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<title>[181087] trunk/Source/WebCore</title>
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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/181087">181087</a></dd>
<dt>Author</dt> <dd>bfulgham@apple.com</dd>
<dt>Date</dt> <dd>2015-03-05 11:32:27 -0800 (Thu, 05 Mar 2015)</dd>
</dl>

<h3>Log Message</h3>
<pre>Move AxisScrollSnapAnimator logic to ScrollController
https://bugs.webkit.org/show_bug.cgi?id=142293
&lt;rdar://problem/20039867&gt;

Reviewed by Dean Jackson.

No change in function.

Move the animation logic out of 'AxisScrollSnapAnimator' into 'ScrollController'. Rename the remaining
bits of 'AxisScrollSnapAnimator' as 'ScrollSnapAnimatorState'. Remove a number of delegate methods required
by 'AxisScrollSnapAnimatorClient' that are no longer needed.

Also, break up some of the Scroll Snap Point math to be a little easier to understand.

* WebCore.xcodeproj/project.pbxproj: Rename 'platform/mac/AxisScrollSnapAnimator.{h,mm}' -&gt; 'platform/cocoa/ScrollSnapAnimatorState.h'
* page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.h: Mark 'scrollOffsetOnAxis' as const.
* page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.mm:
(WebCore::ScrollingTreeFrameScrollingNodeMac::scrollOffsetOnAxis): Make 'const'
* platform/ScrollAnimator.cpp:
(WebCore::ScrollAnimator::scrollOffsetOnAxis): Make 'const'
* platform/ScrollAnimator.h:
* platform/cocoa/ScrollController.h: No longer subclass from AxisScrollSnapAnimatorClient.
* platform/cocoa/ScrollController.mm:
(WebCore::ScrollController::scrollSnapPointState): Added accessors (const and non-const) for the individual
Scroll Snap State of each axis.
(WebCore::toWheelEventStatus): Moved from AxisScrollSnapAnimator.
(WebCore::ScrollController::processWheelEventForScrollSnapOnAxis): Added helper function containing the snap wheel handler code
from AxisScrollSnapAnimator.
(WebCore::ScrollController::shouldOverrideWheelEvent): Moved from AxisScrollSnapAnimator.
(WebCore::ScrollController::processWheelEventForScrollSnap): Update to use new methods moved from AxisScrollSnapAnimator.
(WebCore::ScrollController::updateScrollAnimatorsAndTimers): Update for new ScrollSnapAnimatorState class.
(WebCore::ScrollController::updateScrollSnapPoints): Ditto.
(WebCore::ScrollController::startScrollSnapTimer): Call client (delegate) method.
(WebCore::ScrollController::stopScrollSnapTimer): Ditto.
(WebCore::ScrollController::horizontalScrollSnapTimerFired): Call new 'scrollSnapAnimationUpdate' method passing the
correct axis to animate.
(WebCore::ScrollController::verticalScrollSnapTimerFired): Ditto.
(WebCore::ScrollController::scrollSnapAnimationUpdate): Moved from AxisScrollSnapAnimator.
(WebCore::projectedInertialScrollDistance): Moved from AxisScrollSnapAnimator.
(WebCore::ScrollController::initializeGlideParameters): Ditto.
(WebCore::ScrollController::beginScrollSnapAnimation): Ditto.
(WebCore::ScrollController::endScrollSnapAnimation): Ditto.
(WebCore::snapProgress): Created a new function for this calculation to make reasoning about the 'computeSnapDelta' and
'computeGlideDelta' easier.
(WebCore::clampedSnapMagnitude): Ditto.
(WebCore::ScrollController::computeSnapDelta): Moved from AxisScrollSnapAnimator.
(WebCore::snapGlide): Created a new function for this calculation to make reasoning about the 'computeGlideDelta' easier.
(WebCore::ScrollController::computeGlideDelta): Moved from AxisScrollSnapAnimator.
(WebCore::ScrollController::scrollOffsetOnAxis): Deleted.
(WebCore::ScrollController::immediateScrollOnAxis): Deleted.
* platform/cocoa/ScrollSnapAnimatorState.h: Copied from platform/mac/AxisScrollSnapAnimator.h.
(WebCore::AxisScrollSnapAnimatorClient::~AxisScrollSnapAnimatorClient): Deleted.
* platform/cocoa/ScrollSnapAnimatorState.mm: Copied from platform/mac/AxisScrollSnapAnimator.mm.
(WebCore::ScrollSnapAnimatorState::ScrollSnapAnimatorState):
(WebCore::ScrollSnapAnimatorState::pushInitialWheelDelta):
(WebCore::ScrollSnapAnimatorState::averageInitialWheelDelta):
(WebCore::ScrollSnapAnimatorState::clearInitialWheelDeltaWindow):
(WebCore::toWheelEventStatus): Deleted.
(WebCore::projectedInertialScrollDistance): Deleted.
(WebCore::AxisScrollSnapAnimator::AxisScrollSnapAnimator): Deleted.
(WebCore::AxisScrollSnapAnimator::handleWheelEvent): Deleted.
(WebCore::AxisScrollSnapAnimator::shouldOverrideWheelEvent): Deleted.
(WebCore::AxisScrollSnapAnimator::scrollSnapAnimationUpdate): Deleted.
(WebCore::AxisScrollSnapAnimator::beginScrollSnapAnimation): Deleted.
(WebCore::AxisScrollSnapAnimator::endScrollSnapAnimation): Deleted.
(WebCore::AxisScrollSnapAnimator::computeSnapDelta): Deleted.
(WebCore::AxisScrollSnapAnimator::computeGlideDelta): Deleted.
(WebCore::AxisScrollSnapAnimator::initializeGlideParameters): Deleted.
(WebCore::AxisScrollSnapAnimator::pushInitialWheelDelta): Deleted.
(WebCore::AxisScrollSnapAnimator::averageInitialWheelDelta): Deleted.
(WebCore::AxisScrollSnapAnimator::clearInitialWheelDeltaWindow): Deleted.
* platform/mac/AxisScrollSnapAnimator.h: Removed.
* platform/mac/AxisScrollSnapAnimator.mm: Removed.
* platform/mac/ScrollAnimatorMac.h:
* platform/mac/ScrollAnimatorMac.mm:
(WebCore::ScrollAnimatorMac::pinnedInDirection): Removed.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreWebCorexcodeprojprojectpbxproj">trunk/Source/WebCore/WebCore.xcodeproj/project.pbxproj</a></li>
<li><a href="#trunkSourceWebCorepagescrollingmacScrollingTreeFrameScrollingNodeMach">trunk/Source/WebCore/page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.h</a></li>
<li><a href="#trunkSourceWebCorepagescrollingmacScrollingTreeFrameScrollingNodeMacmm">trunk/Source/WebCore/page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.mm</a></li>
<li><a href="#trunkSourceWebCoreplatformScrollAnimatorcpp">trunk/Source/WebCore/platform/ScrollAnimator.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformScrollAnimatorh">trunk/Source/WebCore/platform/ScrollAnimator.h</a></li>
<li><a href="#trunkSourceWebCoreplatformcocoaScrollControllerh">trunk/Source/WebCore/platform/cocoa/ScrollController.h</a></li>
<li><a href="#trunkSourceWebCoreplatformcocoaScrollControllermm">trunk/Source/WebCore/platform/cocoa/ScrollController.mm</a></li>
<li><a href="#trunkSourceWebCoreplatformmacScrollAnimatorMach">trunk/Source/WebCore/platform/mac/ScrollAnimatorMac.h</a></li>
<li><a href="#trunkSourceWebCoreplatformmacScrollAnimatorMacmm">trunk/Source/WebCore/platform/mac/ScrollAnimatorMac.mm</a></li>
</ul>

<h3>Added Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreplatformcocoaScrollSnapAnimatorStateh">trunk/Source/WebCore/platform/cocoa/ScrollSnapAnimatorState.h</a></li>
<li><a href="#trunkSourceWebCoreplatformcocoaScrollSnapAnimatorStatemm">trunk/Source/WebCore/platform/cocoa/ScrollSnapAnimatorState.mm</a></li>
</ul>

<h3>Removed Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreplatformmacAxisScrollSnapAnimatorh">trunk/Source/WebCore/platform/mac/AxisScrollSnapAnimator.h</a></li>
<li><a href="#trunkSourceWebCoreplatformmacAxisScrollSnapAnimatormm">trunk/Source/WebCore/platform/mac/AxisScrollSnapAnimator.mm</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (181086 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2015-03-05 18:59:57 UTC (rev 181086)
+++ trunk/Source/WebCore/ChangeLog        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -1,3 +1,82 @@
</span><ins>+2015-03-05  Brent Fulgham  &lt;bfulgham@apple.com&gt;
+
+        Move AxisScrollSnapAnimator logic to ScrollController
+        https://bugs.webkit.org/show_bug.cgi?id=142293
+        &lt;rdar://problem/20039867&gt;
+
+        Reviewed by Dean Jackson.
+
+        No change in function.
+
+        Move the animation logic out of 'AxisScrollSnapAnimator' into 'ScrollController'. Rename the remaining
+        bits of 'AxisScrollSnapAnimator' as 'ScrollSnapAnimatorState'. Remove a number of delegate methods required
+        by 'AxisScrollSnapAnimatorClient' that are no longer needed.
+
+        Also, break up some of the Scroll Snap Point math to be a little easier to understand.
+
+        * WebCore.xcodeproj/project.pbxproj: Rename 'platform/mac/AxisScrollSnapAnimator.{h,mm}' -&gt; 'platform/cocoa/ScrollSnapAnimatorState.h'
+        * page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.h: Mark 'scrollOffsetOnAxis' as const.
+        * page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.mm:
+        (WebCore::ScrollingTreeFrameScrollingNodeMac::scrollOffsetOnAxis): Make 'const'
+        * platform/ScrollAnimator.cpp:
+        (WebCore::ScrollAnimator::scrollOffsetOnAxis): Make 'const'
+        * platform/ScrollAnimator.h:
+        * platform/cocoa/ScrollController.h: No longer subclass from AxisScrollSnapAnimatorClient.
+        * platform/cocoa/ScrollController.mm:
+        (WebCore::ScrollController::scrollSnapPointState): Added accessors (const and non-const) for the individual
+        Scroll Snap State of each axis.
+        (WebCore::toWheelEventStatus): Moved from AxisScrollSnapAnimator.
+        (WebCore::ScrollController::processWheelEventForScrollSnapOnAxis): Added helper function containing the snap wheel handler code
+        from AxisScrollSnapAnimator.
+        (WebCore::ScrollController::shouldOverrideWheelEvent): Moved from AxisScrollSnapAnimator.
+        (WebCore::ScrollController::processWheelEventForScrollSnap): Update to use new methods moved from AxisScrollSnapAnimator.
+        (WebCore::ScrollController::updateScrollAnimatorsAndTimers): Update for new ScrollSnapAnimatorState class.
+        (WebCore::ScrollController::updateScrollSnapPoints): Ditto.
