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<div id="msg">
<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/174658">174658</a></dd>
<dt>Author</dt> <dd>cdumez@apple.com</dd>
<dt>Date</dt> <dd>2014-10-13 14:33:22 -0700 (Mon, 13 Oct 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>Drop unnecessary overlapMap null checks in computeCompositingRequirements()
https://bugs.webkit.org/show_bug.cgi?id=137668

Reviewed by Andreas Kling.

Drop unnecessary overlapMap null checks in computeCompositingRequirements().
The function is never called with a null overlapMap so we can make the
argument a reference and drop all the null checks.

No new tests, no behavior change.

* rendering/RenderLayerCompositor.cpp:
(WebCore::RenderLayerCompositor::updateCompositingLayers):
(WebCore::RenderLayerCompositor::computeCompositingRequirementsForNamedFlowFixed):
(WebCore::RenderLayerCompositor::computeCompositingRequirements):
(WebCore::RenderLayerCompositor::computeRegionCompositingRequirements):
* rendering/RenderLayerCompositor.h:</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderLayerCompositorcpp">trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderLayerCompositorh">trunk/Source/WebCore/rendering/RenderLayerCompositor.h</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (174657 => 174658)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-10-13 20:59:32 UTC (rev 174657)
+++ trunk/Source/WebCore/ChangeLog        2014-10-13 21:33:22 UTC (rev 174658)
</span><span class="lines">@@ -1,5 +1,25 @@
</span><span class="cx"> 2014-10-13  Chris Dumez  &lt;cdumez@apple.com&gt;
</span><span class="cx"> 
</span><ins>+        Drop unnecessary overlapMap null checks in computeCompositingRequirements()
+        https://bugs.webkit.org/show_bug.cgi?id=137668
+
+        Reviewed by Andreas Kling.
+
+        Drop unnecessary overlapMap null checks in computeCompositingRequirements().
+        The function is never called with a null overlapMap so we can make the
+        argument a reference and drop all the null checks.
+
+        No new tests, no behavior change.
+
+        * rendering/RenderLayerCompositor.cpp:
+        (WebCore::RenderLayerCompositor::updateCompositingLayers):
+        (WebCore::RenderLayerCompositor::computeCompositingRequirementsForNamedFlowFixed):
+        (WebCore::RenderLayerCompositor::computeCompositingRequirements):
+        (WebCore::RenderLayerCompositor::computeRegionCompositingRequirements):
+        * rendering/RenderLayerCompositor.h:
+
+2014-10-13  Chris Dumez  &lt;cdumez@apple.com&gt;
+
</ins><span class="cx">         Use is&lt;&gt;() / downcast&lt;&gt;() for PlatformCALayer subclasses
</span><span class="cx">         https://bugs.webkit.org/show_bug.cgi?id=137661
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderLayerCompositorcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp (174657 => 174658)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp        2014-10-13 20:59:32 UTC (rev 174657)
+++ trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp        2014-10-13 21:33:22 UTC (rev 174658)
</span><span class="lines">@@ -726,7 +726,7 @@
</span><span class="cx">         bool layersChanged = false;
</span><span class="cx">         bool saw3DTransform = false;
</span><span class="cx">         OverlapMap overlapTestRequestMap;
</span><del>-        computeCompositingRequirements(nullptr, *updateRoot, &amp;overlapTestRequestMap, compState, layersChanged, saw3DTransform);
</del><ins>+        computeCompositingRequirements(nullptr, *updateRoot, overlapTestRequestMap, compState, layersChanged, saw3DTransform);
</ins><span class="cx">         needHierarchyUpdate |= layersChanged;
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="lines">@@ -1145,7 +1145,7 @@
</span><span class="cx">         overlapMap.geometryMap().popMappingsToAncestor(ancestorLayer);
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-void RenderLayerCompositor::computeCompositingRequirementsForNamedFlowFixed(RenderLayer&amp; layer, OverlapMap* overlapMap, CompositingState&amp; childState, bool&amp; layersChanged, bool&amp; anyDescendantHas3DTransform)
</del><ins>+void RenderLayerCompositor::computeCompositingRequirementsForNamedFlowFixed(RenderLayer&amp; layer, OverlapMap&amp; overlapMap, CompositingState&amp; childState, bool&amp; layersChanged, bool&amp; anyDescendantHas3DTransform)
</ins><span class="cx"> {
</span><span class="cx">     if (!layer.isRootLayer())
</span><span class="cx">         return;
</span><span class="lines">@@ -1171,7 +1171,7 @@
</span><span class="cx"> //      must be compositing so that its contents render over that child.
