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<div id="msg">
<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/170944">170944</a></dd>
<dt>Author</dt> <dd>simon.fraser@apple.com</dd>
<dt>Date</dt> <dd>2014-07-09 18:01:52 -0700 (Wed, 09 Jul 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>Make IndirectCompositingReason an enum class
https://bugs.webkit.org/show_bug.cgi?id=134789

Reviewed by Tim Horton.

Make RenderLayer::IndirectCompositingReason an enum class, and change some code
in RenderLayerCompositor::reasonsForCompositing() to use a switch.

* rendering/RenderLayer.cpp:
(WebCore::RenderLayer::RenderLayer):
* rendering/RenderLayer.h:
* rendering/RenderLayerCompositor.cpp:
(WebCore::RenderLayerCompositor::computeCompositingRequirements):
(WebCore::RenderLayerCompositor::requiresOwnBackingStore):
(WebCore::RenderLayerCompositor::reasonsForCompositing):
(WebCore::RenderLayerCompositor::requiresCompositingForIndirectReason):</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderLayercpp">trunk/Source/WebCore/rendering/RenderLayer.cpp</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderLayerh">trunk/Source/WebCore/rendering/RenderLayer.h</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderLayerCompositorcpp">trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (170943 => 170944)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-07-10 00:50:25 UTC (rev 170943)
+++ trunk/Source/WebCore/ChangeLog        2014-07-10 01:01:52 UTC (rev 170944)
</span><span class="lines">@@ -1,3 +1,22 @@
</span><ins>+2014-07-09  Simon Fraser  &lt;simon.fraser@apple.com&gt;
+
+        Make IndirectCompositingReason an enum class
+        https://bugs.webkit.org/show_bug.cgi?id=134789
+
+        Reviewed by Tim Horton.
+
+        Make RenderLayer::IndirectCompositingReason an enum class, and change some code
+        in RenderLayerCompositor::reasonsForCompositing() to use a switch.
+
+        * rendering/RenderLayer.cpp:
+        (WebCore::RenderLayer::RenderLayer):
+        * rendering/RenderLayer.h:
+        * rendering/RenderLayerCompositor.cpp:
+        (WebCore::RenderLayerCompositor::computeCompositingRequirements):
+        (WebCore::RenderLayerCompositor::requiresOwnBackingStore):
+        (WebCore::RenderLayerCompositor::reasonsForCompositing):
+        (WebCore::RenderLayerCompositor::requiresCompositingForIndirectReason):
+
</ins><span class="cx"> 2014-07-09  Pratik Solanki  &lt;psolanki@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Make SharedBuffer::append(SharedBuffer*) be smarter about CFData and data arrays
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderLayercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderLayer.cpp (170943 => 170944)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderLayer.cpp        2014-07-10 00:50:25 UTC (rev 170943)
+++ trunk/Source/WebCore/rendering/RenderLayer.cpp        2014-07-10 01:01:52 UTC (rev 170944)
</span><span class="lines">@@ -168,7 +168,7 @@
</span><span class="cx">     , m_hasCompositingDescendant(false)
</span><span class="cx">     , m_hasTransformedAncestor(false)
</span><span class="cx">     , m_has3DTransformedAncestor(false)
</span><del>-    , m_indirectCompositingReason(NoIndirectCompositingReason)
</del><ins>+    , m_indirectCompositingReason(static_cast&lt;unsigned&gt;(IndirectCompositingReason::None))
</ins><span class="cx">     , m_viewportConstrainedNotCompositedReason(NoNotCompositedReason)
</span><span class="cx"> #if PLATFORM(IOS)
</span><span class="cx">     , m_adjustForIOSCaretWhenScrolling(false)
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderLayerh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderLayer.h (170943 => 170944)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderLayer.h        2014-07-10 00:50:25 UTC (rev 170943)
+++ trunk/Source/WebCore/rendering/RenderLayer.h        2014-07-10 01:01:52 UTC (rev 170944)
</span><span class="lines">@@ -1149,17 +1149,17 @@
</span><span class="cx"> 
</span><span class="cx">     void setHasCompositingDescendant(bool b)  { m_hasCompositingDescendant = b; }
</span><span class="cx">     
</span><del>-    enum IndirectCompositingReason {
-        NoIndirectCompositingReason,
-        IndirectCompositingForStacking,
-        IndirectCompositingForOverlap,
-        IndirectCompositingForBackgroundLayer,
-        IndirectCompositingForGraphicalEffect, // opacity, mask, filter, transform etc.
