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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/180609">180609</a></dd>
<dt>Author</dt> <dd>roger_fong@apple.com</dd>
<dt>Date</dt> <dd>2015-02-24 20:19:30 -0800 (Tue, 24 Feb 2015)</dd>
</dl>

<h3>Log Message</h3>
<pre>WebGL: Destroy the GLContext if a GPU restart has been detected.
https://bugs.webkit.org/show_bug.cgi?id=141567.
&lt;rdar://problem/18507496&gt;
Reviewed by Dean Jackson.
* html/canvas/WebGLRenderingContextBase.cpp:
(WebCore::WebGLRenderingContextBase::WebGLRenderingContextBase):
* platform/graphics/GraphicsContext3D.h:
(WebCore::GraphicsContext3D::setWebGLContext): 
Keep track of which WebGLRenderingContext is associated with the current GraphicsContext3D.
* platform/graphics/mac/GraphicsContext3DMac.mm:
(WebCore::GraphicsContext3D::checkGPUStatusIfNecessary): Helper method to check GPU status.
(WebCore::GraphicsContext3D::GraphicsContext3D): 
Don’t immediately abort the GPU process when the restart status is kCGLCPGPURestartStatusBlacklisted.
* platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp:
(WebCore::GraphicsContext3D::forceContextLost): 
Force the WebGLRenderingContext to be lost.
(WebCore::GraphicsContext3D::drawArrays): Check GPU status after calling drawArrays.
(WebCore::GraphicsContext3D::drawElements): Check GPU status after calling drawElements.
* WebCore.xcodeproj/project.pbxproj: Add SPI header for iOS.
* platform/spi/ios/OpenGLESSPI.h: Added.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreWebCorexcodeprojprojectpbxproj">trunk/Source/WebCore/WebCore.xcodeproj/project.pbxproj</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContextBasecpp">trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh">trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicscairoGraphicsContext3DCairocpp">trunk/Source/WebCore/platform/graphics/cairo/GraphicsContext3DCairo.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicseflGraphicsContext3DEflcpp">trunk/Source/WebCore/platform/graphics/efl/GraphicsContext3DEfl.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsmacGraphicsContext3DMacmm">trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsopenglGraphicsContext3DOpenGLCommoncpp">trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicswinGraphicsContext3DWincpp">trunk/Source/WebCore/platform/graphics/win/GraphicsContext3DWin.cpp</a></li>
</ul>

<h3>Added Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreplatformspiiosOpenGLESSPIh">trunk/Source/WebCore/platform/spi/ios/OpenGLESSPI.h</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (180608 => 180609)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2015-02-25 04:10:54 UTC (rev 180608)
+++ trunk/Source/WebCore/ChangeLog        2015-02-25 04:19:30 UTC (rev 180609)
</span><span class="lines">@@ -1,3 +1,28 @@
</span><ins>+2015-02-19  Roger Fong  &lt;roger_fong@apple.com&gt;
+
+        WebGL: Destroy the GLContext if a GPU restart has been detected.
+        https://bugs.webkit.org/show_bug.cgi?id=141567.
+        &lt;rdar://problem/18507496&gt;
+
+        Reviewed by Dean Jackson.
+
+        * html/canvas/WebGLRenderingContextBase.cpp:
+        (WebCore::WebGLRenderingContextBase::WebGLRenderingContextBase):
+        * platform/graphics/GraphicsContext3D.h:
+        (WebCore::GraphicsContext3D::setWebGLContext): 
+        Keep track of which WebGLRenderingContext is associated with the current GraphicsContext3D.
+        * platform/graphics/mac/GraphicsContext3DMac.mm:
+        (WebCore::GraphicsContext3D::checkGPUStatusIfNecessary): Helper method to check GPU status.
+        (WebCore::GraphicsContext3D::GraphicsContext3D): 
+        Don’t immediately abort the GPU process when the restart status is kCGLCPGPURestartStatusBlacklisted.
