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<div id="msg">
<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/174661">174661</a></dd>
<dt>Author</dt> <dd>cdumez@apple.com</dd>
<dt>Date</dt> <dd>2014-10-13 15:35:50 -0700 (Mon, 13 Oct 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>Use modern loops in RenderLayerCompositor
https://bugs.webkit.org/show_bug.cgi?id=137670

Reviewed by Simon Fraser.

Use modern range for-loops in RenderLayerCompositor.

No new tests, no behavior change.

* rendering/RenderLayerCompositor.cpp:
(WebCore::OverlapMapContainer::overlapsLayers):
(WebCore::RenderLayerCompositor::OverlapMap::RectList::intersects):
(WebCore::RenderLayerCompositor::updateScrollCoordinatedLayersAfterFlush):
(WebCore::RenderLayerCompositor::updateCustomLayersAfterFlush):
(WebCore::RenderLayerCompositor::addToOverlapMapRecursive):
(WebCore::RenderLayerCompositor::computeCompositingRequirementsForNamedFlowFixed):
(WebCore::RenderLayerCompositor::computeCompositingRequirements):
(WebCore::RenderLayerCompositor::computeRegionCompositingRequirements):
(WebCore::RenderLayerCompositor::rebuildCompositingLayerTreeForNamedFlowFixed):
(WebCore::RenderLayerCompositor::rebuildCompositingLayerTree):
(WebCore::RenderLayerCompositor::rebuildRegionCompositingLayerTree):
(WebCore::RenderLayerCompositor::updateLayerTreeGeometry):
(WebCore::RenderLayerCompositor::updateCompositingDescendantGeometry):
(WebCore::RenderLayerCompositor::recursiveRepaintLayer):
(WebCore::resetTrackedRepaintRectsRecursive):
(WebCore::RenderLayerCompositor::layerHas3DContent):
(WebCore::RenderLayerCompositor::registerAllViewportConstrainedLayers):
(WebCore::RenderLayerCompositor::registerAllScrollingLayers):
(WebCore::RenderLayerCompositor::unregisterAllScrollingLayers):</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderLayerCompositorcpp">trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (174660 => 174661)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-10-13 22:30:20 UTC (rev 174660)
+++ trunk/Source/WebCore/ChangeLog        2014-10-13 22:35:50 UTC (rev 174661)
</span><span class="lines">@@ -1,5 +1,37 @@
</span><span class="cx"> 2014-10-13  Chris Dumez  &lt;cdumez@apple.com&gt;
</span><span class="cx"> 
</span><ins>+        Use modern loops in RenderLayerCompositor
+        https://bugs.webkit.org/show_bug.cgi?id=137670
+
+        Reviewed by Simon Fraser.
+
+        Use modern range for-loops in RenderLayerCompositor.
+
+        No new tests, no behavior change.
+
+        * rendering/RenderLayerCompositor.cpp:
+        (WebCore::OverlapMapContainer::overlapsLayers):
+        (WebCore::RenderLayerCompositor::OverlapMap::RectList::intersects):
+        (WebCore::RenderLayerCompositor::updateScrollCoordinatedLayersAfterFlush):
+        (WebCore::RenderLayerCompositor::updateCustomLayersAfterFlush):
+        (WebCore::RenderLayerCompositor::addToOverlapMapRecursive):
+        (WebCore::RenderLayerCompositor::computeCompositingRequirementsForNamedFlowFixed):
+        (WebCore::RenderLayerCompositor::computeCompositingRequirements):
+        (WebCore::RenderLayerCompositor::computeRegionCompositingRequirements):
+        (WebCore::RenderLayerCompositor::rebuildCompositingLayerTreeForNamedFlowFixed):
+        (WebCore::RenderLayerCompositor::rebuildCompositingLayerTree):
+        (WebCore::RenderLayerCompositor::rebuildRegionCompositingLayerTree):
+        (WebCore::RenderLayerCompositor::updateLayerTreeGeometry):
+        (WebCore::RenderLayerCompositor::updateCompositingDescendantGeometry):
+        (WebCore::RenderLayerCompositor::recursiveRepaintLayer):
+        (WebCore::resetTrackedRepaintRectsRecursive):
+        (WebCore::RenderLayerCompositor::layerHas3DContent):
+        (WebCore::RenderLayerCompositor::registerAllViewportConstrainedLayers):
+        (WebCore::RenderLayerCompositor::registerAllScrollingLayers):
+        (WebCore::RenderLayerCompositor::unregisterAllScrollingLayers):
+
+2014-10-13  Chris Dumez  &lt;cdumez@apple.com&gt;
+
</ins><span class="cx">         Drop unnecessary overlapMap null checks in computeCompositingRequirements()
</span><span class="cx">         https://bugs.webkit.org/show_bug.cgi?id=137668
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderLayerCompositorcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp (174660 => 174661)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp        2014-10-13 22:30:20 UTC (rev 174660)
+++ trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp        2014-10-13 22:35:50 UTC (rev 174661)
</span><span class="lines">@@ -115,8 +115,8 @@
</span><span class="cx">         // never overlap with each other.