+        (WebCore::ScrollController::startScrollSnapTimer): Call client (delegate) method.
+        (WebCore::ScrollController::stopScrollSnapTimer): Ditto.
+        (WebCore::ScrollController::horizontalScrollSnapTimerFired): Call new 'scrollSnapAnimationUpdate' method passing the
+        correct axis to animate.
+        (WebCore::ScrollController::verticalScrollSnapTimerFired): Ditto.
+        (WebCore::ScrollController::scrollSnapAnimationUpdate): Moved from AxisScrollSnapAnimator.
+        (WebCore::projectedInertialScrollDistance): Moved from AxisScrollSnapAnimator.
+        (WebCore::ScrollController::initializeGlideParameters): Ditto.
+        (WebCore::ScrollController::beginScrollSnapAnimation): Ditto.
+        (WebCore::ScrollController::endScrollSnapAnimation): Ditto.
+        (WebCore::snapProgress): Created a new function for this calculation to make reasoning about the 'computeSnapDelta' and
+        'computeGlideDelta' easier.
+        (WebCore::clampedSnapMagnitude): Ditto.
+        (WebCore::ScrollController::computeSnapDelta): Moved from AxisScrollSnapAnimator.
+        (WebCore::snapGlide): Created a new function for this calculation to make reasoning about the 'computeGlideDelta' easier.
+        (WebCore::ScrollController::computeGlideDelta): Moved from AxisScrollSnapAnimator.
+        (WebCore::ScrollController::scrollOffsetOnAxis): Deleted.
+        (WebCore::ScrollController::immediateScrollOnAxis): Deleted.
+        * platform/cocoa/ScrollSnapAnimatorState.h: Copied from platform/mac/AxisScrollSnapAnimator.h.
+        (WebCore::AxisScrollSnapAnimatorClient::~AxisScrollSnapAnimatorClient): Deleted.
+        * platform/cocoa/ScrollSnapAnimatorState.mm: Copied from platform/mac/AxisScrollSnapAnimator.mm.
+        (WebCore::ScrollSnapAnimatorState::ScrollSnapAnimatorState):
+        (WebCore::ScrollSnapAnimatorState::pushInitialWheelDelta):
+        (WebCore::ScrollSnapAnimatorState::averageInitialWheelDelta):
+        (WebCore::ScrollSnapAnimatorState::clearInitialWheelDeltaWindow):
+        (WebCore::toWheelEventStatus): Deleted.
+        (WebCore::projectedInertialScrollDistance): Deleted.
+        (WebCore::AxisScrollSnapAnimator::AxisScrollSnapAnimator): Deleted.
+        (WebCore::AxisScrollSnapAnimator::handleWheelEvent): Deleted.
+        (WebCore::AxisScrollSnapAnimator::shouldOverrideWheelEvent): Deleted.
+        (WebCore::AxisScrollSnapAnimator::scrollSnapAnimationUpdate): Deleted.
+        (WebCore::AxisScrollSnapAnimator::beginScrollSnapAnimation): Deleted.
+        (WebCore::AxisScrollSnapAnimator::endScrollSnapAnimation): Deleted.
+        (WebCore::AxisScrollSnapAnimator::computeSnapDelta): Deleted.
+        (WebCore::AxisScrollSnapAnimator::computeGlideDelta): Deleted.
+        (WebCore::AxisScrollSnapAnimator::initializeGlideParameters): Deleted.
+        (WebCore::AxisScrollSnapAnimator::pushInitialWheelDelta): Deleted.
+        (WebCore::AxisScrollSnapAnimator::averageInitialWheelDelta): Deleted.
+        (WebCore::AxisScrollSnapAnimator::clearInitialWheelDeltaWindow): Deleted.
+        * platform/mac/AxisScrollSnapAnimator.h: Removed.
+        * platform/mac/AxisScrollSnapAnimator.mm: Removed.
+        * platform/mac/ScrollAnimatorMac.h:
+        * platform/mac/ScrollAnimatorMac.mm:
+        (WebCore::ScrollAnimatorMac::pinnedInDirection): Removed.
+
</ins><span class="cx"> 2015-03-04  Dean Jackson  &lt;dino@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         [iOS Media] Small inline controls can clip the time widgets
</span></span></pre></div>
<a id="trunkSourceWebCoreWebCorexcodeprojprojectpbxproj"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/WebCore.xcodeproj/project.pbxproj (181086 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/WebCore.xcodeproj/project.pbxproj        2015-03-05 18:59:57 UTC (rev 181086)
+++ trunk/Source/WebCore/WebCore.xcodeproj/project.pbxproj        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -6328,8 +6328,8 @@
</span><span class="cx">                 F42FFB461984B71600F6837F /* LengthRepeat.h in Headers */ = {isa = PBXBuildFile; fileRef = F42FFB451984B71600F6837F /* LengthRepeat.h */; };
</span><span class="cx">                 F45C231D1995B73B00A6E2E3 /* AxisScrollSnapOffsets.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F45C231B1995B73B00A6E2E3 /* AxisScrollSnapOffsets.cpp */; };
</span><span class="cx">                 F45C231E1995B73B00A6E2E3 /* AxisScrollSnapOffsets.h in Headers */ = {isa = PBXBuildFile; fileRef = F45C231C1995B73B00A6E2E3 /* AxisScrollSnapOffsets.h */; settings = {ATTRIBUTES = (Private, ); }; };
</span><del>-                F478755419983AFF0024A287 /* AxisScrollSnapAnimator.h in Headers */ = {isa = PBXBuildFile; fileRef = F478755219983AFF0024A287 /* AxisScrollSnapAnimator.h */; settings = {ATTRIBUTES = (Private, ); }; };
-                F478755519983AFF0024A287 /* AxisScrollSnapAnimator.mm in Sources */ = {isa = PBXBuildFile; fileRef = F478755319983AFF0024A287 /* AxisScrollSnapAnimator.mm */; };
</del><ins>+                F478755419983AFF0024A287 /* ScrollSnapAnimatorState.h in Headers */ = {isa = PBXBuildFile; fileRef = F478755219983AFF0024A287 /* ScrollSnapAnimatorState.h */; settings = {ATTRIBUTES = (Private, ); }; };
+                F478755519983AFF0024A287 /* ScrollSnapAnimatorState.mm in Sources */ = {isa = PBXBuildFile; fileRef = F478755319983AFF0024A287 /* ScrollSnapAnimatorState.mm */; };
</ins><span class="cx">                 F47A5E3E195B8C8A00483100 /* StyleScrollSnapPoints.h in Headers */ = {isa = PBXBuildFile; fileRef = F47A5E3B195B8C8A00483100 /* StyleScrollSnapPoints.h */; settings = {ATTRIBUTES = (Private, ); }; };
</span><span class="cx">                 F47A5E3F195B8E4800483100 /* StyleScrollSnapPoints.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F47A5E3A195B8C8A00483100 /* StyleScrollSnapPoints.cpp */; };
</span><span class="cx">                 F50664F7157F52DC00AC226F /* FormController.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F50664F5157F52DC00AC226F /* FormController.cpp */; };
</span><span class="lines">@@ -13902,8 +13902,8 @@
</span><span class="cx">                 F42FFB451984B71600F6837F /* LengthRepeat.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = LengthRepeat.h; sourceTree = &quot;&lt;group&gt;&quot;; };
</span><span class="cx">                 F45C231B1995B73B00A6E2E3 /* AxisScrollSnapOffsets.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = AxisScrollSnapOffsets.cpp; sourceTree = &quot;&lt;group&gt;&quot;; };
</span><span class="cx">                 F45C231C1995B73B00A6E2E3 /* AxisScrollSnapOffsets.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = AxisScrollSnapOffsets.h; sourceTree = &quot;&lt;group&gt;&quot;; };
</span><del>-                F478755219983AFF0024A287 /* AxisScrollSnapAnimator.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = AxisScrollSnapAnimator.h; sourceTree = &quot;&lt;group&gt;&quot;; };
-                F478755319983AFF0024A287 /* AxisScrollSnapAnimator.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = AxisScrollSnapAnimator.mm; sourceTree = &quot;&lt;group&gt;&quot;; };
</del><ins>+                F478755219983AFF0024A287 /* ScrollSnapAnimatorState.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ScrollSnapAnimatorState.h; sourceTree = &quot;&lt;group&gt;&quot;; };
+                F478755319983AFF0024A287 /* ScrollSnapAnimatorState.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = ScrollSnapAnimatorState.mm; sourceTree = &quot;&lt;group&gt;&quot;; };
</ins><span class="cx">                 F47A5E3A195B8C8A00483100 /* StyleScrollSnapPoints.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = StyleScrollSnapPoints.cpp; path = style/StyleScrollSnapPoints.cpp; sourceTree = &quot;&lt;group&gt;&quot;; };
</span><span class="cx">                 F47A5E3B195B8C8A00483100 /* StyleScrollSnapPoints.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = StyleScrollSnapPoints.h; path = style/StyleScrollSnapPoints.h; sourceTree = &quot;&lt;group&gt;&quot;; };
</span><span class="cx">                 F50664F5157F52DC00AC226F /* FormController.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = FormController.cpp; sourceTree = &quot;&lt;group&gt;&quot;; };
</span><span class="lines">@@ -16577,8 +16577,6 @@
</span><span class="cx">                 6582A14809999D6C00BEEB6D /* mac */ = {
</span><span class="cx">                         isa = PBXGroup;
</span><span class="cx">                         children = (
</span><del>-                                F478755219983AFF0024A287 /* AxisScrollSnapAnimator.h */,
-                                F478755319983AFF0024A287 /* AxisScrollSnapAnimator.mm */,
</del><span class="cx">                                 65A640F00533BB1F0085E777 /* BlockExceptions.h */,
</span><span class="cx">                                 65F80697054D9F86008BF776 /* BlockExceptions.mm */,
</span><span class="cx">                                 06027CB20B1CC03D00884B2D /* ContextMenuItemMac.mm */,
</span><span class="lines">@@ -18715,6 +18713,8 @@
</span><span class="cx">                 A5C974CE11485FDA0066F2AB /* cocoa */ = {
</span><span class="cx">                         isa = PBXGroup;
</span><span class="cx">                         children = (
</span><ins>+                                F478755219983AFF0024A287 /* ScrollSnapAnimatorState.h */,
+                                F478755319983AFF0024A287 /* ScrollSnapAnimatorState.mm */,
</ins><span class="cx">                                 A14090FA1AA51E1D0091191A /* ContentFilterUnblockHandlerCocoa.mm */,