+        * platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp:
+        (WebCore::GraphicsContext3D::forceContextLost): 
+        Force the WebGLRenderingContext to be lost.
+        (WebCore::GraphicsContext3D::drawArrays): Check GPU status after calling drawArrays.
+        (WebCore::GraphicsContext3D::drawElements): Check GPU status after calling drawElements.
+        * WebCore.xcodeproj/project.pbxproj: Add SPI header for iOS.
+        * platform/spi/ios/OpenGLESSPI.h: Added.
+
</ins><span class="cx"> 2015-02-24  Stephanie Lewis  &lt;slewis@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Unreviewed ios build fix after http://trac.webkit.org/changeset/180602.
</span></span></pre></div>
<a id="trunkSourceWebCoreWebCorexcodeprojprojectpbxproj"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/WebCore.xcodeproj/project.pbxproj (180608 => 180609)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/WebCore.xcodeproj/project.pbxproj        2015-02-25 04:10:54 UTC (rev 180608)
+++ trunk/Source/WebCore/WebCore.xcodeproj/project.pbxproj        2015-02-25 04:19:30 UTC (rev 180609)
</span><span class="lines">@@ -9498,6 +9498,7 @@
</span><span class="cx">                 6F995A2E1A70833700A735F4 /* JSWebGLTransformFeedback.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = JSWebGLTransformFeedback.h; sourceTree = &quot;&lt;group&gt;&quot;; };
</span><span class="cx">                 6F995A2F1A70833700A735F4 /* JSWebGLVertexArrayObject.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = JSWebGLVertexArrayObject.cpp; sourceTree = &quot;&lt;group&gt;&quot;; };
</span><span class="cx">                 6F995A301A70833700A735F4 /* JSWebGLVertexArrayObject.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = JSWebGLVertexArrayObject.h; sourceTree = &quot;&lt;group&gt;&quot;; };
</span><ins>+                6FAD4A561A9D0FAE009F7D3C /* OpenGLESSPI.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = OpenGLESSPI.h; path = ios/OpenGLESSPI.h; sourceTree = &quot;&lt;group&gt;&quot;; };
</ins><span class="cx">                 7117445614BC34E200EE5FC8 /* SVGTextMetricsBuilder.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SVGTextMetricsBuilder.cpp; sourceTree = &quot;&lt;group&gt;&quot;; };
</span><span class="cx">                 7117445714BC34E200EE5FC8 /* SVGTextMetricsBuilder.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SVGTextMetricsBuilder.h; sourceTree = &quot;&lt;group&gt;&quot;; };
</span><span class="cx">                 7118FED215685CC60030B79A /* JSSVGViewSpec.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = JSSVGViewSpec.cpp; sourceTree = &quot;&lt;group&gt;&quot;; };
</span><span class="lines">@@ -18570,6 +18571,7 @@
</span><span class="cx">                                 CE1252481A16C3BC00864480 /* MobileGestaltSPI.h */,
</span><span class="cx">                                 CE1252401A16B1B600864480 /* MediaPlayerSPI.h */,
</span><span class="cx">                                 CE1252381A166FA000864480 /* QuickLookSPI.h */,
</span><ins>+                                6FAD4A561A9D0FAE009F7D3C /* OpenGLESSPI.h */,
</ins><span class="cx">                         );
</span><span class="cx">                         name = ios;
</span><span class="cx">                         sourceTree = &quot;&lt;group&gt;&quot;;