</span><span class="cx">         if (!bounds.intersects(m_boundingBox))
</span><span class="cx">             return false;
</span><del>-        for (unsigned i = 0; i &lt; m_layerRects.size(); i++) {
-            if (m_layerRects[i].intersects(bounds))
</del><ins>+        for (const auto&amp; layerRect : m_layerRects) {
+            if (layerRect.intersects(bounds))
</ins><span class="cx">                 return true;
</span><span class="cx">         }
</span><span class="cx">         return false;
</span><span class="lines">@@ -204,8 +204,8 @@
</span><span class="cx">             if (!rects.size() || !boundingRect.intersects(rect))
</span><span class="cx">                 return false;
</span><span class="cx"> 
</span><del>-            for (unsigned i = 0; i &lt; rects.size(); i++) {
-                if (rects[i].intersects(rect))
</del><ins>+            for (const auto&amp; currentRect : rects) {
+                if (currentRect.intersects(rect))
</ins><span class="cx">                     return true;
</span><span class="cx">             }
</span><span class="cx">             return false;
</span><span class="lines">@@ -502,8 +502,8 @@
</span><span class="cx">     updateCustomLayersAfterFlush();
</span><span class="cx"> #endif
</span><span class="cx"> 
</span><del>-    for (auto it = m_scrollCoordinatedLayersNeedingUpdate.begin(), end = m_scrollCoordinatedLayersNeedingUpdate.end(); it != end; ++it)
-        updateScrollCoordinatedStatus(**it);
</del><ins>+    for (auto* layer : m_scrollCoordinatedLayersNeedingUpdate)
+        updateScrollCoordinatedStatus(*layer);
</ins><span class="cx"> 
</span><span class="cx">     m_scrollCoordinatedLayersNeedingUpdate.clear();
</span><span class="cx"> }
</span><span class="lines">@@ -540,8 +540,8 @@
</span><span class="cx">     if (!m_scrollingLayersNeedingUpdate.isEmpty()) {
</span><span class="cx">         ChromeClient* chromeClient = this-&gt;chromeClient();
</span><span class="cx"> 
</span><del>-        for (auto it = m_scrollingLayersNeedingUpdate.begin(), end = m_scrollingLayersNeedingUpdate.end(); it != end; ++it)
-            updateScrollingLayerWithClient(**it, chromeClient);
</del><ins>+        for (auto* layer : m_scrollingLayersNeedingUpdate)
+            updateScrollingLayerWithClient(*layer, chromeClient);
</ins><span class="cx">         m_scrollingLayersNeedingUpdate.clear();
</span><span class="cx">     }
</span><span class="cx">     m_scrollingLayersNeedingUpdate.clear();
</span><span class="lines">@@ -1124,20 +1124,20 @@
</span><span class="cx"> 
</span><span class="cx">     if (layer.isStackingContainer()) {
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* negZOrderList = layer.negZOrderList()) {
</span><del>-            for (size_t i = 0, size = negZOrderList-&gt;size(); i &lt; size; ++i)
-                addToOverlapMapRecursive(overlapMap, *negZOrderList-&gt;at(i), &amp;layer);
</del><ins>+            for (auto* renderLayer : *negZOrderList)
+                addToOverlapMapRecursive(overlapMap, *renderLayer, &amp;layer);
</ins><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     if (Vector&lt;RenderLayer*&gt;* normalFlowList = layer.normalFlowList()) {
</span><del>-        for (size_t i = 0, size = normalFlowList-&gt;size(); i &lt; size; ++i)
-            addToOverlapMapRecursive(overlapMap, *normalFlowList-&gt;at(i), &amp;layer);
</del><ins>+        for (auto* renderLayer : *normalFlowList)
+            addToOverlapMapRecursive(overlapMap, *renderLayer, &amp;layer);
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     if (layer.isStackingContainer()) {
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* posZOrderList = layer.posZOrderList()) {
</span><del>-            for (size_t i = 0, size = posZOrderList-&gt;size(); i &lt; size; ++i)
-                addToOverlapMapRecursive(overlapMap, *posZOrderList-&gt;at(i), &amp;layer);
