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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/171925">171925</a></dd>
<dt>Author</dt> <dd>simon.fraser@apple.com</dd>
<dt>Date</dt> <dd>2014-08-01 11:20:04 -0700 (Fri, 01 Aug 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>nullptr goodness in RenderLayer
https://bugs.webkit.org/show_bug.cgi?id=135512

Reviewed by Brent Fulgham.

Use nullptr in RenderLayer.

* rendering/RenderLayer.cpp:
(WebCore::RenderLayer::RenderLayer):
(WebCore::RenderLayer::updateDescendantDependentFlags):
(WebCore::accumulateOffsetTowardsAncestor):
(WebCore::RenderLayer::scrollRectToVisible):
(WebCore::RenderLayer::destroyScrollbar):
(WebCore::RenderLayer::paintLayerContents):
(WebCore::RenderLayer::hitTestFixedLayersInNamedFlows):
(WebCore::RenderLayer::hitTestLayer):
(WebCore::RenderLayer::hitTestList):
(WebCore::RenderLayer::calculateClipRects):</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderLayercpp">trunk/Source/WebCore/rendering/RenderLayer.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (171924 => 171925)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-08-01 18:19:07 UTC (rev 171924)
+++ trunk/Source/WebCore/ChangeLog        2014-08-01 18:20:04 UTC (rev 171925)
</span><span class="lines">@@ -1,3 +1,24 @@
</span><ins>+2014-08-01  Simon Fraser  &lt;simon.fraser@apple.com&gt;
+
+        nullptr goodness in RenderLayer
+        https://bugs.webkit.org/show_bug.cgi?id=135512
+
+        Reviewed by Brent Fulgham.
+
+        Use nullptr in RenderLayer.
+
+        * rendering/RenderLayer.cpp:
+        (WebCore::RenderLayer::RenderLayer):
+        (WebCore::RenderLayer::updateDescendantDependentFlags):
+        (WebCore::accumulateOffsetTowardsAncestor):
+        (WebCore::RenderLayer::scrollRectToVisible):
+        (WebCore::RenderLayer::destroyScrollbar):
+        (WebCore::RenderLayer::paintLayerContents):
+        (WebCore::RenderLayer::hitTestFixedLayersInNamedFlows):
+        (WebCore::RenderLayer::hitTestLayer):
+        (WebCore::RenderLayer::hitTestList):
+        (WebCore::RenderLayer::calculateClipRects):
+
</ins><span class="cx"> 2014-08-01  Tim Horton  &lt;timothy_horton@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Build fix for iOS
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderLayercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderLayer.cpp (171924 => 171925)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderLayer.cpp        2014-08-01 18:19:07 UTC (rev 171924)
+++ trunk/Source/WebCore/rendering/RenderLayer.cpp        2014-08-01 18:20:04 UTC (rev 171925)
</span><span class="lines">@@ -191,14 +191,14 @@
</span><span class="cx">     , m_hasNotIsolatedBlendingDescendantsStatusDirty(false)
</span><span class="cx"> #endif
</span><span class="cx">     , m_renderer(rendererLayerModelObject)
</span><del>-    , m_parent(0)
-    , m_previous(0)
-    , m_next(0)
-    , m_first(0)
-    , m_last(0)
</del><ins>+    , m_parent(nullptr)
+    , m_previous(nullptr)
+    , m_next(nullptr)
+    , m_first(nullptr)
+    , m_last(nullptr)
</ins><span class="cx">     , m_staticInlinePosition(0)
</span><span class="cx">     , m_staticBlockPosition(0)
</span><del>-    , m_enclosingPaginationLayer(0)
</del><ins>+    , m_enclosingPaginationLayer(nullptr)
</ins><span class="cx"> {
</span><span class="cx">     m_isNormalFlowOnly = shouldBeNormalFlowOnly();
</span><span class="cx">     m_isSelfPaintingLayer = shouldBeSelfPaintingLayer();
</span><span class="lines">@@ -1139,7 +1139,7 @@
</span><span class="cx">                     do {
</span><span class="cx">                         r = r-&gt;parent();
</span><span class="cx">                         if (r == &amp;renderer())
</span><del>-                            r = 0;
</del><ins>+                            r = nullptr;
</ins><span class="cx">                     } while (r &amp;&amp; !r-&gt;nextSibling());
</span><span class="cx">                     if (r)
</span><span class="cx">                         r = r-&gt;nextSibling();
</span><span class="lines">@@ -1894,7 +1894,7 @@
</span><span class="cx">     // FIXME: Special casing RenderFlowThread so much for fixed positioning here is not great.
