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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/176350">176350</a></dd>
<dt>Author</dt> <dd>adachan@apple.com</dd>
<dt>Date</dt> <dd>2014-11-19 14:58:43 -0800 (Wed, 19 Nov 2014)</dd>
</dl>
<h3>Log Message</h3>
<pre>Take Web Audio into account for the Page::isPlayingAudio() API.
https://bugs.webkit.org/show_bug.cgi?id=137464
Reviewed by Jer Noble.
Source/WebCore:
Make AudioContext a subclass of AudioProducer. It figures out whether there's
audio playing by checking whether its AudioDestinationNode is playing (and not
silent). It calls Document::updateIsPlayingAudio() whenever its audio playing
state has changed.
Test: webaudio/web-audio-is-playing.html
* Modules/webaudio/AudioContext.cpp:
(WebCore::AudioContext::lazyInitialize):
Add itself to the Document's list of AudioProducers if it's not an offline
audio context.
(WebCore::AudioContext::uninitialize):
Remove itself from the Document's list of AudioProducers if it's not an offline
audio context.
(WebCore::AudioContext::stop):
Tell the document to update its audio playing state.
(WebCore::AudioContext::isPlayingAudio):
Return true if the audio context hasn't been stopped and its destination node is
playing audio.
(WebCore::AudioContext::pageMutedStateDidChange):
Add a FIXME for now.
(WebCore::AudioContext::isPlayingAudioDidChange):
Call Document::updateIsPlayingAudio().
* Modules/webaudio/AudioContext.h:
* Modules/webaudio/AudioDestinationNode.cpp:
(WebCore::AudioDestinationNode::AudioDestinationNode):
Initialize m_isSilent and m_isEffectivelyPlayingAudio.
(WebCore::AudioDestinationNode::render):
Call setIsSilent() with the appropriate value after rendering.
(WebCore::AudioDestinationNode::isPlayingDidChange):
Call updateIsEffectivelyPlayingAudio().
(WebCore::AudioDestinationNode::setIsSilent):
If m_isSilent has changed, call updateIsEffectivelyPlayingAudio().
(WebCore::AudioDestinationNode::updateIsEffectivelyPlayingAudio):
If m_isEffectivelyPlayingAudio has changed, call AudioContext::isPlayingAudioDidChange().
* Modules/webaudio/AudioDestinationNode.h:
(WebCore::AudioDestinationNode::isPlaying):
(WebCore::AudioDestinationNode::isPlayingAudio):
* Modules/webaudio/DefaultAudioDestinationNode.cpp:
(WebCore::DefaultAudioDestinationNode::isPlaying):
Return whether the AudioDestination is playing.
* Modules/webaudio/DefaultAudioDestinationNode.h:
* platform/audio/AudioIOCallback.h:
* platform/audio/ios/AudioDestinationIOS.cpp:
(WebCore::AudioDestinationIOS::start):
Call setIsPlaying() instead.
(WebCore::AudioDestinationIOS::stop):
Ditto.
(WebCore::AudioDestinationIOS::setIsPlaying):
If m_isPlaying has changed, call AudioIOCallback::isPlayingDidChange().
* platform/audio/ios/AudioDestinationIOS.h:
* platform/audio/mac/AudioDestinationMac.cpp:
(WebCore::AudioDestinationMac::start):
Call setIsPlaying() instead.
(WebCore::AudioDestinationMac::stop):
Ditto.
(WebCore::AudioDestinationMac::setIsPlaying):
If m_isPlaying has changed, call AudioIOCallback::isPlayingDidChange().
* platform/audio/mac/AudioDestinationMac.h:
* testing/Internals.cpp:
(WebCore::Internals::isPagePlayingAudio):
* testing/Internals.h:
* testing/Internals.idl:
Add internals.isPagePlayingAudio() for testing.
LayoutTests:
This test checks that Page::isPlayingAudio() returns false before an audio context is created
and before the oscillator node makes a sound. It then starts the oscillator node and checks
that Page::isPlayingAudio() later returns true.
* webaudio/web-audio-is-playing-expected.txt: Added.