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContextBasecpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp (180608 => 180609)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp        2015-02-25 04:10:54 UTC (rev 180608)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp        2015-02-25 04:19:30 UTC (rev 180609)
</span><span class="lines">@@ -463,6 +463,8 @@
</span><span class="cx">     ASSERT(m_context);
</span><span class="cx">     m_contextGroup = WebGLContextGroup::create();
</span><span class="cx">     m_contextGroup-&gt;addContext(this);
</span><ins>+    
+    m_context-&gt;setWebGLContext(this);
</ins><span class="cx"> 
</span><span class="cx">     m_maxViewportDims[0] = m_maxViewportDims[1] = 0;
</span><span class="cx">     m_context-&gt;getIntegerv(GraphicsContext3D::MAX_VIEWPORT_DIMS, m_maxViewportDims);
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h (180608 => 180609)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2015-02-25 04:10:54 UTC (rev 180608)
+++ trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2015-02-25 04:19:30 UTC (rev 180609)
</span><span class="lines">@@ -98,6 +98,7 @@
</span><span class="cx"> class ImageData;
</span><span class="cx"> class IntRect;
</span><span class="cx"> class IntSize;
</span><ins>+class WebGLRenderingContextBase;
</ins><span class="cx"> #if USE(CAIRO)
</span><span class="cx"> class PlatformContextCairo;
</span><span class="cx"> #endif
</span><span class="lines">@@ -780,6 +781,7 @@
</span><span class="cx"> #endif
</span><span class="cx"> 
</span><span class="cx">     bool makeContextCurrent();
</span><ins>+    void setWebGLContext(WebGLRenderingContextBase* base) { m_webglContext = base; }
</ins><span class="cx"> 
</span><span class="cx">     // With multisampling on, blit from multisampleFBO to regular FBO.
</span><span class="cx">     void prepareTexture();
</span><span class="lines">@@ -1128,6 +1130,7 @@
</span><span class="cx">     void markContextChanged();
</span><span class="cx">     void markLayerComposited();
</span><span class="cx">     bool layerComposited() const;
</span><ins>+    void forceContextLost();
</ins><span class="cx"> 
</span><span class="cx">     void paintRenderingResultsToCanvas(ImageBuffer*, DrawingBuffer*);
</span><span class="cx">     PassRefPtr&lt;ImageData&gt; paintRenderingResultsToImageData(DrawingBuffer*);
</span><span class="lines">@@ -1256,6 +1259,7 @@
</span><span class="cx"> private:
</span><span class="cx">     GraphicsContext3D(Attributes, HostWindow*, RenderStyle = RenderOffscreen);
</span><span class="cx">     static int numActiveContexts;
</span><ins>+    static int GPUCheckCounter;
</ins><span class="cx"> 
</span><span class="cx">     // Helper for packImageData/extractImageData/extractTextureData which implement packing of pixel
</span><span class="cx">     // data into the specified OpenGL destination format and type.
</span><span class="lines">@@ -1270,6 +1274,9 @@
</span><span class="cx">     // implementation.
</span><span class="cx">     void validateDepthStencil(const char* packedDepthStencilExtension);
</span><span class="cx">     void validateAttributes();
</span><ins>+    
+    // Call to make during draw calls to check on the GPU's status.
+    void checkGPUStatusIfNecessary();
</ins><span class="cx"> 
</span><span class="cx">     // Read rendering results into a pixel array with the same format as the
</span><span class="cx">     // backbuffer.