</span><span class="cx">                                 5D8C4DBD1428222C0026CE72 /* DisplaySleepDisablerCocoa.cpp */,
</span><span class="cx">                                 5D8C4DBE1428222C0026CE72 /* DisplaySleepDisablerCocoa.h */,
</span><span class="lines">@@ -23621,7 +23621,7 @@
</span><span class="cx">                                 070363E4181A1CDC00C074A5 /* AVMediaCaptureSource.h in Headers */,
</span><span class="cx">                                 CD336F6217F9F64700DDDCD0 /* AVTrackPrivateAVFObjCImpl.h in Headers */,
</span><span class="cx">                                 070363E6181A1CDC00C074A5 /* AVVideoCaptureSource.h in Headers */,
</span><del>-                                F478755419983AFF0024A287 /* AxisScrollSnapAnimator.h in Headers */,
</del><ins>+                                F478755419983AFF0024A287 /* ScrollSnapAnimatorState.h in Headers */,
</ins><span class="cx">                                 F45C231E1995B73B00A6E2E3 /* AxisScrollSnapOffsets.h in Headers */,
</span><span class="cx">                                 29A812380FBB9C1D00510293 /* AXObjectCache.h in Headers */,
</span><span class="cx">                                 51741D0F0B07259A00ED442C /* BackForwardClient.h in Headers */,
</span><span class="lines">@@ -27359,7 +27359,7 @@
</span><span class="cx">                                 070363E5181A1CDC00C074A5 /* AVMediaCaptureSource.mm in Sources */,
</span><span class="cx">                                 CD336F6117F9F64700DDDCD0 /* AVTrackPrivateAVFObjCImpl.mm in Sources */,
</span><span class="cx">                                 070363E7181A1CDC00C074A5 /* AVVideoCaptureSource.mm in Sources */,
</span><del>-                                F478755519983AFF0024A287 /* AxisScrollSnapAnimator.mm in Sources */,
</del><ins>+                                F478755519983AFF0024A287 /* ScrollSnapAnimatorState.mm in Sources */,
</ins><span class="cx">                                 F45C231D1995B73B00A6E2E3 /* AxisScrollSnapOffsets.cpp in Sources */,
</span><span class="cx">                                 37F57ACF1A5072DD00876F98 /* AXObjectCache.cpp in Sources */,
</span><span class="cx">                                 AAA728F916D1D8BC00D3BBC6 /* AXObjectCacheIOS.mm in Sources */,
</span></span></pre></div>
<a id="trunkSourceWebCorepagescrollingmacScrollingTreeFrameScrollingNodeMach"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.h (181086 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.h        2015-03-05 18:59:57 UTC (rev 181086)
+++ trunk/Source/WebCore/page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.h        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -80,7 +80,7 @@
</span><span class="cx">     bool isAlreadyPinnedInDirectionOfGesture(const PlatformWheelEvent&amp;, ScrollEventAxis);
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(CSS_SCROLL_SNAP) &amp;&amp; PLATFORM(MAC)
</span><del>-    LayoutUnit scrollOffsetOnAxis(ScrollEventAxis) override;
</del><ins>+    LayoutUnit scrollOffsetOnAxis(ScrollEventAxis) const override;
</ins><span class="cx">     void immediateScrollOnAxis(ScrollEventAxis, float delta) override;
</span><span class="cx"> #endif
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCorepagescrollingmacScrollingTreeFrameScrollingNodeMacmm"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.mm (181086 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.mm        2015-03-05 18:59:57 UTC (rev 181086)
+++ trunk/Source/WebCore/page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.mm        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -541,7 +541,7 @@
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(CSS_SCROLL_SNAP) &amp;&amp; PLATFORM(MAC)
</span><del>-LayoutUnit ScrollingTreeFrameScrollingNodeMac::scrollOffsetOnAxis(ScrollEventAxis axis)
</del><ins>+LayoutUnit ScrollingTreeFrameScrollingNodeMac::scrollOffsetOnAxis(ScrollEventAxis axis) const
</ins><span class="cx"> {
</span><span class="cx">     const FloatPoint&amp; currentPosition = scrollPosition();
</span><span class="cx">     return axis == ScrollEventAxis::Horizontal ? currentPosition.x() : currentPosition.y();
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformScrollAnimatorcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/ScrollAnimator.cpp (181086 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/ScrollAnimator.cpp        2015-03-05 18:59:57 UTC (rev 181086)
+++ trunk/Source/WebCore/platform/ScrollAnimator.cpp        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -178,7 +178,7 @@
</span><span class="cx">     m_scrollController.updateScrollAnimatorsAndTimers(m_scrollableArea);
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-LayoutUnit ScrollAnimator::scrollOffsetOnAxis(ScrollEventAxis axis)
</del><ins>+LayoutUnit ScrollAnimator::scrollOffsetOnAxis(ScrollEventAxis axis) const
</ins><span class="cx"> {
</span><span class="cx">     return axis == ScrollEventAxis::Horizontal ? m_currentPosX : m_currentPosY;
</span><span class="cx"> }
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformScrollAnimatorh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/ScrollAnimator.h (181086 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/ScrollAnimator.h        2015-03-05 18:59:57 UTC (rev 181086)
+++ trunk/Source/WebCore/platform/ScrollAnimator.h        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -120,7 +120,7 @@
</span><span class="cx"> #if ENABLE(CSS_SCROLL_SNAP) &amp;&amp; PLATFORM(MAC)
</span><span class="cx">     bool processWheelEventForScrollSnap(const PlatformWheelEvent&amp;);
</span><span class="cx">     void updateScrollAnimatorsAndTimers();
</span><del>-    LayoutUnit scrollOffsetOnAxis(ScrollEventAxis) override;
</del><ins>+    LayoutUnit scrollOffsetOnAxis(ScrollEventAxis) const override;
</ins><span class="cx">     void immediateScrollOnAxis(ScrollEventAxis, float delta) override;
</span><span class="cx"> #endif
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformcocoaScrollControllerh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/cocoa/ScrollController.h (181086 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/cocoa/ScrollController.h        2015-03-05 18:59:57 UTC (rev 181086)
+++ trunk/Source/WebCore/platform/cocoa/ScrollController.h        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -35,7 +35,7 @@
</span><span class="cx"> #include &lt;wtf/RunLoop.h&gt;
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(CSS_SCROLL_SNAP)
</span><del>-#include &quot;AxisScrollSnapAnimator.h&quot;
</del><ins>+#include &quot;ScrollSnapAnimatorState.h&quot;
</ins><span class="cx"> #endif
</span><span class="cx"> 
</span><span class="cx"> namespace WebCore {
</span><span class="lines">@@ -76,7 +76,7 @@
</span><span class="cx">     virtual void adjustScrollPositionToBoundsIfNecessary() = 0;
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(CSS_SCROLL_SNAP) &amp;&amp; PLATFORM(MAC)
</span><del>-    virtual LayoutUnit scrollOffsetOnAxis(ScrollEventAxis) = 0;
</del><ins>+    virtual LayoutUnit scrollOffsetOnAxis(ScrollEventAxis) const = 0;
</ins><span class="cx">     virtual void immediateScrollOnAxis(ScrollEventAxis, float delta) = 0;
</span><span class="cx">     virtual void startScrollSnapTimer(ScrollEventAxis)
</span><span class="cx">     {
</span><span class="lines">@@ -91,11 +91,7 @@
</span><span class="cx"> #endif
</span><span class="cx"> };
</span><span class="cx"> 
</span><del>-#if ENABLE(CSS_SCROLL_SNAP) &amp;&amp; PLATFORM(MAC)
-class ScrollController : public AxisScrollSnapAnimatorClient {
-#else
</del><span class="cx"> class ScrollController {
</span><del>-#endif
</del><span class="cx">     WTF_MAKE_NONCOPYABLE(ScrollController);
</span><span class="cx"> 
</span><span class="cx"> public:
</span><span class="lines">@@ -122,11 +118,23 @@
</span><span class="cx"> #if ENABLE(CSS_SCROLL_SNAP) &amp;&amp; PLATFORM(MAC)
</span><span class="cx">     void horizontalScrollSnapTimerFired();
</span><span class="cx">     void verticalScrollSnapTimerFired();
</span><del>-    void startScrollSnapTimer(ScrollEventAxis) override;
-    void stopScrollSnapTimer(ScrollEventAxis) override;
</del><ins>+    void startScrollSnapTimer(ScrollEventAxis);
+    void stopScrollSnapTimer(ScrollEventAxis);
</ins><span class="cx"> 
</span><del>-    LayoutUnit scrollOffsetOnAxis(ScrollEventAxis) override;
-    void immediateScrollOnAxis(ScrollEventAxis, float delta) override;
</del><ins>+    LayoutUnit scrollOffsetOnAxis(ScrollEventAxis) const;
+    void processWheelEventForScrollSnapOnAxis(ScrollEventAxis, const PlatformWheelEvent&amp;);
+    bool shouldOverrideWheelEvent(ScrollEventAxis, const PlatformWheelEvent&amp;) const;
+
+    void beginScrollSnapAnimation(ScrollEventAxis, ScrollSnapState);
+    void scrollSnapAnimationUpdate(ScrollEventAxis);
+    void endScrollSnapAnimation(ScrollEventAxis, ScrollSnapState);
+
+    void initializeGlideParameters(ScrollEventAxis, bool);
+    float computeSnapDelta(ScrollEventAxis) const;
+    float computeGlideDelta(ScrollEventAxis) const;
+
+    ScrollSnapAnimatorState&amp; scrollSnapPointState(ScrollEventAxis);
+    const ScrollSnapAnimatorState&amp; scrollSnapPointState(ScrollEventAxis) const;
</ins><span class="cx"> #endif
</span><span class="cx"> 
</span><span class="cx">     ScrollControllerClient* m_client;
</span><span class="lines">@@ -145,8 +153,8 @@
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(CSS_SCROLL_SNAP) &amp;&amp; PLATFORM(MAC)
</span><span class="cx">     // FIXME: Find a way to consolidate both timers into one variable.
