = 0; i &lt; layerFragments.size(); ++i) {
-        const LayerFragment&amp; fragment = layerFragments.at(i);
</del><ins>+    for (const auto&amp; fragment : layerFragments) {
</ins><span class="cx">         if (!fragment.shouldPaintContent)
</span><span class="cx">             continue;
</span><span class="cx"> 
</span><span class="lines">@@ -4761,8 +4756,7 @@
</span><span class="cx"> void RenderLayer::paintChildClippingMaskForFragments(const LayerFragments&amp; layerFragments, GraphicsContext* context, const LayerPaintingInfo&amp; localPaintingInfo,
</span><span class="cx">     RenderObject* subtreePaintRootForRenderer)
</span><span class="cx"> {
</span><del>-    for (size_t i = 0; i &lt; layerFragments.size(); ++i) {
-        const LayerFragment&amp; fragment = layerFragments.at(i);
</del><ins>+    for (const auto&amp; fragment : layerFragments) {
</ins><span class="cx">         if (!fragment.shouldPaintContent)
</span><span class="cx">             continue;
</span><span class="cx"> 
</span><span class="lines">@@ -4780,8 +4774,9 @@
</span><span class="cx"> 
</span><span class="cx"> void RenderLayer::paintOverflowControlsForFragments(const LayerFragments&amp; layerFragments, GraphicsContext* context, const LayerPaintingInfo&amp; localPaintingInfo)
</span><span class="cx"> {
</span><del>-    for (size_t i = 0; i &lt; layerFragments.size(); ++i) {
-        const LayerFragment&amp; fragment = layerFragments.at(i);
</del><ins>+    for (const auto&amp; fragment : layerFragments) {
+        if (fragment.backgroundRect.isEmpty())
+            continue;
</ins><span class="cx">         clipToRect(localPaintingInfo, context, fragment.backgroundRect);
</span><span class="cx">         paintOverflowControls(context, roundedIntPoint(toLayoutPoint(fragment.layerBounds.location() - renderBoxLocation() + localPaintingInfo.subpixelAccumulation)),
</span><span class="cx">             snappedIntRect(fragment.backgroundRect.rect()), true);
</span></span></pre>
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