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<title>[181596] trunk/Source/WebCore</title>
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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/181596">181596</a></dd>
<dt>Author</dt> <dd>roger_fong@apple.com</dd>
<dt>Date</dt> <dd>2015-03-16 16:46:43 -0700 (Mon, 16 Mar 2015)</dd>
</dl>

<h3>Log Message</h3>
<pre>[WebGL2] Instancing draw calls.
https://bugs.webkit.org/show_bug.cgi?id=126939.
&lt;rdar://problem/15002379&gt;

Reviewed by Dean Jackson.

Tested by a modified version of the 1.0.3 conformance tests:
conformance/extensions/angle-instanced-arrays.html
conformance/extensions/angle-instanced-arrays-out-of-bounds.html

These tests will be landed along with other modified extension conformance tests
once approval from Khronos is received.

* html/canvas/WebGL2RenderingContext.cpp:
(WebCore::WebGL2RenderingContext::clear): Generate error if clearing an integer color buffer.
(WebCore::WebGL2RenderingContext::vertexAttribDivisor): Call method from base class.
(WebCore::WebGL2RenderingContext::drawArraysInstanced): Ditto.
(WebCore::WebGL2RenderingContext::drawElementsInstanced): Ditto.
(WebCore::WebGL2RenderingContext::isIntegerFormat): Ditto.
(WebCore::WebGL2RenderingContext::validateDrawElements): Deleted. Move back to base class.
* html/canvas/WebGL2RenderingContext.h:
* html/canvas/WebGL2RenderingContext.idl: Add a missing enum.
* html/canvas/WebGLRenderingContext.cpp:
(WebCore::WebGLRenderingContext::clear): Copied from WebGLRenderingContextBase.
(WebCore::WebGLRenderingContext::validateDrawElements): Deleted. Move back to base class.
* html/canvas/WebGLRenderingContext.h:
* html/canvas/WebGLRenderingContextBase.cpp: 
(WebCore::WebGLRenderingContextBase::clear): Deleted. Moved to WebGLRenderingContext.
(WebCore::WebGLRenderingContextBase::getVertexAttrib): Check for WebGL2 context.
(WebCore::WebGLRenderingContext::validateDrawElements): Ditto.
* html/canvas/WebGLRenderingContextBase.h:</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGL2RenderingContextcpp">trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.cpp</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGL2RenderingContexth">trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.h</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGL2RenderingContextidl">trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.idl</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContextcpp">trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContexth">trunk/Source/WebCore/html/canvas/WebGLRenderingContext.h</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContextBasecpp">trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContextBaseh">trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.h</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (181595 => 181596)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2015-03-16 23:33:33 UTC (rev 181595)
+++ trunk/Source/WebCore/ChangeLog        2015-03-16 23:46:43 UTC (rev 181596)
</span><span class="lines">@@ -1,3 +1,37 @@
</span><ins>+2015-03-16  Roger Fong  &lt;roger_fong@apple.com&gt;
+
+        [WebGL2] Instancing draw calls.
+        https://bugs.webkit.org/show_bug.cgi?id=126939.
+        &lt;rdar://problem/15002379&gt;
+
+        Reviewed by Dean Jackson.
+
+        Tested by a modified version of the 1.0.3 conformance tests:
+        conformance/extensions/angle-instanced-arrays.html
+        conformance/extensions/angle-instanced-arrays-out-of-bounds.html
+
+        These tests will be landed along with other modified extension conformance tests
+        once approval from Khronos is received.
+
+        * html/canvas/WebGL2RenderingContext.cpp:
+        (WebCore::WebGL2RenderingContext::clear): Generate error if clearing an integer color buffer.
+        (WebCore::WebGL2RenderingContext::vertexAttribDivisor): Call method from base class.
+        (WebCore::WebGL2RenderingContext::drawArraysInstanced): Ditto.
+        (WebCore::WebGL2RenderingContext::drawElementsInstanced): Ditto.
+        (WebCore::WebGL2RenderingContext::isIntegerFormat): Ditto.
+        (WebCore::WebGL2RenderingContext::validateDrawElements): Deleted. Move back to base class.