* webaudio/web-audio-is-playing.html: Added.</pre>
<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsChangeLog">trunk/LayoutTests/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreModuleswebaudioAudioContextcpp">trunk/Source/WebCore/Modules/webaudio/AudioContext.cpp</a></li>
<li><a href="#trunkSourceWebCoreModuleswebaudioAudioContexth">trunk/Source/WebCore/Modules/webaudio/AudioContext.h</a></li>
<li><a href="#trunkSourceWebCoreModuleswebaudioAudioDestinationNodecpp">trunk/Source/WebCore/Modules/webaudio/AudioDestinationNode.cpp</a></li>
<li><a href="#trunkSourceWebCoreModuleswebaudioAudioDestinationNodeh">trunk/Source/WebCore/Modules/webaudio/AudioDestinationNode.h</a></li>
<li><a href="#trunkSourceWebCoreModuleswebaudioDefaultAudioDestinationNodecpp">trunk/Source/WebCore/Modules/webaudio/DefaultAudioDestinationNode.cpp</a></li>
<li><a href="#trunkSourceWebCoreModuleswebaudioDefaultAudioDestinationNodeh">trunk/Source/WebCore/Modules/webaudio/DefaultAudioDestinationNode.h</a></li>
<li><a href="#trunkSourceWebCoreplatformaudioAudioIOCallbackh">trunk/Source/WebCore/platform/audio/AudioIOCallback.h</a></li>
<li><a href="#trunkSourceWebCoreplatformaudioiosAudioDestinationIOScpp">trunk/Source/WebCore/platform/audio/ios/AudioDestinationIOS.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformaudioiosAudioDestinationIOSh">trunk/Source/WebCore/platform/audio/ios/AudioDestinationIOS.h</a></li>
<li><a href="#trunkSourceWebCoreplatformaudiomacAudioDestinationMaccpp">trunk/Source/WebCore/platform/audio/mac/AudioDestinationMac.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformaudiomacAudioDestinationMach">trunk/Source/WebCore/platform/audio/mac/AudioDestinationMac.h</a></li>
<li><a href="#trunkSourceWebCoretestingInternalscpp">trunk/Source/WebCore/testing/Internals.cpp</a></li>
<li><a href="#trunkSourceWebCoretestingInternalsh">trunk/Source/WebCore/testing/Internals.h</a></li>
<li><a href="#trunkSourceWebCoretestingInternalsidl">trunk/Source/WebCore/testing/Internals.idl</a></li>
</ul>
<h3>Added Paths</h3>
<ul>
<li><a href="#trunkLayoutTestswebaudiowebaudioisplayingexpectedtxt">trunk/LayoutTests/webaudio/web-audio-is-playing-expected.txt</a></li>
<li><a href="#trunkLayoutTestswebaudiowebaudioisplayinghtml">trunk/LayoutTests/webaudio/web-audio-is-playing.html</a></li>
</ul>
</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkLayoutTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/ChangeLog (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/ChangeLog        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/LayoutTests/ChangeLog        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -1,3 +1,17 @@
</span><ins>+2014-11-18 Ada Chan <adachan@apple.com>
+
+ Take Web Audio into account for the Page::isPlayingAudio() API.
+ https://bugs.webkit.org/show_bug.cgi?id=137464
+
+ Reviewed by Jer Noble.
+
+ This test checks that Page::isPlayingAudio() returns false before an audio context is created
+ and before the oscillator node makes a sound. It then starts the oscillator node and checks
+ that Page::isPlayingAudio() later returns true.
+
+ * webaudio/web-audio-is-playing-expected.txt: Added.
+ * webaudio/web-audio-is-playing.html: Added.