</del><ins>+            for (auto* renderLayer : *posZOrderList)
+                addToOverlapMapRecursive(overlapMap, *renderLayer, &amp;layer);
</ins><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx">     
</span><span class="lines">@@ -1156,10 +1156,8 @@
</span><span class="cx">     Vector&lt;RenderLayer*&gt; fixedLayers;
</span><span class="cx">     layer.renderer().view().flowThreadController().collectFixedPositionedLayers(fixedLayers);
</span><span class="cx"> 
</span><del>-    for (size_t i = 0; i &lt; fixedLayers.size(); ++i) {
-        RenderLayer* fixedLayer = fixedLayers.at(i);
</del><ins>+    for (auto* fixedLayer : fixedLayers)
</ins><span class="cx">         computeCompositingRequirements(&amp;layer, *fixedLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
</span><del>-    }
</del><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> //  Recurse through the layers in z-index and overflow order (which is equivalent to painting order)
</span><span class="lines">@@ -1260,8 +1258,8 @@
</span><span class="cx"> 
</span><span class="cx">     if (layer.isStackingContainer()) {
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* negZOrderList = layer.negZOrderList()) {
</span><del>-            for (size_t i = 0, size = negZOrderList-&gt;size(); i &lt; size; ++i) {
-                computeCompositingRequirements(&amp;layer, *negZOrderList-&gt;at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
</del><ins>+            for (auto* renderLayer : *negZOrderList) {
+                computeCompositingRequirements(&amp;layer, *renderLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
</ins><span class="cx"> 
</span><span class="cx">                 // If we have to make a layer for this child, make one now so we can have a contents layer
</span><span class="cx">                 // (since we need to ensure that the -ve z-order child renders underneath our contents).
</span><span class="lines">@@ -1289,14 +1287,14 @@
</span><span class="cx"> 
</span><span class="cx">     
</span><span class="cx">     if (Vector&lt;RenderLayer*&gt;* normalFlowList = layer.normalFlowList()) {
</span><del>-        for (size_t i = 0, size = normalFlowList-&gt;size(); i &lt; size; ++i)
-            computeCompositingRequirements(&amp;layer, *normalFlowList-&gt;at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
</del><ins>+        for (auto* renderLayer : *normalFlowList)
+            computeCompositingRequirements(&amp;layer, *renderLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     if (layer.isStackingContainer()) {
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* posZOrderList = layer.posZOrderList()) {
</span><del>-            for (size_t i = 0, size = posZOrderList-&gt;size(); i &lt; size; ++i)
-                computeCompositingRequirements(&amp;layer, *posZOrderList-&gt;at(i), overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
</del><ins>+            for (auto* renderLayer : *posZOrderList)
+                computeCompositingRequirements(&amp;layer, *renderLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
</ins><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="lines">@@ -1411,10 +1409,9 @@
</span><span class="cx">     overlapMap.geometryMap().pushRenderFlowThread(flowThread);
</span><span class="cx"> 
</span><span class="cx">     if (const RenderLayerList* layerList = flowThread-&gt;getLayerListForRegion(region)) {
</span><del>-        for (size_t i = 0, listSize = layerList-&gt;size(); i &lt; listSize; ++i) {
-            RenderLayer&amp; curLayer = *layerList-&gt;at(i);
-            ASSERT(flowThread-&gt;regionForCompositedLayer(curLayer) == region);
-            computeCompositingRequirements(flowThread-&gt;layer(), curLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
</del><ins>+        for (auto* renderLayer : *layerList) {
+            ASSERT(flowThread-&gt;regionForCompositedLayer(*renderLayer) == region);
