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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/174414">174414</a></dd>
<dt>Author</dt> <dd>dino@apple.com</dd>
<dt>Date</dt> <dd>2014-10-07 19:23:10 -0700 (Tue, 07 Oct 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>Safari 8 on OSX 10.10 does not run WebGL in Retina HiDPI mode.
https://bugs.webkit.org/show_bug.cgi?id=134854
&lt;rdar://problem/18465263&gt;

Reviewed by Tim Horton.

The NSOpenGLLayer has to have its contentScale property
set accordingly when on a retina display. Do this by
adding another value to the GraphicsContext3D creation
attribute dictionary, representing the device pixel ratio.
Then, when we come to draw into the layer, make sure
we set our GL viewport to the correct value.

This is currently untestable because:
- we can't just read from the GL buffer as it is always correct
- WebGL isn't working in reftests
- a layer dump doesn't show the change since it was done in a CALayer subclass.

* html/canvas/WebGLRenderingContext.cpp:
(WebCore::WebGLRenderingContext::create): Pass the devicePixelRatio into the attribute dictionary.
* platform/graphics/GraphicsContext3D.h:
(WebCore::GraphicsContext3D::Attributes::Attributes): Add a devicePixelRatio attribute.
* platform/graphics/mac/WebGLLayer.h: New property to save us looking up the attributes
each frame.
* platform/graphics/mac/WebGLLayer.mm:
(-[WebGLLayer initWithGraphicsContext3D:]): Store the devicePixelRatio, and set our
contents scale appropriately.
(-[WebGLLayer drawInCGLContext:pixelFormat:forLayerTime:displayTime:]): Draw into
a correctly sized backbuffer.
(-[WebGLLayer copyImageSnapshotWithColorSpace:]): Generate an image of the correct size.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContextcpp">trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh">trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsmacWebGLLayerh">trunk/Source/WebCore/platform/graphics/mac/WebGLLayer.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsmacWebGLLayermm">trunk/Source/WebCore/platform/graphics/mac/WebGLLayer.mm</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (174413 => 174414)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-10-08 00:41:42 UTC (rev 174413)
+++ trunk/Source/WebCore/ChangeLog        2014-10-08 02:23:10 UTC (rev 174414)
</span><span class="lines">@@ -1,3 +1,36 @@
</span><ins>+2014-10-08  Dean Jackson  &lt;dino@apple.com&gt;
+
+        Safari 8 on OSX 10.10 does not run WebGL in Retina HiDPI mode.
+        https://bugs.webkit.org/show_bug.cgi?id=134854
+        &lt;rdar://problem/18465263&gt;
+
+        Reviewed by Tim Horton.
+
+        The NSOpenGLLayer has to have its contentScale property
+        set accordingly when on a retina display. Do this by
+        adding another value to the GraphicsContext3D creation
+        attribute dictionary, representing the device pixel ratio.
+        Then, when we come to draw into the layer, make sure
+        we set our GL viewport to the correct value.
+
+        This is currently untestable because:
+        - we can't just read from the GL buffer as it is always correct
+        - WebGL isn't working in reftests
+        - a layer dump doesn't show the change since it was done in a CALayer subclass.
+
+        * html/canvas/WebGLRenderingContext.cpp:
+        (WebCore::WebGLRenderingContext::create): Pass the devicePixelRatio into the attribute dictionary.
+        * platform/graphics/GraphicsContext3D.h:
+        (WebCore::GraphicsContext3D::Attributes::Attributes): Add a devicePixelRatio attribute.
+        * platform/graphics/mac/WebGLLayer.h: New property to save us looking up the attributes
+        each frame.
+        * platform/graphics/mac/WebGLLayer.mm:
+        (-[WebGLLayer initWithGraphicsContext3D:]): Store the devicePixelRatio, and set our
+        contents scale appropriately.
+        (-[WebGLLayer drawInCGLContext:pixelFormat:forLayerTime:displayTime:]): Draw into
+        a correctly sized backbuffer.
+        (-[WebGLLayer copyImageSnapshotWithColorSpace:]): Generate an image of the correct size.
+
</ins><span class="cx"> 2014-10-07  Simon Fraser  &lt;simon.fraser@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Roll-over Changelogs.
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContextcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp (174413 => 174414)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp        2014-10-08 00:41:42 UTC (rev 174413)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp        2014-10-08 02:23:10 UTC (rev 174414)