+
</ins><span class="cx"> 2014-11-19 Chris Dumez <cdumez@apple.com>
</span><span class="cx">
</span><span class="cx"> Add layout test for throttling of DOM timer changing the style of visible and invisible elements
</span></span></pre></div>
<a id="trunkLayoutTestswebaudiowebaudioisplayingexpectedtxt"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/webaudio/web-audio-is-playing-expected.txt (0 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/webaudio/web-audio-is-playing-expected.txt         (rev 0)
+++ trunk/LayoutTests/webaudio/web-audio-is-playing-expected.txt        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -0,0 +1,12 @@
</span><ins>+Testing Page::isPlayingAudio() with web audio
+
+On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
+
+
+PASS window.internals.isPagePlayingAudio() is false
+PASS window.internals.isPagePlayingAudio() is false
+PASS window.internals.isPagePlayingAudio() became true
+PASS successfullyParsed is true
+
+TEST COMPLETE
+
</ins></span></pre></div>
<a id="trunkLayoutTestswebaudiowebaudioisplayinghtml"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/webaudio/web-audio-is-playing.html (0 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/webaudio/web-audio-is-playing.html         (rev 0)
+++ trunk/LayoutTests/webaudio/web-audio-is-playing.html        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -0,0 +1,31 @@
</span><ins>+<!DOCTYPE html>
+<html>
+<head>
+ <script src="../resources/js-test-pre.js"></script>
+</head>
+<body>
+ <script>
+ description("Testing Page::isPlayingAudio() with web audio");
+
+ jsTestIsAsync = true;
+
+ if (window.internals)
+ shouldBeFalse("window.internals.isPagePlayingAudio()");
+
+ var context = new webkitAudioContext();
+ var frequency = 300;
+ var oscillator = context.createOscillator();
+
+ if (window.internals)
+ shouldBeFalse("window.internals.isPagePlayingAudio()");
+
+ oscillator.frequency.value = frequency;
+ oscillator.type = 0;
+ oscillator.connect(context.destination);
+ oscillator.start(0);
+
+ shouldBecomeEqual("window.internals.isPagePlayingAudio()", "true", finishJSTest);
+ </script>
+ <script src="../resources/js-test-post.js"></script>
+</body>
+</html>
</ins></span></pre></div>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/ChangeLog        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -1,3 +1,80 @@
</span><ins>+2014-11-18 Ada Chan <adachan@apple.com>
+
+ Take Web Audio into account for the Page::isPlayingAudio() API.
+ https://bugs.webkit.org/show_bug.cgi?id=137464
+
+ Reviewed by Jer Noble.
+
+ Make AudioContext a subclass of AudioProducer. It figures out whether there's
+ audio playing by checking whether its AudioDestinationNode is playing (and not
+ silent). It calls Document::updateIsPlayingAudio() whenever its audio playing
+ state has changed.
+
+ Test: webaudio/web-audio-is-playing.html
+
+ * Modules/webaudio/AudioContext.cpp:
+ (WebCore::AudioContext::lazyInitialize):
+ Add itself to the Document's list of AudioProducers if it's not an offline
+ audio context.
+ (WebCore::AudioContext::uninitialize):
+ Remove itself from the Document's list of AudioProducers if it's not an offline
+ audio context.
+ (WebCore::AudioContext::stop):
+ Tell the document to update its audio playing state.
+ (WebCore::AudioContext::isPlayingAudio):
+ Return true if the audio context hasn't been stopped and its destination node is
+ playing audio.
+ (WebCore::AudioContext::pageMutedStateDidChange):
+ Add a FIXME for now.
+ (WebCore::AudioContext::isPlayingAudioDidChange):
+ Call Document::updateIsPlayingAudio().
+ * Modules/webaudio/AudioContext.h:
+
+ * Modules/webaudio/AudioDestinationNode.cpp:
+ (WebCore::AudioDestinationNode::AudioDestinationNode):
+ Initialize m_isSilent and m_isEffectivelyPlayingAudio.
+ (WebCore::AudioDestinationNode::render):
+ Call setIsSilent() with the appropriate value after rendering.
+ (WebCore::AudioDestinationNode::isPlayingDidChange):
+ Call updateIsEffectivelyPlayingAudio().
+ (WebCore::AudioDestinationNode::setIsSilent):
+ If m_isSilent has changed, call updateIsEffectivelyPlayingAudio().
+ (WebCore::AudioDestinationNode::updateIsEffectivelyPlayingAudio):
+ If m_isEffectivelyPlayingAudio has changed, call AudioContext::isPlayingAudioDidChange().
+ * Modules/webaudio/AudioDestinationNode.h:
+ (WebCore::AudioDestinationNode::isPlaying):
+ (WebCore::AudioDestinationNode::isPlayingAudio):
+
+ * Modules/webaudio/DefaultAudioDestinationNode.cpp:
+ (WebCore::DefaultAudioDestinationNode::isPlaying):
+ Return whether the AudioDestination is playing.
