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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/170957">170957</a></dd>
<dt>Author</dt> <dd>beidson@apple.com</dd>
<dt>Date</dt> <dd>2014-07-09 23:08:58 -0700 (Wed, 09 Jul 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>Fire connected/disconnected events for Gamepads.
https://bugs.webkit.org/show_bug.cgi?id=134386

Reviewed by Dean Jackson.

No new tests (No effect in a currently tested config)

* Modules/gamepad/GamepadManager.cpp:
(WebCore::navigatorGamepadFromDOMWindow): Handling converting a possibly-null Navigator into
    a possibly null NavigatorGamepad.
(WebCore::GamepadManager::platformGamepadConnected): Notify blind Navigator/DOMWindows of all
    previously attached Gamepads, then notify everybody of this new gamepad.
(WebCore::GamepadManager::platformGamepadDisconnected): Handle dispatching the disconnected
    event to all registered DOMWindows.
(WebCore::GamepadManager::platformGamepadInputActivity): Notify blind Navigator/DOMWindows of all
    attached Gamepads.
(WebCore::GamepadManager::makeGamepadVisible): Handles notifying setting up a new gamepads
    with all NavigatorGamepads as well as dispatching the connected even to DOMWindows.
(WebCore::GamepadManager::registerDOMWindow):
(WebCore::GamepadManager::unregisterDOMWindow):
(WebCore::GamepadManager::makeGamepadsVisibileToBlindNavigators): Deleted.
* Modules/gamepad/GamepadManager.h:

* Modules/gamepad/NavigatorGamepad.cpp:
(WebCore::NavigatorGamepad::gamepadAtIndex):
* Modules/gamepad/NavigatorGamepad.h:</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreModulesgamepadGamepadManagercpp">trunk/Source/WebCore/Modules/gamepad/GamepadManager.cpp</a></li>
<li><a href="#trunkSourceWebCoreModulesgamepadGamepadManagerh">trunk/Source/WebCore/Modules/gamepad/GamepadManager.h</a></li>
<li><a href="#trunkSourceWebCoreModulesgamepadNavigatorGamepadcpp">trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.cpp</a></li>
<li><a href="#trunkSourceWebCoreModulesgamepadNavigatorGamepadh">trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.h</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (170956 => 170957)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-07-10 05:59:04 UTC (rev 170956)
+++ trunk/Source/WebCore/ChangeLog        2014-07-10 06:08:58 UTC (rev 170957)
</span><span class="lines">@@ -1,3 +1,32 @@
</span><ins>+2014-07-09  Brady Eidson  &lt;beidson@apple.com&gt;
+
+        Fire connected/disconnected events for Gamepads.
+        https://bugs.webkit.org/show_bug.cgi?id=134386
+
+        Reviewed by Dean Jackson.
+
+        No new tests (No effect in a currently tested config)
+
+        * Modules/gamepad/GamepadManager.cpp:
+        (WebCore::navigatorGamepadFromDOMWindow): Handling converting a possibly-null Navigator into
+            a possibly null NavigatorGamepad.
+        (WebCore::GamepadManager::platformGamepadConnected): Notify blind Navigator/DOMWindows of all
+            previously attached Gamepads, then notify everybody of this new gamepad.
+        (WebCore::GamepadManager::platformGamepadDisconnected): Handle dispatching the disconnected
+            event to all registered DOMWindows.
+        (WebCore::GamepadManager::platformGamepadInputActivity): Notify blind Navigator/DOMWindows of all
+            attached Gamepads.
+        (WebCore::GamepadManager::makeGamepadVisible): Handles notifying setting up a new gamepads
+            with all NavigatorGamepads as well as dispatching the connected even to DOMWindows.
+        (WebCore::GamepadManager::registerDOMWindow):
+        (WebCore::GamepadManager::unregisterDOMWindow):
+        (WebCore::GamepadManager::makeGamepadsVisibileToBlindNavigators): Deleted.