+            computeCompositingRequirements(flowThread-&gt;layer(), *renderLayer, overlapMap, childState, layersChanged, anyDescendantHas3DTransform);
</ins><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="lines">@@ -1469,10 +1466,8 @@
</span><span class="cx">     Vector&lt;RenderLayer*&gt; fixedLayers;
</span><span class="cx">     layer.renderer().view().flowThreadController().collectFixedPositionedLayers(fixedLayers);
</span><span class="cx"> 
</span><del>-    for (size_t i = 0; i &lt; fixedLayers.size(); ++i) {
-        RenderLayer* fixedLayer = fixedLayers.at(i);
</del><ins>+    for (auto* fixedLayer : fixedLayers)
</ins><span class="cx">         rebuildCompositingLayerTree(*fixedLayer, childGraphicsLayersOfEnclosingLayer, depth);
</span><del>-    }
</del><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer&amp; layer, Vector&lt;GraphicsLayer*&gt;&amp; childLayersOfEnclosingLayer, int depth)
</span><span class="lines">@@ -1524,8 +1519,8 @@
</span><span class="cx"> 
</span><span class="cx">     if (layer.isStackingContainer()) {
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* negZOrderList = layer.negZOrderList()) {
</span><del>-            for (size_t i = 0, size = negZOrderList-&gt;size(); i &lt; size; ++i)
-                rebuildCompositingLayerTree(*negZOrderList-&gt;at(i), childList, depth + 1);
</del><ins>+            for (auto* renderLayer : *negZOrderList)
+                rebuildCompositingLayerTree(*renderLayer, childList, depth + 1);
</ins><span class="cx">         }
</span><span class="cx"> 
</span><span class="cx">         // If a negative z-order child is compositing, we get a foreground layer which needs to get parented.
</span><span class="lines">@@ -1537,14 +1532,14 @@
</span><span class="cx">         rebuildRegionCompositingLayerTree(downcast&lt;RenderBlockFlow&gt;(layer.renderer()).renderNamedFlowFragment(), layerChildren, depth + 1);
</span><span class="cx"> 
</span><span class="cx">     if (Vector&lt;RenderLayer*&gt;* normalFlowList = layer.normalFlowList()) {
</span><del>-        for (size_t i = 0, size = normalFlowList-&gt;size(); i &lt; size; ++i)
-            rebuildCompositingLayerTree(*normalFlowList-&gt;at(i), childList, depth + 1);
</del><ins>+        for (auto* renderLayer : *normalFlowList)
+            rebuildCompositingLayerTree(*renderLayer, childList, depth + 1);
</ins><span class="cx">     }
</span><span class="cx">     
</span><span class="cx">     if (layer.isStackingContainer()) {
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* posZOrderList = layer.posZOrderList()) {
</span><del>-            for (size_t i = 0, size = posZOrderList-&gt;size(); i &lt; size; ++i)
-                rebuildCompositingLayerTree(*posZOrderList-&gt;at(i), childList, depth + 1);
</del><ins>+            for (auto* renderLayer : *posZOrderList)
+                rebuildCompositingLayerTree(*renderLayer, childList, depth + 1);
</ins><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="lines">@@ -1593,10 +1588,9 @@
</span><span class="cx">     RenderFlowThread* flowThread = region-&gt;flowThread();
</span><span class="cx">     ASSERT(flowThread-&gt;collectsGraphicsLayersUnderRegions());
</span><span class="cx">     if (const RenderLayerList* layerList = flowThread-&gt;getLayerListForRegion(region)) {
</span><del>-        for (size_t i = 0, listSize = layerList-&gt;size(); i &lt; listSize; ++i) {
-            RenderLayer&amp; curLayer = *layerList-&gt;at(i);
-            ASSERT(flowThread-&gt;regionForCompositedLayer(curLayer) == region);
-            rebuildCompositingLayerTree(curLayer, childList, depth + 1);
</del><ins>+        for (auto* renderLayer : *layerList) {
+            ASSERT(flowThread-&gt;regionForCompositedLayer(*renderLayer) == region);
+            rebuildCompositingLayerTree(*renderLayer, childList, depth + 1);
</ins><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx"> }
