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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/174168">174168</a></dd>
<dt>Author</dt> <dd>zandobersek@gmail.com</dd>
<dt>Date</dt> <dd>2014-10-01 13:52:59 -0700 (Wed, 01 Oct 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>[TexMap] Sprinkle range-based for-loops in GraphicsLayerTextureMapper, TextureMapperLayer
https://bugs.webkit.org/show_bug.cgi?id=137271

Reviewed by Sergio Villar Senin.

Switch to using C++11 range-based for-loops in the
GraphicsLayerTextureMapper and TextureMapperLayer classes.

The for loops that remained unchanged either do further computation
with the loop index or must iterate over the container in reverse.

* platform/graphics/texmap/GraphicsLayerTextureMapper.cpp:
(WebCore::toTextureMapperLayerVector):
(WebCore::GraphicsLayerTextureMapper::flushCompositingState):
* platform/graphics/texmap/TextureMapperLayer.cpp:
(WebCore::TextureMapperLayer::computeTransformsRecursive):
(WebCore::TextureMapperLayer::paintSelfAndChildren):
(WebCore::TextureMapperLayer::computeOverlapRegions):
(WebCore::TextureMapperLayer::paintUsingOverlapRegions):
(WebCore::TextureMapperLayer::~TextureMapperLayer):
(WebCore::TextureMapperLayer::setChildren):
(WebCore::TextureMapperLayer::descendantsOrSelfHaveRunningAnimations):
(WebCore::TextureMapperLayer::applyAnimationsRecursively):</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicstexmapGraphicsLayerTextureMappercpp">trunk/Source/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicstexmapTextureMapperLayercpp">trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (174167 => 174168)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-10-01 20:47:51 UTC (rev 174167)
+++ trunk/Source/WebCore/ChangeLog        2014-10-01 20:52:59 UTC (rev 174168)
</span><span class="lines">@@ -1,3 +1,29 @@
</span><ins>+2014-10-01  Zan Dobersek  &lt;zdobersek@igalia.com&gt;
+
+        [TexMap] Sprinkle range-based for-loops in GraphicsLayerTextureMapper, TextureMapperLayer
+        https://bugs.webkit.org/show_bug.cgi?id=137271
+
+        Reviewed by Sergio Villar Senin.
+
+        Switch to using C++11 range-based for-loops in the
+        GraphicsLayerTextureMapper and TextureMapperLayer classes.
+
+        The for loops that remained unchanged either do further computation
+        with the loop index or must iterate over the container in reverse.
+
+        * platform/graphics/texmap/GraphicsLayerTextureMapper.cpp:
+        (WebCore::toTextureMapperLayerVector):
+        (WebCore::GraphicsLayerTextureMapper::flushCompositingState):
+        * platform/graphics/texmap/TextureMapperLayer.cpp:
+        (WebCore::TextureMapperLayer::computeTransformsRecursive):
+        (WebCore::TextureMapperLayer::paintSelfAndChildren):
+        (WebCore::TextureMapperLayer::computeOverlapRegions):
+        (WebCore::TextureMapperLayer::paintUsingOverlapRegions):
+        (WebCore::TextureMapperLayer::~TextureMapperLayer):
+        (WebCore::TextureMapperLayer::setChildren):
+        (WebCore::TextureMapperLayer::descendantsOrSelfHaveRunningAnimations):
+        (WebCore::TextureMapperLayer::applyAnimationsRecursively):
+
</ins><span class="cx"> 2014-10-01  Dan Bernstein  &lt;mitz@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Windows build fix.
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicstexmapGraphicsLayerTextureMappercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.cpp (174167 => 174168)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.cpp        2014-10-01 20:47:51 UTC (rev 174167)
+++ trunk/Source/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.cpp        2014-10-01 20:52:59 UTC (rev 174168)
</span><span class="lines">@@ -477,8 +477,8 @@
</span><span class="cx"> static void toTextureMapperLayerVector(const Vector&lt;GraphicsLayer*&gt;&amp; layers, Vector&lt;TextureMapperLayer*&gt;&amp; texmapLayers)
</span><span class="cx"> {
</span><span class="cx">     texmapLayers.reserveCapacity(layers.size());
</span><del>-    for (size_t i = 0; i &lt; layers.size(); ++i)
-        texmapLayers.append(toTextureMapperLayer(layers[i]));
</del><ins>+    for (auto* layer : layers)
+        texmapLayers.append(toTextureMapperLayer(layer));
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void GraphicsLayerTextureMapper::commitLayerChanges()
</span><span class="lines">@@ -586,8 +586,8 @@
</span><span class="cx">         maskLayer()-&gt;flushCompositingState(rect);
</span><span class="cx">     if (replicaLayer())
</span><span class="cx">         replicaLayer()-&gt;flushCompositingState(rect);
</span><del>-    for (size_t i = 0; i &lt; children().size(); ++i)
-        children()[i]-&gt;flushCompositingState(rect);
</del><ins>+    for (auto* child : children())
+        child-&gt;flushCompositingState(rect);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void GraphicsLayerTextureMapper::updateBackingStoreIfNeeded()
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicstexmapTextureMapperLayercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp (174167 => 174168)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp        2014-10-01 20:47:51 UTC (rev 174167)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp        2014-10-01 20:52:59 UTC (rev 174168)
</span><span class="lines">@@ -63,9 +63,9 @@
</span><span class="cx">         m_state.maskLayer-&gt;computeTransformsRecursive();
</span><span class="cx">     if (m_state.replicaLayer)
</span><span class="cx">         m_state.replicaLayer-&gt;computeTransformsRecursive();