-        IndirectCompositingForPerspective,
-        IndirectCompositingForPreserve3D
</del><ins>+    enum class IndirectCompositingReason {
+        None,
+        Stacking,
+        Overlap,
+        BackgroundLayer,
+        GraphicalEffect, // opacity, mask, filter, transform etc.
+        Perspective,
+        Preserve3D
</ins><span class="cx">     };
</span><span class="cx">     
</span><del>-    void setIndirectCompositingReason(IndirectCompositingReason reason) { m_indirectCompositingReason = reason; }
</del><ins>+    void setIndirectCompositingReason(IndirectCompositingReason reason) { m_indirectCompositingReason = static_cast&lt;unsigned&gt;(reason); }
</ins><span class="cx">     IndirectCompositingReason indirectCompositingReason() const { return static_cast&lt;IndirectCompositingReason&gt;(m_indirectCompositingReason); }
</span><span class="cx">     bool mustCompositeForIndirectReasons() const { return m_indirectCompositingReason; }
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderLayerCompositorcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp (170943 => 170944)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp        2014-07-10 00:50:25 UTC (rev 170943)
+++ trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp        2014-07-10 01:01:52 UTC (rev 170944)
</span><span class="lines">@@ -1121,14 +1121,14 @@
</span><span class="cx">     
</span><span class="cx">     // Clear the flag
</span><span class="cx">     layer.setHasCompositingDescendant(false);
</span><del>-    layer.setIndirectCompositingReason(RenderLayer::NoIndirectCompositingReason);
</del><ins>+    layer.setIndirectCompositingReason(RenderLayer::IndirectCompositingReason::None);
</ins><span class="cx"> 
</span><span class="cx">     // Check if the layer needs to be composited for non-indirect reasons (ex. 3D transform).
</span><span class="cx">     // We use this value to avoid checking the overlap-map, if we know for sure the layer
</span><span class="cx">     // is already going to be composited for other reasons.
</span><span class="cx">     bool willBeComposited = needsToBeComposited(layer);
</span><span class="cx"> 
</span><del>-    RenderLayer::IndirectCompositingReason compositingReason = compositingState.m_subtreeIsCompositing ? RenderLayer::IndirectCompositingForStacking : RenderLayer::NoIndirectCompositingReason;
</del><ins>+    RenderLayer::IndirectCompositingReason compositingReason = compositingState.m_subtreeIsCompositing ? RenderLayer::IndirectCompositingReason::Stacking : RenderLayer::IndirectCompositingReason::None;
</ins><span class="cx">     bool haveComputedBounds = false;
</span><span class="cx">     IntRect absBounds;
</span><span class="cx"> 
</span><span class="lines">@@ -1141,7 +1141,7 @@
</span><span class="cx">         if (absBounds.isEmpty())
</span><span class="cx">             absBounds.setSize(IntSize(1, 1));
</span><span class="cx">         haveComputedBounds = true;
</span><del>-        compositingReason = overlapMap-&gt;overlapsLayers(absBounds) ? RenderLayer::IndirectCompositingForOverlap : RenderLayer::NoIndirectCompositingReason;
</del><ins>+        compositingReason = overlapMap-&gt;overlapsLayers(absBounds) ? RenderLayer::IndirectCompositingReason::Overlap : RenderLayer::IndirectCompositingReason::None;
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(VIDEO)
</span><span class="lines">@@ -1150,7 +1150,7 @@
</span><span class="cx">     // into. These children (the controls) always need to be promoted into their
</span><span class="cx">     // own layers to draw on top of the accelerated video.
