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<title>[171610] trunk/Source/ThirdParty/ANGLE</title>
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<div id="msg">
<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/171610">171610</a></dd>
<dt>Author</dt> <dd>commit-queue@webkit.org</dd>
<dt>Date</dt> <dd>2014-07-25 13:07:34 -0700 (Fri, 25 Jul 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>[Win][ANGLE] Enable D3D11.
https://bugs.webkit.org/show_bug.cgi?id=135296

Patch by peavo@outlook.com &lt;peavo@outlook.com&gt; on 2014-07-25
Reviewed by Alex Christensen.

Direct3D 11 is not enabled on Windows.

* ANGLE.vcxproj/libGLESv2.vcxproj: Added files.
* ANGLE.vcxproj/libGLESv2.vcxproj.filters: Ditto.
* ANGLE.vcxproj/libGLESv2Common.props: Enable D3D11.
* src/libGLESv2/precompiled.h: Header file does not exist, avoid include.
* changes.diff: Updated diff.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2vcxproj">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj</a></li>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2vcxprojfilters">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj.filters</a></li>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2Commonprops">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props</a></li>
<li><a href="#trunkSourceThirdPartyANGLEChangeLog">trunk/Source/ThirdParty/ANGLE/ChangeLog</a></li>
<li><a href="#trunkSourceThirdPartyANGLEchangesdiff">trunk/Source/ThirdParty/ANGLE/changes.diff</a></li>
<li><a href="#trunkSourceThirdPartyANGLEsrclibGLESv2precompiledh">trunk/Source/ThirdParty/ANGLE/src/libGLESv2/precompiled.h</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2vcxproj"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj (171609 => 171610)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj        2014-07-25 19:39:25 UTC (rev 171609)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj        2014-07-25 20:07:34 UTC (rev 171610)
</span><span class="lines">@@ -163,6 +163,24 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\queryconversions.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\RenderbufferProxySet.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\copyimage.cpp&quot; /&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Blit11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\BufferStorage11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Clear11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Fence11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\formatutils11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Image11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\InputLayoutCache.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\PixelTransfer11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Query11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Renderer11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\renderer11_utils.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\RenderStateCache.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\RenderTarget11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\TextureStorage11.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp&quot; /&gt;
</ins><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\Blit9.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\formatutils9.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\RenderTarget9.cpp&quot; /&gt;
</span><span class="lines">@@ -261,6 +279,24 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\RenderbufferProxySet.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\copyimage.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\copyvertex.h&quot; /&gt;
</span><ins>+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Blit11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\BufferStorage11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Clear11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Fence11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\formatutils11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Image11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\IndexBuffer11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\InputLayoutCache.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\PixelTransfer11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Query11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Renderer11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\renderer11_utils.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\RenderStateCache.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\RenderTarget11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\SwapChain11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\TextureStorage11.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\VertexBuffer11.h&quot; /&gt;
</ins><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\Blit9.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\formatutils9.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\RenderTarget9.h&quot; /&gt;
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2vcxprojfilters"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj.filters (171609 => 171610)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj.filters        2014-07-25 19:39:25 UTC (rev 171609)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj.filters        2014-07-25 20:07:34 UTC (rev 171610)
</span><span class="lines">@@ -39,6 +39,9 @@
</span><span class="cx">     &lt;Filter Include=&quot;Source Files\Renderer\d3d&quot;&gt;
</span><span class="cx">       &lt;UniqueIdentifier&gt;{97836edd-b435-437e-9a3e-eb4f2a457f67}&lt;/UniqueIdentifier&gt;
</span><span class="cx">     &lt;/Filter&gt;
</span><ins>+    &lt;Filter Include=&quot;Source Files\Renderer\d3d11&quot;&gt;
+      &lt;UniqueIdentifier&gt;{3f2b4d24-ef33-460a-82a2-90b427a483e9}&lt;/UniqueIdentifier&gt;
+    &lt;/Filter&gt;
</ins><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\Context.cpp&quot;&gt;
