<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head><meta http-equiv="content-type" content="text/html; charset=utf-8" />
<title>[171610] trunk/Source/ThirdParty/ANGLE</title>
</head>
<body>
<style type="text/css"><!--
#msg dl.meta { border: 1px #006 solid; background: #369; padding: 6px; color: #fff; }
#msg dl.meta dt { float: left; width: 6em; font-weight: bold; }
#msg dt:after { content:':';}
#msg dl, #msg dt, #msg ul, #msg li, #header, #footer, #logmsg { font-family: verdana,arial,helvetica,sans-serif; font-size: 10pt; }
#msg dl a { font-weight: bold}
#msg dl a:link { color:#fc3; }
#msg dl a:active { color:#ff0; }
#msg dl a:visited { color:#cc6; }
h3 { font-family: verdana,arial,helvetica,sans-serif; font-size: 10pt; font-weight: bold; }
#msg pre { overflow: auto; background: #ffc; border: 1px #fa0 solid; padding: 6px; }
#logmsg { background: #ffc; border: 1px #fa0 solid; padding: 1em 1em 0 1em; }
#logmsg p, #logmsg pre, #logmsg blockquote { margin: 0 0 1em 0; }
#logmsg p, #logmsg li, #logmsg dt, #logmsg dd { line-height: 14pt; }
#logmsg h1, #logmsg h2, #logmsg h3, #logmsg h4, #logmsg h5, #logmsg h6 { margin: .5em 0; }
#logmsg h1:first-child, #logmsg h2:first-child, #logmsg h3:first-child, #logmsg h4:first-child, #logmsg h5:first-child, #logmsg h6:first-child { margin-top: 0; }
#logmsg ul, #logmsg ol { padding: 0; list-style-position: inside; margin: 0 0 0 1em; }
#logmsg ul { text-indent: -1em; padding-left: 1em; }#logmsg ol { text-indent: -1.5em; padding-left: 1.5em; }
#logmsg > ul, #logmsg > ol { margin: 0 0 1em 0; }
#logmsg pre { background: #eee; padding: 1em; }
#logmsg blockquote { border: 1px solid #fa0; border-left-width: 10px; padding: 1em 1em 0 1em; background: white;}
#logmsg dl { margin: 0; }
#logmsg dt { font-weight: bold; }
#logmsg dd { margin: 0; padding: 0 0 0.5em 0; }
#logmsg dd:before { content:'\00bb';}
#logmsg table { border-spacing: 0px; border-collapse: collapse; border-top: 4px solid #fa0; border-bottom: 1px solid #fa0; background: #fff; }
#logmsg table th { text-align: left; font-weight: normal; padding: 0.2em 0.5em; border-top: 1px dotted #fa0; }
#logmsg table td { text-align: right; border-top: 1px dotted #fa0; padding: 0.2em 0.5em; }
#logmsg table thead th { text-align: center; border-bottom: 1px solid #fa0; }
#logmsg table th.Corner { text-align: left; }
#logmsg hr { border: none 0; border-top: 2px dashed #fa0; height: 1px; }
#header, #footer { color: #fff; background: #636; border: 1px #300 solid; padding: 6px; }
#patch { width: 100%; }
#patch h4 {font-family: verdana,arial,helvetica,sans-serif;font-size:10pt;padding:8px;background:#369;color:#fff;margin:0;}
#patch .propset h4, #patch .binary h4 {margin:0;}
#patch pre {padding:0;line-height:1.2em;margin:0;}
#patch .diff {width:100%;background:#eee;padding: 0 0 10px 0;overflow:auto;}
#patch .propset .diff, #patch .binary .diff {padding:10px 0;}
#patch span {display:block;padding:0 10px;}
#patch .modfile, #patch .addfile, #patch .delfile, #patch .propset, #patch .binary, #patch .copfile {border:1px solid #ccc;margin:10px 0;}
#patch ins {background:#dfd;text-decoration:none;display:block;padding:0 10px;}
#patch del {background:#fdd;text-decoration:none;display:block;padding:0 10px;}
#patch .lines, .info {color:#888;background:#fff;}
--></style>
<div id="msg">
<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/171610">171610</a></dd>
<dt>Author</dt> <dd>commit-queue@webkit.org</dd>
<dt>Date</dt> <dd>2014-07-25 13:07:34 -0700 (Fri, 25 Jul 2014)</dd>
</dl>
<h3>Log Message</h3>
<pre>[Win][ANGLE] Enable D3D11.