</span><span class="lines">@@ -434,6 +434,9 @@
</span><span class="cx">     if (frame-&gt;settings().forceSoftwareWebGLRendering())
</span><span class="cx">         attributes.forceSoftwareRenderer = true;
</span><span class="cx"> 
</span><ins>+    if (page)
+        attributes.devicePixelRatio = page-&gt;deviceScaleFactor();
+
</ins><span class="cx">     if (isPendingPolicyResolution) {
</span><span class="cx">         LOG(WebGL, &quot;Create a WebGL context that looks real, but will require a policy resolution if used.&quot;);
</span><span class="cx">         std::unique_ptr&lt;WebGLRenderingContext&gt; renderingContext(new WebGLRenderingContext(canvas, attributes));
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h (174413 => 174414)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2014-10-08 00:41:42 UTC (rev 174413)
+++ trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2014-10-08 02:23:10 UTC (rev 174414)
</span><span class="lines">@@ -442,6 +442,7 @@
</span><span class="cx">             , shareResources(true)
</span><span class="cx">             , preferDiscreteGPU(false)
</span><span class="cx">             , forceSoftwareRenderer(false)
</span><ins>+            , devicePixelRatio(1)
</ins><span class="cx">         {
</span><span class="cx">         }
</span><span class="cx"> 
</span><span class="lines">@@ -455,6 +456,7 @@
</span><span class="cx">         bool shareResources;
</span><span class="cx">         bool preferDiscreteGPU;
</span><span class="cx">         bool forceSoftwareRenderer;
</span><ins>+        float devicePixelRatio;
</ins><span class="cx">     };
</span><span class="cx"> 
</span><span class="cx">     enum RenderStyle {
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsmacWebGLLayerh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/mac/WebGLLayer.h (174413 => 174414)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/mac/WebGLLayer.h        2014-10-08 00:41:42 UTC (rev 174413)
+++ trunk/Source/WebCore/platform/graphics/mac/WebGLLayer.h        2014-10-08 02:23:10 UTC (rev 174414)
</span><span class="lines">@@ -40,6 +40,7 @@
</span><span class="cx"> #endif
</span><span class="cx"> {
</span><span class="cx">     WebCore::GraphicsContext3D* _context;
</span><ins>+    float _devicePixelRatio;
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> @property (nonatomic) WebCore::GraphicsContext3D* context;
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsmacWebGLLayermm"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/mac/WebGLLayer.mm (174413 => 174414)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/mac/WebGLLayer.mm        2014-10-08 00:41:42 UTC (rev 174413)
+++ trunk/Source/WebCore/platform/graphics/mac/WebGLLayer.mm        2014-10-08 02:23:10 UTC (rev 174414)
</span><span class="lines">@@ -48,6 +48,10 @@
</span><span class="cx"> {
</span><span class="cx">     _context = context;
</span><span class="cx">     self = [super init];
</span><ins>+    _devicePixelRatio = context-&gt;getContextAttributes().devicePixelRatio;
+#if !PLATFORM(IOS)
+    self.contentsScale = _devicePixelRatio;
+#endif
</ins><span class="cx">     return self;
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="lines">@@ -81,7 +85,9 @@
</span><span class="cx">     CGLSetCurrentContext(glContext);
</span><span class="cx"> 
</span><span class="cx">     CGRect frame = [self frame];
</span><del>-        
</del><ins>+    frame.size.width *= _devicePixelRatio;
+    frame.size.height *= _devicePixelRatio;
+
</ins><span class="cx">     // draw the FBO into the layer
</span><span class="cx">     glViewport(0, 0, frame.size.width, frame.size.height);
</span><span class="cx">     glMatrixMode(GL_PROJECTION);
</span><span class="lines">@@ -134,8 +140,8 @@
</span><span class="cx"> 
</span><span class="cx">     CGRect layerBounds = CGRectIntegral([self bounds]);
</span><span class="cx">     
</span><del>-    size_t width = layerBounds.size.width;
-    size_t height = layerBounds.size.height;
</del><ins>+    size_t width = layerBounds.size.width * _devicePixelRatio;
+    size_t height = layerBounds.size.height * _devicePixelRatio;
</ins><span class="cx"> 
</span><span class="cx">     size_t rowBytes = (width * 4 + 15) &amp; ~15;
</span><span class="cx">     size_t dataSize = rowBytes * height;
</span></span></pre>
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