+ * Modules/webaudio/DefaultAudioDestinationNode.h:
+
+ * platform/audio/AudioIOCallback.h:
+ * platform/audio/ios/AudioDestinationIOS.cpp:
+ (WebCore::AudioDestinationIOS::start):
+ Call setIsPlaying() instead.
+ (WebCore::AudioDestinationIOS::stop):
+ Ditto.
+ (WebCore::AudioDestinationIOS::setIsPlaying):
+ If m_isPlaying has changed, call AudioIOCallback::isPlayingDidChange().
+ * platform/audio/ios/AudioDestinationIOS.h:
+
+ * platform/audio/mac/AudioDestinationMac.cpp:
+ (WebCore::AudioDestinationMac::start):
+ Call setIsPlaying() instead.
+ (WebCore::AudioDestinationMac::stop):
+ Ditto.
+ (WebCore::AudioDestinationMac::setIsPlaying):
+ If m_isPlaying has changed, call AudioIOCallback::isPlayingDidChange().
+ * platform/audio/mac/AudioDestinationMac.h:
+
+ * testing/Internals.cpp:
+ (WebCore::Internals::isPagePlayingAudio):
+ * testing/Internals.h:
+ * testing/Internals.idl:
+ Add internals.isPagePlayingAudio() for testing.
+
</ins><span class="cx"> 2014-11-19 Daniel Bates <dabates@apple.com>
</span><span class="cx">
</span><span class="cx"> Attempt to fix the Apple Internal Mountain Lion build after <https://trac.webkit.org/changeset/176347>
</span></span></pre></div>
<a id="trunkSourceWebCoreModuleswebaudioAudioContextcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/webaudio/AudioContext.cpp (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/webaudio/AudioContext.cpp        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/Modules/webaudio/AudioContext.cpp        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -219,6 +219,8 @@
</span><span class="cx"> m_destinationNode->initialize();
</span><span class="cx">
</span><span class="cx"> if (!isOfflineContext()) {
</span><ins>+ document()->addAudioProducer(this);
+
</ins><span class="cx"> // This starts the audio thread. The destination node's provideInput() method will now be called repeatedly to render audio.
</span><span class="cx"> // Each time provideInput() is called, a portion of the audio stream is rendered. Let's call this time period a "render quantum".
</span><span class="cx"> // NOTE: for now default AudioContext does not need an explicit startRendering() call from JavaScript.
</span><span class="lines">@@ -264,6 +266,8 @@
</span><span class="cx"> m_isAudioThreadFinished = true;
</span><span class="cx">
</span><span class="cx"> if (!isOfflineContext()) {
</span><ins>+ document()->removeAudioProducer(this);
+
</ins><span class="cx"> ASSERT(s_hardwareContextCount);
</span><span class="cx"> --s_hardwareContextCount;
</span><span class="cx"> }
</span><span class="lines">@@ -297,6 +301,8 @@
</span><span class="cx"> return;
</span><span class="cx"> m_isStopScheduled = true;
</span><span class="cx">
</span><ins>+ document()->updateIsPlayingAudio();
+
</ins><span class="cx"> // Don't call uninitialize() immediately here because the ScriptExecutionContext is in the middle
</span><span class="cx"> // of dealing with all of its ActiveDOMObjects at this point. uninitialize() can de-reference other
</span><span class="cx"> // ActiveDOMObjects so let's schedule uninitialize() to be called later.
</span><span class="lines">@@ -962,6 +968,21 @@
</span><span class="cx"> removeBehaviorRestriction(AudioContext::RequirePageConsentForAudioStartRestriction);
</span><span class="cx"> }
</span><span class="cx">
</span><ins>+bool AudioContext::isPlayingAudio()
+{
+ return !m_isStopScheduled && m_destinationNode && m_destinationNode->isPlayingAudio();
+}
+
+void AudioContext::pageMutedStateDidChange()
+{
+ // FIXME https://bugs.webkit.org/show_bug.cgi?id=138104: Handle muting web audio.
