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<title>[181220] trunk/Source/WTF</title>
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<div id="msg">
<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/181220">181220</a></dd>
<dt>Author</dt> <dd>bfulgham@apple.com</dd>
<dt>Date</dt> <dd>2015-03-07 20:57:54 -0800 (Sat, 07 Mar 2015)</dd>
</dl>

<h3>Log Message</h3>
<pre>[Win] Revive WTF::WorkQueue on Windows
https://bugs.webkit.org/show_bug.cgi?id=142432

Reviewed by Darin Adler.

Revive the Windows implementation of WTF::WorkQueue.

* WTF.vcxproj/WTF.vcxproj:
* WTF.vcxproj/WTF.vcxproj.filters:
* wtf/WorkQueue.h:
* wtf/win/WorkItemWin.cpp: Added.
* wtf/win/WorkItemWin.h: Added.
* wtf/win/WorkQueueWin.cpp: Added.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWTFChangeLog">trunk/Source/WTF/ChangeLog</a></li>
<li><a href="#trunkSourceWTFWTFvcxprojWTFvcxproj">trunk/Source/WTF/WTF.vcxproj/WTF.vcxproj</a></li>
<li><a href="#trunkSourceWTFWTFvcxprojWTFvcxprojfilters">trunk/Source/WTF/WTF.vcxproj/WTF.vcxproj.filters</a></li>
<li><a href="#trunkSourceWTFwtfWorkQueueh">trunk/Source/WTF/wtf/WorkQueue.h</a></li>
</ul>

<h3>Added Paths</h3>
<ul>
<li><a href="#trunkSourceWTFwtfwinWorkItemWincpp">trunk/Source/WTF/wtf/win/WorkItemWin.cpp</a></li>
<li><a href="#trunkSourceWTFwtfwinWorkItemWinh">trunk/Source/WTF/wtf/win/WorkItemWin.h</a></li>
<li><a href="#trunkSourceWTFwtfwinWorkQueueWincpp">trunk/Source/WTF/wtf/win/WorkQueueWin.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWTFChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WTF/ChangeLog (181219 => 181220)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WTF/ChangeLog        2015-03-08 03:37:26 UTC (rev 181219)
+++ trunk/Source/WTF/ChangeLog        2015-03-08 04:57:54 UTC (rev 181220)
</span><span class="lines">@@ -1,3 +1,19 @@
</span><ins>+2015-03-07  Brent Fulgham  &lt;bfulgham@apple.com&gt;
+
+        [Win] Revive WTF::WorkQueue on Windows
+        https://bugs.webkit.org/show_bug.cgi?id=142432
+
+        Reviewed by Darin Adler.
+
+        Revive the Windows implementation of WTF::WorkQueue.
+
+        * WTF.vcxproj/WTF.vcxproj:
+        * WTF.vcxproj/WTF.vcxproj.filters:
+        * wtf/WorkQueue.h:
+        * wtf/win/WorkItemWin.cpp: Added.
+        * wtf/win/WorkItemWin.h: Added.
+        * wtf/win/WorkQueueWin.cpp: Added.
+
</ins><span class="cx"> 2015-03-06  Geoffrey Garen  &lt;ggaren@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Fix crashes seen on the the Windows buildbots after my last patch.
