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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/178034">178034</a></dd>
<dt>Author</dt> <dd>zandobersek@gmail.com</dd>
<dt>Date</dt> <dd>2015-01-07 05:14:25 -0800 (Wed, 07 Jan 2015)</dd>
</dl>

<h3>Log Message</h3>
<pre>[TexMap] Avoid constructing Vector when setting new children of TextureMapperLayer
https://bugs.webkit.org/show_bug.cgi?id=137265

Reviewed by Brent Fulgham.

Instead of constructing a vector object and populating it with TextureMapperLayers
every time the children of a GraphicsLayer change, the children vector is now passed
directly to TextureMapperLayer::setChildren(), which properly downcasts GraphicsLayers
and adds the new TextureMapperLayer children.

* platform/graphics/texmap/GraphicsLayerTextureMapper.cpp:
(WebCore::GraphicsLayerTextureMapper::commitLayerChanges):
(WebCore::toTextureMapperLayerVector): Deleted.
* platform/graphics/texmap/TextureMapperLayer.cpp:
(WebCore::TextureMapperLayer::setChildren):
* platform/graphics/texmap/TextureMapperLayer.h:</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicstexmapGraphicsLayerTextureMappercpp">trunk/Source/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicstexmapTextureMapperLayercpp">trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicstexmapTextureMapperLayerh">trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.h</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (178033 => 178034)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2015-01-07 12:49:15 UTC (rev 178033)
+++ trunk/Source/WebCore/ChangeLog        2015-01-07 13:14:25 UTC (rev 178034)
</span><span class="lines">@@ -1,3 +1,22 @@
</span><ins>+2015-01-06  Zan Dobersek  &lt;zdobersek@igalia.com&gt;
+
+        [TexMap] Avoid constructing Vector when setting new children of TextureMapperLayer
+        https://bugs.webkit.org/show_bug.cgi?id=137265
+
+        Reviewed by Brent Fulgham.
+
+        Instead of constructing a vector object and populating it with TextureMapperLayers
+        every time the children of a GraphicsLayer change, the children vector is now passed
+        directly to TextureMapperLayer::setChildren(), which properly downcasts GraphicsLayers
+        and adds the new TextureMapperLayer children.
+
+        * platform/graphics/texmap/GraphicsLayerTextureMapper.cpp:
+        (WebCore::GraphicsLayerTextureMapper::commitLayerChanges):
+        (WebCore::toTextureMapperLayerVector): Deleted.
+        * platform/graphics/texmap/TextureMapperLayer.cpp:
+        (WebCore::TextureMapperLayer::setChildren):
+        * platform/graphics/texmap/TextureMapperLayer.h:
+
</ins><span class="cx"> 2015-01-07  Zan Dobersek  &lt;zdobersek@igalia.com&gt;
</span><span class="cx"> 
</span><span class="cx">         [TexMap] m_layer member in GraphicsLayerTextureMapper is always non-null
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicstexmapGraphicsLayerTextureMappercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.cpp (178033 => 178034)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.cpp        2015-01-07 12:49:15 UTC (rev 178033)
+++ trunk/Source/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.cpp        2015-01-07 13:14:25 UTC (rev 178034)
</span><span class="lines">@@ -408,23 +408,13 @@
</span><span class="cx">     m_changeMask |= DebugVisualsChange;
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-static void toTextureMapperLayerVector(const Vector&lt;GraphicsLayer*&gt;&amp; layers, Vector&lt;TextureMapperLayer*&gt;&amp; texmapLayers)
-{
-    texmapLayers.reserveCapacity(layers.size());
-    for (auto* layer : layers)
-        texmapLayers.append(&amp;downcast&lt;GraphicsLayerTextureMapper&gt;(layer)-&gt;layer());
-}
-
</del><span class="cx"> void GraphicsLayerTextureMapper::commitLayerChanges()
</span><span class="cx"> {
</span><span class="cx">     if (m_changeMask == NoChanges)
</span><span class="cx">         return;
</span><span class="cx"> 
</span><del>-    if (m_changeMask &amp; ChildrenChange) {
-        Vector&lt;TextureMapperLayer*&gt; textureMapperLayerChildren;
-        toTextureMapperLayerVector(children(), textureMapperLayerChildren);
-        m_layer.setChildren(textureMapperLayerChildren);
-    }
</del><ins>+    if (m_changeMask &amp; ChildrenChange)
+        m_layer.setChildren(children());
</ins><span class="cx"> 
</span><span class="cx">     if (m_changeMask &amp; MaskLayerChange)
</span><span class="cx">         m_layer.setMaskLayer(&amp;downcast&lt;GraphicsLayerTextureMapper&gt;(maskLayer())-&gt;layer());
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicstexmapTextureMapperLayercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp (178033 => 178034)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp        2015-01-07 12:49:15 UTC (rev 178033)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp        2015-01-07 13:14:25 UTC (rev 178034)
</span><span class="lines">@@ -21,6 +21,7 @@
</span><span class="cx"> #include &quot;TextureMapperLayer.h&quot;
</span><span class="cx"> 
</span><span class="cx"> #include &quot;FloatQuad.h&quot;
</span><ins>+#include &quot;GraphicsLayerTextureMapper.h&quot;
</ins><span class="cx"> #include &quot;Region.h&quot;
</span><span class="cx"> #include &lt;wtf/MathExtras.h&gt;
</span><span class="cx"> 
</span><span class="lines">@@ -448,11 +449,11 @@
</span><span class="cx">     removeFromParent();
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-void TextureMapperLayer::setChildren(const Vector&lt;TextureMapperLayer*&gt;&amp; newChildren)
</del><ins>+void TextureMapperLayer::setChildren(const Vector&lt;GraphicsLayer*&gt;&amp; newChildren)
</ins><span class="cx"> {
</span><span class="cx">     removeAllChildren();
</span><span class="cx">     for (auto* child : newChildren)
</span><del>-        addChild(child);
</del><ins>+        addChild(&amp;downcast&lt;GraphicsLayerTextureMapper&gt;(child)-&gt;layer());
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void TextureMapperLayer::addChild(TextureMapperLayer* childLayer)
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicstexmapTextureMapperLayerh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.h (178033 => 178034)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.h        2015-01-07 12:49:15 UTC (rev 178033)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.h        2015-01-07 13:14:25 UTC (rev 178034)
</span><span class="lines">@@ -31,6 +31,7 @@
</span><span class="cx"> 
</span><span class="cx"> namespace WebCore {
</span><span class="cx"> 
</span><ins>+class GraphicsLayer;
</ins><span class="cx"> class Region;
</span><span class="cx"> class TextureMapperPaintOptions;
</span><span class="cx"> class TextureMapperPlatformLayer;
</span><span class="lines">@@ -77,7 +78,7 @@
</span><span class="cx">     TextureMapper* textureMapper() const { return rootLayer().m_textureMapper; }
</span><span class="cx">     void setTextureMapper(TextureMapper* texmap) { m_textureMapper = texmap; }
</span><span class="cx"> 
</span><del>-    void setChildren(const Vector&lt;TextureMapperLayer*&gt;&amp;);
</del><ins>+    void setChildren(const Vector&lt;GraphicsLayer*&gt;&amp;);
</ins><span class="cx">     void setMaskLayer(TextureMapperLayer*);
</span><span class="cx">     void setReplicaLayer(TextureMapperLayer*);
</span><span class="cx">     void setPosition(const FloatPoint&amp;);
</span></span></pre>
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