https://bugs.webkit.org/show_bug.cgi?id=135296
Patch by peavo@outlook.com <peavo@outlook.com> on 2014-07-25
Reviewed by Alex Christensen.
Direct3D 11 is not enabled on Windows.
* ANGLE.vcxproj/libGLESv2.vcxproj: Added files.
* ANGLE.vcxproj/libGLESv2.vcxproj.filters: Ditto.
* ANGLE.vcxproj/libGLESv2Common.props: Enable D3D11.
* src/libGLESv2/precompiled.h: Header file does not exist, avoid include.
* changes.diff: Updated diff.</pre>
<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2vcxproj">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj</a></li>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2vcxprojfilters">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj.filters</a></li>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2Commonprops">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props</a></li>
<li><a href="#trunkSourceThirdPartyANGLEChangeLog">trunk/Source/ThirdParty/ANGLE/ChangeLog</a></li>
<li><a href="#trunkSourceThirdPartyANGLEchangesdiff">trunk/Source/ThirdParty/ANGLE/changes.diff</a></li>
<li><a href="#trunkSourceThirdPartyANGLEsrclibGLESv2precompiledh">trunk/Source/ThirdParty/ANGLE/src/libGLESv2/precompiled.h</a></li>
</ul>
</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2vcxproj"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj (171609 => 171610)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj        2014-07-25 19:39:25 UTC (rev 171609)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj        2014-07-25 20:07:34 UTC (rev 171610)
</span><span class="lines">@@ -163,6 +163,24 @@
</span><span class="cx"> <ClCompile Include="..\src\libGLESv2\queryconversions.cpp" />
</span><span class="cx"> <ClCompile Include="..\src\libGLESv2\RenderbufferProxySet.cpp" />
</span><span class="cx"> <ClCompile Include="..\src\libGLESv2\renderer\copyimage.cpp" />
</span><ins>+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\Blit11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\BufferStorage11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\Clear11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\Fence11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\formatutils11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\Image11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\InputLayoutCache.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\PixelTransfer11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\Query11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\Renderer11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\renderer11_utils.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\RenderStateCache.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\RenderTarget11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\TextureStorage11.cpp" />
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp" />
</ins><span class="cx"> <ClCompile Include="..\src\libGLESv2\renderer\d3d9\Blit9.cpp" />
</span><span class="cx"> <ClCompile Include="..\src\libGLESv2\renderer\d3d9\formatutils9.cpp" />
</span><span class="cx"> <ClCompile Include="..\src\libGLESv2\renderer\d3d9\RenderTarget9.cpp" />
</span><span class="lines">@@ -261,6 +279,24 @@
</span><span class="cx"> <ClInclude Include="..\src\libGLESv2\RenderbufferProxySet.h" />
</span><span class="cx"> <ClInclude Include="..\src\libGLESv2\renderer\copyimage.h" />
</span><span class="cx"> <ClInclude Include="..\src\libGLESv2\renderer\copyvertex.h" />
</span><ins>+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\Blit11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\BufferStorage11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\Clear11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\Fence11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\formatutils11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\Image11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\IndexBuffer11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\InputLayoutCache.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\PixelTransfer11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\Query11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\Renderer11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\renderer11_utils.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\RenderStateCache.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\RenderTarget11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\SwapChain11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\TextureStorage11.h" />
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\VertexBuffer11.h" />
</ins><span class="cx"> <ClInclude Include="..\src\libGLESv2\renderer\d3d9\Blit9.h" />
</span><span class="cx"> <ClInclude Include="..\src\libGLESv2\renderer\d3d9\formatutils9.h" />
</span><span class="cx"> <ClInclude Include="..\src\libGLESv2\renderer\d3d9\RenderTarget9.h" />
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2vcxprojfilters"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj.filters (171609 => 171610)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj.filters        2014-07-25 19:39:25 UTC (rev 171609)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj.filters        2014-07-25 20:07:34 UTC (rev 171610)