</span><span class="lines">@@ -224,6 +227,60 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Source Files\Renderer\d3d&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Blit11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\BufferStorage11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Clear11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Fence11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\formatutils11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Image11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\InputLayoutCache.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\PixelTransfer11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Query11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Renderer11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\renderer11_utils.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\RenderStateCache.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\RenderTarget11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\TextureStorage11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
</ins><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\BinaryStream.h&quot;&gt;
</span><span class="lines">@@ -514,6 +571,60 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\include\GLES2\gl2softlinking.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><ins>+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Blit11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\BufferStorage11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Clear11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Fence11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\formatutils11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Image11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\IndexBuffer11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\InputLayoutCache.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\PixelTransfer11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Query11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Renderer11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\renderer11_utils.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\RenderStateCache.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\RenderTarget11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\SwapChain11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\TextureStorage11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\VertexBuffer11.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d11&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
</ins><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;None Include=&quot;..\src\libGLESv2\renderer\d3d11\shaders\Passthrough11.hlsl&quot;&gt;
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2Commonprops"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props (171609 => 171610)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props        2014-07-25 19:39:25 UTC (rev 171609)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props        2014-07-25 20:07:34 UTC (rev 171610)
</span><span class="lines">@@ -5,7 +5,7 @@
</span><span class="cx">   &lt;ItemDefinitionGroup&gt;
</span><span class="cx">     &lt;ClCompile&gt;
</span><span class="cx">       &lt;AdditionalIncludeDirectories&gt;..\src;..\src\libGLESv2;..\include;..\include\KHR;$(DXSDK_DIR)Include&lt;/AdditionalIncludeDirectories&gt;
</span><del>-      &lt;PreprocessorDefinitions&gt;ANGLE_ENABLE_D3D9;NOMINMAX;ANGLE_WEBKIT_WIN;%(PreprocessorDefinitions)&lt;/PreprocessorDefinitions&gt;
</del><ins>+      &lt;PreprocessorDefinitions&gt;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NOMINMAX;ANGLE_WEBKIT_WIN;ANGLE_SKIP_DXGI_1_2_CHECK=1;%(PreprocessorDefinitions)&lt;/PreprocessorDefinitions&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;Link&gt;
</span><span class="cx">       &lt;ModuleDefinitionFile&gt;../src/libGLESv2/libGLESv2.def&lt;/ModuleDefinitionFile&gt;
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ChangeLog (171609 => 171610)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ChangeLog        2014-07-25 19:39:25 UTC (rev 171609)
+++ trunk/Source/ThirdParty/ANGLE/ChangeLog        2014-07-25 20:07:34 UTC (rev 171610)
</span><span class="lines">@@ -1,3 +1,18 @@
</span><ins>+2014-07-25  peavo@outlook.com  &lt;peavo@outlook.com&gt;
+
+        [Win][ANGLE] Enable D3D11.
+        https://bugs.webkit.org/show_bug.cgi?id=135296
+
+        Reviewed by Alex Christensen.
+
+        Direct3D 11 is not enabled on Windows.
+
+        * ANGLE.vcxproj/libGLESv2.vcxproj: Added files.
+        * ANGLE.vcxproj/libGLESv2.vcxproj.filters: Ditto.
+        * ANGLE.vcxproj/libGLESv2Common.props: Enable D3D11.
+        * src/libGLESv2/precompiled.h: Header file does not exist, avoid include.
+        * changes.diff: Updated diff.
+
</ins><span class="cx"> 2014-06-04  Alex Christensen  &lt;achristensen@webkit.org&gt;
</span><span class="cx"> 
</span><span class="cx">         Enable WebGL on Windows.
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEchangesdiff"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/changes.diff (171609 => 171610)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/changes.diff        2014-07-25 19:39:25 UTC (rev 171609)
+++ trunk/Source/ThirdParty/ANGLE/changes.diff        2014-07-25 20:07:34 UTC (rev 171610)
</span><span class="lines">@@ -452,3 +452,16 @@
</span><span class="cx">  
</span><span class="cx">      bool isAligned = (static_cast&lt;size_t&gt;(attrib.stride()) % alignment == 0) &amp;&amp;
</span><span class="cx">                       (static_cast&lt;size_t&gt;(attrib.mOffset) % alignment == 0);
</span><ins>+diff --git a/src/libGLESv2/precompiled.h b/src/libGLESv2/precompiled.h
+index ceef507..a1da38c 100644
+--- a/src/libGLESv2/precompiled.h
++++ b/src/libGLESv2/precompiled.h
+@@ -46,6 +46,8 @@
+ #include &lt;D3D10_1.h&gt;
+ #include &lt;D3D11.h&gt;
+ #include &lt;dxgi.h&gt;
++#if !ANGLE_SKIP_DXGI_1_2_CHECK
+ #include &lt;dxgi1_2.h&gt;
++#endif
+ #include &lt;D3Dcompiler.h&gt;
+ #endif // ANGLE_ENABLE_D3D11
</ins></span></pre></div>
<a id="trunkSourceThirdPartyANGLEsrclibGLESv2precompiledh"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/src/libGLESv2/precompiled.h (171609 => 171610)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/src/libGLESv2/precompiled.h        2014-07-25 19:39:25 UTC (rev 171609)
+++ trunk/Source/ThirdParty/ANGLE/src/libGLESv2/precompiled.h        2014-07-25 20:07:34 UTC (rev 171610)
</span><span class="lines">@@ -46,6 +46,8 @@
</span><span class="cx"> #include &lt;D3D10_1.h&gt;
</span><span class="cx"> #include &lt;D3D11.h&gt;
</span><span class="cx"> #include &lt;dxgi.h&gt;
</span><ins>+#if !ANGLE_SKIP_DXGI_1_2_CHECK
</ins><span class="cx"> #include &lt;dxgi1_2.h&gt;
</span><ins>+#endif
</ins><span class="cx"> #include &lt;D3Dcompiler.h&gt;
</span><span class="cx"> #endif // ANGLE_ENABLE_D3D11
</span></span></pre>
</div>
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