</span><span class="cx"> //      This implies that its positive z-index children must also be compositing.
</span><span class="cx"> //
</span><del>-void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer&amp; layer, OverlapMap* overlapMap, CompositingState&amp; compositingState, bool&amp; layersChanged, bool&amp; descendantHas3DTransform)
</del><ins>+void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer&amp; layer, OverlapMap&amp; overlapMap, CompositingState&amp; compositingState, bool&amp; layersChanged, bool&amp; descendantHas3DTransform)
</ins><span class="cx"> {
</span><span class="cx">     layer.updateDescendantDependentFlags();
</span><span class="cx">     layer.updateLayerListsIfNeeded();
</span><span class="lines">@@ -1188,8 +1188,7 @@
</span><span class="cx">         return;
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    if (overlapMap)
-        overlapMap-&gt;geometryMap().pushMappingsToAncestor(&amp;layer, ancestorLayer);
</del><ins>+    overlapMap.geometryMap().pushMappingsToAncestor(&amp;layer, ancestorLayer);
</ins><span class="cx">     
</span><span class="cx">     // Clear the flag
</span><span class="cx">     layer.setHasCompositingDescendant(false);
</span><span class="lines">@@ -1205,15 +1204,15 @@
</span><span class="cx">     IntRect absBounds;
</span><span class="cx"> 
</span><span class="cx">     // If we know for sure the layer is going to be composited, don't bother looking it up in the overlap map
</span><del>-    if (!willBeComposited &amp;&amp; overlapMap &amp;&amp; !overlapMap-&gt;isEmpty() &amp;&amp; compositingState.m_testingOverlap) {
</del><ins>+    if (!willBeComposited &amp;&amp; !overlapMap.isEmpty() &amp;&amp; compositingState.m_testingOverlap) {
</ins><span class="cx">         // If we're testing for overlap, we only need to composite if we overlap something that is already composited.
</span><del>-        absBounds = enclosingIntRect(overlapMap-&gt;geometryMap().absoluteRect(layer.overlapBounds()));
</del><ins>+        absBounds = enclosingIntRect(overlapMap.geometryMap().absoluteRect(layer.overlapBounds()));
</ins><span class="cx"> 
</span><span class="cx">         // Empty rects never intersect, but we need them to for the purposes of overlap testing.
</span><span class="cx">         if (absBounds.isEmpty())
</span><span class="cx">             absBounds.setSize(IntSize(1, 1));
</span><span class="cx">         haveComputedBounds = true;
</span><del>-        compositingReason = overlapMap-&gt;overlapsLayers(absBounds) ? RenderLayer::IndirectCompositingReason::Overlap : RenderLayer::IndirectCompositingReason::None;
</del><ins>+        compositingReason = overlapMap.overlapsLayers(absBounds) ? RenderLayer::IndirectCompositingReason::Overlap : RenderLayer::IndirectCompositingReason::None;
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(VIDEO)
</span><span class="lines">@@ -1247,8 +1246,7 @@
</span><span class="cx">         // This layer now acts as the ancestor for kids.
</span><span class="cx">         childState.m_compositingAncestor = &amp;layer;
</span><span class="cx"> 
</span><del>-        if (overlapMap)
-            overlapMap-&gt;pushCompositingContainer();
</del><ins>+        overlapMap.pushCompositingContainer();
</ins><span class="cx">         // This layer is going to be composited, so children can safely ignore the fact that there's an 
</span><span class="cx">         // animation running behind this layer, meaning they can rely on the overlap map testing again.