</span><span class="lines">@@ -1438,6 +1445,8 @@
</span><span class="cx"> 
</span><span class="cx">     friend class GraphicsContext3DPrivate;
</span><span class="cx">     std::unique_ptr&lt;GraphicsContext3DPrivate&gt; m_private;
</span><ins>+    
+    WebGLRenderingContextBase* m_webglContext;
</ins><span class="cx"> };
</span><span class="cx"> 
</span><span class="cx"> } // namespace WebCore
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicscairoGraphicsContext3DCairocpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/cairo/GraphicsContext3DCairo.cpp (180608 => 180609)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/cairo/GraphicsContext3DCairo.cpp        2015-02-25 04:10:54 UTC (rev 180608)
+++ trunk/Source/WebCore/platform/graphics/cairo/GraphicsContext3DCairo.cpp        2015-02-25 04:19:30 UTC (rev 180609)
</span><span class="lines">@@ -282,6 +282,10 @@
</span><span class="cx">     return m_private-&gt;makeContextCurrent();
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void GraphicsContext3D::checkGPUStatusIfNecessary()
+{
+}
+
</ins><span class="cx"> PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D()
</span><span class="cx"> {
</span><span class="cx">     return m_private-&gt;platformContext();
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicseflGraphicsContext3DEflcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/efl/GraphicsContext3DEfl.cpp (180608 => 180609)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/efl/GraphicsContext3DEfl.cpp        2015-02-25 04:10:54 UTC (rev 180608)
+++ trunk/Source/WebCore/platform/graphics/efl/GraphicsContext3DEfl.cpp        2015-02-25 04:19:30 UTC (rev 180609)
</span><span class="lines">@@ -183,6 +183,10 @@
</span><span class="cx">     return m_private-&gt;makeContextCurrent();
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void GraphicsContext3D::checkGPUStatusIfNecessary()
+{
+}
+
</ins><span class="cx"> bool GraphicsContext3D::isGLES2Compliant() const
</span><span class="cx"> {
</span><span class="cx"> #if USE(OPENGL_ES_2)
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsmacGraphicsContext3DMacmm"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm (180608 => 180609)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm        2015-02-25 04:10:54 UTC (rev 180608)
+++ trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm        2015-02-25 04:19:30 UTC (rev 180609)
</span><span class="lines">@@ -42,6 +42,7 @@
</span><span class="cx"> #include &quot;HTMLCanvasElement.h&quot;
</span><span class="cx"> #include &quot;ImageBuffer.h&quot;
</span><span class="cx"> #if PLATFORM(IOS)
</span><ins>+#import &quot;OpenGLESSPI.h&quot;
</ins><span class="cx"> #import &lt;OpenGLES/ES2/glext.h&gt;
</span><span class="cx"> #import &lt;OpenGLES/EAGL.h&gt;
</span><span class="cx"> #import &lt;OpenGLES/EAGLDrawable.h&gt;
</span><span class="lines">@@ -52,6 +53,7 @@
</span><span class="cx"> #endif
</span><span class="cx"> #include &quot;WebGLLayer.h&quot;
</span><span class="cx"> #include &quot;WebGLObject.h&quot;
</span><ins>+#include &quot;WebGLRenderingContextBase.h&quot;
</ins><span class="cx"> #include &lt;runtime/ArrayBuffer.h&gt;
</span><span class="cx"> #include &lt;runtime/ArrayBufferView.h&gt;
</span><span class="cx"> #include &lt;runtime/Int32Array.h&gt;
</span><span class="lines">@@ -63,7 +65,9 @@
</span><span class="cx"> 
</span><span class="cx"> const int maxActiveContexts = 64;
</span><span class="cx"> int GraphicsContext3D::numActiveContexts = 0;
</span><del>-
</del><ins>+const int GPUStatusCheckThreshold = 5;
+int GraphicsContext3D::GPUCheckCounter = 0;
+    
</ins><span class="cx"> // FIXME: This class is currently empty on Mac, but will get populated as 
</span><span class="cx"> // the restructuring in https://bugs.webkit.org/show_bug.cgi?id=66903 is done
</span><span class="cx"> class GraphicsContext3DPrivate {
</span><span class="lines">@@ -145,6 +149,7 @@