</span><span class="cx">     RenderFlowThread* fixedFlowThreadContainer = position == FixedPosition ? renderer.flowThreadContainingBlock() : 0;
</span><span class="cx">     if (fixedFlowThreadContainer &amp;&amp; !fixedFlowThreadContainer-&gt;isOutOfFlowPositioned())
</span><del>-        fixedFlowThreadContainer = 0;
</del><ins>+        fixedFlowThreadContainer = nullptr;
</ins><span class="cx"> 
</span><span class="cx">     // FIXME: Positioning of out-of-flow(fixed, absolute) elements collected in a RenderFlowThread
</span><span class="cx">     // may need to be revisited in a future patch.
</span><span class="lines">@@ -1916,7 +1916,7 @@
</span><span class="cx">         // For a fixed layers, we need to walk up to the root to see if there's a fixed position container
</span><span class="cx">         // (e.g. a transformed layer). It's an error to call offsetFromAncestor() across a layer with a transform,
</span><span class="cx">         // so we should always find the ancestor at or before we find the fixed position container.
</span><del>-        RenderLayer* fixedPositionContainerLayer = 0;
</del><ins>+        RenderLayer* fixedPositionContainerLayer = nullptr;
</ins><span class="cx">         bool foundAncestor = false;
</span><span class="cx">         for (RenderLayer* currLayer = layer-&gt;parent(); currLayer; currLayer = currLayer-&gt;parent()) {
</span><span class="cx">             if (currLayer == ancestorLayer)
</span><span class="lines">@@ -2338,7 +2338,7 @@
</span><span class="cx"> 
</span><span class="cx"> void RenderLayer::scrollRectToVisible(const LayoutRect&amp; rect, const ScrollAlignment&amp; alignX, const ScrollAlignment&amp; alignY)
</span><span class="cx"> {
</span><del>-    RenderLayer* parentLayer = 0;
</del><ins>+    RenderLayer* parentLayer = nullptr;
</ins><span class="cx">     LayoutRect newRect = rect;
</span><span class="cx"> 
</span><span class="cx">     // We may end up propagating a scroll event. It is important that we suspend events until 
</span><span class="lines">@@ -2372,7 +2372,7 @@
</span><span class="cx">         Element* ownerElement = renderer().document().ownerElement();
</span><span class="cx"> 
</span><span class="cx">         if (ownerElement &amp;&amp; ownerElement-&gt;renderer()) {
</span><del>-            HTMLFrameElementBase* frameElementBase = 0;
</del><ins>+            HTMLFrameElementBase* frameElementBase = nullptr;
</ins><span class="cx"> 
</span><span class="cx">             if (ownerElement-&gt;hasTagName(frameTag) || ownerElement-&gt;hasTagName(iframeTag))
</span><span class="cx">                 frameElementBase = toHTMLFrameElementBase(ownerElement);
</span><span class="lines">@@ -2395,7 +2395,7 @@
</span><span class="cx">                     newRect.setX(rect.x() - frameView.scrollX() + frameView.x());
</span><span class="cx">                     newRect.setY(rect.y() - frameView.scrollY() + frameView.y());
</span><span class="cx">                 } else
</span><del>-                    parentLayer = 0;
</del><ins>+                    parentLayer = nullptr;
</ins><span class="cx">             }
</span><span class="cx">         } else {
</span><span class="cx"> #if !PLATFORM(IOS)
</span><span class="lines">@@ -2962,7 +2962,7 @@
</span><span class="cx"> 
</span><span class="cx">     scrollbar-&gt;removeFromParent();
</span><span class="cx">     scrollbar-&gt;disconnectFromScrollableArea();
</span><del>-    scrollbar = 0;
</del><ins>+    scrollbar = nullptr;
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> bool RenderLayer::scrollsOverflow() const
</span><span class="lines">@@ -4040,7 +4040,7 @@
</span><span class="cx">     // is done by passing a nil subtreePaintRoot down to our renderer (as if no subtreePaintRoot was ever set).
</span><span class="cx">     // Otherwise, our renderer tree may or may not contain the subtreePaintRoot root, so we pass that root along
</span><span class="cx">     // so it will be tested against as we descend through the renderers.