</span></span></pre></div>
<a id="trunkSourceWTFWTFvcxprojWTFvcxproj"></a>
<div class="modfile"><h4>Modified: trunk/Source/WTF/WTF.vcxproj/WTF.vcxproj (181219 => 181220)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WTF/WTF.vcxproj/WTF.vcxproj        2015-03-08 03:37:26 UTC (rev 181219)
+++ trunk/Source/WTF/WTF.vcxproj/WTF.vcxproj        2015-03-08 04:57:54 UTC (rev 181220)
</span><span class="lines">@@ -149,7 +149,10 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\wtf\unicode\UTF8.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\wtf\win\MainThreadWin.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\wtf\win\RunLoopWin.cpp&quot; /&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\wtf\win\WorkItemWin.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\wtf\win\WorkQueueWin.cpp&quot; /&gt;
</ins><span class="cx">     &lt;ClCompile Include=&quot;..\wtf\win\WTFDLL.cpp&quot; /&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\wtf\WorkQueue.cpp&quot; /&gt;
</ins><span class="cx">     &lt;ClCompile Include=&quot;..\wtf\WTFThreadData.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\wtf\SchedulePairCF.cpp&quot; /&gt;
</span><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="lines">@@ -306,6 +309,8 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\wtf\Vector.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\wtf\VMTags.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\wtf\win\GDIObject.h&quot; /&gt;
</span><ins>+    &lt;ClInclude Include=&quot;..\wtf\win\WorkItemWin.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\wtf\WorkQueue.h&quot; /&gt;
</ins><span class="cx">     &lt;ClInclude Include=&quot;..\wtf\WTFThreadData.h&quot; /&gt;
</span><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="lines">@@ -769,4 +774,4 @@
</span><span class="cx">   &lt;Import Project=&quot;$(VCTargetsPath)\Microsoft.Cpp.targets&quot; /&gt;
</span><span class="cx">   &lt;ImportGroup Label=&quot;ExtensionTargets&quot;&gt;
</span><span class="cx">   &lt;/ImportGroup&gt;
</span><del>-&lt;/Project&gt;
</del><ins>+&lt;/Project&gt;
</ins><span class="cx">\ No newline at end of file
</span></span></pre></div>
<a id="trunkSourceWTFWTFvcxprojWTFvcxprojfilters"></a>
<div class="modfile"><h4>Modified: trunk/Source/WTF/WTF.vcxproj/WTF.vcxproj.filters (181219 => 181220)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WTF/WTF.vcxproj/WTF.vcxproj.filters        2015-03-08 03:37:26 UTC (rev 181219)
+++ trunk/Source/WTF/WTF.vcxproj/WTF.vcxproj.filters        2015-03-08 04:57:54 UTC (rev 181220)
</span><span class="lines">@@ -1,9 +1,6 @@
</span><span class="cx"> &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
</span><span class="cx"> &lt;Project ToolsVersion=&quot;4.0&quot; xmlns=&quot;http://schemas.microsoft.com/developer/msbuild/2003&quot;&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><del>-    &lt;Filter Include=&quot;win&quot;&gt;
-      &lt;UniqueIdentifier&gt;{b7d787cb-2b2b-4898-8d03-b94115e596d1}&lt;/UniqueIdentifier&gt;
-    &lt;/Filter&gt;
</del><span class="cx">     &lt;Filter Include=&quot;dtoa&quot;&gt;
</span><span class="cx">       &lt;UniqueIdentifier&gt;{eaa36939-1976-495f-b9ed-90074ee4f2be}&lt;/UniqueIdentifier&gt;
</span><span class="cx">     &lt;/Filter&gt;
</span><span class="lines">@@ -28,6 +25,9 @@
</span><span class="cx">     &lt;Filter Include=&quot;wtf\gobject&quot;&gt;
</span><span class="cx">       &lt;UniqueIdentifier&gt;{edd6ccc8-e6ee-41ec-a58d-9404a30c0c7e}&lt;/UniqueIdentifier&gt;
</span><span class="cx">     &lt;/Filter&gt;
</span><ins>+    &lt;Filter Include=&quot;wtf\win&quot;&gt;
+      &lt;UniqueIdentifier&gt;{b7d787cb-2b2b-4898-8d03-b94115e596d1}&lt;/UniqueIdentifier&gt;
+    &lt;/Filter&gt;
</ins><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\wtf\dtoa\bignum-dtoa.cc&quot;&gt;
</span><span class="lines">@@ -94,7 +94,7 @@