</span><del>-    for (size_t i = 0; i &lt; m_children.size(); ++i) {
-        RELEASE_ASSERT(m_children[i]-&gt;m_parent == this);
-        m_children[i]-&gt;computeTransformsRecursive();
</del><ins>+    for (auto* child : m_children) {
+        RELEASE_ASSERT(child-&gt;m_parent == this);
+        child-&gt;computeTransformsRecursive();
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     // Reorder children if needed on the way back up.
</span><span class="lines">@@ -178,8 +178,8 @@
</span><span class="cx">         options.textureMapper-&gt;beginClip(clipTransform, layerRect());
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    for (size_t i = 0; i &lt; m_children.size(); ++i)
-        m_children[i]-&gt;paintRecursive(options);
</del><ins>+    for (auto* child : m_children)
+        child-&gt;paintRecursive(options);
</ins><span class="cx"> 
</span><span class="cx">     if (shouldClip)
</span><span class="cx">         options.textureMapper-&gt;endClip();
</span><span class="lines">@@ -291,10 +291,8 @@
</span><span class="cx">     Region newNonOverlapRegion(enclosingIntRect(boundingRect));
</span><span class="cx"> 
</span><span class="cx">     if (!m_state.masksToBounds) {
</span><del>-        for (size_t i = 0; i &lt; m_children.size(); ++i) {
-            TextureMapperLayer* child = m_children[i];
</del><ins>+        for (auto* child : m_children)
</ins><span class="cx">             child-&gt;computeOverlapRegions(newOverlapRegion, newNonOverlapRegion, ResolveSelfOverlapIfNeeded);
</span><del>-        }
</del><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     if (m_state.replicaLayer) {
</span><span class="lines">@@ -332,12 +330,11 @@
</span><span class="cx">     nonOverlapRegion.translate(options.offset);
</span><span class="cx">     Vector&lt;IntRect&gt; rects = nonOverlapRegion.rects();
</span><span class="cx"> 
</span><del>-    for (size_t i = 0; i &lt; rects.size(); ++i) {
-        IntRect rect = rects[i];
</del><ins>+    for (auto&amp; rect : rects) {
</ins><span class="cx">         if (!rect.intersects(options.textureMapper-&gt;clipBounds()))
</span><span class="cx">             continue;
</span><span class="cx"> 
</span><del>-        options.textureMapper-&gt;beginClip(TransformationMatrix(), rects[i]);
</del><ins>+        options.textureMapper-&gt;beginClip(TransformationMatrix(), rect);
</ins><span class="cx">         paintSelfAndChildrenWithReplica(options);
</span><span class="cx">         options.textureMapper-&gt;endClip();
</span><span class="cx">     }
</span><span class="lines">@@ -352,8 +349,7 @@
</span><span class="cx">     IntSize maxTextureSize = options.textureMapper-&gt;maxTextureSize();
</span><span class="cx">     IntRect adjustedClipBounds(options.textureMapper-&gt;clipBounds());
</span><span class="cx">     adjustedClipBounds.move(-options.offset);
</span><del>-    for (size_t i = 0; i &lt; rects.size(); ++i) {
-        IntRect rect = rects[i];
</del><ins>+    for (auto&amp; rect : rects) {
</ins><span class="cx">         for (int x = rect.x(); x &lt; rect.maxX(); x += maxTextureSize.width()) {
</span><span class="cx">             for (int y = rect.y(); y &lt; rect.maxY(); y += maxTextureSize.height()) {
</span><span class="cx">                 IntRect tileRect(IntPoint(x, y), maxTextureSize);
</span><span class="lines">@@ -446,8 +442,8 @@
</span><span class="cx"> 
</span><span class="cx"> TextureMapperLayer::~TextureMapperLayer()
</span><span class="cx"> {
</span><del>-    for (int i = m_children.size() - 1; i &gt;= 0; --i)
-        m_children[i]-&gt;m_parent = nullptr;
</del><ins>+    for (auto* child : m_children)
+        child-&gt;m_parent = nullptr;
</ins><span class="cx"> 
</span><span class="cx">     removeFromParent();
</span><span class="cx"> }
</span><span class="lines">@@ -455,8 +451,8 @@
</span><span class="cx"> void TextureMapperLayer::setChildren(const Vector&lt;TextureMapperLayer*&gt;&amp; newChildren)
</span><span class="cx"> {
</span><span class="cx">     removeAllChildren();
</span><del>-    for (size_t i = 0; i &lt; newChildren.size(); ++i)
-        addChild(newChildren[i]);
</del><ins>+    for (auto* child : newChildren)
+        addChild(child);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void TextureMapperLayer::addChild(TextureMapperLayer* childLayer)
</span><span class="lines">@@ -642,19 +638,17 @@
</span><span class="cx">     if (m_animations.hasRunningAnimations())
</span><span class="cx">         return true;
</span><span class="cx"> 
</span><del>-    for (size_t i = 0; i &lt; m_children.size(); ++i) {
-        if (m_children[i]-&gt;descendantsOrSelfHaveRunningAnimations())
-            return true;
-    }
-
-    return false;
</del><ins>+    return std::any_of(m_children.begin(), m_children.end(),
+        [](TextureMapperLayer* child) {
+            return child-&gt;descendantsOrSelfHaveRunningAnimations();
+        });
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void TextureMapperLayer::applyAnimationsRecursively()
</span><span class="cx"> {
</span><span class="cx">     syncAnimations();
</span><del>-    for (size_t i = 0; i &lt; m_children.size(); ++i)
-        m_children[i]-&gt;applyAnimationsRecursively();
</del><ins>+    for (auto* child : m_children)
+        child-&gt;applyAnimationsRecursively();
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void TextureMapperLayer::syncAnimations()
</span></span></pre>
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