+        * Modules/gamepad/GamepadManager.h:
+
+        * Modules/gamepad/NavigatorGamepad.cpp:
+        (WebCore::NavigatorGamepad::gamepadAtIndex):
+        * Modules/gamepad/NavigatorGamepad.h:
+
</ins><span class="cx"> 2014-07-09  Benjamin Poulain  &lt;bpoulain@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         [iOS][WK2] Disable text quantization while actively changing the page's scale factor
</span></span></pre></div>
<a id="trunkSourceWebCoreModulesgamepadGamepadManagercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/gamepad/GamepadManager.cpp (170956 => 170957)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/gamepad/GamepadManager.cpp        2014-07-10 05:59:04 UTC (rev 170956)
+++ trunk/Source/WebCore/Modules/gamepad/GamepadManager.cpp        2014-07-10 06:08:58 UTC (rev 170957)
</span><span class="lines">@@ -27,7 +27,10 @@
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(GAMEPAD)
</span><span class="cx"> 
</span><ins>+#include &quot;DOMWindow.h&quot;
+#include &quot;Document.h&quot;
</ins><span class="cx"> #include &quot;Gamepad.h&quot;
</span><ins>+#include &quot;GamepadEvent.h&quot;
</ins><span class="cx"> #include &quot;GamepadProvider.h&quot;
</span><span class="cx"> #include &quot;Logging.h&quot;
</span><span class="cx"> #include &quot;NavigatorGamepad.h&quot;
</span><span class="lines">@@ -35,6 +38,15 @@
</span><span class="cx"> 
</span><span class="cx"> namespace WebCore {
</span><span class="cx"> 
</span><ins>+static NavigatorGamepad* navigatorGamepadFromDOMWindow(DOMWindow* window)
+{
+    Navigator* navigator = window-&gt;navigator();
+    if (!navigator)
+        return nullptr;
+
+    return NavigatorGamepad::from(navigator);
+}
+
</ins><span class="cx"> GamepadManager&amp; GamepadManager::shared()
</span><span class="cx"> {
</span><span class="cx">     static NeverDestroyed&lt;GamepadManager&gt; sharedManager;
</span><span class="lines">@@ -48,43 +60,95 @@
</span><span class="cx"> 
</span><span class="cx"> void GamepadManager::platformGamepadConnected(PlatformGamepad&amp; platformGamepad)
</span><span class="cx"> {
</span><del>-    for (auto&amp; navigator : m_navigators) {
-        if (!m_gamepadBlindNavigators.contains(navigator))
-            navigator-&gt;gamepadConnected(platformGamepad);
</del><ins>+    // Notify blind Navigators and Windows about all gamepads except for this one.
+    for (auto* gamepad : GamepadProvider::shared().platformGamepads()) {
+        if (!gamepad || gamepad == &amp;platformGamepad)
+            continue;
</ins><span class="cx"> 
</span><del>-        // FIXME: Fire connected event to all pages with listeners.
</del><ins>+        makeGamepadVisible(*gamepad, m_gamepadBlindNavigators, m_gamepadBlindDOMWindows);
</ins><span class="cx">     }
</span><span class="cx"> 
</span><del>-    makeGamepadsVisibileToBlindNavigators();
</del><ins>+    m_gamepadBlindNavigators.clear();
+    m_gamepadBlindDOMWindows.clear();
+
+    // Notify everyone of this new gamepad.
+    makeGamepadVisible(platformGamepad, m_navigators, m_domWindows);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void GamepadManager::platformGamepadDisconnected(PlatformGamepad&amp; platformGamepad)
</span><span class="cx"> {
</span><del>-    for (auto&amp; navigator : m_navigators) {
-        if (!m_gamepadBlindNavigators.contains(navigator))
-            navigator-&gt;gamepadDisconnected(platformGamepad);
</del><ins>+    Vector&lt;DOMWindow*&gt; domWindowVector;
+    copyToVector(m_domWindows, domWindowVector);
</ins><span class="cx"> 
</span><del>-        // FIXME: Fire disconnected event to all pages with listeners.
</del><ins>+    HashSet&lt;NavigatorGamepad*&gt; notifiedNavigators;
+
+    // Handle the disconnect for all DOMWindows with event listeners and their Navigators.
+    for (auto* window : domWindowVector) {
+        // Event dispatch might have made this window go away.
+        if (!m_domWindows.contains(window))
+            continue;
+
+        NavigatorGamepad* navigator = navigatorGamepadFromDOMWindow(window);
+        if (!navigator)
+            continue;
+
+        // If this Navigator hasn't seen gamepads yet then its Window should not get the disconnect event.