+        * html/canvas/WebGL2RenderingContext.h:
+        * html/canvas/WebGL2RenderingContext.idl: Add a missing enum.
+        * html/canvas/WebGLRenderingContext.cpp:
+        (WebCore::WebGLRenderingContext::clear): Copied from WebGLRenderingContextBase.
+        (WebCore::WebGLRenderingContext::validateDrawElements): Deleted. Move back to base class.
+        * html/canvas/WebGLRenderingContext.h:
+        * html/canvas/WebGLRenderingContextBase.cpp: 
+        (WebCore::WebGLRenderingContextBase::clear): Deleted. Moved to WebGLRenderingContext.
+        (WebCore::WebGLRenderingContextBase::getVertexAttrib): Check for WebGL2 context.
+        (WebCore::WebGLRenderingContext::validateDrawElements): Ditto.
+        * html/canvas/WebGLRenderingContextBase.h:
+
</ins><span class="cx"> 2015-03-16  Commit Queue  &lt;commit-queue@webkit.org&gt;
</span><span class="cx"> 
</span><span class="cx">         Unreviewed, rolling out r181572.
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGL2RenderingContextcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.cpp (181595 => 181596)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.cpp        2015-03-16 23:33:33 UTC (rev 181595)
+++ trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.cpp        2015-03-16 23:46:43 UTC (rev 181596)
</span><span class="lines">@@ -449,28 +449,50 @@
</span><span class="cx">     UNUSED_PARAM(offset);
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void WebGL2RenderingContext::clear(GC3Dbitfield mask)
+{
+    if (isContextLostOrPending())
+        return;
+    if (mask &amp; ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
+        synthesizeGLError(GraphicsContext3D::INVALID_VALUE, &quot;clear&quot;, &quot;invalid mask&quot;);
+        return;
+    }
+    if (m_framebufferBinding &amp;&amp; (mask &amp; GraphicsContext3D::COLOR_BUFFER_BIT) &amp;&amp; isIntegerFormat(m_framebufferBinding-&gt;getColorBufferFormat())) {
+        synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, &quot;clear&quot;, &quot;cannot clear an integer buffer&quot;);
+        return;
+    }
+    const char* reason = &quot;framebuffer incomplete&quot;;
+    if (m_framebufferBinding &amp;&amp; !m_framebufferBinding-&gt;onAccess(graphicsContext3D(), !isResourceSafe(), &amp;reason)) {
+        synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, &quot;clear&quot;, reason);
+        return;
+    }
+    if (!clearIfComposited(mask))
+        m_context-&gt;clear(mask);
+    markContextChanged();
+}
</ins><span class="cx"> 
</span><span class="cx"> void WebGL2RenderingContext::vertexAttribDivisor(GC3Duint index, GC3Duint divisor)
</span><span class="cx"> {
</span><del>-    UNUSED_PARAM(index);
-    UNUSED_PARAM(divisor);
</del><ins>+    if (isContextLostOrPending())
+        return;
+    
+    WebGLRenderingContextBase::vertexAttribDivisor(index, divisor);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void WebGL2RenderingContext::drawArraysInstanced(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei instanceCount)
</span><span class="cx"> {
</span><del>-    UNUSED_PARAM(mode);
-    UNUSED_PARAM(first);
-    UNUSED_PARAM(count);
-    UNUSED_PARAM(instanceCount);
</del><ins>+    if (isContextLostOrPending())
+        return;
+
+    WebGLRenderingContextBase::drawArraysInstanced(mode, first, count, instanceCount);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void WebGL2RenderingContext::drawElementsInstanced(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dint64 offset, GC3Dsizei instanceCount)
</span><span class="cx"> {
</span><del>-    UNUSED_PARAM(mode);
-    UNUSED_PARAM(count);
-    UNUSED_PARAM(type);
-    UNUSED_PARAM(offset);
-    UNUSED_PARAM(instanceCount);
</del><ins>+    if (isContextLostOrPending())
+        return;
+
+    WebGLRenderingContextBase::drawElementsInstanced(mode, count, type, offset, instanceCount);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void WebGL2RenderingContext::drawRangeElements(GC3Denum mode, GC3Duint start, GC3Duint end, GC3Dsizei count, GC3Denum type, GC3Dint64 offset)
</span><span class="lines">@@ -2043,6 +2065,18 @@
</span><span class="cx">     }
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+bool WebGL2RenderingContext::isIntegerFormat(GC3Denum internalformat)
+{
+    switch (baseInternalFormatFromInternalFormat(internalformat)) {
+    case GraphicsContext3D::RED_INTEGER:
+    case GraphicsContext3D::RG_INTEGER:
+    case GraphicsContext3D::RGB_INTEGER:
+    case GraphicsContext3D::RGBA_INTEGER:
+        return true;
+    }
+    return false;
+}
+
</ins><span class="cx"> WebGLGetInfo WebGL2RenderingContext::getParameter(GC3Denum pname, ExceptionCode&amp; ec)
</span><span class="cx"> {
</span><span class="cx">     UNUSED_PARAM(ec);
</span><span class="lines">@@ -2435,83 +2469,6 @@
</span><span class="cx">     return false;
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-bool WebGL2RenderingContext::validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, unsigned&amp; numElements, GC3Dsizei primitiveCount)
-{
-    if (isContextLostOrPending() || !validateDrawMode(functionName, mode))
-        return false;
-    
-    if (!validateStencilSettings(functionName))
-        return false;
-    
-    switch (type) {
-    case GraphicsContext3D::UNSIGNED_BYTE:
-    case GraphicsContext3D::UNSIGNED_SHORT:
-        break;
-    case GraphicsContext3D::UNSIGNED_INT:
-        break;
-    default:
-        synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, &quot;invalid type&quot;);
-        return false;
-    }
-    
-    if (count &lt; 0 || offset &lt; 0) {
-        synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, &quot;count or offset &lt; 0&quot;);
-        return false;
-    }
-    
-    if (!count) {
-        markContextChanged();
-        return false;
-    }
-    
-    if (primitiveCount &lt; 0) {
-        synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, &quot;primcount &lt; 0&quot;);
-        return false;
-    }
-    
-    if (!m_boundVertexArrayObject-&gt;getElementArrayBuffer()) {
-        synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;no ELEMENT_ARRAY_BUFFER bound&quot;);
-        return false;
-    }
-    
-    if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
-        // Ensure we have a valid rendering state
-        if (!validateElementArraySize(count, type, static_cast&lt;GC3Dintptr&gt;(offset))) {
-            synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;request out of bounds for current ELEMENT_ARRAY_BUFFER&quot;);
-            return false;
-        }
-        if (!count)
-            return false;
-        
-        Checked&lt;GC3Dint, RecordOverflow&gt; checkedCount(count);
-        Checked&lt;GC3Dint, RecordOverflow&gt; checkedPrimitiveCount(primitiveCount);
-        if (checkedCount.hasOverflowed() || checkedPrimitiveCount.hasOverflowed()) {
-            synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;attempt to access out of bounds arrays&quot;);
-            return false;
-        }
-        
-        if (!validateIndexArrayConservative(type, numElements) || !validateVertexAttributes(numElements, checkedPrimitiveCount.unsafeGet())) {
-            if (!validateIndexArrayPrecise(checkedCount.unsafeGet(), type, static_cast&lt;GC3Dintptr&gt;(offset), numElements) || !validateVertexAttributes(numElements, checkedPrimitiveCount.unsafeGet())) {
-                synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;attempt to access out of bounds arrays&quot;);
-                return false;
-            }
-        }
-    } else {
-        if (!validateVertexAttributes(0)) {
-            synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;attribs not setup correctly&quot;);
-            return false;
-        }
-    }
-    
-    const char* reason = &quot;framebuffer incomplete&quot;;
-    if (m_framebufferBinding &amp;&amp; !m_framebufferBinding-&gt;onAccess(graphicsContext3D(), !isResourceSafe(), &amp;reason)) {
-        synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
-        return false;
-    }
-    
-    return true;
-}
-
</del><span class="cx"> bool WebGL2RenderingContext::validateBlendEquation(const char* functionName, GC3Denum mode)
</span><span class="cx"> {
</span><span class="cx">     switch (mode) {
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGL2RenderingContexth"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.h (181595 => 181596)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.h        2015-03-16 23:33:33 UTC (rev 181595)
+++ trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.h        2015-03-16 23:46:43 UTC (rev 181596)
</span><span class="lines">@@ -97,6 +97,7 @@
</span><span class="cx">     void vertexAttribIPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dsizei stride, GC3Dint64 offset);
</span><span class="cx">     
</span><span class="cx">     /* Writing to the drawing buffer */
</span><ins>+    virtual void clear(GC3Dbitfield mask) override;