</span><span class="cx">         childState.m_testingOverlap = true;
</span><span class="lines">@@ -1271,8 +1269,7 @@
</span><span class="cx">                     // make layer compositing
</span><span class="cx">                     layer.setIndirectCompositingReason(RenderLayer::IndirectCompositingReason::BackgroundLayer);
</span><span class="cx">                     childState.m_compositingAncestor = &amp;layer;
</span><del>-                    if (overlapMap)
-                        overlapMap-&gt;pushCompositingContainer();
</del><ins>+                    overlapMap.pushCompositingContainer();
</ins><span class="cx">                     // This layer is going to be composited, so children can safely ignore the fact that there's an 
</span><span class="cx">                     // animation running behind this layer, meaning they can rely on the overlap map testing again
</span><span class="cx">                     childState.m_testingOverlap = true;
</span><span class="lines">@@ -1317,8 +1314,8 @@
</span><span class="cx">     // All layers (even ones that aren't being composited) need to get added to
</span><span class="cx">     // the overlap map. Layers that do not composite will draw into their
</span><span class="cx">     // compositing ancestor's backing, and so are still considered for overlap.
</span><del>-    if (overlapMap &amp;&amp; childState.m_compositingAncestor &amp;&amp; !childState.m_compositingAncestor-&gt;isRootLayer())
-        addToOverlapMap(*overlapMap, layer, absBounds, haveComputedBounds);
</del><ins>+    if (childState.m_compositingAncestor &amp;&amp; !childState.m_compositingAncestor-&gt;isRootLayer())
+        addToOverlapMap(overlapMap, layer, absBounds, haveComputedBounds);
</ins><span class="cx"> 
</span><span class="cx"> #if ENABLE(CSS_COMPOSITING)
</span><span class="cx">     layer.setHasNotIsolatedCompositedBlendingDescendants(childState.m_hasNotIsolatedCompositedBlendingDescendants);
</span><span class="lines">@@ -1330,10 +1327,8 @@
</span><span class="cx">         &amp;&amp; requiresCompositingForIndirectReason(layer.renderer(), childState.m_subtreeIsCompositing, anyDescendantHas3DTransform, indirectCompositingReason)) {
</span><span class="cx">         layer.setIndirectCompositingReason(indirectCompositingReason);
</span><span class="cx">         childState.m_compositingAncestor = &amp;layer;
</span><del>-        if (overlapMap) {
-            overlapMap-&gt;pushCompositingContainer();
-            addToOverlapMapRecursive(*overlapMap, layer);
-        }
</del><ins>+        overlapMap.pushCompositingContainer();
+        addToOverlapMapRecursive(overlapMap, layer);
</ins><span class="cx">         willBeComposited = true;
</span><span class="cx">     }
</span><span class="cx">     
</span><span class="lines">@@ -1363,10 +1358,8 @@
</span><span class="cx">     if (isCompositedClippingLayer) {
</span><span class="cx">         if (!willBeComposited) {
</span><span class="cx">             childState.m_compositingAncestor = &amp;layer;
</span><del>-            if (overlapMap) {
-                overlapMap-&gt;pushCompositingContainer();
-                addToOverlapMapRecursive(*overlapMap, layer);
-            }
</del><ins>+            overlapMap.pushCompositingContainer();
+            addToOverlapMapRecursive(overlapMap, layer);
</ins><span class="cx">             willBeComposited = true;
</span><span class="cx">          }
</span><span class="cx">     }
</span><span class="lines">@@ -1377,8 +1370,8 @@
</span><span class="cx">         compositingState.m_hasNotIsolatedCompositedBlendingDescendants = true;
</span><span class="cx"> #endif
</span><span class="cx"> 
</span><del>-    if (overlapMap &amp;&amp; childState.m_compositingAncestor == &amp;layer &amp;&amp; !layer.isRootLayer())
-        overlapMap-&gt;popCompositingContainer();
</del><ins>+    if (childState.m_compositingAncestor == &amp;layer &amp;&amp; !layer.isRootLayer())
+        overlapMap.popCompositingContainer();
</ins><span class="cx"> 
</span><span class="cx">     // If we're back at the root, and no other layers need to be composited, and the root layer itself doesn't need
</span><span class="cx">     // to be composited, then we can drop out of compositing mode altogether. However, don't drop out of compositing mode
</span><span class="lines">@@ -1405,19 +1398,17 @@