+        if (m_gamepadBlindNavigators.contains(navigator))
+            continue;
+
+        RefPtr&lt;Gamepad&gt; gamepad = navigator-&gt;gamepadAtIndex(platformGamepad.index());
+        ASSERT(gamepad);
+
+        navigator-&gt;gamepadDisconnected(platformGamepad);
+        notifiedNavigators.add(navigator);
+
+        window-&gt;dispatchEvent(GamepadEvent::create(eventNames().gamepaddisconnectedEvent, gamepad.get()), window-&gt;document());
</ins><span class="cx">     }
</span><ins>+
+    // Notify all the Navigators that haven't already been notified.
+    for (auto* navigator : m_navigators) {
+        if (!notifiedNavigators.contains(navigator))
+            navigator-&gt;gamepadDisconnected(platformGamepad);
+    }
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void GamepadManager::platformGamepadInputActivity()
</span><span class="cx"> {
</span><del>-    makeGamepadsVisibileToBlindNavigators();
</del><ins>+    if (m_gamepadBlindNavigators.isEmpty() &amp;&amp; m_gamepadBlindDOMWindows.isEmpty())
+        return;
+
+    for (auto* gamepad : GamepadProvider::shared().platformGamepads())
+        makeGamepadVisible(*gamepad, m_gamepadBlindNavigators, m_gamepadBlindDOMWindows);
+
+    m_gamepadBlindNavigators.clear();
+    m_gamepadBlindDOMWindows.clear();
</ins><span class="cx"> }
</span><span class="cx"> 
</span><del>-void GamepadManager::makeGamepadsVisibileToBlindNavigators()
</del><ins>+void GamepadManager::makeGamepadVisible(PlatformGamepad&amp; platformGamepad, HashSet&lt;NavigatorGamepad*&gt;&amp; navigatorSet, HashSet&lt;DOMWindow*&gt;&amp; domWindowSet)
</ins><span class="cx"> {
</span><del>-    for (auto&amp; navigator : m_gamepadBlindNavigators) {
-        // FIXME: Here we notify a blind Navigator of each existing gamepad.
-        // But we also need to fire the connected event to its corresponding DOMWindow objects.
-        for (auto&amp; platformGamepad : GamepadProvider::shared().platformGamepads()) {
-            if (platformGamepad)
-                navigator-&gt;gamepadConnected(*platformGamepad);
-        }
</del><ins>+    if (navigatorSet.isEmpty() &amp;&amp; domWindowSet.isEmpty())
+        return;
+
+    for (auto* navigator : navigatorSet)
+        navigator-&gt;gamepadConnected(platformGamepad);
+
+    Vector&lt;DOMWindow*&gt; domWindowVector;
+    copyToVector(domWindowSet, domWindowVector);
+
+    for (auto* window : domWindowVector) {
+        // Event dispatch might have made this window go away.
+        if (!m_domWindows.contains(window))
+            continue;
+
+        NavigatorGamepad* navigator = navigatorGamepadFromDOMWindow(window);
+        if (!navigator)
+            continue;
+
+        RefPtr&lt;Gamepad&gt; gamepad = navigator-&gt;gamepadAtIndex(platformGamepad.index());
+        ASSERT(gamepad);
+
+        window-&gt;dispatchEvent(GamepadEvent::create(eventNames().gamepadconnectedEvent, gamepad.get()), window-&gt;document());
</ins><span class="cx">     }
</span><del>-
-    m_gamepadBlindNavigators.clear();
</del><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void GamepadManager::registerNavigator(NavigatorGamepad* navigator)
</span><span class="lines">@@ -116,6 +180,18 @@
</span><span class="cx">     ASSERT(!m_domWindows.contains(window));
</span><span class="cx">     m_domWindows.add(window);
</span><span class="cx"> 
</span><ins>+    // Anytime we register a DOMWindow, we should also double check that its NavigatorGamepad is registered.
+    NavigatorGamepad* navigator = navigatorGamepadFromDOMWindow(window);
+    ASSERT(navigator);
+
+    if (m_navigators.add(navigator).isNewEntry)
+        m_gamepadBlindNavigators.add(navigator);
+
+    // If this DOMWindow's NavigatorGamepad was already registered but was still blind,
+    // then this DOMWindow should be blind.