</span><span class="lines">@@ -1801,20 +1795,20 @@
</span><span class="cx"> 
</span><span class="cx">     if (layer.isStackingContainer()) {
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* negZOrderList = layer.negZOrderList()) {
</span><del>-            for (size_t i = 0, size = negZOrderList-&gt;size(); i &lt; size; ++i)
-                updateLayerTreeGeometry(*negZOrderList-&gt;at(i), depth + 1);
</del><ins>+            for (auto* renderLayer : *negZOrderList)
+                updateLayerTreeGeometry(*renderLayer, depth + 1);
</ins><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     if (Vector&lt;RenderLayer*&gt;* normalFlowList = layer.normalFlowList()) {
</span><del>-        for (size_t i = 0, size = normalFlowList-&gt;size(); i &lt; size; ++i)
-            updateLayerTreeGeometry(*normalFlowList-&gt;at(i), depth + 1);
</del><ins>+        for (auto* renderLayer : *normalFlowList)
+            updateLayerTreeGeometry(*renderLayer, depth + 1);
</ins><span class="cx">     }
</span><span class="cx">     
</span><span class="cx">     if (layer.isStackingContainer()) {
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* posZOrderList = layer.posZOrderList()) {
</span><del>-            for (size_t i = 0, size = posZOrderList-&gt;size(); i &lt; size; ++i)
-                updateLayerTreeGeometry(*posZOrderList-&gt;at(i), depth + 1);
</del><ins>+            for (auto* renderLayer : *posZOrderList)
+                updateLayerTreeGeometry(*renderLayer, depth + 1);
</ins><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="lines">@@ -1854,23 +1848,20 @@
</span><span class="cx">     
</span><span class="cx">     if (layer.isStackingContainer()) {
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* negZOrderList = layer.negZOrderList()) {
</span><del>-            size_t listSize = negZOrderList-&gt;size();
-            for (size_t i = 0; i &lt; listSize; ++i)
-                updateCompositingDescendantGeometry(compositingAncestor, *negZOrderList-&gt;at(i), compositedChildrenOnly);
</del><ins>+            for (auto* renderLayer : *negZOrderList)
+                updateCompositingDescendantGeometry(compositingAncestor, *renderLayer, compositedChildrenOnly);
</ins><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     if (Vector&lt;RenderLayer*&gt;* normalFlowList = layer.normalFlowList()) {
</span><del>-        size_t listSize = normalFlowList-&gt;size();
-        for (size_t i = 0; i &lt; listSize; ++i)
-            updateCompositingDescendantGeometry(compositingAncestor, *normalFlowList-&gt;at(i), compositedChildrenOnly);
</del><ins>+        for (auto* renderLayer : *normalFlowList)
+            updateCompositingDescendantGeometry(compositingAncestor, *renderLayer, compositedChildrenOnly);
</ins><span class="cx">     }
</span><span class="cx">     
</span><span class="cx">     if (layer.isStackingContainer()) {
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* posZOrderList = layer.posZOrderList()) {
</span><del>-            size_t listSize = posZOrderList-&gt;size();
-            for (size_t i = 0; i &lt; listSize; ++i)
-                updateCompositingDescendantGeometry(compositingAncestor, *posZOrderList-&gt;at(i), compositedChildrenOnly);
</del><ins>+            for (auto* renderLayer : *posZOrderList)
+                updateCompositingDescendantGeometry(compositingAncestor, *renderLayer, compositedChildrenOnly);
</ins><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx">     
</span><span class="lines">@@ -1897,18 +1888,18 @@
</span><span class="cx"> 
</span><span class="cx">     if (layer.hasCompositingDescendant()) {
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* negZOrderList = layer.negZOrderList()) {
</span><del>-            for (size_t i = 0, size = negZOrderList-&gt;size(); i &lt; size; ++i)
-                recursiveRepaintLayer(*negZOrderList-&gt;at(i));