</span><del>-    std::unique_ptr&lt;AxisScrollSnapAnimator&gt; m_horizontalScrollSnapAnimator;
-    std::unique_ptr&lt;AxisScrollSnapAnimator&gt; m_verticalScrollSnapAnimator;
</del><ins>+    std::unique_ptr&lt;ScrollSnapAnimatorState&gt; m_horizontalScrollSnapState;
+    std::unique_ptr&lt;ScrollSnapAnimatorState&gt; m_verticalScrollSnapState;
</ins><span class="cx">     RunLoop::Timer&lt;ScrollController&gt; m_horizontalScrollSnapTimer;
</span><span class="cx">     RunLoop::Timer&lt;ScrollController&gt; m_verticalScrollSnapTimer;
</span><span class="cx"> #endif
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformcocoaScrollControllermm"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/cocoa/ScrollController.mm (181086 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/cocoa/ScrollController.mm        2015-03-05 18:59:57 UTC (rev 181086)
+++ trunk/Source/WebCore/platform/cocoa/ScrollController.mm        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -32,7 +32,7 @@
</span><span class="cx"> #include &lt;sys/time.h&gt;
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(CSS_SCROLL_SNAP)
</span><del>-#include &quot;AxisScrollSnapAnimator.h&quot;
</del><ins>+#include &quot;ScrollSnapAnimatorState.h&quot;
</ins><span class="cx"> #include &quot;ScrollableArea.h&quot;
</span><span class="cx"> #endif
</span><span class="cx"> 
</span><span class="lines">@@ -68,6 +68,31 @@
</span><span class="cx"> static const float rubberbandDirectionLockStretchRatio = 1;
</span><span class="cx"> static const float rubberbandMinimumRequiredDeltaBeforeStretch = 10;
</span><span class="cx"> 
</span><ins>+#if ENABLE(CSS_SCROLL_SNAP) &amp;&amp; PLATFORM(MAC)
+static const float snapMagnitudeMax = 25;
+static const float snapMagnitudeMin = 5;
+static const float snapThresholdHigh = 1000;
+static const float snapThresholdLow = 50;
+
+static const float inertialScrollPredictionFactor = 16.7;
+static const float initialToFinalMomentumFactor = 1.0 / 40.0;
+
+static const float glideBoostMultiplier = 3.5;
+
+static const float maxTargetWheelDelta = 7;
+static const float minTargetWheelDelta = 3.5;
+#endif
+
+enum class WheelEventStatus {
+    UserScrollBegin,
+    UserScrolling,
+    UserScrollEnd,
+    InertialScrollBegin,
+    InertialScrolling,
+    InertialScrollEnd,
+    Unknown
+};
+
</ins><span class="cx"> static float elasticDeltaForTimeDelta(float initialPosition, float initialVelocity, float elapsedTime)
</span><span class="cx"> {
</span><span class="cx">     return wkNSElasticDeltaForTimeDelta(initialPosition, initialVelocity, elapsedTime);
</span><span class="lines">@@ -423,16 +448,123 @@
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(CSS_SCROLL_SNAP) &amp;&amp; PLATFORM(MAC)
</span><ins>+ScrollSnapAnimatorState&amp; ScrollController::scrollSnapPointState(ScrollEventAxis axis)
+{
+    ASSERT(axis != ScrollEventAxis::Horizontal || m_horizontalScrollSnapState);
+    ASSERT(axis != ScrollEventAxis::Vertical || m_verticalScrollSnapState);
+
+    return (axis == ScrollEventAxis::Horizontal) ? *m_horizontalScrollSnapState : *m_verticalScrollSnapState;
+}
+
+const ScrollSnapAnimatorState&amp; ScrollController::scrollSnapPointState(ScrollEventAxis axis) const
+{
+    ASSERT(axis != ScrollEventAxis::Horizontal || m_horizontalScrollSnapState);
+    ASSERT(axis != ScrollEventAxis::Vertical || m_verticalScrollSnapState);
+    
+    return (axis == ScrollEventAxis::Horizontal) ? *m_horizontalScrollSnapState : *m_verticalScrollSnapState;
+}
+
+static inline WheelEventStatus toWheelEventStatus(PlatformWheelEventPhase phase, PlatformWheelEventPhase momentumPhase)
+{
+    if (phase == PlatformWheelEventPhaseNone) {
+        switch (momentumPhase) {
+        case PlatformWheelEventPhaseBegan:
+            return WheelEventStatus::InertialScrollBegin;
+                
+        case PlatformWheelEventPhaseChanged:
+            return WheelEventStatus::InertialScrolling;
+                
+        case PlatformWheelEventPhaseEnded:
+            return WheelEventStatus::InertialScrollEnd;
+                
+        default:
+            return WheelEventStatus::Unknown;
+        }
+    }
+    if (momentumPhase == PlatformWheelEventPhaseNone) {
+        switch (phase) {
+        case PlatformWheelEventPhaseBegan:
+        case PlatformWheelEventPhaseMayBegin:
+            return WheelEventStatus::UserScrollBegin;
+                
+        case PlatformWheelEventPhaseChanged:
+            return WheelEventStatus::UserScrolling;
+                
+        case PlatformWheelEventPhaseEnded:
+        case PlatformWheelEventPhaseCancelled:
+            return WheelEventStatus::UserScrollEnd;
+                
+        default:
+            return WheelEventStatus::Unknown;
+        }
+    }
+    return WheelEventStatus::Unknown;
+}
+
+void ScrollController::processWheelEventForScrollSnapOnAxis(ScrollEventAxis axis, const PlatformWheelEvent&amp; event)
+{
+    ScrollSnapAnimatorState&amp; snapState = scrollSnapPointState(axis);
+
+    float wheelDelta = axis == ScrollEventAxis::Horizontal ? -event.deltaX() : -event.deltaY();
+    WheelEventStatus wheelStatus = toWheelEventStatus(event.phase(), event.momentumPhase());
+    
+    switch (wheelStatus) {
+    case WheelEventStatus::UserScrollBegin:
+    case WheelEventStatus::UserScrolling:
+        endScrollSnapAnimation(axis, ScrollSnapState::UserInteraction);
+        break;
+            
+    case WheelEventStatus::UserScrollEnd:
+        beginScrollSnapAnimation(axis, ScrollSnapState::Snapping);
+        break;
+        
+    case WheelEventStatus::InertialScrollBegin:
+        // Begin tracking wheel deltas for glide prediction.
+        endScrollSnapAnimation(axis, ScrollSnapState::UserInteraction);
+        snapState.pushInitialWheelDelta(wheelDelta);
+        snapState.m_beginTrackingWheelDeltaOffset = m_client-&gt;scrollOffsetOnAxis(axis);
+        break;
+            
+    case WheelEventStatus::InertialScrolling:
+        // This check for DestinationReached ensures that we don't receive another set of momentum events after ending the last glide.
+        if (snapState.m_currentState != ScrollSnapState::Gliding &amp;&amp; snapState.m_currentState != ScrollSnapState::DestinationReached) {
+            if (snapState.m_numWheelDeltasTracked &lt; snapState.wheelDeltaWindowSize)
+                snapState.pushInitialWheelDelta(wheelDelta);
+            
+            if (snapState.m_numWheelDeltasTracked == snapState.wheelDeltaWindowSize)
+                beginScrollSnapAnimation(axis, ScrollSnapState::Gliding);
+        }
+        break;
+        
+    case WheelEventStatus::InertialScrollEnd:
+        beginScrollSnapAnimation(axis, ScrollSnapState::Snapping);
+        snapState.clearInitialWheelDeltaWindow();
+        snapState.m_shouldOverrideWheelEvent = false;
+        break;
+        
+    case WheelEventStatus::Unknown:
+        ASSERT_NOT_REACHED();
+        break;
+    }
+}
+
+bool ScrollController::shouldOverrideWheelEvent(ScrollEventAxis axis, const PlatformWheelEvent&amp; event) const
+{
+    const ScrollSnapAnimatorState&amp; snapState = scrollSnapPointState(axis);
+
+    return snapState.m_shouldOverrideWheelEvent &amp;&amp; toWheelEventStatus(event.phase(), event.momentumPhase()) == WheelEventStatus::InertialScrolling;
+}
+
</ins><span class="cx"> bool ScrollController::processWheelEventForScrollSnap(const PlatformWheelEvent&amp; wheelEvent)
</span><span class="cx"> {
</span><del>-    if (m_verticalScrollSnapAnimator) {
-        m_verticalScrollSnapAnimator-&gt;handleWheelEvent(wheelEvent);
-        if (m_verticalScrollSnapAnimator-&gt;shouldOverrideWheelEvent(wheelEvent))
</del><ins>+    if (m_verticalScrollSnapState) {
+        processWheelEventForScrollSnapOnAxis(ScrollEventAxis::Vertical, wheelEvent);
+        if (shouldOverrideWheelEvent(ScrollEventAxis::Vertical, wheelEvent))
</ins><span class="cx">             return false;
</span><span class="cx">     }
</span><del>-    if (m_horizontalScrollSnapAnimator) {
-        m_horizontalScrollSnapAnimator-&gt;handleWheelEvent(wheelEvent);
-        if (m_horizontalScrollSnapAnimator-&gt;shouldOverrideWheelEvent(wheelEvent))
</del><ins>+    if (m_horizontalScrollSnapState) {
+        processWheelEventForScrollSnapOnAxis(ScrollEventAxis::Horizontal, wheelEvent);
+        if (shouldOverrideWheelEvent(ScrollEventAxis::Horizontal, wheelEvent))
</ins><span class="cx">             return false;
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="lines">@@ -443,60 +575,224 @@
</span><span class="cx"> {
</span><span class="cx">     // FIXME: Currently, scroll snap animators are recreated even though the snap offsets alone can be updated.
</span><span class="cx">     if (scrollableArea.horizontalSnapOffsets())
</span><del>-        m_horizontalScrollSnapAnimator = std::make_unique&lt;AxisScrollSnapAnimator&gt;(this, *scrollableArea.horizontalSnapOffsets(), ScrollEventAxis::Horizontal);
-    else if (m_horizontalScrollSnapAnimator)
-        m_horizontalScrollSnapAnimator = nullptr;
</del><ins>+        m_horizontalScrollSnapState = std::make_unique&lt;ScrollSnapAnimatorState&gt;(ScrollEventAxis::Horizontal, *scrollableArea.horizontalSnapOffsets());
+    else if (m_horizontalScrollSnapState)
+        m_horizontalScrollSnapState = nullptr;
</ins><span class="cx"> 
</span><span class="cx">     if (scrollableArea.verticalSnapOffsets())
</span><del>-        m_verticalScrollSnapAnimator = std::make_unique&lt;AxisScrollSnapAnimator&gt;(this, *scrollableArea.verticalSnapOffsets(), ScrollEventAxis::Vertical);
-    else if (m_verticalScrollSnapAnimator)
-        m_verticalScrollSnapAnimator = nullptr;
</del><ins>+        m_verticalScrollSnapState = std::make_unique&lt;ScrollSnapAnimatorState&gt;(ScrollEventAxis::Vertical, *scrollableArea.verticalSnapOffsets());
+    else if (m_verticalScrollSnapState)
+        m_verticalScrollSnapState = nullptr;
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void ScrollController::updateScrollSnapPoints(ScrollEventAxis axis, const Vector&lt;LayoutUnit&gt;&amp; snapPoints)
</span><span class="cx"> {
</span><span class="cx">     // FIXME: Currently, scroll snap animators are recreated even though the snap offsets alone can be updated.