</ins><span class="cx">     void vertexAttribDivisor(GC3Duint index, GC3Duint divisor);
</span><span class="cx">     void drawArraysInstanced(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei instanceCount);
</span><span class="cx">     void drawElementsInstanced(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dint64 offset, GC3Dsizei instanceCount);
</span><span class="lines">@@ -193,7 +194,6 @@
</span><span class="cx">     virtual GC3Dint getMaxDrawBuffers() override;
</span><span class="cx">     virtual GC3Dint getMaxColorAttachments() override;
</span><span class="cx">     virtual bool validateIndexArrayConservative(GC3Denum type, unsigned&amp; numElementsRequired) override;
</span><del>-    virtual bool validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, unsigned&amp; numElements, GC3Dsizei primitiveCount) override;
</del><span class="cx">     virtual bool validateBlendEquation(const char* functionName, GC3Denum mode) override;
</span><span class="cx">     virtual bool validateTexFuncFormatAndType(const char* functionName, GC3Denum internalformat, GC3Denum format, GC3Denum type, GC3Dint level) override;
</span><span class="cx">     virtual bool validateTexFuncParameters(const char* functionName,
</span><span class="lines">@@ -212,6 +212,7 @@
</span><span class="cx">     
</span><span class="cx"> private:
</span><span class="cx">     GC3Denum baseInternalFormatFromInternalFormat(GC3Denum internalformat);
</span><ins>+    bool isIntegerFormat(GC3Denum internalformat);
</ins><span class="cx">     void initializeShaderExtensions();
</span><span class="cx"> };
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGL2RenderingContextidl"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.idl (181595 => 181596)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.idl        2015-03-16 23:33:33 UTC (rev 181595)
+++ trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.idl        2015-03-16 23:46:43 UTC (rev 181596)
</span><span class="lines">@@ -326,6 +326,7 @@
</span><span class="cx">     const GLenum MAX_ELEMENT_INDEX                             = 0x8D6B;
</span><span class="cx">     const GLenum NUM_SAMPLE_COUNTS                             = 0x9380;
</span><span class="cx">     const GLenum TEXTURE_IMMUTABLE_LEVELS                      = 0x82DF;
</span><ins>+    const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE             = 0x88FE;
</ins><span class="cx"> 
</span><span class="cx">     const GLuint64 TIMEOUT_IGNORED                             = 0xFFFFFFFFFFFFFFFF;
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContextcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp (181595 => 181596)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp        2015-03-16 23:33:33 UTC (rev 181595)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp        2015-03-16 23:46:43 UTC (rev 181596)
</span><span class="lines">@@ -448,6 +448,24 @@
</span><span class="cx">     }
</span><span class="cx">     m_context-&gt;hint(target, mode);
</span><span class="cx"> }
</span><ins>+    
+void WebGLRenderingContext::clear(GC3Dbitfield mask)
+{
+    if (isContextLostOrPending())
+        return;
+    if (mask &amp; ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
+        synthesizeGLError(GraphicsContext3D::INVALID_VALUE, &quot;clear&quot;, &quot;invalid mask&quot;);
+        return;
+    }
+    const char* reason = &quot;framebuffer incomplete&quot;;
+    if (m_framebufferBinding &amp;&amp; !m_framebufferBinding-&gt;onAccess(graphicsContext3D(), !isResourceSafe(), &amp;reason)) {
+        synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, &quot;clear&quot;, reason);
+        return;
+    }
+    if (!clearIfComposited(mask))
+        m_context-&gt;clear(mask);
+    markContextChanged();
+}
</ins><span class="cx"> 
</span><span class="cx"> void WebGLRenderingContext::copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border)
</span><span class="cx"> {
</span><span class="lines">@@ -1219,86 +1237,6 @@
</span><span class="cx">     return false;
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-bool WebGLRenderingContext::validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, unsigned&amp; numElements, GC3Dsizei primitiveCount)
-{
-    if (isContextLostOrPending() || !validateDrawMode(functionName, mode))
-        return false;
-    
-    if (!validateStencilSettings(functionName))
-        return false;
-    
-    switch (type) {