</span><span class="cx">       &lt;Filter&gt;text&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\wtf\win\MainThreadWin.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;win&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;wtf\win&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\wtf\threads\win\BinarySemaphoreWin.cpp&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;threads\win&lt;/Filter&gt;
</span><span class="lines">@@ -235,7 +235,7 @@
</span><span class="cx">       &lt;Filter&gt;wtf&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\wtf\win\RunLoopWin.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;win&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;wtf\win&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\wtf\gobject\GMainLoopSource.cpp&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;wtf\gobject&lt;/Filter&gt;
</span><span class="lines">@@ -248,8 +248,17 @@
</span><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\wtf\RefCounter.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\wtf\win\WTFDLL.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;win&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;wtf\win&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\wtf\WorkQueue.cpp&quot;&gt;
+      &lt;Filter&gt;wtf&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\wtf\win\WorkQueueWin.cpp&quot;&gt;
+      &lt;Filter&gt;wtf\win&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\wtf\win\WorkItemWin.cpp&quot;&gt;
+      &lt;Filter&gt;wtf\win&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
</ins><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\wtf\dtoa\utils.h&quot;&gt;
</span><span class="lines">@@ -671,7 +680,7 @@
</span><span class="cx">       &lt;Filter&gt;wtf&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\wtf\win\GDIObject.h&quot;&gt;
</span><del>-      &lt;Filter&gt;win&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;wtf\win&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClInclude&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\wtf\gobject\GlibUtilities.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;wtf\gobject&lt;/Filter&gt;
</span><span class="lines">@@ -707,9 +716,15 @@
</span><span class="cx">       &lt;Filter&gt;wtf\gobject&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\wtf\RefCounter.h&quot; /&gt;
</span><ins>+    &lt;ClInclude Include=&quot;..\wtf\WorkQueue.h&quot;&gt;
+      &lt;Filter&gt;wtf&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\wtf\win\WorkItemWin.h&quot;&gt;
+      &lt;Filter&gt;wtf\win&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
</ins><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;None Include=&quot;WTFPostBuild.cmd&quot; /&gt;
</span><span class="cx">     &lt;None Include=&quot;WTFPreBuild.cmd&quot; /&gt;
</span><span class="cx">   &lt;/ItemGroup&gt;
</span><del>-&lt;/Project&gt;
</del><ins>+&lt;/Project&gt;
</ins><span class="cx">\ No newline at end of file
</span></span></pre></div>
<a id="trunkSourceWTFwtfWorkQueueh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WTF/wtf/WorkQueue.h (181219 => 181220)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WTF/wtf/WorkQueue.h        2015-03-08 03:37:26 UTC (rev 181219)
+++ trunk/Source/WTF/wtf/WorkQueue.h        2015-03-08 04:57:54 UTC (rev 181220)
</span><span class="lines">@@ -1,5 +1,5 @@
</span><span class="cx"> /*
</span><del>- * Copyright (C) 2010 Apple Inc. All rights reserved.
</del><ins>+ * Copyright (C) 2010, 2015 Apple Inc. All rights reserved.
</ins><span class="cx">  * Portions Copyright (c) 2010 Motorola Mobility, Inc.  All rights reserved.
</span><span class="cx">  *
</span><span class="cx">  * Redistribution and use in source and binary forms, with or without
</span><span class="lines">@@ -44,6 +44,10 @@
</span><span class="cx"> #include &lt;wtf/gobject/GRefPtr.h&gt;
</span><span class="cx"> #elif PLATFORM(EFL)
</span><span class="cx"> #include &lt;DispatchQueueEfl.h&gt;
</span><ins>+#elif OS(WINDOWS)
+#include &lt;wtf/HashMap.h&gt;
+#include &lt;wtf/Vector.h&gt;
+#include &lt;wtf/win/WorkItemWin.h&gt;
</ins><span class="cx"> #endif
</span><span class="cx"> 
</span><span class="cx"> namespace WTF {
</span><span class="lines">@@ -84,6 +88,19 @@