</span><span class="lines">@@ -39,6 +39,9 @@
</span><span class="cx"> <Filter Include="Source Files\Renderer\d3d">
</span><span class="cx"> <UniqueIdentifier>{97836edd-b435-437e-9a3e-eb4f2a457f67}</UniqueIdentifier>
</span><span class="cx"> </Filter>
</span><ins>+ <Filter Include="Source Files\Renderer\d3d11">
+ <UniqueIdentifier>{3f2b4d24-ef33-460a-82a2-90b427a483e9}</UniqueIdentifier>
+ </Filter>
</ins><span class="cx"> </ItemGroup>
</span><span class="cx"> <ItemGroup>
</span><span class="cx"> <ClCompile Include="..\src\libGLESv2\Context.cpp">
</span><span class="lines">@@ -224,6 +227,60 @@
</span><span class="cx"> <ClCompile Include="..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp">
</span><span class="cx"> <Filter>Source Files\Renderer\d3d</Filter>
</span><span class="cx"> </ClCompile>
</span><ins>+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\Blit11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\BufferStorage11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\Clear11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\Fence11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\formatutils11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\Image11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\InputLayoutCache.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\PixelTransfer11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\Query11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\Renderer11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\renderer11_utils.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\RenderStateCache.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\RenderTarget11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\TextureStorage11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClCompile>
</ins><span class="cx"> </ItemGroup>
</span><span class="cx"> <ItemGroup>
</span><span class="cx"> <ClInclude Include="..\src\libGLESv2\BinaryStream.h">
</span><span class="lines">@@ -514,6 +571,60 @@
</span><span class="cx"> <ClInclude Include="..\include\GLES2\gl2softlinking.h">
</span><span class="cx"> <Filter>Header Files</Filter>
</span><span class="cx"> </ClInclude>
</span><ins>+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\Blit11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\BufferStorage11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\Clear11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\Fence11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\formatutils11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\Image11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\IndexBuffer11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\InputLayoutCache.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\PixelTransfer11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\Query11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\Renderer11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\renderer11_utils.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\RenderStateCache.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\RenderTarget11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\SwapChain11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\TextureStorage11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\src\libGLESv2\renderer\d3d11\VertexBuffer11.h">
+ <Filter>Source Files\Renderer\d3d11</Filter>
+ </ClInclude>
</ins><span class="cx"> </ItemGroup>
</span><span class="cx"> <ItemGroup>
</span><span class="cx"> <None Include="..\src\libGLESv2\renderer\d3d11\shaders\Passthrough11.hlsl">
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2Commonprops"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props (171609 => 171610)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props        2014-07-25 19:39:25 UTC (rev 171609)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props        2014-07-25 20:07:34 UTC (rev 171610)
</span><span class="lines">@@ -5,7 +5,7 @@
</span><span class="cx"> <ItemDefinitionGroup>
</span><span class="cx"> <ClCompile>
</span><span class="cx"> <AdditionalIncludeDirectories>..\src;..\src\libGLESv2;..\include;..\include\KHR;$(DXSDK_DIR)Include</AdditionalIncludeDirectories>
</span><del>- <PreprocessorDefinitions>ANGLE_ENABLE_D3D9;NOMINMAX;ANGLE_WEBKIT_WIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</del><ins>+ <PreprocessorDefinitions>ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NOMINMAX;ANGLE_WEBKIT_WIN;ANGLE_SKIP_DXGI_1_2_CHECK=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ins><span class="cx"> </ClCompile>
</span><span class="cx"> <Link>
</span><span class="cx"> <ModuleDefinitionFile>../src/libGLESv2/libGLESv2.def</ModuleDefinitionFile>
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ChangeLog (171609 => 171610)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ChangeLog        2014-07-25 19:39:25 UTC (rev 171609)
+++ trunk/Source/ThirdParty/ANGLE/ChangeLog        2014-07-25 20:07:34 UTC (rev 171610)
</span><span class="lines">@@ -1,3 +1,18 @@
</span><ins>+2014-07-25 peavo@outlook.com <peavo@outlook.com>
+
+ [Win][ANGLE] Enable D3D11.