-    case GraphicsContext3D::UNSIGNED_BYTE:
-    case GraphicsContext3D::UNSIGNED_SHORT:
-        break;
-    case GraphicsContext3D::UNSIGNED_INT:
-        if (m_oesElementIndexUint)
-            break;
-        synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, &quot;invalid type&quot;);
-        return false;
-    default:
-        synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, &quot;invalid type&quot;);
-        return false;
-    }
-    
-    if (count &lt; 0 || offset &lt; 0) {
-        synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, &quot;count or offset &lt; 0&quot;);
-        return false;
-    }
-    
-    if (!count) {
-        markContextChanged();
-        return false;
-    }
-    
-    if (primitiveCount &lt; 0) {
-        synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, &quot;primcount &lt; 0&quot;);
-        return false;
-    }
-    
-    if (!m_boundVertexArrayObject-&gt;getElementArrayBuffer()) {
-        synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;no ELEMENT_ARRAY_BUFFER bound&quot;);
-        return false;
-    }
-    
-    if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
-        // Ensure we have a valid rendering state
-        if (!validateElementArraySize(count, type, static_cast&lt;GC3Dintptr&gt;(offset))) {
-            synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;request out of bounds for current ELEMENT_ARRAY_BUFFER&quot;);
-            return false;
-        }
-        if (!count)
-            return false;
-        
-        Checked&lt;GC3Dint, RecordOverflow&gt; checkedCount(count);
-        Checked&lt;GC3Dint, RecordOverflow&gt; checkedPrimitiveCount(primitiveCount);
-        if (checkedCount.hasOverflowed() || checkedPrimitiveCount.hasOverflowed()) {
-            synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;attempt to access out of bounds arrays&quot;);
-            return false;
-        }
-        
-        if (!validateIndexArrayConservative(type, numElements) || !validateVertexAttributes(numElements, checkedPrimitiveCount.unsafeGet())) {
-            if (!validateIndexArrayPrecise(checkedCount.unsafeGet(), type, static_cast&lt;GC3Dintptr&gt;(offset), numElements) || !validateVertexAttributes(numElements, checkedPrimitiveCount.unsafeGet())) {
-                synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;attempt to access out of bounds arrays&quot;);
-                return false;
-            }
-        }
-    } else {
-        if (!validateVertexAttributes(0)) {
-            synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;attribs not setup correctly&quot;);
-            return false;
-        }
-    }
-    
-    const char* reason = &quot;framebuffer incomplete&quot;;
-    if (m_framebufferBinding &amp;&amp; !m_framebufferBinding-&gt;onAccess(graphicsContext3D(), !isResourceSafe(), &amp;reason)) {
-        synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
-        return false;
-    }
-    
-    return true;
-}
-
</del><span class="cx"> bool WebGLRenderingContext::validateBlendEquation(const char* functionName, GC3Denum mode)
</span><span class="cx"> {
</span><span class="cx">     switch (mode) {
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContexth"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContext.h (181595 => 181596)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContext.h        2015-03-16 23:33:33 UTC (rev 181595)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContext.h        2015-03-16 23:46:43 UTC (rev 181596)
</span><span class="lines">@@ -44,6 +44,7 @@
</span><span class="cx">     virtual void renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height) override;
</span><span class="cx">     virtual bool validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment) override;
</span><span class="cx">     virtual void hint(GC3Denum target, GC3Denum mode) override;
</span><ins>+    virtual void clear(GC3Dbitfield mask) override;
</ins><span class="cx">     virtual void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border) override;
</span><span class="cx">     virtual void texSubImage2DBase(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum internalformat, GC3Denum format, GC3Denum type, const void* pixels, ExceptionCode&amp;) override;
</span><span class="cx">     virtual void texSubImage2DImpl(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Image*, GraphicsContext3D::ImageHtmlDomSource, bool flipY, bool premultiplyAlpha, ExceptionCode&amp;) override;