</span><span class="cx">     , m_multisampleDepthStencilBuffer(0)
</span><span class="cx">     , m_multisampleColorBuffer(0)
</span><span class="cx">     , m_private(std::make_unique&lt;GraphicsContext3DPrivate&gt;(this))
</span><ins>+    , m_webglContext(0)
</ins><span class="cx"> {
</span><span class="cx">     UNUSED_PARAM(hostWindow);
</span><span class="cx">     UNUSED_PARAM(renderStyle);
</span><span class="lines">@@ -196,6 +201,15 @@
</span><span class="cx">         return;
</span><span class="cx"> 
</span><span class="cx">     CGLError err = CGLCreateContext(pixelFormatObj, 0, &amp;m_contextObj);
</span><ins>+#if ((PLATFORM(MAC) &amp;&amp; __MAC_OS_X_VERSION_MIN_REQUIRED &gt;= 101000) || PLATFORM(IOS))
+    GLint abortOnBlacklist = 0;
+#if PLATFORM(MAC)
+    CGLSetParameter(m_contextObj, kCGLCPAbortOnGPURestartStatusBlacklisted, &amp;abortOnBlacklist);
+#elif PLATFORM(IOS)
+    CGLSetParameter(m_contextObj, kEAGLCPAbortOnGPURestartStatusBlacklisted, &amp;abortOnBlacklist);
+#endif
+#endif
+
</ins><span class="cx">     CGLDestroyPixelFormat(pixelFormatObj);
</span><span class="cx">     
</span><span class="cx">     if (err != kCGLNoError || !m_contextObj) {
</span><span class="lines">@@ -353,6 +367,33 @@
</span><span class="cx">     return true;
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void GraphicsContext3D::checkGPUStatusIfNecessary()
+{
+#if ((PLATFORM(MAC) &amp;&amp; __MAC_OS_X_VERSION_MIN_REQUIRED &gt;= 101000) || PLATFORM(IOS))
+    GPUCheckCounter = (GPUCheckCounter + 1) % GPUStatusCheckThreshold;
+    if (GPUCheckCounter)
+        return;
+#if PLATFORM(MAC)
+    GLint restartStatus = 0;
+    CGLGetParameter(platformGraphicsContext3D(), kCGLCPGPURestartStatus, &amp;restartStatus);
+    if (restartStatus == kCGLCPGPURestartStatusCaused || restartStatus == kCGLCPGPURestartStatusBlacklisted) {
+        CGLSetCurrentContext(0);
+        CGLDestroyContext(platformGraphicsContext3D());
+        forceContextLost();
+    }
+#elif PLATFORM(IOS)
+    GLint restartStatus = 0;
+    EAGLContext* currentContext = static_cast&lt;EAGLContext*&gt;(PlatformGraphicsContext3D());
+    [currentContext getParameter:kEAGLCPGPURestartStatus to:&amp;restartStatus];
+    if (restartStatus == kEAGLCPGPURestartStatusCaused || restartStatus == kEAGLCPGPURestartStatusBlacklisted) {
+        [EAGLContext setCurrentContext:0];
+        [static_cast&lt;EAGLContext*&gt;(currentContext) release];
+        forceContextLost();
+    }
+#endif
+#endif
+}
+
</ins><span class="cx"> #if PLATFORM(IOS)
</span><span class="cx"> void GraphicsContext3D::endPaint()
</span><span class="cx"> {
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsopenglGraphicsContext3DOpenGLCommoncpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp (180608 => 180609)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp        2015-02-25 04:10:54 UTC (rev 180608)
+++ trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp        2015-02-25 04:19:30 UTC (rev 180609)
</span><span class="lines">@@ -48,6 +48,7 @@
</span><span class="cx"> #include &quot;IntSize.h&quot;
</span><span class="cx"> #include &quot;Logging.h&quot;
</span><span class="cx"> #include &quot;TemporaryOpenGLSetting.h&quot;
</span><ins>+#include &quot;WebGLRenderingContextBase.h&quot;
</ins><span class="cx"> #include &lt;cstring&gt;
</span><span class="cx"> #include &lt;runtime/ArrayBuffer.h&gt;
</span><span class="cx"> #include &lt;runtime/ArrayBufferView.h&gt;
</span><span class="lines">@@ -75,6 +76,7 @@
</span><span class="cx"> #endif
</span><span class="cx"> #endif
</span><span class="cx"> 
</span><ins>+
</ins><span class="cx"> namespace WebCore {
</span><span class="cx"> 
</span><span class="cx"> static ShaderNameHash* currentNameHashMapForShader = nullptr;
</span><span class="lines">@@ -683,12 +685,14 @@
</span><span class="cx"> {
</span><span class="cx">     makeContextCurrent();
</span><span class="cx">     ::glDrawArrays(mode, first, count);
