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<div id="msg">
<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/172890">172890</a></dd>
<dt>Author</dt> <dd>beidson@apple.com</dd>
<dt>Date</dt> <dd>2014-08-23 13:39:07 -0700 (Sat, 23 Aug 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>Random Gamepad cleanup
https://bugs.webkit.org/show_bug.cgi?id=136193

Reviewed by Sam Weinig.

No new tests (Not tested yet, and no change in behavior anyways)

- Use DOMWindow WeakPtrs when iterating
- More references instead of pointers

* Modules/gamepad/GamepadEvent.cpp:
(WebCore::GamepadEvent::GamepadEvent):
* Modules/gamepad/GamepadEvent.h:
(WebCore::GamepadEvent::create):

* Modules/gamepad/GamepadManager.cpp:
(WebCore::GamepadManager::platformGamepadDisconnected):
(WebCore::GamepadManager::makeGamepadVisible):
* Modules/gamepad/NavigatorGamepad.cpp:
(WebCore::NavigatorGamepad::gamepadFromPlatformGamepad):
(WebCore::NavigatorGamepad::gamepadAtIndex): Deleted.
* Modules/gamepad/NavigatorGamepad.h:

* page/DOMWindow.cpp:
(WebCore::DOMWindow::DOMWindow):
* page/DOMWindow.h:</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreModulesgamepadGamepadEventcpp">trunk/Source/WebCore/Modules/gamepad/GamepadEvent.cpp</a></li>
<li><a href="#trunkSourceWebCoreModulesgamepadGamepadEventh">trunk/Source/WebCore/Modules/gamepad/GamepadEvent.h</a></li>
<li><a href="#trunkSourceWebCoreModulesgamepadGamepadManagercpp">trunk/Source/WebCore/Modules/gamepad/GamepadManager.cpp</a></li>
<li><a href="#trunkSourceWebCoreModulesgamepadNavigatorGamepadcpp">trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.cpp</a></li>
<li><a href="#trunkSourceWebCoreModulesgamepadNavigatorGamepadh">trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.h</a></li>
<li><a href="#trunkSourceWebCorepageDOMWindowcpp">trunk/Source/WebCore/page/DOMWindow.cpp</a></li>
<li><a href="#trunkSourceWebCorepageDOMWindowh">trunk/Source/WebCore/page/DOMWindow.h</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (172889 => 172890)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-08-23 09:24:44 UTC (rev 172889)
+++ trunk/Source/WebCore/ChangeLog        2014-08-23 20:39:07 UTC (rev 172890)
</span><span class="lines">@@ -1,3 +1,32 @@
</span><ins>+2014-08-23  Brady Eidson  &lt;beidson@apple.com&gt;
+
+        Random Gamepad cleanup
+        https://bugs.webkit.org/show_bug.cgi?id=136193
+
+        Reviewed by Sam Weinig.
+
+        No new tests (Not tested yet, and no change in behavior anyways)
+
+        - Use DOMWindow WeakPtrs when iterating
+        - More references instead of pointers
+
+        * Modules/gamepad/GamepadEvent.cpp:
+        (WebCore::GamepadEvent::GamepadEvent):
+        * Modules/gamepad/GamepadEvent.h:
+        (WebCore::GamepadEvent::create):
+
+        * Modules/gamepad/GamepadManager.cpp:
+        (WebCore::GamepadManager::platformGamepadDisconnected):
+        (WebCore::GamepadManager::makeGamepadVisible):
+        * Modules/gamepad/NavigatorGamepad.cpp:
+        (WebCore::NavigatorGamepad::gamepadFromPlatformGamepad):
+        (WebCore::NavigatorGamepad::gamepadAtIndex): Deleted.