</span><span class="lines">@@ -66,7 +67,6 @@
</span><span class="cx">     virtual GC3Dint getMaxColorAttachments() override;
</span><span class="cx">     virtual void initializeVertexArrayObjects() override;
</span><span class="cx">     virtual bool validateIndexArrayConservative(GC3Denum type, unsigned&amp; numElementsRequired) override;
</span><del>-    virtual bool validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, unsigned&amp; numElements, GC3Dsizei primitiveCount) override;
</del><span class="cx">     virtual bool validateBlendEquation(const char* functionName, GC3Denum mode) override;
</span><span class="cx">     virtual bool validateTexFuncParameters(const char* functionName,
</span><span class="cx">         TexFuncValidationFunctionType,
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContextBasecpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp (181595 => 181596)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp        2015-03-16 23:33:33 UTC (rev 181595)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp        2015-03-16 23:46:43 UTC (rev 181596)
</span><span class="lines">@@ -1170,24 +1170,6 @@
</span><span class="cx">     return result;
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-void WebGLRenderingContextBase::clear(GC3Dbitfield mask)
-{
-    if (isContextLostOrPending())
-        return;
-    if (mask &amp; ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
-        synthesizeGLError(GraphicsContext3D::INVALID_VALUE, &quot;clear&quot;, &quot;invalid mask&quot;);
-        return;
-    }
-    const char* reason = &quot;framebuffer incomplete&quot;;
-    if (m_framebufferBinding &amp;&amp; !m_framebufferBinding-&gt;onAccess(graphicsContext3D(), !isResourceSafe(), &amp;reason)) {
-        synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, &quot;clear&quot;, reason);
-        return;
-    }
-    if (!clearIfComposited(mask))
-        m_context-&gt;clear(mask);
-    markContextChanged();
-}
-
</del><span class="cx"> void WebGLRenderingContextBase::clearColor(GC3Dfloat r, GC3Dfloat g, GC3Dfloat b, GC3Dfloat a)
</span><span class="cx"> {
</span><span class="cx">     if (isContextLostOrPending())
</span><span class="lines">@@ -1809,6 +1791,86 @@
</span><span class="cx">     return true;
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, unsigned&amp; numElements, GC3Dsizei primitiveCount)
+{
+    if (isContextLostOrPending() || !validateDrawMode(functionName, mode))
+    return false;
+    
+    if (!validateStencilSettings(functionName))
+    return false;
+    
+    switch (type) {
+    case GraphicsContext3D::UNSIGNED_BYTE:
+    case GraphicsContext3D::UNSIGNED_SHORT:
+        break;
+    case GraphicsContext3D::UNSIGNED_INT:
+        if (m_oesElementIndexUint &amp;&amp; !isWebGL2())
+            break;
+        synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, &quot;invalid type&quot;);
+        return false;
+    default:
+        synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, &quot;invalid type&quot;);
+        return false;
+    }
+    
+    if (count &lt; 0 || offset &lt; 0) {
+        synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, &quot;count or offset &lt; 0&quot;);
+        return false;
+    }
+    
+    if (!count) {
+        markContextChanged();
+        return false;
+    }
+    
+    if (primitiveCount &lt; 0) {
+        synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, &quot;primcount &lt; 0&quot;);
+        return false;
+    }
+    
+    if (!m_boundVertexArrayObject-&gt;getElementArrayBuffer()) {
+        synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;no ELEMENT_ARRAY_BUFFER bound&quot;);
+        return false;
+    }
+    
+    if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
+        // Ensure we have a valid rendering state
+        if (!validateElementArraySize(count, type, static_cast&lt;GC3Dintptr&gt;(offset))) {
+            synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;request out of bounds for current ELEMENT_ARRAY_BUFFER&quot;);
+            return false;
+        }
+        if (!count)
+            return false;
+        
+        Checked&lt;GC3Dint, RecordOverflow&gt; checkedCount(count);
+        Checked&lt;GC3Dint, RecordOverflow&gt; checkedPrimitiveCount(primitiveCount);
+        if (checkedCount.hasOverflowed() || checkedPrimitiveCount.hasOverflowed()) {