+    if (m_gamepadBlindNavigators.contains(navigator))
+        m_gamepadBlindDOMWindows.add(window);
+
</ins><span class="cx">     maybeStartMonitoringGamepads();
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="lines">@@ -125,6 +201,7 @@
</span><span class="cx"> 
</span><span class="cx">     ASSERT(m_domWindows.contains(window));
</span><span class="cx">     m_domWindows.remove(window);
</span><ins>+    m_gamepadBlindDOMWindows.remove(window);
</ins><span class="cx"> 
</span><span class="cx">     maybeStopMonitoringGamepads();
</span><span class="cx"> }
</span></span></pre></div>
<a id="trunkSourceWebCoreModulesgamepadGamepadManagerh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/gamepad/GamepadManager.h (170956 => 170957)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/gamepad/GamepadManager.h        2014-07-10 05:59:04 UTC (rev 170956)
+++ trunk/Source/WebCore/Modules/gamepad/GamepadManager.h        2014-07-10 06:08:58 UTC (rev 170957)
</span><span class="lines">@@ -32,6 +32,7 @@
</span><span class="cx"> #include &lt;wtf/HashSet.h&gt;
</span><span class="cx"> #include &lt;wtf/NeverDestroyed.h&gt;
</span><span class="cx"> #include &lt;wtf/RefPtr.h&gt;
</span><ins>+#include &lt;wtf/text/AtomicString.h&gt;
</ins><span class="cx"> 
</span><span class="cx"> namespace WebCore {
</span><span class="cx"> 
</span><span class="lines">@@ -57,7 +58,8 @@
</span><span class="cx"> private:
</span><span class="cx">     GamepadManager();
</span><span class="cx"> 
</span><del>-    void makeGamepadsVisibileToBlindNavigators();
</del><ins>+    void makeGamepadVisible(PlatformGamepad&amp;, HashSet&lt;NavigatorGamepad*&gt;&amp;, HashSet&lt;DOMWindow*&gt;&amp;);
+    void dispatchGamepadEvent(const WTF::AtomicString&amp; eventName, PlatformGamepad&amp;);
</ins><span class="cx"> 
</span><span class="cx">     void maybeStartMonitoringGamepads();
</span><span class="cx">     void maybeStopMonitoringGamepads();
</span><span class="lines">@@ -67,6 +69,7 @@
</span><span class="cx">     HashSet&lt;NavigatorGamepad*&gt; m_navigators;
</span><span class="cx">     HashSet&lt;NavigatorGamepad*&gt; m_gamepadBlindNavigators;
</span><span class="cx">     HashSet&lt;DOMWindow*&gt; m_domWindows;
</span><ins>+    HashSet&lt;DOMWindow*&gt; m_gamepadBlindDOMWindows;
</ins><span class="cx"> };
</span><span class="cx"> 
</span><span class="cx"> } // namespace WebCore
</span></span></pre></div>
<a id="trunkSourceWebCoreModulesgamepadNavigatorGamepadcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.cpp (170956 => 170957)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.cpp        2014-07-10 05:59:04 UTC (rev 170956)
+++ trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.cpp        2014-07-10 06:08:58 UTC (rev 170957)
</span><span class="lines">@@ -72,6 +72,13 @@
</span><span class="cx">     return supplement;
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+Gamepad* NavigatorGamepad::gamepadAtIndex(unsigned index)
+{
+    if (index &gt;= m_gamepads.size())
+        return nullptr;
+    return m_gamepads[index].get();
+}
+
</ins><span class="cx"> const Vector&lt;RefPtr&lt;Gamepad&gt;&gt;&amp; NavigatorGamepad::getGamepads(Navigator* navigator)
</span><span class="cx"> {
</span><span class="cx">     return NavigatorGamepad::from(navigator)-&gt;gamepads();
</span></span></pre></div>
<a id="trunkSourceWebCoreModulesgamepadNavigatorGamepadh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.h (170956 => 170957)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.h        2014-07-10 05:59:04 UTC (rev 170956)
+++ trunk/Source/WebCore/Modules/gamepad/NavigatorGamepad.h        2014-07-10 06:08:58 UTC (rev 170957)
</span><span class="lines">@@ -53,6 +53,8 @@
</span><span class="cx">     void gamepadConnected(PlatformGamepad&amp;);
</span><span class="cx">     void gamepadDisconnected(PlatformGamepad&amp;);
</span><span class="cx"> 
</span><ins>+    Gamepad* gamepadAtIndex(unsigned index);
+
</ins><span class="cx"> private:
</span><span class="cx">     static const char* supplementName();
</span><span class="cx"> 
</span></span></pre>
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