</span><span class="cx">     void platformInitialize(const char* name, Type, QOS);
</span><span class="cx">     void platformInvalidate();
</span><span class="cx"> 
</span><ins>+#if OS(WINDOWS)
+    static void CALLBACK handleCallback(void* context, BOOLEAN timerOrWaitFired);
+    static void CALLBACK timerCallback(void* context, BOOLEAN timerOrWaitFired);
+    static DWORD WINAPI workThreadCallback(void* context);
+
+    bool tryRegisterAsWorkThread();
+    void unregisterAsWorkThread();
+    void performWorkOnRegisteredWorkThread();
+
+    static void unregisterWaitAndDestroyItemSoon(PassRefPtr&lt;HandleWorkItem&gt;);
+    static DWORD WINAPI unregisterWaitAndDestroyItemCallback(void* context);
+#endif
+
</ins><span class="cx"> #if OS(DARWIN)
</span><span class="cx">     static void executeFunction(void*);
</span><span class="cx">     dispatch_queue_t m_dispatchQueue;
</span><span class="lines">@@ -95,6 +112,16 @@
</span><span class="cx">     GMainLoopSource m_socketEventSource;
</span><span class="cx"> #elif PLATFORM(EFL)
</span><span class="cx">     RefPtr&lt;DispatchQueue&gt; m_dispatchQueue;
</span><ins>+#elif OS(WINDOWS)
+    volatile LONG m_isWorkThreadRegistered;
+
+    Mutex m_workItemQueueLock;
+    Vector&lt;RefPtr&lt;WorkItemWin&gt;&gt; m_workItemQueue;
+
+    Mutex m_handlesLock;
+    HashMap&lt;HANDLE, RefPtr&lt;HandleWorkItem&gt;&gt; m_handles;
+
+    HANDLE m_timerQueue;
</ins><span class="cx"> #endif
</span><span class="cx"> };
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWTFwtfwinWorkItemWincpp"></a>
<div class="addfile"><h4>Added: trunk/Source/WTF/wtf/win/WorkItemWin.cpp (0 => 181220)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WTF/wtf/win/WorkItemWin.cpp                                (rev 0)
+++ trunk/Source/WTF/wtf/win/WorkItemWin.cpp        2015-03-08 04:57:54 UTC (rev 181220)
</span><span class="lines">@@ -0,0 +1,68 @@
</span><ins>+/*
+* Copyright (C) 2010, 2015 Apple Inc. All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions
+* are met:
+* 1. Redistributions of source code must retain the above copyright
+*    notice, this list of conditions and the following disclaimer.
+* 2. Redistributions in binary form must reproduce the above copyright
+*    notice, this list of conditions and the following disclaimer in the
+*    documentation and/or other materials provided with the distribution.
+*
+* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+* THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include &quot;config.h&quot;
+#include &quot;WorkItemWin.h&quot;
+
+#include &lt;Windows.h&gt;
+#include &lt;wtf/Threading.h&gt;
+#include &lt;wtf/WorkQueue.h&gt;
+
+namespace WTF {
+
+WorkItemWin::WorkItemWin(std::function&lt;void()&gt; function, WorkQueue* queue)
+    : m_function(function)
+    , m_queue(queue)
+{
+}
+
+RefPtr&lt;WorkItemWin&gt; WorkItemWin::create(std::function&lt;void()&gt; function, WorkQueue* queue)
+{
+    return adoptRef(new WorkItemWin(function, queue));
+}
+
+WorkItemWin::~WorkItemWin()
+{
+}
+
+HandleWorkItem::HandleWorkItem(HANDLE handle, const std::function&lt;void()&gt;&amp; function, WorkQueue* queue)
+    : WorkItemWin(function, queue)
+    , m_handle(handle)
+    , m_waitHandle(0)
+{
+    ASSERT_ARG(handle, handle);
+}
+
+RefPtr&lt;HandleWorkItem&gt; HandleWorkItem::createByAdoptingHandle(HANDLE handle, const std::function&lt;void()&gt;&amp; function, WorkQueue* queue)
+{
+    return adoptRef(new HandleWorkItem(handle, function, queue));
+}
+
+HandleWorkItem::~HandleWorkItem()
+{
+    ::CloseHandle(m_handle);
+}
+
+} // namespace WTF
</ins></span></pre></div>
<a id="trunkSourceWTFwtfwinWorkItemWinh"></a>
<div class="addfile"><h4>Added: trunk/Source/WTF/wtf/win/WorkItemWin.h (0 => 181220)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WTF/wtf/win/WorkItemWin.h                                (rev 0)
+++ trunk/Source/WTF/wtf/win/WorkItemWin.h        2015-03-08 04:57:54 UTC (rev 181220)
</span><span class="lines">@@ -0,0 +1,72 @@
</span><ins>+/*
+* Copyright (C) 2010, 2015 Apple Inc. All rights reserved.