+        * Modules/gamepad/NavigatorGamepad.h:
+
+        * page/DOMWindow.cpp:
+        (WebCore::DOMWindow::DOMWindow):
+        * page/DOMWindow.h:
+
</ins><span class="cx"> 2014-08-23  Byungseon Shin  &lt;sun.shin@lge.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Unify GraphicsLayer::setContentsToMedia and setContentsToCanvas
</span></span></pre></div>
<a id="trunkSourceWebCoreModulesgamepadGamepadEventcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/gamepad/GamepadEvent.cpp (172889 => 172890)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/gamepad/GamepadEvent.cpp        2014-08-23 09:24:44 UTC (rev 172889)
+++ trunk/Source/WebCore/Modules/gamepad/GamepadEvent.cpp        2014-08-23 20:39:07 UTC (rev 172890)
</span><span class="lines">@@ -33,9 +33,9 @@
</span><span class="cx"> {
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-GamepadEvent::GamepadEvent(const AtomicString&amp; eventType, Gamepad* gamepad)
</del><ins>+GamepadEvent::GamepadEvent(const AtomicString&amp; eventType, Gamepad&amp; gamepad)
</ins><span class="cx">     : Event(eventType, false, false)
</span><del>-    , m_gamepad(gamepad)
</del><ins>+    , m_gamepad(&amp;gamepad)
</ins><span class="cx"> {
</span><span class="cx"> }
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCoreModulesgamepadGamepadEventh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/gamepad/GamepadEvent.h (172889 => 172890)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/gamepad/GamepadEvent.h        2014-08-23 09:24:44 UTC (rev 172889)
+++ trunk/Source/WebCore/Modules/gamepad/GamepadEvent.h        2014-08-23 20:39:07 UTC (rev 172890)
</span><span class="lines">@@ -50,7 +50,7 @@
</span><span class="cx">         return adoptRef(new GamepadEvent);
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    static PassRefPtr&lt;GamepadEvent&gt; create(const AtomicString&amp; eventType, Gamepad* gamepad)
</del><ins>+    static PassRefPtr&lt;GamepadEvent&gt; create(const AtomicString&amp; eventType, Gamepad&amp; gamepad)
</ins><span class="cx">     {
</span><span class="cx">         return adoptRef(new GamepadEvent(eventType, gamepad));
</span><span class="cx">     }
</span><span class="lines">@@ -66,7 +66,7 @@
</span><span class="cx"> 
</span><span class="cx"> private:
</span><span class="cx">     GamepadEvent();
</span><del>-    explicit GamepadEvent(const AtomicString&amp; eventType, Gamepad*);
</del><ins>+    explicit GamepadEvent(const AtomicString&amp; eventType, Gamepad&amp;);
</ins><span class="cx">     GamepadEvent(const AtomicString&amp; eventType, const GamepadEventInit&amp;);
</span><span class="cx"> 
</span><span class="cx">     RefPtr&lt;Gamepad&gt; m_gamepad;
</span></span></pre></div>
<a id="trunkSourceWebCoreModulesgamepadGamepadManagercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/gamepad/GamepadManager.cpp (172889 => 172890)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/gamepad/GamepadManager.cpp        2014-08-23 09:24:44 UTC (rev 172889)
+++ trunk/Source/WebCore/Modules/gamepad/GamepadManager.cpp        2014-08-23 20:39:07 UTC (rev 172890)
</span><span class="lines">@@ -77,18 +77,21 @@
</span><span class="cx"> 
</span><span class="cx"> void GamepadManager::platformGamepadDisconnected(PlatformGamepad&amp; platformGamepad)
</span><span class="cx"> {
</span><del>-    Vector&lt;DOMWindow*&gt; domWindowVector;
-    copyToVector(m_domWindows, domWindowVector);
</del><ins>+    Vector&lt;WeakPtr&lt;DOMWindow&gt;&gt; weakWindows;
+    for (auto* domWindow : m_domWindows)
+        weakWindows.append(domWindow-&gt;createWeakPtr());
</ins><span class="cx"> 
</span><span class="cx">     HashSet&lt;NavigatorGamepad*&gt; notifiedNavigators;
</span><span class="cx"> 
</span><span class="cx">     // Handle the disconnect for all DOMWindows with event listeners and their Navigators.
</span><del>-    for (auto* window : domWindowVector) {
</del><ins>+    for (auto&amp; window : weakWindows) {
</ins><span class="cx">         // Event dispatch might have made this window go away.