</del><ins>+            for (auto* renderLayer : *negZOrderList)
+                recursiveRepaintLayer(*renderLayer);
</ins><span class="cx">         }
</span><span class="cx"> 
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* posZOrderList = layer.posZOrderList()) {
</span><del>-            for (size_t i = 0, size = posZOrderList-&gt;size(); i &lt; size; ++i)
-                recursiveRepaintLayer(*posZOrderList-&gt;at(i));
</del><ins>+            for (auto* renderLayer : *posZOrderList)
+                recursiveRepaintLayer(*renderLayer);
</ins><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx">     if (Vector&lt;RenderLayer*&gt;* normalFlowList = layer.normalFlowList()) {
</span><del>-        for (size_t i = 0, size = normalFlowList-&gt;size(); i &lt; size; ++i)
-            recursiveRepaintLayer(*normalFlowList-&gt;at(i));
</del><ins>+        for (auto* renderLayer : *normalFlowList)
+            recursiveRepaintLayer(*renderLayer);
</ins><span class="cx">     }
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="lines">@@ -2826,8 +2817,8 @@
</span><span class="cx"> {
</span><span class="cx">     graphicsLayer.resetTrackedRepaints();
</span><span class="cx"> 
</span><del>-    for (size_t i = 0, size = graphicsLayer.children().size(); i &lt; size; ++i)
-        resetTrackedRepaintRectsRecursive(*graphicsLayer.children()[i]);
</del><ins>+    for (auto* childLayer : graphicsLayer.children())
+        resetTrackedRepaintRectsRecursive(*childLayer);
</ins><span class="cx"> 
</span><span class="cx">     if (GraphicsLayer* replicaLayer = graphicsLayer.replicaLayer())
</span><span class="cx">         resetTrackedRepaintRectsRecursive(*replicaLayer);
</span><span class="lines">@@ -3534,23 +3525,23 @@
</span><span class="cx"> 
</span><span class="cx">     if (layer.isStackingContainer()) {
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* negZOrderList = layer.negZOrderList()) {
</span><del>-            for (size_t i = 0, size = negZOrderList-&gt;size(); i &lt; size; ++i) {
-                if (layerHas3DContent(*negZOrderList-&gt;at(i)))
</del><ins>+            for (auto* renderLayer : *negZOrderList) {
+                if (layerHas3DContent(*renderLayer))
</ins><span class="cx">                     return true;
</span><span class="cx">             }
</span><span class="cx">         }
</span><span class="cx"> 
</span><span class="cx">         if (Vector&lt;RenderLayer*&gt;* posZOrderList = layer.posZOrderList()) {
</span><del>-            for (size_t i = 0, size = posZOrderList-&gt;size(); i &lt; size; ++i) {
-                if (layerHas3DContent(*posZOrderList-&gt;at(i)))
</del><ins>+            for (auto* renderLayer : *posZOrderList) {
+                if (layerHas3DContent(*renderLayer))
</ins><span class="cx">                     return true;
</span><span class="cx">             }
</span><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     if (Vector&lt;RenderLayer*&gt;* normalFlowList = layer.normalFlowList()) {
</span><del>-        for (size_t i = 0, size = normalFlowList-&gt;size(); i &lt; size; ++i) {
-            if (layerHas3DContent(*normalFlowList-&gt;at(i)))
</del><ins>+        for (auto* renderLayer : *normalFlowList) {
+            if (layerHas3DContent(*renderLayer))
</ins><span class="cx">                 return true;
</span><span class="cx">         }
</span><span class="cx">     }
</span><span class="lines">@@ -3872,24 +3863,23 @@
</span><span class="cx">     LayerMap layerMap;
</span><span class="cx">     StickyContainerMap stickyContainerMap;
</span><span class="cx"> 
</span><del>-    for (auto it = m_scrollCoordinatedLayers.begin(), end = m_scrollCoordinatedLayers.end(); it != end; ++it) {
-        RenderLayer&amp; layer = **it;
-        ASSERT(layer.isComposited());
</del><ins>+    for (auto* layer : m_scrollCoordinatedLayers) {
+        ASSERT(layer-&gt;isComposited());
</ins><span class="cx"> 