</span><span class="cx">     if (compositingState.m_compositingAncestor &amp;&amp; compositingState.m_compositingAncestor-&gt;renderer().isVideo())
</span><del>-        compositingReason = RenderLayer::IndirectCompositingForOverlap;
</del><ins>+        compositingReason = RenderLayer::IndirectCompositingReason::Overlap;
</ins><span class="cx"> #endif
</span><span class="cx"> 
</span><span class="cx">     layer.setIndirectCompositingReason(compositingReason);
</span><span class="lines">@@ -1197,7 +1197,7 @@
</span><span class="cx">                 // (since we need to ensure that the -ve z-order child renders underneath our contents).
</span><span class="cx">                 if (!willBeComposited &amp;&amp; childState.m_subtreeIsCompositing) {
</span><span class="cx">                     // make layer compositing
</span><del>-                    layer.setIndirectCompositingReason(RenderLayer::IndirectCompositingForBackgroundLayer);
</del><ins>+                    layer.setIndirectCompositingReason(RenderLayer::IndirectCompositingReason::BackgroundLayer);
</ins><span class="cx">                     childState.m_compositingAncestor = &amp;layer;
</span><span class="cx">                     if (overlapMap)
</span><span class="cx">                         overlapMap-&gt;pushCompositingContainer();
</span><span class="lines">@@ -1268,7 +1268,7 @@
</span><span class="cx">     ASSERT(willBeComposited == needsToBeComposited(layer));
</span><span class="cx">     if (layer.reflectionLayer()) {
</span><span class="cx">         // FIXME: Shouldn't we call computeCompositingRequirements to handle a reflection overlapping with another renderer?
</span><del>-        layer.reflectionLayer()-&gt;setIndirectCompositingReason(willBeComposited ? RenderLayer::IndirectCompositingForStacking : RenderLayer::NoIndirectCompositingReason);
</del><ins>+        layer.reflectionLayer()-&gt;setIndirectCompositingReason(willBeComposited ? RenderLayer::IndirectCompositingReason::Stacking : RenderLayer::IndirectCompositingReason::None);
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     // Subsequent layers in the parent stacking context also need to composite.
</span><span class="lines">@@ -2111,11 +2111,11 @@
</span><span class="cx">     
</span><span class="cx">     if (layer.mustCompositeForIndirectReasons()) {
</span><span class="cx">         RenderLayer::IndirectCompositingReason reason = layer.indirectCompositingReason();
</span><del>-        return reason == RenderLayer::IndirectCompositingForOverlap
-            || reason == RenderLayer::IndirectCompositingForStacking
-            || reason == RenderLayer::IndirectCompositingForBackgroundLayer
-            || reason == RenderLayer::IndirectCompositingForGraphicalEffect
-            || reason == RenderLayer::IndirectCompositingForPreserve3D; // preserve-3d has to create backing store to ensure that 3d-transformed elements intersect.
</del><ins>+        return reason == RenderLayer::IndirectCompositingReason::Overlap
+            || reason == RenderLayer::IndirectCompositingReason::Stacking
+            || reason == RenderLayer::IndirectCompositingReason::BackgroundLayer
+            || reason == RenderLayer::IndirectCompositingReason::GraphicalEffect
+            || reason == RenderLayer::IndirectCompositingReason::Preserve3D; // preserve-3d has to create backing store to ensure that 3d-transformed elements intersect.