</span><del>-    RenderObject* subtreePaintRootForRenderer = 0;
</del><ins>+    RenderObject* subtreePaintRootForRenderer = nullptr;
</ins><span class="cx">     if (localPaintingInfo.subtreePaintRoot &amp;&amp; !renderer().isDescendantOf(localPaintingInfo.subtreePaintRoot))
</span><span class="cx">         subtreePaintRootForRenderer = localPaintingInfo.subtreePaintRoot;
</span><span class="cx"> 
</span><span class="lines">@@ -4708,7 +4708,7 @@
</span><span class="cx">     renderer().view().flowThreadController().collectFixedPositionedLayers(fixedLayers);
</span><span class="cx"> 
</span><span class="cx">     // Hit test the layers
</span><del>-    RenderLayer* resultLayer = 0;
</del><ins>+    RenderLayer* resultLayer = nullptr;
</ins><span class="cx">     for (int i = fixedLayers.size() - 1; i &gt;= 0; --i) {
</span><span class="cx">         RenderLayer* fixedLayer = fixedLayers.at(i);
</span><span class="cx"> 
</span><span class="lines">@@ -4821,8 +4821,8 @@
</span><span class="cx">     // The following are used for keeping track of the z-depth of the hit point of 3d-transformed
</span><span class="cx">     // descendants.
</span><span class="cx">     double localZOffset = -std::numeric_limits&lt;double&gt;::infinity();
</span><del>-    double* zOffsetForDescendantsPtr = 0;
-    double* zOffsetForContentsPtr = 0;
</del><ins>+    double* zOffsetForDescendantsPtr = nullptr;
+    double* zOffsetForContentsPtr = nullptr;
</ins><span class="cx">     
</span><span class="cx">     bool depthSortDescendants = false;
</span><span class="cx">     if (preserves3D()) {
</span><span class="lines">@@ -4831,13 +4831,13 @@
</span><span class="cx">         zOffsetForDescendantsPtr = zOffset ? zOffset : &amp;localZOffset;
</span><span class="cx">         zOffsetForContentsPtr = zOffset ? zOffset : &amp;localZOffset;
</span><span class="cx">     } else if (zOffset) {
</span><del>-        zOffsetForDescendantsPtr = 0;
</del><ins>+        zOffsetForDescendantsPtr = nullptr;
</ins><span class="cx">         // Container needs us to give back a z offset for the hit layer.
</span><span class="cx">         zOffsetForContentsPtr = zOffset;
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     // This variable tracks which layer the mouse ends up being inside.
</span><del>-    RenderLayer* candidateLayer = 0;
</del><ins>+    RenderLayer* candidateLayer = nullptr;
</ins><span class="cx"> 
</span><span class="cx">     // Check the fixed positioned layers within flow threads that are positioned by the view.
</span><span class="cx">     RenderLayer* hitLayer = hitTestFixedLayersInNamedFlows(rootLayer, request, result, hitTestRect, hitTestLocation,
</span><span class="lines">@@ -5084,12 +5084,12 @@
</span><span class="cx">     if (!hasSelfPaintingLayerDescendant())
</span><span class="cx">         return 0;
</span><span class="cx"> 
</span><del>-    RenderLayer* resultLayer = 0;
</del><ins>+    RenderLayer* resultLayer = nullptr;
</ins><span class="cx">     for (int i = list-&gt;size() - 1; i &gt;= 0; --i) {
</span><span class="cx">         RenderLayer* childLayer = list-&gt;at(i);
</span><span class="cx">         if (childLayer-&gt;isFlowThreadCollectingGraphicsLayersUnderRegions())
</span><span class="cx">             continue;
</span><del>-        RenderLayer* hitLayer = 0;
</del><ins>+        RenderLayer* hitLayer = nullptr;
</ins><span class="cx">         HitTestResult tempResult(result.hitTestLocation());
</span><span class="cx">         hitLayer = childLayer-&gt;hitTestLayer(rootLayer, this, request, tempResult, hitTestRect, hitTestLocation, false, transformState, zOffsetForDescendants);
</span><span class="cx"> 
</span><span class="lines">@@ -6767,7 +6767,7 @@
</span><span class="cx"> 
</span><span class="cx">     LayoutRect regionContentBox = toRenderBlockFlow(&amp;renderer())-&gt;contentBoxRect();
</span><span class="cx"> 
</span><del>-    RenderLayer* resultLayer = 0;
</del><ins>+    RenderLayer* resultLayer = nullptr;
</ins><span class="cx">     for (int i = fragments.size() - 1; i &gt;= 0; --i) {
</span><span class="cx">         const LayerFragment&amp; fragment = fragments.at(i);
</span><span class="cx"> 
</span></span></pre>
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