+* Portions Copyright (c) 2010 Motorola Mobility, Inc.  All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions
+* are met:
+* 1. Redistributions of source code must retain the above copyright
+*    notice, this list of conditions and the following disclaimer.
+* 2. Redistributions in binary form must reproduce the above copyright
+*    notice, this list of conditions and the following disclaimer in the
+*    documentation and/or other materials provided with the distribution.
+*
+* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+* THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#ifndef WorkItemWin_h
+#define WorkItemWin_h
+
+#include &lt;Windows.h&gt;
+#include &lt;functional&gt;
+#include &lt;wtf/RefPtr.h&gt;
+#include &lt;wtf/ThreadSafeRefCounted.h&gt;
+
+namespace WTF {
+
+class WorkQueue;
+
+class WorkItemWin : public ThreadSafeRefCounted&lt;WorkItemWin&gt; {
+public:
+    static RefPtr&lt;WorkItemWin&gt; create(std::function&lt;void()&gt;, WorkQueue*);
+    virtual ~WorkItemWin();
+
+    std::function&lt;void()&gt;&amp; function() { return m_function; }
+    WorkQueue* queue() const { return m_queue.get(); }
+
+protected:
+    WorkItemWin(std::function&lt;void()&gt;, WorkQueue*);
+
+private:
+    std::function&lt;void()&gt; m_function;
+    RefPtr&lt;WorkQueue&gt; m_queue;
+};
+
+class HandleWorkItem : public WorkItemWin {
+public:
+    static RefPtr&lt;HandleWorkItem&gt; createByAdoptingHandle(HANDLE, const std::function&lt;void()&gt;&amp;, WorkQueue*);
+    virtual ~HandleWorkItem();
+
+    void setWaitHandle(HANDLE waitHandle) { m_waitHandle = waitHandle; }
+    HANDLE waitHandle() const { return m_waitHandle; }
+
+private:
+    HandleWorkItem(HANDLE, const std::function&lt;void()&gt;&amp;, WorkQueue*);
+
+    HANDLE m_handle;
+    HANDLE m_waitHandle;
+};
+
+}
+
+#endif
</ins></span></pre></div>
<a id="trunkSourceWTFwtfwinWorkQueueWincpp"></a>
<div class="addfile"><h4>Added: trunk/Source/WTF/wtf/win/WorkQueueWin.cpp (0 => 181220)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WTF/wtf/win/WorkQueueWin.cpp                                (rev 0)
+++ trunk/Source/WTF/wtf/win/WorkQueueWin.cpp        2015-03-08 04:57:54 UTC (rev 181220)
</span><span class="lines">@@ -0,0 +1,234 @@
</span><ins>+/*
+* Copyright (C) 2010, 2015 Apple Inc. All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions
+* are met:
+* 1. Redistributions of source code must retain the above copyright
+*    notice, this list of conditions and the following disclaimer.
+* 2. Redistributions in binary form must reproduce the above copyright
+*    notice, this list of conditions and the following disclaimer in the
+*    documentation and/or other materials provided with the distribution.
+*
+* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+* THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include &quot;config.h&quot;
+#include &quot;WorkQueue.h&quot;
+
+#include &lt;wtf/MathExtras.h&gt;
+#include &lt;wtf/Threading.h&gt;
+#include &lt;wtf/win/WorkItemWin.h&gt;
+
+namespace WTF {
+
+void WorkQueue::handleCallback(void* context, BOOLEAN timerOrWaitFired)
+{
+    ASSERT_ARG(context, context);
+    ASSERT_ARG(timerOrWaitFired, !timerOrWaitFired);
+
+    WorkItemWin* item = static_cast&lt;WorkItemWin*&gt;(context);
+    RefPtr&lt;WorkQueue&gt; queue = item-&gt;queue();
+
+    {
+        MutexLocker lock(queue-&gt;m_workItemQueueLock);
+        queue-&gt;m_workItemQueue.append(item);
+
+        // If no other thread is performing work, we can do it on this thread.
+        if (!queue-&gt;tryRegisterAsWorkThread()) {
+            // Some other thread is performing work. Since we hold the queue lock, we can be sure
+            // that the work thread is not exiting due to an empty queue and will process the work
+            // item we just added to it. If we weren't holding the lock we'd have to signal
+            // m_performWorkEvent to make sure the work item got picked up.