</span><span class="cx">     if (axis == ScrollEventAxis::Horizontal)
</span><del>-        m_horizontalScrollSnapAnimator = std::make_unique&lt;AxisScrollSnapAnimator&gt;(this, snapPoints, ScrollEventAxis::Horizontal);
</del><ins>+        m_horizontalScrollSnapState = std::make_unique&lt;ScrollSnapAnimatorState&gt;(ScrollEventAxis::Horizontal, snapPoints);
</ins><span class="cx"> 
</span><span class="cx">     if (axis == ScrollEventAxis::Vertical)
</span><del>-        m_verticalScrollSnapAnimator = std::make_unique&lt;AxisScrollSnapAnimator&gt;(this, snapPoints, ScrollEventAxis::Vertical);
</del><ins>+        m_verticalScrollSnapState = std::make_unique&lt;ScrollSnapAnimatorState&gt;(ScrollEventAxis::Vertical, snapPoints);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void ScrollController::startScrollSnapTimer(ScrollEventAxis axis)
</span><span class="cx"> {
</span><span class="cx">     RunLoop::Timer&lt;ScrollController&gt;&amp; scrollSnapTimer = axis == ScrollEventAxis::Horizontal ? m_horizontalScrollSnapTimer : m_verticalScrollSnapTimer;
</span><del>-    if (!scrollSnapTimer.isActive())
</del><ins>+    if (!scrollSnapTimer.isActive()) {
+        m_client-&gt;startScrollSnapTimer(axis);
</ins><span class="cx">         scrollSnapTimer.startRepeating(1.0 / 60.0);
</span><ins>+    }
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void ScrollController::stopScrollSnapTimer(ScrollEventAxis axis)
</span><span class="cx"> {
</span><ins>+    m_client-&gt;stopScrollSnapTimer(axis);
</ins><span class="cx">     RunLoop::Timer&lt;ScrollController&gt;&amp; scrollSnapTimer = axis == ScrollEventAxis::Horizontal ? m_horizontalScrollSnapTimer : m_verticalScrollSnapTimer;
</span><span class="cx">     scrollSnapTimer.stop();
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void ScrollController::horizontalScrollSnapTimerFired()
</span><span class="cx"> {
</span><del>-    if (m_horizontalScrollSnapAnimator)
-        m_horizontalScrollSnapAnimator-&gt;scrollSnapAnimationUpdate();
</del><ins>+    scrollSnapAnimationUpdate(ScrollEventAxis::Horizontal);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void ScrollController::verticalScrollSnapTimerFired()
</span><span class="cx"> {
</span><del>-    if (m_verticalScrollSnapAnimator)
-        m_verticalScrollSnapAnimator-&gt;scrollSnapAnimationUpdate();
</del><ins>+    scrollSnapAnimationUpdate(ScrollEventAxis::Vertical);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><del>-LayoutUnit ScrollController::scrollOffsetOnAxis(ScrollEventAxis axis)
</del><ins>+void ScrollController::scrollSnapAnimationUpdate(ScrollEventAxis axis)
</ins><span class="cx"> {
</span><del>-    return m_client-&gt;scrollOffsetOnAxis(axis);
</del><ins>+    if (axis == ScrollEventAxis::Horizontal &amp;&amp; !m_horizontalScrollSnapState)
+        return;
+
+    if (axis == ScrollEventAxis::Vertical &amp;&amp; !m_verticalScrollSnapState)
+        return;
+
+    ScrollSnapAnimatorState&amp; snapState = scrollSnapPointState(axis);
+    if (snapState.m_currentState == ScrollSnapState::DestinationReached)
+        return;
+    
+    ASSERT(snapState.m_currentState == ScrollSnapState::Gliding || snapState.m_currentState == ScrollSnapState::Snapping);
+    float delta = snapState.m_currentState == ScrollSnapState::Snapping ? computeSnapDelta(axis) : computeGlideDelta(axis);
+    if (delta)
+        m_client-&gt;immediateScrollOnAxis(axis, delta);
+    else
+        endScrollSnapAnimation(axis, ScrollSnapState::DestinationReached);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><del>-void ScrollController::immediateScrollOnAxis(ScrollEventAxis axis, float delta)
</del><ins>+static inline float projectedInertialScrollDistance(float initialWheelDelta)
</ins><span class="cx"> {
</span><del>-    m_client-&gt;immediateScrollOnAxis(axis, delta);
</del><ins>+    // FIXME: Experiments with inertial scrolling show a fairly consistent linear relationship between initial wheel delta and total distance scrolled.
+    // In the future, we'll want to find a more accurate way of inertial scroll prediction.
+    return inertialScrollPredictionFactor * initialWheelDelta;
</ins><span class="cx"> }
</span><ins>+
+void ScrollController::initializeGlideParameters(ScrollEventAxis axis, bool shouldIncreaseInitialWheelDelta)
+{
+    ScrollSnapAnimatorState&amp; snapState = scrollSnapPointState(axis);
+    
+    // FIXME: Glide boost is a hacky way to speed up natural scrolling velocity. We should find a better way to accomplish this.
+    if (shouldIncreaseInitialWheelDelta)
+        snapState.m_glideInitialWheelDelta *= glideBoostMultiplier;
+    
+    // FIXME: There must be a better way to determine a good target delta than multiplying by a factor and clamping to min/max values.
+    float targetFinalWheelDelta = initialToFinalMomentumFactor * (snapState.m_glideInitialWheelDelta &lt; 0 ? -snapState.m_glideInitialWheelDelta : snapState.m_glideInitialWheelDelta);
+    targetFinalWheelDelta = (snapState.m_glideInitialWheelDelta &gt; 0 ? 1 : -1) * std::min(std::max(targetFinalWheelDelta, minTargetWheelDelta), maxTargetWheelDelta);
+    snapState.m_glideMagnitude = (snapState.m_glideInitialWheelDelta + targetFinalWheelDelta) / 2;
+    snapState.m_glidePhaseShift = acos((snapState.m_glideInitialWheelDelta - targetFinalWheelDelta) / (snapState.m_glideInitialWheelDelta + targetFinalWheelDelta));
+}
+
+void ScrollController::beginScrollSnapAnimation(ScrollEventAxis axis, ScrollSnapState newState)
+{
+    ASSERT(newState == ScrollSnapState::Gliding || newState == ScrollSnapState::Snapping);
+    
+    ScrollSnapAnimatorState&amp; snapState = scrollSnapPointState(axis);
+
+    LayoutUnit offset = m_client-&gt;scrollOffsetOnAxis(axis);
+    float initialWheelDelta = newState == ScrollSnapState::Gliding ? snapState.averageInitialWheelDelta() : 0;
+    LayoutUnit projectedScrollDestination = newState == ScrollSnapState::Gliding ? snapState.m_beginTrackingWheelDeltaOffset + LayoutUnit(projectedInertialScrollDistance(initialWheelDelta)) : offset;
+    if (snapState.m_snapOffsets.isEmpty())
+        return;
+
+    projectedScrollDestination = std::min(std::max(projectedScrollDestination, snapState.m_snapOffsets.first()), snapState.m_snapOffsets.last());
+    snapState.m_initialOffset = offset;
+    snapState.m_targetOffset = closestSnapOffset&lt;LayoutUnit, float&gt;(snapState.m_snapOffsets, projectedScrollDestination, initialWheelDelta);
+    if (snapState.m_initialOffset == snapState.m_targetOffset)
+        return;
+    
+    snapState.m_currentState = newState;
+    if (newState == ScrollSnapState::Gliding) {
+        snapState.m_shouldOverrideWheelEvent = true;
+        snapState.m_glideInitialWheelDelta = initialWheelDelta;
+        bool glideRequiresBoost;
+        if (initialWheelDelta &gt; 0)
+            glideRequiresBoost = projectedScrollDestination - offset &lt; snapState.m_targetOffset - projectedScrollDestination;
+        else
+            glideRequiresBoost = offset - projectedScrollDestination &lt; projectedScrollDestination - snapState.m_targetOffset;
+        
+        initializeGlideParameters(axis, glideRequiresBoost);
+        snapState.clearInitialWheelDeltaWindow();
+    }
+    startScrollSnapTimer(axis);
+}
+
+void ScrollController::endScrollSnapAnimation(ScrollEventAxis axis, ScrollSnapState newState)
+{
+    ASSERT(newState == ScrollSnapState::DestinationReached || newState == ScrollSnapState::UserInteraction);
+
+    ScrollSnapAnimatorState&amp; snapState = scrollSnapPointState(axis);
+
+    if (snapState.m_currentState == ScrollSnapState::Gliding)
+        snapState.clearInitialWheelDeltaWindow();
+    
+    snapState.m_currentState = newState;
+    stopScrollSnapTimer(axis);
+}
+
+static inline float snapProgress(const LayoutUnit&amp; offset, const ScrollSnapAnimatorState&amp; snapState)
+{
+    const float distanceTraveled = static_cast&lt;float&gt;(offset - snapState.m_initialOffset);
+    const float totalDistance = static_cast&lt;float&gt;(snapState.m_targetOffset - snapState.m_initialOffset);
+
+    return distanceTraveled / totalDistance;
+}
+
+static inline float clampedSnapMagnitude(float thresholdedDistance)
+{
+    return snapMagnitudeMin + (snapMagnitudeMax - snapMagnitudeMin) * (thresholdedDistance - snapThresholdLow) / (snapThresholdHigh - snapThresholdLow);
+}
+
+// Computes the amount to scroll by when performing a &quot;snap&quot; operation, i.e. when a user releases the trackpad without flicking. The snap delta
+// is a function of progress t, where t is equal to DISTANCE_TRAVELED / TOTAL_DISTANCE, DISTANCE_TRAVELED is the distance from the initialOffset
+// to the current offset, and TOTAL_DISTANCE is the distance from initialOffset to targetOffset. The snapping equation is as follows:
+// delta(t) = MAGNITUDE * sin(PI * t). MAGNITUDE indicates the top speed reached near the middle of the animation (t = 0.5), and is a linear
+// relationship of the distance traveled, clamped by arbitrary min and max values.
+float ScrollController::computeSnapDelta(ScrollEventAxis axis) const
+{
+    const ScrollSnapAnimatorState&amp; snapState = scrollSnapPointState(axis);
+
+    LayoutUnit offset = m_client-&gt;scrollOffsetOnAxis(axis);
+    bool canComputeSnap =  (snapState.m_initialOffset &lt;= offset &amp;&amp; offset &lt; snapState.m_targetOffset) || (snapState.m_targetOffset &lt; offset &amp;&amp; offset &lt;= snapState.m_initialOffset);
+    if (snapState.m_currentState != ScrollSnapState::Snapping || !canComputeSnap)
+        return 0;
+    
+    float progress = snapProgress(offset, snapState);
+
+    // Threshold the distance before computing magnitude, so only distances within a certain range are considered.
+    int sign = snapState.m_initialOffset &lt; snapState.m_targetOffset ? 1 : -1;
+    float thresholdedDistance = std::min(std::max&lt;float&gt;((snapState.m_targetOffset - snapState.m_initialOffset) * sign, snapThresholdLow), snapThresholdHigh);
+
+    float magnitude = clampedSnapMagnitude(thresholdedDistance);
+
+    float rawSnapDelta = std::max&lt;float&gt;(1, magnitude * std::sin(piFloat * progress));
+    if ((snapState.m_targetOffset &lt; offset &amp;&amp; offset - rawSnapDelta &lt; snapState.m_targetOffset) || (snapState.m_targetOffset &gt; offset &amp;&amp; offset + rawSnapDelta &gt; snapState.m_targetOffset))
+        return snapState.m_targetOffset - offset;
+    
+    return sign * rawSnapDelta;
+}
+
+static inline float snapGlide(float progress, const ScrollSnapAnimatorState&amp; snapState)
+{
+    // FIXME: We might want to investigate why -m_glidePhaseShift results in the behavior we want.