</span><span class="cx"> 
</span><span class="cx">     descendantHas3DTransform |= anyDescendantHas3DTransform || layer.has3DTransform();
</span><span class="cx"> 
</span><del>-    if (overlapMap)
-        overlapMap-&gt;geometryMap().popMappingsToAncestor(ancestorLayer);
</del><ins>+    overlapMap.geometryMap().popMappingsToAncestor(ancestorLayer);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><del>-void RenderLayerCompositor::computeRegionCompositingRequirements(RenderNamedFlowFragment* region, OverlapMap* overlapMap, CompositingState&amp; childState, bool&amp; layersChanged, bool&amp; anyDescendantHas3DTransform)
</del><ins>+void RenderLayerCompositor::computeRegionCompositingRequirements(RenderNamedFlowFragment* region, OverlapMap&amp; overlapMap, CompositingState&amp; childState, bool&amp; layersChanged, bool&amp; anyDescendantHas3DTransform)
</ins><span class="cx"> {
</span><span class="cx">     if (!region-&gt;isValid())
</span><span class="cx">         return;
</span><span class="cx"> 
</span><span class="cx">     RenderFlowThread* flowThread = region-&gt;flowThread();
</span><span class="cx">     
</span><del>-    if (overlapMap)
-        overlapMap-&gt;geometryMap().pushRenderFlowThread(flowThread);
</del><ins>+    overlapMap.geometryMap().pushRenderFlowThread(flowThread);
</ins><span class="cx"> 
</span><span class="cx">     if (const RenderLayerList* layerList = flowThread-&gt;getLayerListForRegion(region)) {
</span><span class="cx">         for (size_t i = 0, listSize = layerList-&gt;size(); i &lt; listSize; ++i) {
</span><span class="lines">@@ -1427,8 +1418,7 @@
</span><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    if (overlapMap)
-        overlapMap-&gt;geometryMap().popMappingsToAncestor(&amp;region-&gt;layerOwner());
</del><ins>+    overlapMap.geometryMap().popMappingsToAncestor(&amp;region-&gt;layerOwner());
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void RenderLayerCompositor::setCompositingParent(RenderLayer&amp; childLayer, RenderLayer* parentLayer)
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderLayerCompositorh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderLayerCompositor.h (174657 => 174658)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderLayerCompositor.h        2014-10-13 20:59:32 UTC (rev 174657)
+++ trunk/Source/WebCore/rendering/RenderLayerCompositor.h        2014-10-13 21:33:22 UTC (rev 174658)
</span><span class="lines">@@ -339,11 +339,11 @@
</span><span class="cx">     void updateCompositingLayersTimerFired(Timer&lt;RenderLayerCompositor&gt;&amp;);
</span><span class="cx"> 
</span><span class="cx">     // Returns true if any layer's compositing changed
</span><del>-    void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer&amp;, OverlapMap*, struct CompositingState&amp;, bool&amp; layersChanged, bool&amp; descendantHas3DTransform);
</del><ins>+    void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer&amp;, OverlapMap&amp;, struct CompositingState&amp;, bool&amp; layersChanged, bool&amp; descendantHas3DTransform);
</ins><span class="cx"> 
</span><del>-    void computeRegionCompositingRequirements(RenderNamedFlowFragment*, OverlapMap*, CompositingState&amp;, bool&amp; layersChanged, bool&amp; anyDescendantHas3DTransform);
</del><ins>+    void computeRegionCompositingRequirements(RenderNamedFlowFragment*, OverlapMap&amp;, CompositingState&amp;, bool&amp; layersChanged, bool&amp; anyDescendantHas3DTransform);
</ins><span class="cx"> 
</span><del>-    void computeCompositingRequirementsForNamedFlowFixed(RenderLayer&amp;, OverlapMap*, CompositingState&amp;, bool&amp; layersChanged, bool&amp; anyDescendantHas3DTransform);
</del><ins>+    void computeCompositingRequirementsForNamedFlowFixed(RenderLayer&amp;, OverlapMap&amp;, CompositingState&amp;, bool&amp; layersChanged, bool&amp; anyDescendantHas3DTransform);
</ins><span class="cx"> 
</span><span class="cx">     // Recurses down the tree, parenting descendant compositing layers and collecting an array of child layers for the current compositing layer.
</span><span class="cx">     void rebuildCompositingLayerTree(RenderLayer&amp;, Vector&lt;GraphicsLayer*&gt;&amp; childGraphicsLayersOfEnclosingLayer, int depth);
</span></span></pre>
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