+            return;
+        }
+    }
+
+    queue-&gt;performWorkOnRegisteredWorkThread();
+}
+
+DWORD WorkQueue::workThreadCallback(void* context)
+{
+    ASSERT_ARG(context, context);
+
+    WorkQueue* queue = static_cast&lt;WorkQueue*&gt;(context);
+
+    if (!queue-&gt;tryRegisterAsWorkThread())
+        return 0;
+
+    queue-&gt;performWorkOnRegisteredWorkThread();
+    return 0;
+}
+
+void WorkQueue::performWorkOnRegisteredWorkThread()
+{
+    ASSERT(m_isWorkThreadRegistered);
+
+    m_workItemQueueLock.lock();
+
+    while (!m_workItemQueue.isEmpty()) {
+        Vector&lt;RefPtr&lt;WorkItemWin&gt;&gt; workItemQueue;
+        m_workItemQueue.swap(workItemQueue);
+
+        // Allow more work to be scheduled while we're not using the queue directly.
+        m_workItemQueueLock.unlock();
+        for (auto&amp; workItem : workItemQueue)
+            workItem-&gt;function()();
+        m_workItemQueueLock.lock();
+    }
+
+    // One invariant we maintain is that any work scheduled while a work thread is registered will
+    // be handled by that work thread. Unregister as the work thread while the queue lock is still
+    // held so that no work can be scheduled while we're still registered.
+    unregisterAsWorkThread();
+
+    m_workItemQueueLock.unlock();
+}
+
+void WorkQueue::platformInitialize(const char* name, Type, QOS)
+{
+    m_isWorkThreadRegistered = 0;
+    m_timerQueue = ::CreateTimerQueue();
+    ASSERT_WITH_MESSAGE(m_timerQueue, &quot;::CreateTimerQueue failed with error %lu&quot;, ::GetLastError());
+}
+
+bool WorkQueue::tryRegisterAsWorkThread()
+{
+    LONG result = ::InterlockedCompareExchange(&amp;m_isWorkThreadRegistered, 1, 0);
+    ASSERT(!result || result == 1);
+    return !result;
+}
+
+void WorkQueue::unregisterAsWorkThread()
+{
+    LONG result = ::InterlockedCompareExchange(&amp;m_isWorkThreadRegistered, 0, 1);
+    ASSERT_UNUSED(result, result == 1);
+}
+
+void WorkQueue::platformInvalidate()
+{
+#if !ASSERT_DISABLED
+    MutexLocker lock(m_handlesLock);
+    ASSERT(m_handles.isEmpty());
+#endif
+
+    // FIXME: We need to ensure that any timer-queue timers that fire after this point don't try to
+    // access this WorkQueue &lt;http://webkit.org/b/44690&gt;.
+    ::DeleteTimerQueueEx(m_timerQueue, 0);
+}
+
+void WorkQueue::dispatch(std::function&lt;void()&gt; function)
+{
+    MutexLocker locker(m_workItemQueueLock);
+    ref();
+    m_workItemQueue.append(WorkItemWin::create(function, this));
+
+    // Spawn a work thread to perform the work we just added. As an optimization, we avoid
+    // spawning the thread if a work thread is already registered. This prevents multiple work
+    // threads from being spawned in most cases. (Note that when a work thread has been spawned but
+    // hasn't registered itself yet, m_isWorkThreadRegistered will be false and we'll end up
+    // spawning a second work thread here. But work thread registration process will ensure that
+    // only one thread actually ends up performing work.)
+    if (!m_isWorkThreadRegistered)
+        ::QueueUserWorkItem(workThreadCallback, this, WT_EXECUTEDEFAULT);
+}
+
+struct TimerContext : public ThreadSafeRefCounted&lt;TimerContext&gt; {
+    static RefPtr&lt;TimerContext&gt; create() { return adoptRef(new TimerContext); }
+
+    WorkQueue* queue;
+    std::function&lt;void()&gt; function;
+    Mutex timerMutex;
+    HANDLE timer;
+
+private:
+    TimerContext()
+        : queue(nullptr)
+        , timer(0)
+    {
+    }
+};
+
+void WorkQueue::timerCallback(void* context, BOOLEAN timerOrWaitFired)
+{
+    ASSERT_ARG(context, context);
+    ASSERT_UNUSED(timerOrWaitFired, timerOrWaitFired);
+
+    // Balanced by leakRef in scheduleWorkAfterDelay.