+    return ceil(snapState.m_glideMagnitude * (1.0f + std::cos(piFloat * progress - snapState.m_glidePhaseShift)));
+}
+
+// Computes the amount to scroll by when performing a &quot;glide&quot; operation, i.e. when a user releases the trackpad with an initial velocity. Here,
+// we want the scroll offset to animate directly to the snap point.
+//
+// The snap delta is a function of progress t, where: (1) t is equal to DISTANCE_TRAVELED / TOTAL_DISTANCE, (2) DISTANCE_TRAVELED is the distance
+// from the initialOffset to the current offset, and (3) TOTAL_DISTANCE is the distance from initialOffset to targetOffset.
+//
+// The general model of our gliding equation is delta(t) = MAGNITUDE * (1 + cos(PI * t + PHASE_SHIFT)). This was determined after examining the
+// momentum velocity curve as a function of progress. To compute MAGNITUDE and PHASE_SHIFT, we use initial velocity V0 and the final velocity VF,
+// both as wheel deltas (pixels per timestep). VF should be a small value (&lt; 10) chosen based on the initial velocity and TOTAL_DISTANCE.
+// We also enforce the following constraints for the gliding equation:
+//   1. delta(0) = V0, since we want the initial velocity of the gliding animation to match the user's scroll velocity. The exception to this is
+//      when the glide velocity is not enough to naturally reach the next snap point, and thus requires a boost (see initializeGlideParameters)
+//   2. delta(1) = VF, since at t=1, the animation has completed and we want the last wheel delta to match the final velocity VF. Note that this
+//      doesn't guarantee that the final velocity will be exactly VF. However, assuming that the initial velocity is much less than TOTAL_DISTANCE,
+//      the last wheel delta will be very close, if not the same, as VF.
+// For MAGNITUDE = (V0 + VF) / 2 and PHASE_SHIFT = arccos((V0 - VF) / (V0 + VF)), observe that delta(0) and delta(1) evaluate respectively to V0
+// and VF. Thus, we can express our gliding equation all in terms of V0, VF and t.
+float ScrollController::computeGlideDelta(ScrollEventAxis axis) const
+{
+    const ScrollSnapAnimatorState&amp; snapState = scrollSnapPointState(axis);
+
+    LayoutUnit offset = m_client-&gt;scrollOffsetOnAxis(axis);
+    bool canComputeGlide = (snapState.m_initialOffset &lt;= offset &amp;&amp; offset &lt; snapState.m_targetOffset) || (snapState.m_targetOffset &lt; offset &amp;&amp; offset &lt;= snapState.m_initialOffset);
+    if (snapState.m_currentState != ScrollSnapState::Gliding || !canComputeGlide)
+        return 0;
+
+    const float progress = snapProgress(offset, snapState);
+    const float rawGlideDelta = snapGlide(progress, snapState);
+
+    float glideDelta = snapState.m_initialOffset &lt; snapState.m_targetOffset ? std::max&lt;float&gt;(rawGlideDelta, 1) : std::min&lt;float&gt;(rawGlideDelta, -1);
+    if ((snapState.m_initialOffset &lt; snapState.m_targetOffset &amp;&amp; offset + glideDelta &gt; snapState.m_targetOffset) || (snapState.m_initialOffset &gt; snapState.m_targetOffset &amp;&amp; offset + glideDelta &lt; snapState.m_targetOffset))
+        return snapState.m_targetOffset - offset;
+    
+    return glideDelta;
+}
</ins><span class="cx"> #endif
</span><span class="cx"> 
</span><span class="cx"> } // namespace WebCore
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformcocoaScrollSnapAnimatorStatehfromrev181001trunkSourceWebCoreplatformmacAxisScrollSnapAnimatorh"></a>
<div class="copfile"><h4>Copied: trunk/Source/WebCore/platform/cocoa/ScrollSnapAnimatorState.h (from rev 181001, trunk/Source/WebCore/platform/mac/AxisScrollSnapAnimator.h) (0 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/cocoa/ScrollSnapAnimatorState.h                                (rev 0)
+++ trunk/Source/WebCore/platform/cocoa/ScrollSnapAnimatorState.h        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -0,0 +1,74 @@
</span><ins>+/*
+ * Copyright (C) 2014-2015 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef ScrollSnapAnimatorState_h
+#define ScrollSnapAnimatorState_h
+
+#if ENABLE(CSS_SCROLL_SNAP)
+
+#include &quot;AxisScrollSnapOffsets.h&quot;
+#include &quot;LayoutUnit.h&quot;
+#include &quot;PlatformWheelEvent.h&quot;
+#include &quot;ScrollTypes.h&quot;
+
+namespace WebCore {
+
+enum class ScrollSnapState {
+    Snapping,
+    Gliding,
+    DestinationReached,
+    UserInteraction
+};
+
+struct ScrollSnapAnimatorState {
+    ScrollSnapAnimatorState(ScrollEventAxis, const Vector&lt;LayoutUnit&gt;&amp;);
+
+    void pushInitialWheelDelta(float);
+    float averageInitialWheelDelta() const;
+    void clearInitialWheelDeltaWindow();
+
+    static const int wheelDeltaWindowSize = 3;
+
+    Vector&lt;LayoutUnit&gt; m_snapOffsets;
+    ScrollEventAxis m_axis;
+    // Used to track both snapping and gliding behaviors.
+    ScrollSnapState m_currentState;
+    LayoutUnit m_initialOffset;
+    LayoutUnit m_targetOffset;
+    // Used to track gliding behavior.
+    LayoutUnit m_beginTrackingWheelDeltaOffset;
+    int m_numWheelDeltasTracked;
+    float m_wheelDeltaWindow[wheelDeltaWindowSize];
+    float m_glideMagnitude;
+    float m_glidePhaseShift;
+    float m_glideInitialWheelDelta;
+    bool m_shouldOverrideWheelEvent;
+};
+
+} // namespace WebCore
+
+#endif // ENABLE(CSS_SCROLL_SNAP)
+
+#endif // ScrollSnapAnimatorState_h
</ins></span></pre></div>
<a id="trunkSourceWebCoreplatformcocoaScrollSnapAnimatorStatemmfromrev181001trunkSourceWebCoreplatformmacAxisScrollSnapAnimatormm"></a>
<div class="copfile"><h4>Copied: trunk/Source/WebCore/platform/cocoa/ScrollSnapAnimatorState.mm (from rev 181001, trunk/Source/WebCore/platform/mac/AxisScrollSnapAnimator.mm) (0 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/cocoa/ScrollSnapAnimatorState.mm                                (rev 0)
+++ trunk/Source/WebCore/platform/cocoa/ScrollSnapAnimatorState.mm        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -0,0 +1,76 @@
</span><ins>+/*
+ * Copyright (C) 2014-2015 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include &quot;config.h&quot;
+#include &quot;ScrollSnapAnimatorState.h&quot;
+
+#if ENABLE(CSS_SCROLL_SNAP)
+
+namespace WebCore {
+
+ScrollSnapAnimatorState::ScrollSnapAnimatorState(ScrollEventAxis axis, const Vector&lt;LayoutUnit&gt;&amp; snapOffsets)
+    : m_snapOffsets(snapOffsets)
+    , m_axis(axis)
+    , m_currentState(ScrollSnapState::DestinationReached)
+    , m_initialOffset(0)
+    , m_targetOffset(0)
+    , m_beginTrackingWheelDeltaOffset(0)
+    , m_numWheelDeltasTracked(0)
+    , m_glideMagnitude(0)
+    , m_glidePhaseShift(0)
+    , m_glideInitialWheelDelta(0)
+    , m_shouldOverrideWheelEvent(false)
+{
+}
+
+void ScrollSnapAnimatorState::pushInitialWheelDelta(float wheelDelta)
+{
+    if (m_numWheelDeltasTracked &lt; wheelDeltaWindowSize)
+        m_wheelDeltaWindow[m_numWheelDeltasTracked++] = wheelDelta;
+}
+
+float ScrollSnapAnimatorState::averageInitialWheelDelta() const
+{
+    if (!m_numWheelDeltasTracked)
+        return 0;
+
+    float sum = 0;
+    for (int i = 0; i &lt; m_numWheelDeltasTracked; i++)
+        sum += m_wheelDeltaWindow[i];
+
+    return sum / m_numWheelDeltasTracked;
+}
+
+void ScrollSnapAnimatorState::clearInitialWheelDeltaWindow()
+{
+    for (int i = 0; i &lt; m_numWheelDeltasTracked; i++)
+        m_wheelDeltaWindow[i] = 0;
+
+    m_numWheelDeltasTracked = 0;
+}
+
+} // namespace WebCore
+
+#endif // CSS_SCROLL_SNAP
</ins></span></pre></div>
<a id="trunkSourceWebCoreplatformmacAxisScrollSnapAnimatorh"></a>
<div class="delfile"><h4>Deleted: trunk/Source/WebCore/platform/mac/AxisScrollSnapAnimator.h (181086 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/mac/AxisScrollSnapAnimator.h        2015-03-05 18:59:57 UTC (rev 181086)
+++ trunk/Source/WebCore/platform/mac/AxisScrollSnapAnimator.h        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -1,108 +0,0 @@
</span><del>-/*
- * Copyright (C) 2014-2015 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- *    notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- *    notice, this list of conditions and the following disclaimer in the
- *    documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
- * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
- * THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef AxisScrollSnapAnimator_h
-#define AxisScrollSnapAnimator_h
-
-#if ENABLE(CSS_SCROLL_SNAP)
-
-#include &quot;AxisScrollSnapOffsets.h&quot;
-#include &quot;LayoutUnit.h&quot;
-#include &quot;PlatformWheelEvent.h&quot;
-#include &quot;ScrollTypes.h&quot;
-
-namespace WebCore {
-
-enum class ScrollSnapState {
-    Snapping,
-    Gliding,
-    DestinationReached,
-    UserInteraction
-};
-
-enum class WheelEventStatus {
-    UserScrollBegin,
-    UserScrolling,
-    UserScrollEnd,
-    InertialScrollBegin,
-    InertialScrolling,
-    InertialScrollEnd,
-    Unknown
-};
-
-class AxisScrollSnapAnimatorClient {
-protected:
-    virtual ~AxisScrollSnapAnimatorClient() { }
-
-public:
-    virtual LayoutUnit scrollOffsetOnAxis(ScrollEventAxis) = 0;
-    virtual void immediateScrollOnAxis(ScrollEventAxis, float velocity) = 0;
-    virtual void startScrollSnapTimer(ScrollEventAxis) = 0;
-    virtual void stopScrollSnapTimer(ScrollEventAxis) = 0;
-};
-
-class AxisScrollSnapAnimator {
-public:
-    AxisScrollSnapAnimator(AxisScrollSnapAnimatorClient*, const Vector&lt;LayoutUnit&gt;&amp;, ScrollEventAxis);
-    void handleWheelEvent(const PlatformWheelEvent&amp;);
-    bool shouldOverrideWheelEvent(const PlatformWheelEvent&amp;) const;
-    void scrollSnapAnimationUpdate();
-
-private:
-    void beginScrollSnapAnimation(ScrollSnapState);
-    void endScrollSnapAnimation(ScrollSnapState);
-
-    float computeSnapDelta() const;
-    float computeGlideDelta() const;
-
-    void initializeGlideParameters(bool);
-    void pushInitialWheelDelta(float);
-    float averageInitialWheelDelta() const;
-    void clearInitialWheelDeltaWindow();
-
-    static const int wheelDeltaWindowSize = 3;
-
-    AxisScrollSnapAnimatorClient* m_client;
-    Vector&lt;LayoutUnit&gt; m_snapOffsets;
-    ScrollEventAxis m_axis;
-    // Used to track both snapping and gliding behaviors.