+ https://bugs.webkit.org/show_bug.cgi?id=135296
+
+ Reviewed by Alex Christensen.
+
+ Direct3D 11 is not enabled on Windows.
+
+ * ANGLE.vcxproj/libGLESv2.vcxproj: Added files.
+ * ANGLE.vcxproj/libGLESv2.vcxproj.filters: Ditto.
+ * ANGLE.vcxproj/libGLESv2Common.props: Enable D3D11.
+ * src/libGLESv2/precompiled.h: Header file does not exist, avoid include.
+ * changes.diff: Updated diff.
+
</ins><span class="cx"> 2014-06-04 Alex Christensen <achristensen@webkit.org>
</span><span class="cx">
</span><span class="cx"> Enable WebGL on Windows.
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEchangesdiff"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/changes.diff (171609 => 171610)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/changes.diff        2014-07-25 19:39:25 UTC (rev 171609)
+++ trunk/Source/ThirdParty/ANGLE/changes.diff        2014-07-25 20:07:34 UTC (rev 171610)
</span><span class="lines">@@ -452,3 +452,16 @@
</span><span class="cx">
</span><span class="cx"> bool isAligned = (static_cast<size_t>(attrib.stride()) % alignment == 0) &&
</span><span class="cx"> (static_cast<size_t>(attrib.mOffset) % alignment == 0);
</span><ins>+diff --git a/src/libGLESv2/precompiled.h b/src/libGLESv2/precompiled.h
+index ceef507..a1da38c 100644
+--- a/src/libGLESv2/precompiled.h
++++ b/src/libGLESv2/precompiled.h
+@@ -46,6 +46,8 @@
+ #include <D3D10_1.h>
+ #include <D3D11.h>
+ #include <dxgi.h>
++#if !ANGLE_SKIP_DXGI_1_2_CHECK
+ #include <dxgi1_2.h>
++#endif
+ #include <D3Dcompiler.h>
+ #endif // ANGLE_ENABLE_D3D11
</ins></span></pre></div>
<a id="trunkSourceThirdPartyANGLEsrclibGLESv2precompiledh"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/src/libGLESv2/precompiled.h (171609 => 171610)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/src/libGLESv2/precompiled.h        2014-07-25 19:39:25 UTC (rev 171609)
+++ trunk/Source/ThirdParty/ANGLE/src/libGLESv2/precompiled.h        2014-07-25 20:07:34 UTC (rev 171610)
</span><span class="lines">@@ -46,6 +46,8 @@
</span><span class="cx"> #include <D3D10_1.h>
</span><span class="cx"> #include <D3D11.h>
</span><span class="cx"> #include <dxgi.h>
</span><ins>+#if !ANGLE_SKIP_DXGI_1_2_CHECK
</ins><span class="cx"> #include <dxgi1_2.h>
</span><ins>+#endif
</ins><span class="cx"> #include <D3Dcompiler.h>
</span><span class="cx"> #endif // ANGLE_ENABLE_D3D11
</span></span></pre>
</div>
</div>
</body>
</html>