+    RefPtr&lt;TimerContext&gt; timerContext = adoptRef(static_cast&lt;TimerContext*&gt;(context));
+
+    timerContext-&gt;queue-&gt;dispatch(timerContext-&gt;function);
+
+    MutexLocker lock(timerContext-&gt;timerMutex);
+    ASSERT(timerContext-&gt;timer);
+    ASSERT(timerContext-&gt;queue-&gt;m_timerQueue);
+    if (!::DeleteTimerQueueTimer(timerContext-&gt;queue-&gt;m_timerQueue, timerContext-&gt;timer, 0)) {
+        // Getting ERROR_IO_PENDING here means that the timer will be destroyed once the callback is done executing.
+        ASSERT_WITH_MESSAGE(::GetLastError() == ERROR_IO_PENDING, &quot;::DeleteTimerQueueTimer failed with error %lu&quot;, ::GetLastError());
+    }
+}
+
+void WorkQueue::dispatchAfter(std::chrono::nanoseconds duration, std::function&lt;void()&gt; function)
+{
+    ASSERT(m_timerQueue);
+    ref();
+
+    RefPtr&lt;TimerContext&gt; context = TimerContext::create();
+    context-&gt;queue = this;
+    context-&gt;function = function;
+
+    {
+        // The timer callback could fire before ::CreateTimerQueueTimer even returns, so we protect
+        // context-&gt;timer with a mutex to ensure the timer callback doesn't access it before the
+        // timer handle has been stored in it.
+        MutexLocker lock(context-&gt;timerMutex);
+
+        // Since our timer callback is quick, we can execute in the timer thread itself and avoid
+        // an extra thread switch over to a worker thread.
+        int64_t milliseconds = std::chrono::duration_cast&lt;std::chrono::milliseconds&gt;(duration).count();
+        if (!::CreateTimerQueueTimer(&amp;context-&gt;timer, m_timerQueue, timerCallback, context.get(), clampTo&lt;DWORD&gt;(milliseconds), 0, WT_EXECUTEINTIMERTHREAD)) {
+            ASSERT_WITH_MESSAGE(false, &quot;::CreateTimerQueueTimer failed with error %lu&quot;, ::GetLastError());
+            return;
+        }
+    }
+
+    // The timer callback will handle destroying context.
+    context.release().leakRef();
+}
+
+void WorkQueue::unregisterWaitAndDestroyItemSoon(PassRefPtr&lt;HandleWorkItem&gt; item)
+{
+    // We're going to make a blocking call to ::UnregisterWaitEx before closing the handle. (The
+    // blocking version of ::UnregisterWaitEx is much simpler than the non-blocking version.) If we
+    // do this on the current thread, we'll deadlock if we're currently in a callback function for
+    // the wait we're unregistering. So instead we do it asynchronously on some other worker thread.
+
+    ::QueueUserWorkItem(unregisterWaitAndDestroyItemCallback, item.leakRef(), WT_EXECUTEDEFAULT);
+}
+
+DWORD WINAPI WorkQueue::unregisterWaitAndDestroyItemCallback(void* context)
+{
+    ASSERT_ARG(context, context);
+    RefPtr&lt;HandleWorkItem&gt; item = adoptRef(static_cast&lt;HandleWorkItem*&gt;(context));
+
+    // Now that we know we're not in a callback function for the wait we're unregistering, we can
+    // make a blocking call to ::UnregisterWaitEx.
+    if (!::UnregisterWaitEx(item-&gt;waitHandle(), INVALID_HANDLE_VALUE)) {
+        DWORD error = ::GetLastError();
+        ASSERT_NOT_REACHED();
+    }
+
+    return 0;
+}
+
+} // namespace WTF
</ins></span></pre>
</div>
</div>

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