+}
+
+void AudioContext::isPlayingAudioDidChange()
+{
+ document()->updateIsPlayingAudio();
+}
+
</ins><span class="cx"> void AudioContext::fireCompletionEvent()
</span><span class="cx"> {
</span><span class="cx"> ASSERT(isMainThread());
</span></span></pre></div>
<a id="trunkSourceWebCoreModuleswebaudioAudioContexth"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/webaudio/AudioContext.h (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/webaudio/AudioContext.h        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/Modules/webaudio/AudioContext.h        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -29,6 +29,7 @@
</span><span class="cx"> #include "AsyncAudioDecoder.h"
</span><span class="cx"> #include "AudioBus.h"
</span><span class="cx"> #include "AudioDestinationNode.h"
</span><ins>+#include "AudioProducer.h"
</ins><span class="cx"> #include "EventListener.h"
</span><span class="cx"> #include "EventTarget.h"
</span><span class="cx"> #include "MediaCanStartListener.h"
</span><span class="lines">@@ -73,7 +74,7 @@
</span><span class="cx"> // AudioContext is the cornerstone of the web audio API and all AudioNodes are created from it.
</span><span class="cx"> // For thread safety between the audio thread and the main thread, it has a rendering graph locking mechanism.
</span><span class="cx">
</span><del>-class AudioContext : public ActiveDOMObject, public ThreadSafeRefCounted<AudioContext>, public EventTargetWithInlineData, public MediaCanStartListener {
</del><ins>+class AudioContext : public ActiveDOMObject, public ThreadSafeRefCounted<AudioContext>, public EventTargetWithInlineData, public MediaCanStartListener, public AudioProducer {
</ins><span class="cx"> public:
</span><span class="cx"> // Create an AudioContext for rendering to the audio hardware.
</span><span class="cx"> static PassRefPtr<AudioContext> create(Document&, ExceptionCode&);
</span><span class="lines">@@ -257,6 +258,8 @@
</span><span class="cx"> void addBehaviorRestriction(BehaviorRestrictions restriction) { m_restrictions |= restriction; }
</span><span class="cx"> void removeBehaviorRestriction(BehaviorRestrictions restriction) { m_restrictions &= ~restriction; }
</span><span class="cx">
</span><ins>+ void isPlayingAudioDidChange();
+
</ins><span class="cx"> protected:
</span><span class="cx"> explicit AudioContext(Document&);
</span><span class="cx"> AudioContext(Document&, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate);
</span><span class="lines">@@ -280,6 +283,10 @@
</span><span class="cx">
</span><span class="cx"> virtual void mediaCanStart() override;
</span><span class="cx">
</span><ins>+ // AudioProducer
+ virtual bool isPlayingAudio() override;
+ virtual void pageMutedStateDidChange() override;
+
</ins><span class="cx"> bool m_isInitialized;
</span><span class="cx"> bool m_isAudioThreadFinished;
</span><span class="cx">
</span></span></pre></div>
<a id="trunkSourceWebCoreModuleswebaudioAudioDestinationNodecpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/webaudio/AudioDestinationNode.cpp (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/webaudio/AudioDestinationNode.cpp        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/Modules/webaudio/AudioDestinationNode.cpp        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -39,6 +39,8 @@
</span><span class="cx"> AudioDestinationNode::AudioDestinationNode(AudioContext* context, float sampleRate)
</span><span class="cx"> : AudioNode(context, sampleRate)
</span><span class="cx"> , m_currentSampleFrame(0)
</span><ins>+ , m_isSilent(true)
+ , m_isEffectivelyPlayingAudio(false)
</ins><span class="cx"> {
</span><span class="cx"> addInput(std::make_unique<AudioNodeInput>(this));
</span><span class="cx">
</span><span class="lines">@@ -61,16 +63,19 @@
</span><span class="cx">
</span><span class="cx"> if (!context()->isInitialized()) {
</span><span class="cx"> destinationBus->zero();
</span><ins>+ setIsSilent(true);
</ins><span class="cx"> return;
</span><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> if (context()->userGestureRequiredForAudioStart()) {
</span><span class="cx"> destinationBus->zero();
</span><ins>+ setIsSilent(true);
</ins><span class="cx"> return;
</span><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> if (context()->pageConsentRequiredForAudioStart()) {
</span><span class="cx"> destinationBus->zero();
</span><ins>+ setIsSilent(true);
</ins><span class="cx"> return;
</span><span class="cx"> }
</span><span class="cx">
</span><span class="lines">@@ -100,8 +105,35 @@
</span><span class="cx">
</span><span class="cx"> // Advance current sample-frame.