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     if (!ancestorCompositedBounds.contains(layerCompositedBoundsInAncestor))
</span><span class="lines">@@ -2170,13 +2170,19 @@
</span><span class="cx">     if (requiresCompositingForOverflowScrolling(*renderer-&gt;layer()))
</span><span class="cx">         reasons |= CompositingReasonOverflowScrollingTouch;
</span><span class="cx"> 
</span><del>-    if (renderer-&gt;layer()-&gt;indirectCompositingReason() == RenderLayer::IndirectCompositingForStacking)
</del><ins>+    switch (renderer-&gt;layer()-&gt;indirectCompositingReason()) {
+    case RenderLayer::IndirectCompositingReason::None:
+        break;
+    case RenderLayer::IndirectCompositingReason::Stacking:
</ins><span class="cx">         reasons |= CompositingReasonStacking;
</span><del>-    else if (renderer-&gt;layer()-&gt;indirectCompositingReason() == RenderLayer::IndirectCompositingForOverlap)
</del><ins>+        break;
+    case RenderLayer::IndirectCompositingReason::Overlap:
</ins><span class="cx">         reasons |= CompositingReasonOverlap;
</span><del>-    else if (renderer-&gt;layer()-&gt;indirectCompositingReason() == RenderLayer::IndirectCompositingForBackgroundLayer)
</del><ins>+        break;
+    case RenderLayer::IndirectCompositingReason::BackgroundLayer:
</ins><span class="cx">         reasons |= CompositingReasonNegativeZIndexChildren;
</span><del>-    else if (renderer-&gt;layer()-&gt;indirectCompositingReason() == RenderLayer::IndirectCompositingForGraphicalEffect) {
</del><ins>+        break;
+    case RenderLayer::IndirectCompositingReason::GraphicalEffect:
</ins><span class="cx">         if (renderer-&gt;layer()-&gt;transform())
</span><span class="cx">             reasons |= CompositingReasonTransformWithCompositedDescendants;
</span><span class="cx"> 
</span><span class="lines">@@ -2199,11 +2205,14 @@
</span><span class="cx">         if (layer.hasBlendMode())
</span><span class="cx">             reasons |= CompositingReasonBlendingWithCompositedDescendants;
</span><span class="cx"> #endif
</span><del>-
-    } else if (renderer-&gt;layer()-&gt;indirectCompositingReason() == RenderLayer::IndirectCompositingForPerspective)
</del><ins>+        break;
+    case RenderLayer::IndirectCompositingReason::Perspective:
</ins><span class="cx">         reasons |= CompositingReasonPerspective;
</span><del>-    else if (renderer-&gt;layer()-&gt;indirectCompositingReason() == RenderLayer::IndirectCompositingForPreserve3D)
</del><ins>+        break;
+    case RenderLayer::IndirectCompositingReason::Preserve3D:
</ins><span class="cx">         reasons |= CompositingReasonPreserve3D;
</span><ins>+        break;
+    }
</ins><span class="cx"> 
</span><span class="cx">     if (inCompositingMode() &amp;&amp; renderer-&gt;layer()-&gt;isRootLayer())
</span><span class="cx">         reasons |= CompositingReasonRoot;
</span><span class="lines">@@ -2474,7 +2483,7 @@
</span><span class="cx">     // When a layer has composited descendants, some effects, like 2d transforms, filters, masks etc must be implemented
</span><span class="cx">     // via compositing so that they also apply to those composited descendants.
</span><span class="cx">     if (hasCompositedDescendants &amp;&amp; (layer.isolatesCompositedBlending() || layer.transform() || renderer.createsGroup() || renderer.hasReflection() || renderer.isRenderNamedFlowFragmentContainer())) {
</span><del>-        reason = RenderLayer::IndirectCompositingForGraphicalEffect;
</del><ins>+        reason = RenderLayer::IndirectCompositingReason::GraphicalEffect;
</ins><span class="cx">         return true;
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="lines">@@ -2482,17 +2491,17 @@
</span><span class="cx">     // will be affected by the preserve-3d or perspective.
</span><span class="cx">     if (has3DTransformedDescendants) {
</span><span class="cx">         if (renderer.style().transformStyle3D() == TransformStyle3DPreserve3D) {
</span><del>-            reason = RenderLayer::IndirectCompositingForPreserve3D;
</del><ins>+            reason = RenderLayer::IndirectCompositingReason::Preserve3D;
</ins><span class="cx">             return true;
</span><span class="cx">         }
</span><span class="cx">     
</span><span class="cx">         if (renderer.style().hasPerspective()) {
</span><del>-            reason = RenderLayer::IndirectCompositingForPerspective;
</del><ins>+            reason = RenderLayer::IndirectCompositingReason::Perspective;
</ins><span class="cx">             return true;
</span><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    reason = RenderLayer::NoIndirectCompositingReason;
</del><ins>+    reason = RenderLayer::IndirectCompositingReason::None;
</ins><span class="cx">     return false;
</span><span class="cx"> }
</span><span class="cx"> 
</span></span></pre>
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