</span><span class="cx">         std::unique_ptr&lt;ViewportConstraints&gt; constraints;
</span><del>-        if (layer.renderer().isStickyPositioned()) {
-            constraints = std::make_unique&lt;StickyPositionViewportConstraints&gt;(computeStickyViewportConstraints(layer));
</del><ins>+        if (layer-&gt;renderer().isStickyPositioned()) {
+            constraints = std::make_unique&lt;StickyPositionViewportConstraints&gt;(computeStickyViewportConstraints(*layer));
</ins><span class="cx">             const RenderLayer* enclosingTouchScrollableLayer = nullptr;
</span><del>-            if (isAsyncScrollableStickyLayer(layer, &amp;enclosingTouchScrollableLayer) &amp;&amp; enclosingTouchScrollableLayer) {
</del><ins>+            if (isAsyncScrollableStickyLayer(*layer, &amp;enclosingTouchScrollableLayer) &amp;&amp; enclosingTouchScrollableLayer) {
</ins><span class="cx">                 ASSERT(enclosingTouchScrollableLayer-&gt;isComposited());
</span><del>-                stickyContainerMap.add(layer.backing()-&gt;graphicsLayer()-&gt;platformLayer(), enclosingTouchScrollableLayer-&gt;backing()-&gt;scrollingLayer()-&gt;platformLayer());
</del><ins>+                stickyContainerMap.add(layer-&gt;backing()-&gt;graphicsLayer()-&gt;platformLayer(), enclosingTouchScrollableLayer-&gt;backing()-&gt;scrollingLayer()-&gt;platformLayer());
</ins><span class="cx">             }
</span><del>-        } else if (layer.renderer().style().position() == FixedPosition)
-            constraints = std::make_unique&lt;FixedPositionViewportConstraints&gt;(computeFixedViewportConstraints(layer));
</del><ins>+        } else if (layer-&gt;renderer().style().position() == FixedPosition)
+            constraints = std::make_unique&lt;FixedPositionViewportConstraints&gt;(computeFixedViewportConstraints(*layer));
</ins><span class="cx">         else
</span><span class="cx">             continue;
</span><span class="cx"> 
</span><del>-        layerMap.add(layer.backing()-&gt;graphicsLayer()-&gt;platformLayer(), WTF::move(constraints));
</del><ins>+        layerMap.add(layer-&gt;backing()-&gt;graphicsLayer()-&gt;platformLayer(), WTF::move(constraints));
</ins><span class="cx">     }
</span><span class="cx">     
</span><span class="cx">     if (ChromeClient* client = this-&gt;chromeClient())
</span><span class="lines">@@ -3918,8 +3908,8 @@
</span><span class="cx">     if (!client)
</span><span class="cx">         return;
</span><span class="cx"> 
</span><del>-    for (auto it = m_scrollingLayers.begin(), end = m_scrollingLayers.end(); it != end; ++it)
-        updateScrollingLayerWithClient(**it, client);
</del><ins>+    for (auto* layer : m_scrollingLayers)
+        updateScrollingLayerWithClient(*layer, client);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void RenderLayerCompositor::unregisterAllScrollingLayers()
</span><span class="lines">@@ -3928,11 +3918,10 @@
</span><span class="cx">     if (!client)
</span><span class="cx">         return;
</span><span class="cx"> 
</span><del>-    for (auto it = m_scrollingLayers.begin(), end = m_scrollingLayers.end(); it != end; ++it) {
-        RenderLayer&amp; layer = **it;
-        RenderLayerBacking* backing = layer.backing();
</del><ins>+    for (auto* layer : m_scrollingLayers) {
+        RenderLayerBacking* backing = layer-&gt;backing();
</ins><span class="cx">         ASSERT(backing);
</span><del>-        client-&gt;removeScrollingLayer(layer.renderer().element(), backing-&gt;scrollingLayer()-&gt;platformLayer(), backing-&gt;scrollingContentsLayer()-&gt;platformLayer());
</del><ins>+        client-&gt;removeScrollingLayer(layer-&gt;renderer().element(), backing-&gt;scrollingLayer()-&gt;platformLayer(), backing-&gt;scrollingContentsLayer()-&gt;platformLayer());
</ins><span class="cx">     }
</span><span class="cx"> }
</span><span class="cx"> #endif
</span></span></pre>
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