-    ScrollSnapState m_currentState;
-    LayoutUnit m_initialOffset;
-    LayoutUnit m_targetOffset;
-    // Used to track gliding behavior.
-    LayoutUnit m_beginTrackingWheelDeltaOffset;
-    int m_numWheelDeltasTracked;
-    float m_wheelDeltaWindow[wheelDeltaWindowSize];
-    float m_glideMagnitude;
-    float m_glidePhaseShift;
-    float m_glideInitialWheelDelta;
-    bool m_shouldOverrideWheelEvent;
-};
-
-} // namespace WebCore
-
-#endif // ENABLE(CSS_SCROLL_SNAP)
-
-#endif // AxisScrollSnapAnimator_h
</del></span></pre></div>
<a id="trunkSourceWebCoreplatformmacAxisScrollSnapAnimatormm"></a>
<div class="delfile"><h4>Deleted: trunk/Source/WebCore/platform/mac/AxisScrollSnapAnimator.mm (181086 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/mac/AxisScrollSnapAnimator.mm        2015-03-05 18:59:57 UTC (rev 181086)
+++ trunk/Source/WebCore/platform/mac/AxisScrollSnapAnimator.mm        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -1,304 +0,0 @@
</span><del>-/*
- * Copyright (C) 2014-2015 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- *    notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- *    notice, this list of conditions and the following disclaimer in the
- *    documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
- * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
- * THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include &quot;config.h&quot;
-#include &quot;AxisScrollSnapAnimator.h&quot;
-
-#if ENABLE(CSS_SCROLL_SNAP)
-
-namespace WebCore {
-
-const float inertialScrollPredictionFactor = 16.7;
-const float snapMagnitudeMax = 25;
-const float snapMagnitudeMin = 5;
-const float snapThresholdHigh = 1000;
-const float snapThresholdLow = 50;
-const float glideBoostMultiplier = 3.5;
-const float maxTargetWheelDelta = 7;
-const float minTargetWheelDelta = 3.5;
-const float initialToFinalMomentumFactor = 1.0 / 40.0;
-
-static inline WheelEventStatus toWheelEventStatus(PlatformWheelEventPhase phase, PlatformWheelEventPhase momentumPhase)
-{
-    if (phase == PlatformWheelEventPhaseNone) {
-        switch (momentumPhase) {
-        case PlatformWheelEventPhaseBegan:
-            return WheelEventStatus::InertialScrollBegin;
-
-        case PlatformWheelEventPhaseChanged:
-            return WheelEventStatus::InertialScrolling;
-
-        case PlatformWheelEventPhaseEnded:
-            return WheelEventStatus::InertialScrollEnd;
-
-        default:
-            return WheelEventStatus::Unknown; 
-        }
-    }
-    if (momentumPhase == PlatformWheelEventPhaseNone) {
-        switch (phase) {
-        case PlatformWheelEventPhaseBegan:
-        case PlatformWheelEventPhaseMayBegin:
-            return WheelEventStatus::UserScrollBegin;
-
-        case PlatformWheelEventPhaseChanged:
-            return WheelEventStatus::UserScrolling;
-
-        case PlatformWheelEventPhaseEnded:
-        case PlatformWheelEventPhaseCancelled:
-            return WheelEventStatus::UserScrollEnd;
-
-        default:
-            return WheelEventStatus::Unknown;
-        }
-    }
-    return WheelEventStatus::Unknown;
-}
-
-static inline float projectedInertialScrollDistance(float initialWheelDelta)
-{
-    // FIXME: Experiments with inertial scrolling show a fairly consistent linear relationship between initial wheel delta and total distance scrolled.
-    // In the future, we'll want to find a more accurate way of inertial scroll prediction.
-    return inertialScrollPredictionFactor * initialWheelDelta;
-}
-
-AxisScrollSnapAnimator::AxisScrollSnapAnimator(AxisScrollSnapAnimatorClient* client, const Vector&lt;LayoutUnit&gt;&amp; snapOffsets, ScrollEventAxis axis)
-    : m_client(client)
-    , m_snapOffsets(snapOffsets)
-    , m_axis(axis)
-    , m_currentState(ScrollSnapState::DestinationReached)
-    , m_initialOffset(0)
-    , m_targetOffset(0)
-    , m_beginTrackingWheelDeltaOffset(0)
-    , m_numWheelDeltasTracked(0)
-    , m_glideMagnitude(0)
-    , m_glidePhaseShift(0)
-    , m_glideInitialWheelDelta(0)
-    , m_shouldOverrideWheelEvent(false)
-{
-}
-
-void AxisScrollSnapAnimator::handleWheelEvent(const PlatformWheelEvent&amp; event)
-{
-    float wheelDelta = m_axis == ScrollEventAxis::Horizontal ? -event.deltaX() : -event.deltaY();
-    WheelEventStatus wheelStatus = toWheelEventStatus(event.phase(), event.momentumPhase());
-
-    switch (wheelStatus) {
-    case WheelEventStatus::UserScrollBegin:
-    case WheelEventStatus::UserScrolling:
-        endScrollSnapAnimation(ScrollSnapState::UserInteraction);
-        break;
-
-    case WheelEventStatus::UserScrollEnd:
-        beginScrollSnapAnimation(ScrollSnapState::Snapping);
-        break;
-
-    case WheelEventStatus::InertialScrollBegin:
-        // Begin tracking wheel deltas for glide prediction.
-        endScrollSnapAnimation(ScrollSnapState::UserInteraction);
-        pushInitialWheelDelta(wheelDelta);
-        m_beginTrackingWheelDeltaOffset = m_client-&gt;scrollOffsetOnAxis(m_axis);
-        break;
-
-    case WheelEventStatus::InertialScrolling:
-        // This check for DestinationReached ensures that we don't receive another set of momentum events after ending the last glide.
-        if (m_currentState != ScrollSnapState::Gliding &amp;&amp; m_currentState != ScrollSnapState::DestinationReached) {
-            if (m_numWheelDeltasTracked &lt; wheelDeltaWindowSize)
-                pushInitialWheelDelta(wheelDelta);
-
-            if (m_numWheelDeltasTracked == wheelDeltaWindowSize)
-                beginScrollSnapAnimation(ScrollSnapState::Gliding);
-        }
-        break;
-
-    case WheelEventStatus::InertialScrollEnd:
-        beginScrollSnapAnimation(ScrollSnapState::Snapping);
-        clearInitialWheelDeltaWindow();
-        m_shouldOverrideWheelEvent = false;
-        break;
-
-    case WheelEventStatus::Unknown:
-        ASSERT_NOT_REACHED();
-        break;
-    }
-}
-
-bool AxisScrollSnapAnimator::shouldOverrideWheelEvent(const PlatformWheelEvent&amp; event) const
-{
-    return m_shouldOverrideWheelEvent &amp;&amp; toWheelEventStatus(event.phase(), event.momentumPhase()) == WheelEventStatus::InertialScrolling;
-}
-
-void AxisScrollSnapAnimator::scrollSnapAnimationUpdate()
-{
-    if (m_currentState == ScrollSnapState::DestinationReached)
-        return;
-
-    ASSERT(m_currentState == ScrollSnapState::Gliding || m_currentState == ScrollSnapState::Snapping);
-    float delta = m_currentState == ScrollSnapState::Snapping ? computeSnapDelta() : computeGlideDelta();
-    if (delta)
-        m_client-&gt;immediateScrollOnAxis(m_axis, delta);
-    else
-        endScrollSnapAnimation(ScrollSnapState::DestinationReached);
-}
-
-void AxisScrollSnapAnimator::beginScrollSnapAnimation(ScrollSnapState newState)
-{
-    ASSERT(newState == ScrollSnapState::Gliding || newState == ScrollSnapState::Snapping);
-    LayoutUnit offset = m_client-&gt;scrollOffsetOnAxis(m_axis);
-    float initialWheelDelta = newState == ScrollSnapState::Gliding ? averageInitialWheelDelta() : 0;
-    LayoutUnit projectedScrollDestination = newState == ScrollSnapState::Gliding ? m_beginTrackingWheelDeltaOffset + LayoutUnit(projectedInertialScrollDistance(initialWheelDelta)) : offset;
-    if (m_snapOffsets.isEmpty())
-        return;
-
-    projectedScrollDestination = std::min(std::max(projectedScrollDestination, m_snapOffsets.first()), m_snapOffsets.last());
-    m_initialOffset = offset;
-    m_targetOffset = closestSnapOffset&lt;LayoutUnit, float&gt;(m_snapOffsets, projectedScrollDestination, initialWheelDelta);
-    if (m_initialOffset == m_targetOffset)
-        return;
-
-    m_currentState = newState;
-    if (newState == ScrollSnapState::Gliding) {
-        m_shouldOverrideWheelEvent = true;
-        m_glideInitialWheelDelta = initialWheelDelta;
-        bool glideRequiresBoost;
-        if (initialWheelDelta &gt; 0)
-            glideRequiresBoost = projectedScrollDestination - offset &lt; m_targetOffset - projectedScrollDestination;
-        else
-            glideRequiresBoost = offset - projectedScrollDestination &lt; projectedScrollDestination - m_targetOffset;
-
-        initializeGlideParameters(glideRequiresBoost);
-        clearInitialWheelDeltaWindow();
-    }
-    m_client-&gt;startScrollSnapTimer(m_axis);
-}
-
-void AxisScrollSnapAnimator::endScrollSnapAnimation(ScrollSnapState newState)
-{
-    ASSERT(newState == ScrollSnapState::DestinationReached || newState == ScrollSnapState::UserInteraction);
-    if (m_currentState == ScrollSnapState::Gliding)
-        clearInitialWheelDeltaWindow();
-
-    m_currentState = newState;
-    m_client-&gt;stopScrollSnapTimer(m_axis);
-}
-
-// Computes the amount to scroll by when performing a &quot;snap&quot; operation, i.e. when a user releases the trackpad without flicking. The snap delta
-// is a function of progress t, where t is equal to DISTANCE_TRAVELED / TOTAL_DISTANCE, DISTANCE_TRAVELED is the distance from the initialOffset
-// to the current offset, and TOTAL_DISTANCE is the distance from initialOffset to targetOffset. The snapping equation is as follows:
-// delta(t) = MAGNITUDE * sin(PI * t). MAGNITUDE indicates the top speed reached near the middle of the animation (t = 0.5), and is a linear
-// relationship of the distance traveled, clamped by arbitrary min and max values.