</span><span class="cx"> m_currentSampleFrame += numberOfFrames;
</span><ins>+
+ setIsSilent(destinationBus->isSilent());
</ins><span class="cx"> }
</span><span class="cx">
</span><ins>+void AudioDestinationNode::isPlayingDidChange()
+{
+ updateIsEffectivelyPlayingAudio();
+}
+
+void AudioDestinationNode::setIsSilent(bool isSilent)
+{
+ if (m_isSilent == isSilent)
+ return;
+
+ m_isSilent = isSilent;
+ updateIsEffectivelyPlayingAudio();
+}
+
+void AudioDestinationNode::updateIsEffectivelyPlayingAudio()
+{
+ bool isEffectivelyPlayingAudio = isPlaying() && !m_isSilent;
+ if (m_isEffectivelyPlayingAudio == isEffectivelyPlayingAudio)
+ return;
+
+ m_isEffectivelyPlayingAudio = isEffectivelyPlayingAudio;
+ if (context())
+ context()->isPlayingAudioDidChange();
+}
+
</ins><span class="cx"> } // namespace WebCore
</span><span class="cx">
</span><span class="cx"> #endif // ENABLE(WEB_AUDIO)
</span></span></pre></div>
<a id="trunkSourceWebCoreModuleswebaudioAudioDestinationNodeh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/webaudio/AudioDestinationNode.h (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/webaudio/AudioDestinationNode.h        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/Modules/webaudio/AudioDestinationNode.h        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -60,7 +60,11 @@
</span><span class="cx"> virtual void startRendering() = 0;
</span><span class="cx">
</span><span class="cx"> AudioSourceProvider* localAudioInputProvider() { return &m_localAudioInputProvider; }
</span><del>-
</del><ins>+
+ virtual bool isPlaying() { return false; }
+ virtual void isPlayingDidChange() override;
+ bool isPlayingAudio() const { return m_isEffectivelyPlayingAudio; }
+
</ins><span class="cx"> protected:
</span><span class="cx"> // LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input.
</span><span class="cx"> // If there is local/live audio input, we call set() with the audio input data every render quantum.
</span><span class="lines">@@ -93,10 +97,15 @@
</span><span class="cx"> virtual double tailTime() const override { return 0; }
</span><span class="cx"> virtual double latencyTime() const override { return 0; }
</span><span class="cx">
</span><ins>+ void setIsSilent(bool);
+ void updateIsEffectivelyPlayingAudio();
+
</ins><span class="cx"> // Counts the number of sample-frames processed by the destination.
</span><span class="cx"> size_t m_currentSampleFrame;
</span><span class="cx">
</span><span class="cx"> LocalAudioInputProvider m_localAudioInputProvider;
</span><ins>+ bool m_isSilent;
+ bool m_isEffectivelyPlayingAudio;
</ins><span class="cx"> };
</span><span class="cx">
</span><span class="cx"> } // namespace WebCore
</span></span></pre></div>
<a id="trunkSourceWebCoreModuleswebaudioDefaultAudioDestinationNodecpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/webaudio/DefaultAudioDestinationNode.cpp (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/webaudio/DefaultAudioDestinationNode.cpp        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/Modules/webaudio/DefaultAudioDestinationNode.cpp        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -28,6 +28,7 @@
</span><span class="cx">
</span><span class="cx"> #include "DefaultAudioDestinationNode.h"
</span><span class="cx">
</span><ins>+#include "AudioContext.h"
</ins><span class="cx"> #include "ExceptionCode.h"
</span><span class="cx"> #include "Logging.h"
</span><span class="cx"> #include <wtf/MainThread.h>
</span><span class="lines">@@ -133,6 +134,11 @@
</span><span class="cx"> }
</span><span class="cx"> }
</span><span class="cx">
</span><ins>+bool DefaultAudioDestinationNode::isPlaying()
+{
+ return m_destination && m_destination->isPlaying();
+}
+
</ins><span class="cx"> } // namespace WebCore
</span><span class="cx">
</span><span class="cx"> #endif // ENABLE(WEB_AUDIO)
</span></span></pre></div>
<a id="trunkSourceWebCoreModuleswebaudioDefaultAudioDestinationNodeh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/webaudio/DefaultAudioDestinationNode.h (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/webaudio/DefaultAudioDestinationNode.h        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/Modules/webaudio/DefaultAudioDestinationNode.h        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -51,7 +51,8 @@
</span><span class="cx"> virtual void enableInput(const String& inputDeviceId) override;
</span><span class="cx"> virtual void startRendering() override;
</span><span class="cx"> virtual unsigned long maxChannelCount() const override;
</span><del>-