</span><ins>+    checkGPUStatusIfNecessary();
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void GraphicsContext3D::drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset)
</span><span class="cx"> {
</span><span class="cx">     makeContextCurrent();
</span><span class="cx">     ::glDrawElements(mode, count, type, reinterpret_cast&lt;GLvoid*&gt;(static_cast&lt;intptr_t&gt;(offset)));
</span><ins>+    checkGPUStatusIfNecessary();
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void GraphicsContext3D::enable(GC3Denum cap)
</span><span class="lines">@@ -1763,6 +1767,12 @@
</span><span class="cx">     return m_layerComposited;
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void GraphicsContext3D::forceContextLost()
+{
+    if (m_webglContext)
+        m_webglContext-&gt;forceLostContext(WebGLRenderingContextBase::RealLostContext);
+}
+
</ins><span class="cx"> void GraphicsContext3D::texImage2DDirect(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels)
</span><span class="cx"> {
</span><span class="cx">     makeContextCurrent();
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicswinGraphicsContext3DWincpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/win/GraphicsContext3DWin.cpp (180608 => 180609)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/win/GraphicsContext3DWin.cpp        2015-02-25 04:10:54 UTC (rev 180608)
+++ trunk/Source/WebCore/platform/graphics/win/GraphicsContext3DWin.cpp        2015-02-25 04:19:30 UTC (rev 180609)
</span><span class="lines">@@ -178,6 +178,10 @@
</span><span class="cx">     return m_private-&gt;makeContextCurrent();
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void GraphicsContext3D::checkGPUStatusIfNecessary()
+{
+}
+
</ins><span class="cx"> PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D()
</span><span class="cx"> {
</span><span class="cx">     return m_private-&gt;platformContext();
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformspiiosOpenGLESSPIh"></a>
<div class="addfile"><h4>Added: trunk/Source/WebCore/platform/spi/ios/OpenGLESSPI.h (0 => 180609)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/spi/ios/OpenGLESSPI.h                                (rev 0)
+++ trunk/Source/WebCore/platform/spi/ios/OpenGLESSPI.h        2015-02-25 04:19:30 UTC (rev 180609)
</span><span class="lines">@@ -0,0 +1,56 @@
</span><ins>+/*
+ * Copyright (C) 2015 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#import &lt;Foundation/Foundation.h&gt;
+#import &lt;UIKit/UIKit.h&gt;
+
+#if USE(APPLE_INTERNAL_SDK)
+
+#import &lt;OpenGLES/EAGLPrivate.h&gt;
+
+#else
+
+typedef uint32_t EAGLContextParameter;
+
+enum {
+    kEAGLCPGPURestartStatusNone        = 0, /* context has not caused recent GPU restart */
+    kEAGLCPGPURestartStatusCaused      = 1, /* context caused recent GPU restart (clear on query) */
+    kEAGLCPGPURestartStatusBlacklisted = 2, /* context is being ignored for excessive GPU restarts */
+};
+
+/* (read-only) context caused GPU hang/crash, requiring a restart (see EAGLGPGPURestartStatus) */
+#define kEAGLCPGPURestartStatus                   ((EAGLContextParameter)317)
+/* (read-write) how to react to being blacklisted for causing excessive restarts (default to 1) */
+#define kEAGLCPAbortOnGPURestartStatusBlacklisted ((EAGLContextParameter)318)
+/* (read-only) does driver support auto-restart of GPU on hang/crash? */
+#define kEAGLCPSupportGPURestart                  ((EAGLContextParameter)319)
+/* (read-only) does driver/GPU support separate address space per context? */
+#define kEAGLCPSupportSeparateAddressSpace        ((EAGLContextParameter)320)
+
+@interface EAGLContext (EAGLPrivate)
+- (NSUInteger)setParameter:(EAGLContextParameter)pname to:(int32_t *)params;
+- (NSUInteger)getParameter:(EAGLContextParameter)pname to:(int32_t *)params;
+@end
+#endif
</ins></span></pre>
</div>
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