-float AxisScrollSnapAnimator::computeSnapDelta() const
-{
-    LayoutUnit offset = m_client-&gt;scrollOffsetOnAxis(m_axis);
-    bool canComputeSnap =  (m_initialOffset &lt;= offset &amp;&amp; offset &lt; m_targetOffset) || (m_targetOffset &lt; offset &amp;&amp; offset &lt;= m_initialOffset);
-    if (m_currentState != ScrollSnapState::Snapping || !canComputeSnap)
-        return 0;
-
-    int sign = m_initialOffset &lt; m_targetOffset ? 1 : -1;
-    float progress = ((float)(offset - m_initialOffset)) / (m_targetOffset - m_initialOffset);
-    // Threshold the distance before computing magnitude, so only distances within a certain range are considered.
-    float thresholdedDistance = std::min(std::max&lt;float&gt;((m_targetOffset - m_initialOffset) * sign, snapThresholdLow), snapThresholdHigh);
-    float magnitude = snapMagnitudeMin + (snapMagnitudeMax - snapMagnitudeMin) * (thresholdedDistance - snapThresholdLow) / (snapThresholdHigh - snapThresholdLow);
-    float rawSnapAmount = std::max&lt;float&gt;(1, magnitude * sin(piFloat * progress));
-    if ((m_targetOffset &lt; offset &amp;&amp; offset - rawSnapAmount &lt; m_targetOffset) || (m_targetOffset &gt; offset &amp;&amp; offset + rawSnapAmount &gt; m_targetOffset))
-        return m_targetOffset - offset;
-
-    return sign * rawSnapAmount;
-}
-
-// Computes the amount to scroll by when performing a &quot;glide&quot; operation, i.e. when a user releases the trackpad with an initial velocity. Here,
-// we want the scroll offset to animate directly to the snap point. The snap delta is a function of progress t, where t is equal to
-// DISTANCE_TRAVELED / TOTAL_DISTANCE, DISTANCE_TRAVELED is the distance from the initialOffset to the current offset, and TOTAL_DISTANCE is
-// the distance from initialOffset to targetOffset.
-// The general model of our gliding equation is delta(t) = MAGNITUDE * (1 + cos(PI * t + PHASE_SHIFT)). This was determined after examining the
-// momentum velocity curve as a function of progress. To compute MAGNITUDE and PHASE_SHIFT, we use initial velocity V0 and the final velocity VF,
-// both as wheel deltas (pixels per timestep). VF should be a small value (&lt; 10) chosen based on the initial velocity and TOTAL_DISTANCE.
-// We also enforce the following constraints for the gliding equation:
-//   1. delta(0) = V0, since we want the initial velocity of the gliding animation to match the user's scroll velocity. The exception to this is
-//      when the glide velocity is not enough to naturally reach the next snap point, and thus requires a boost (see initializeGlideParameters)
-//   2. delta(1) = VF, since at t=1, the animation has completed and we want the last wheel delta to match the final velocity VF. Note that this
-//      doesn't guarantee that the final velocity will be exactly VF. However, assuming that the initial velocity is much less than TOTAL_DISTANCE,
-//      the last wheel delta will be very close, if not the same, as VF.
-// For MAGNITUDE = (V0 + VF) / 2 and PHASE_SHIFT = arccos((V0 - VF) / (V0 + VF)), observe that delta(0) and delta(1) evaluate respectively to V0
-// and VF. Thus, we can express our gliding equation all in terms of V0, VF and t.
-float AxisScrollSnapAnimator::computeGlideDelta() const
-{
-    LayoutUnit offset = m_client-&gt;scrollOffsetOnAxis(m_axis);
-    bool canComputeGlide = (m_initialOffset &lt;= offset &amp;&amp; offset &lt; m_targetOffset) || (m_targetOffset &lt; offset &amp;&amp; offset &lt;= m_initialOffset);
-    if (m_currentState != ScrollSnapState::Gliding || !canComputeGlide)
-        return 0;
-
-    float progress = ((float)(offset - m_initialOffset)) / (m_targetOffset - m_initialOffset);
-    // FIXME: We might want to investigate why -m_glidePhaseShift results in the behavior we want.
-    float shift = ceil(m_glideMagnitude * (1 + cos(piFloat * progress - m_glidePhaseShift)));
-    shift = m_initialOffset &lt; m_targetOffset ? std::max&lt;float&gt;(shift, 1) : std::min&lt;float&gt;(shift, -1);
-    if ((m_initialOffset &lt; m_targetOffset &amp;&amp; offset + shift &gt; m_targetOffset) || (m_initialOffset &gt; m_targetOffset &amp;&amp; offset + shift &lt; m_targetOffset))
-        return m_targetOffset - offset;
-
-    return shift;
-}
-
-void AxisScrollSnapAnimator::initializeGlideParameters(bool shouldIncreaseInitialWheelDelta)
-{
-    // FIXME: Glide boost is a hacky way to speed up natural scrolling velocity. We should find a better way to accomplish this.
-    if (shouldIncreaseInitialWheelDelta)
-        m_glideInitialWheelDelta *= glideBoostMultiplier;
-
-    // FIXME: There must be a better way to determine a good target delta than multiplying by a factor and clamping to min/max values.
-    float targetFinalWheelDelta = initialToFinalMomentumFactor * (m_glideInitialWheelDelta &lt; 0 ? -m_glideInitialWheelDelta : m_glideInitialWheelDelta);
-    targetFinalWheelDelta = (m_glideInitialWheelDelta &gt; 0 ? 1 : -1) * std::min(std::max(targetFinalWheelDelta, minTargetWheelDelta), maxTargetWheelDelta);
-    m_glideMagnitude = (m_glideInitialWheelDelta + targetFinalWheelDelta) / 2;
-    m_glidePhaseShift = acos((m_glideInitialWheelDelta - targetFinalWheelDelta) / (m_glideInitialWheelDelta + targetFinalWheelDelta));
-}
-
-void AxisScrollSnapAnimator::pushInitialWheelDelta(float wheelDelta)
-{
-    if (m_numWheelDeltasTracked &lt; wheelDeltaWindowSize)
-        m_wheelDeltaWindow[m_numWheelDeltasTracked++] = wheelDelta;
-}
-
-float AxisScrollSnapAnimator::averageInitialWheelDelta() const
-{
-    if (!m_numWheelDeltasTracked)
-        return 0;
-
-    float sum = 0;
-    for (int i = 0; i &lt; m_numWheelDeltasTracked; i++)
-        sum += m_wheelDeltaWindow[i];
-
-    return sum / m_numWheelDeltasTracked;
-}
-
-void AxisScrollSnapAnimator::clearInitialWheelDeltaWindow()
-{
-    for (int i = 0; i &lt; m_numWheelDeltasTracked; i++)
-        m_wheelDeltaWindow[i] = 0;
-
-    m_numWheelDeltasTracked = 0;
-}
-
-} // namespace WebCore
-
-#endif // CSS_SCROLL_SNAP
</del></span></pre></div>
<a id="trunkSourceWebCoreplatformmacScrollAnimatorMach"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/mac/ScrollAnimatorMac.h (181086 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/mac/ScrollAnimatorMac.h        2015-03-05 18:59:57 UTC (rev 181086)
+++ trunk/Source/WebCore/platform/mac/ScrollAnimatorMac.h        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -147,8 +147,6 @@
</span><span class="cx">     virtual void immediateScrollBy(const FloatSize&amp;) override;
</span><span class="cx">     virtual void adjustScrollPositionToBoundsIfNecessary() override;
</span><span class="cx"> 
</span><del>-    bool pinnedInDirection(float deltaX, float deltaY);
-
</del><span class="cx">     bool isAlreadyPinnedInDirectionOfGesture(const PlatformWheelEvent&amp;, ScrollEventAxis);
</span><span class="cx"> #endif
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformmacScrollAnimatorMacmm"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/mac/ScrollAnimatorMac.mm (181086 => 181087)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/mac/ScrollAnimatorMac.mm        2015-03-05 18:59:57 UTC (rev 181086)
+++ trunk/Source/WebCore/platform/mac/ScrollAnimatorMac.mm        2015-03-05 19:32:27 UTC (rev 181087)
</span><span class="lines">@@ -1102,19 +1102,19 @@
</span><span class="cx">     return didHandleEvent;
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-bool ScrollAnimatorMac::pinnedInDirection(float deltaX, float deltaY)
</del><ins>+bool ScrollAnimatorMac::pinnedInDirection(const FloatSize&amp; direction)
</ins><span class="cx"> {
</span><span class="cx">     FloatSize limitDelta;
</span><del>-    if (std::fabsf(deltaY) &gt;= fabsf(deltaX)) {
-        if (deltaY &lt; 0) {
</del><ins>+    if (fabsf(direction.height()) &gt;= fabsf(direction.width())) {
+        if (direction.height() &lt; 0) {
</ins><span class="cx">             // We are trying to scroll up.  Make sure we are not pinned to the top
</span><span class="cx">             limitDelta.setHeight(m_scrollableArea.visibleContentRect().y() + m_scrollableArea.scrollOrigin().y());
</span><span class="cx">         } else {
</span><span class="cx">             // We are trying to scroll down.  Make sure we are not pinned to the bottom
</span><span class="cx">             limitDelta.setHeight(m_scrollableArea.totalContentsSize().height() - (m_scrollableArea.visibleContentRect().maxY() + m_scrollableArea.scrollOrigin().y()));
</span><span class="cx">         }
</span><del>-    } else if (deltaX != 0) {
-        if (deltaX &lt; 0) {
</del><ins>+    } else if (direction.width()) {
+        if (direction.width() &lt; 0) {
</ins><span class="cx">             // We are trying to scroll left.  Make sure we are not pinned to the left
</span><span class="cx">             limitDelta.setWidth(m_scrollableArea.visibleContentRect().x() + m_scrollableArea.scrollOrigin().x());
</span><span class="cx">         } else {
</span><span class="lines">@@ -1123,7 +1123,7 @@
</span><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx">     
</span><del>-    if ((deltaX != 0 || deltaY != 0) &amp;&amp; (limitDelta.width() &lt; 1 &amp;&amp; limitDelta.height() &lt; 1))
</del><ins>+    if ((direction.width() || direction.height()) &amp;&amp; (limitDelta.width() &lt; 1 &amp;&amp; limitDelta.height() &lt; 1))
</ins><span class="cx">         return true;
</span><span class="cx">     return false;
</span><span class="cx"> }
</span><span class="lines">@@ -1216,11 +1216,6 @@
</span><span class="cx">     return m_scrollableArea.overhangAmount();
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-bool ScrollAnimatorMac::pinnedInDirection(const FloatSize&amp; direction)
-{
-    return pinnedInDirection(direction.width(), direction.height());
-}
-
</del><span class="cx"> bool ScrollAnimatorMac::canScrollHorizontally()
</span><span class="cx"> {
</span><span class="cx">     Scrollbar* scrollbar = m_scrollableArea.horizontalScrollbar();
</span></span></pre>
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