+            synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;attempt to access out of bounds arrays&quot;);
+            return false;
+        }
+        
+        if (!validateIndexArrayConservative(type, numElements) || !validateVertexAttributes(numElements, checkedPrimitiveCount.unsafeGet())) {
+            if (!validateIndexArrayPrecise(checkedCount.unsafeGet(), type, static_cast&lt;GC3Dintptr&gt;(offset), numElements) || !validateVertexAttributes(numElements, checkedPrimitiveCount.unsafeGet())) {
+                synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;attempt to access out of bounds arrays&quot;);
+                return false;
+            }
+        }
+    } else {
+        if (!validateVertexAttributes(0)) {
+            synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;attribs not setup correctly&quot;);
+            return false;
+        }
+    }
+    
+    const char* reason = &quot;framebuffer incomplete&quot;;
+    if (m_framebufferBinding &amp;&amp; !m_framebufferBinding-&gt;onAccess(graphicsContext3D(), !isResourceSafe(), &amp;reason)) {
+        synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
+        return false;
+    }
+    
+    return true;
+}
+
</ins><span class="cx"> void WebGLRenderingContextBase::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count, ExceptionCode&amp; ec)
</span><span class="cx"> {
</span><span class="cx">     UNUSED_PARAM(ec);
</span><span class="lines">@@ -2515,7 +2577,7 @@
</span><span class="cx"> 
</span><span class="cx">     const WebGLVertexArrayObjectBase::VertexAttribState&amp; state = m_boundVertexArrayObject-&gt;getVertexAttribState(index);
</span><span class="cx"> 
</span><del>-    if (m_angleInstancedArrays &amp;&amp; pname == GraphicsContext3D::VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)
</del><ins>+    if ((isWebGL2() || m_angleInstancedArrays) &amp;&amp; pname == GraphicsContext3D::VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)
</ins><span class="cx">         return WebGLGetInfo(state.divisor);
</span><span class="cx"> 
</span><span class="cx">     switch (pname) {
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContextBaseh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.h (181595 => 181596)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.h        2015-03-16 23:33:33 UTC (rev 181595)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.h        2015-03-16 23:46:43 UTC (rev 181596)
</span><span class="lines">@@ -145,7 +145,7 @@
</span><span class="cx">     void bufferSubData(GC3Denum target, long long offset, ArrayBufferView* data, ExceptionCode&amp;);
</span><span class="cx"> 
</span><span class="cx">     GC3Denum checkFramebufferStatus(GC3Denum target);
</span><del>-    void clear(GC3Dbitfield mask);
</del><ins>+    virtual void clear(GC3Dbitfield mask) = 0;
</ins><span class="cx">     void clearColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha);
</span><span class="cx">     void clearDepth(GC3Dfloat);
</span><span class="cx">     void clearStencil(GC3Dint);
</span><span class="lines">@@ -354,7 +354,7 @@
</span><span class="cx">     
</span><span class="cx">     unsigned getMaxVertexAttribs() const { return m_maxVertexAttribs; }
</span><span class="cx"> 
</span><del>-    // ANGLE_instanced_arrays extension functions.
</del><ins>+    // Instanced Array helper functions.
</ins><span class="cx">     void drawArraysInstanced(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
</span><span class="cx">     void drawElementsInstanced(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, GC3Dsizei primcount);
</span><span class="cx">     void vertexAttribDivisor(GC3Duint index, GC3Duint divisor);
</span><span class="lines">@@ -421,7 +421,7 @@
</span><span class="cx">     bool validateWebGLObject(const char*, WebGLObject*);
</span><span class="cx"> 
</span><span class="cx">     bool validateDrawArrays(const char* functionName, GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
</span><del>-    virtual bool validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, unsigned&amp; numElements, GC3Dsizei primcount) = 0;
</del><ins>+    bool validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, unsigned&amp; numElements, GC3Dsizei primcount);
</ins><span class="cx"> 
</span><span class="cx">     // Adds a compressed texture format.
</span><span class="cx">     void addCompressedTextureFormat(GC3Denum);
</span></span></pre>
</div>
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