</del><ins>+ virtual bool isPlaying() override;
+
</ins><span class="cx"> private:
</span><span class="cx"> explicit DefaultAudioDestinationNode(AudioContext*);
</span><span class="cx"> void createDestination();
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformaudioAudioIOCallbackh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/audio/AudioIOCallback.h (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/audio/AudioIOCallback.h        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/platform/audio/AudioIOCallback.h        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -40,6 +40,8 @@
</span><span class="cx"> // Optional audio input is given in sourceBus (if it's not 0).
</span><span class="cx"> virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess) = 0;
</span><span class="cx">
</span><ins>+ virtual void isPlayingDidChange() = 0;
+
</ins><span class="cx"> virtual ~AudioIOCallback() { }
</span><span class="cx"> };
</span><span class="cx">
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformaudioiosAudioDestinationIOScpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/audio/ios/AudioDestinationIOS.cpp (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/audio/ios/AudioDestinationIOS.cpp        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/platform/audio/ios/AudioDestinationIOS.cpp        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -191,7 +191,7 @@
</span><span class="cx">
</span><span class="cx"> OSStatus result = AudioOutputUnitStart(m_outputUnit);
</span><span class="cx"> if (!result)
</span><del>- m_isPlaying = true;
</del><ins>+ setIsPlaying(true);
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> void AudioDestinationIOS::stop()
</span><span class="lines">@@ -204,7 +204,7 @@
</span><span class="cx">
</span><span class="cx"> OSStatus result = AudioOutputUnitStop(m_outputUnit);
</span><span class="cx"> if (!result)
</span><del>- m_isPlaying = false;
</del><ins>+ setIsPlaying(false);
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> // Pulls on our provider to get rendered audio stream.
</span><span class="lines">@@ -225,6 +225,15 @@
</span><span class="cx"> return noErr;
</span><span class="cx"> }
</span><span class="cx">
</span><ins>+void AudioDestinationIOS::setIsPlaying(bool isPlaying)
+{
+ if (m_isPlaying == isPlaying)
+ return;
+
+ m_isPlaying = isPlaying;
+ m_callback.isPlayingDidChange();
+}
+
</ins><span class="cx"> // DefaultOutputUnit callback
</span><span class="cx"> OSStatus AudioDestinationIOS::inputProc(void* userData, AudioUnitRenderActionFlags*, const AudioTimeStamp*, UInt32 /*busNumber*/, UInt32 numberOfFrames, AudioBufferList* ioData)
</span><span class="cx"> {
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformaudioiosAudioDestinationIOSh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/audio/ios/AudioDestinationIOS.h (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/audio/ios/AudioDestinationIOS.h        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/platform/audio/ios/AudioDestinationIOS.h        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -70,6 +70,7 @@
</span><span class="cx"> friend float AudioDestination::hardwareSampleRate();
</span><span class="cx">
</span><span class="cx"> OSStatus render(UInt32 numberOfFrames, AudioBufferList* ioData);
</span><ins>+ void setIsPlaying(bool);
</ins><span class="cx">
</span><span class="cx"> AudioUnit m_outputUnit;
</span><span class="cx"> AudioIOCallback& m_callback;
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformaudiomacAudioDestinationMaccpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/audio/mac/AudioDestinationMac.cpp (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/audio/mac/AudioDestinationMac.cpp        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/platform/audio/mac/AudioDestinationMac.cpp        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -144,7 +144,7 @@
</span><span class="cx"> OSStatus result = AudioOutputUnitStart(m_outputUnit);
</span><span class="cx">
</span><span class="cx"> if (!result)
</span><del>- m_isPlaying = true;
</del><ins>+ setIsPlaying(true);
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> void AudioDestinationMac::stop()
</span><span class="lines">@@ -152,7 +152,7 @@
</span><span class="cx"> OSStatus result = AudioOutputUnitStop(m_outputUnit);
</span><span class="cx">
</span><span class="cx"> if (!result)
</span><del>- m_isPlaying = false;
</del><ins>+ setIsPlaying(false);
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> // Pulls on our provider to get rendered audio stream.