</span><del>-        if (!m_domWindows.contains(window))
</del><ins>+        if (!window)
</ins><span class="cx">             continue;
</span><span class="cx"> 
</span><del>-        NavigatorGamepad* navigator = navigatorGamepadFromDOMWindow(window);
</del><ins>+        // This DOMWindow's Navigator might not be accessible. e.g. The DOMWindow might be in the back/forward cache.
+        // If this happens the DOMWindow will not get this gamepaddisconnected event.
+        NavigatorGamepad* navigator = navigatorGamepadFromDOMWindow(window.get());
</ins><span class="cx">         if (!navigator)
</span><span class="cx">             continue;
</span><span class="cx"> 
</span><span class="lines">@@ -96,8 +99,7 @@
</span><span class="cx">         if (m_gamepadBlindNavigators.contains(navigator))
</span><span class="cx">             continue;
</span><span class="cx"> 
</span><del>-        RefPtr&lt;Gamepad&gt; gamepad = navigator-&gt;gamepadAtIndex(platformGamepad.index());
-        ASSERT(gamepad);
</del><ins>+        Ref&lt;Gamepad&gt; gamepad(navigator-&gt;gamepadFromPlatformGamepad(platformGamepad));
</ins><span class="cx"> 
</span><span class="cx">         navigator-&gt;gamepadDisconnected(platformGamepad);
</span><span class="cx">         notifiedNavigators.add(navigator);
</span><span class="lines">@@ -132,21 +134,23 @@
</span><span class="cx">     for (auto* navigator : navigatorSet)
</span><span class="cx">         navigator-&gt;gamepadConnected(platformGamepad);
</span><span class="cx"> 
</span><del>-    Vector&lt;DOMWindow*&gt; domWindowVector;
-    copyToVector(domWindowSet, domWindowVector);
</del><ins>+    Vector&lt;WeakPtr&lt;DOMWindow&gt;&gt; weakWindows;
+    for (auto* domWindow : m_domWindows)
+        weakWindows.append(domWindow-&gt;createWeakPtr());
</ins><span class="cx"> 
</span><del>-    for (auto* window : domWindowVector) {
</del><ins>+    for (auto&amp; window : weakWindows) {
</ins><span class="cx">         // Event dispatch might have made this window go away.
</span><del>-        if (!m_domWindows.contains(window))
</del><ins>+        if (!window)
</ins><span class="cx">             continue;
</span><span class="cx"> 
</span><del>-        NavigatorGamepad* navigator = navigatorGamepadFromDOMWindow(window);
</del><ins>+        // This DOMWindow's Navigator might not be accessible. e.g. The DOMWindow might be in the back/forward cache.
+        // If this happens the DOMWindow will not get this gamepadconnected event.
+        // The new gamepad will still be visibile to it once it is restored from the back/forward cache.
+        NavigatorGamepad* navigator = navigatorGamepadFromDOMWindow(window.get());
</ins><span class="cx">         if (!navigator)
</span><span class="cx">             continue;
</span><span class="cx"> 
</span><del>-        RefPtr&lt;Gamepad&gt; gamepad = navigator-&gt;gamepadAtIndex(platformGamepad.index());
-        ASSERT(gamepad);
-
</del><ins>+        Ref&lt;Gamepad&gt; gamepad(navigator-&gt;gamepadFromPlatformGamepad(platformGamepad));
</ins><span class="cx">         window-&gt;dispatchEvent(GamepadEvent::create(eventNames().gamepadconnectedEvent, gamepad.get()), window-&gt;document());
</span><span class="cx">     }
</span><span class="cx"> }
</span></span></pre></div>
<a id="trunkSourceWebCoreModulesgamepadNavigatorGamepadcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.cpp (172889 => 172890)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.cpp        2014-08-23 09:24:44 UTC (rev 172889)
+++ trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.cpp        2014-08-23 20:39:07 UTC (rev 172890)
</span><span class="lines">@@ -72,11 +72,13 @@
</span><span class="cx">     return supplement;
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-Gamepad* NavigatorGamepad::gamepadAtIndex(unsigned index)
</del><ins>+PassRef&lt;Gamepad&gt; NavigatorGamepad::gamepadFromPlatformGamepad(PlatformGamepad&amp; platformGamepad)