</span><span class="lines">@@ -174,6 +174,15 @@
</span><span class="cx"> return noErr;
</span><span class="cx"> }
</span><span class="cx">
</span><ins>+void AudioDestinationMac::setIsPlaying(bool isPlaying)
+{
+ if (m_isPlaying == isPlaying)
+ return;
+
+ m_isPlaying = isPlaying;
+ m_callback.isPlayingDidChange();
+}
+
</ins><span class="cx"> // DefaultOutputUnit callback
</span><span class="cx"> OSStatus AudioDestinationMac::inputProc(void* userData, AudioUnitRenderActionFlags*, const AudioTimeStamp*, UInt32 /*busNumber*/, UInt32 numberOfFrames, AudioBufferList* ioData)
</span><span class="cx"> {
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformaudiomacAudioDestinationMach"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/audio/mac/AudioDestinationMac.h (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/audio/mac/AudioDestinationMac.h        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/platform/audio/mac/AudioDestinationMac.h        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -51,6 +51,7 @@
</span><span class="cx"> static OSStatus inputProc(void* userData, AudioUnitRenderActionFlags*, const AudioTimeStamp*, UInt32 busNumber, UInt32 numberOfFrames, AudioBufferList* ioData);
</span><span class="cx">
</span><span class="cx"> OSStatus render(UInt32 numberOfFrames, AudioBufferList* ioData);
</span><ins>+ void setIsPlaying(bool);
</ins><span class="cx">
</span><span class="cx"> virtual MediaSession::MediaType mediaType() const override { return MediaSession::WebAudio; }
</span><span class="cx"> virtual MediaSession::MediaType presentationType() const { return MediaSession::WebAudio; }
</span></span></pre></div>
<a id="trunkSourceWebCoretestingInternalscpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/testing/Internals.cpp (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/testing/Internals.cpp        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/testing/Internals.cpp        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -2410,4 +2410,13 @@
</span><span class="cx"> page->setMuted(muted);
</span><span class="cx"> }
</span><span class="cx">
</span><ins>+bool Internals::isPagePlayingAudio()
+{
+ Document* document = contextDocument();
+ if (!document || !document->page())
+ return false;
+
+ return document->page()->isPlayingAudio();
</ins><span class="cx"> }
</span><ins>+
+}
</ins></span></pre></div>
<a id="trunkSourceWebCoretestingInternalsh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/testing/Internals.h (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/testing/Internals.h        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/testing/Internals.h        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -349,6 +349,7 @@
</span><span class="cx"> String pageOverlayLayerTreeAsText(ExceptionCode&) const;
</span><span class="cx">
</span><span class="cx"> void setPageMuted(bool);
</span><ins>+ bool isPagePlayingAudio();
</ins><span class="cx">
</span><span class="cx"> private:
</span><span class="cx"> explicit Internals(Document*);
</span></span></pre></div>
<a id="trunkSourceWebCoretestingInternalsidl"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/testing/Internals.idl (176349 => 176350)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/testing/Internals.idl        2014-11-19 22:51:40 UTC (rev 176349)
+++ trunk/Source/WebCore/testing/Internals.idl        2014-11-19 22:58:43 UTC (rev 176350)
</span><span class="lines">@@ -304,4 +304,5 @@
</span><span class="cx"> [RaisesException] DOMString pageOverlayLayerTreeAsText();
</span><span class="cx">
</span><span class="cx"> void setPageMuted(boolean muted);
</span><ins>+ boolean isPagePlayingAudio();
</ins><span class="cx"> };
</span></span></pre>
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