</ins><span class="cx"> {
</span><del>-    if (index &gt;= m_gamepads.size())
-        return nullptr;
-    return m_gamepads[index].get();
</del><ins>+    unsigned index = platformGamepad.index();
+    if (index &gt;= m_gamepads.size() || !m_gamepads[index])
+        return adoptRef(*Gamepad::create(platformGamepad).leakRef());
+
+    return *m_gamepads[index];
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> const Vector&lt;RefPtr&lt;Gamepad&gt;&gt;&amp; NavigatorGamepad::getGamepads(Navigator* navigator)
</span></span></pre></div>
<a id="trunkSourceWebCoreModulesgamepadNavigatorGamepadh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.h (172889 => 172890)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.h        2014-08-23 09:24:44 UTC (rev 172889)
+++ trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.h        2014-08-23 20:39:07 UTC (rev 172890)
</span><span class="lines">@@ -53,7 +53,7 @@
</span><span class="cx">     void gamepadConnected(PlatformGamepad&amp;);
</span><span class="cx">     void gamepadDisconnected(PlatformGamepad&amp;);
</span><span class="cx"> 
</span><del>-    Gamepad* gamepadAtIndex(unsigned index);
</del><ins>+    PassRef&lt;Gamepad&gt; gamepadFromPlatformGamepad(PlatformGamepad&amp;);
</ins><span class="cx"> 
</span><span class="cx"> private:
</span><span class="cx">     static const char* supplementName();
</span></span></pre></div>
<a id="trunkSourceWebCorepageDOMWindowcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/page/DOMWindow.cpp (172889 => 172890)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/page/DOMWindow.cpp        2014-08-23 09:24:44 UTC (rev 172889)
+++ trunk/Source/WebCore/page/DOMWindow.cpp        2014-08-23 20:39:07 UTC (rev 172890)
</span><span class="lines">@@ -393,6 +393,7 @@
</span><span class="cx">     , m_shouldPrintWhenFinishedLoading(false)
</span><span class="cx">     , m_suspendedForPageCache(false)
</span><span class="cx">     , m_lastPageStatus(PageStatusNone)
</span><ins>+    , m_weakPtrFactory(this)
</ins><span class="cx"> #if PLATFORM(IOS)
</span><span class="cx">     , m_scrollEventListenerCount(0)
</span><span class="cx"> #endif
</span></span></pre></div>
<a id="trunkSourceWebCorepageDOMWindowh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/page/DOMWindow.h (172889 => 172890)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/page/DOMWindow.h        2014-08-23 09:24:44 UTC (rev 172889)
+++ trunk/Source/WebCore/page/DOMWindow.h        2014-08-23 20:39:07 UTC (rev 172890)
</span><span class="lines">@@ -34,6 +34,7 @@
</span><span class="cx"> #include &quot;Supplementable.h&quot;
</span><span class="cx"> #include &lt;functional&gt;
</span><span class="cx"> #include &lt;memory&gt;
</span><ins>+#include &lt;wtf/WeakPtr.h&gt;
</ins><span class="cx"> 
</span><span class="cx"> namespace Inspector {
</span><span class="cx"> class ScriptCallStack;
</span><span class="lines">@@ -445,6 +446,8 @@
</span><span class="cx">         void enableSuddenTermination();
</span><span class="cx">         void disableSuddenTermination();
</span><span class="cx"> 
</span><ins>+        WeakPtr&lt;DOMWindow&gt; createWeakPtr() { return m_weakPtrFactory.createWeakPtr(); }
+
</ins><span class="cx">     private:
</span><span class="cx">         explicit DOMWindow(Document*);
</span><span class="cx"> 
</span><span class="lines">@@ -494,6 +497,8 @@
</span><span class="cx">         enum PageStatus { PageStatusNone, PageStatusShown, PageStatusHidden };
</span><span class="cx">         PageStatus m_lastPageStatus;
</span><span class="cx"> 
</span><ins>+        WeakPtrFactory&lt;DOMWindow&gt; m_weakPtrFactory;
+
</ins><span class="cx"> #if PLATFORM(IOS)
</span><span class="cx">         unsigned m_scrollEventListenerCount;
</span><span class="cx"> #endif
</span></span></pre>
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