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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/170458">170458</a></dd>
<dt>Author</dt> <dd>zalan@apple.com</dd>
<dt>Date</dt> <dd>2014-06-25 19:39:10 -0700 (Wed, 25 Jun 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>Assertion failed: CGPathAddRoundedRect asserts on non-renderable rounded rectangle.
https://bugs.webkit.org/show_bug.cgi?id=134288

Reviewed by Simon Fraser.

Speculative fix. This changeset attempts to address a possible mantissa overflow of radius
when checking whether the rounded rectangle is renderable.
We convert both the radius and the rectangle values to CGFloat(float/double) to perform
this renderable check, instead of always using float.

* platform/graphics/FloatRoundedRect.cpp:
(WebCore::FloatRoundedRect::Radii::scale): Move scale(float, float) from RoundedRect to FloatRoundedRect.
(WebCore::FloatRoundedRect::isRenderable): Add check if radius is &gt;= 0.
* platform/graphics/FloatRoundedRect.h:
* platform/graphics/RoundedRect.cpp:
(WebCore::RoundedRect::Radii::scale):
(WebCore::RoundedRect::pixelSnappedRoundedRectForPainting): use FloatRoundeRect::Radii.
* platform/graphics/RoundedRect.h:
* platform/graphics/cg/PathCG.cpp:
(WebCore::Path::platformAddPathForRoundedRect): use epsilon() to ensure width/height is always &gt;= even with mantissa overflow.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsFloatRoundedRectcpp">trunk/Source/WebCore/platform/graphics/FloatRoundedRect.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsFloatRoundedRecth">trunk/Source/WebCore/platform/graphics/FloatRoundedRect.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsRoundedRectcpp">trunk/Source/WebCore/platform/graphics/RoundedRect.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsRoundedRecth">trunk/Source/WebCore/platform/graphics/RoundedRect.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicscgPathCGcpp">trunk/Source/WebCore/platform/graphics/cg/PathCG.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (170457 => 170458)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-06-26 02:10:59 UTC (rev 170457)
+++ trunk/Source/WebCore/ChangeLog        2014-06-26 02:39:10 UTC (rev 170458)
</span><span class="lines">@@ -1,3 +1,26 @@
</span><ins>+2014-06-25  Zalan Bujtas  &lt;zalan@apple.com&gt;
+
+        Assertion failed: CGPathAddRoundedRect asserts on non-renderable rounded rectangle.
+        https://bugs.webkit.org/show_bug.cgi?id=134288
+
+        Reviewed by Simon Fraser.
+
+        Speculative fix. This changeset attempts to address a possible mantissa overflow of radius
+        when checking whether the rounded rectangle is renderable.
+        We convert both the radius and the rectangle values to CGFloat(float/double) to perform
+        this renderable check, instead of always using float.
+
+        * platform/graphics/FloatRoundedRect.cpp:
+        (WebCore::FloatRoundedRect::Radii::scale): Move scale(float, float) from RoundedRect to FloatRoundedRect.
+        (WebCore::FloatRoundedRect::isRenderable): Add check if radius is &gt;= 0.
+        * platform/graphics/FloatRoundedRect.h:
+        * platform/graphics/RoundedRect.cpp:
+        (WebCore::RoundedRect::Radii::scale):
+        (WebCore::RoundedRect::pixelSnappedRoundedRectForPainting): use FloatRoundeRect::Radii.
+        * platform/graphics/RoundedRect.h:
+        * platform/graphics/cg/PathCG.cpp:
+        (WebCore::Path::platformAddPathForRoundedRect): use epsilon() to ensure width/height is always &gt;= even with mantissa overflow. 
+
</ins><span class="cx"> 2014-06-25  Jer Noble  &lt;jer.noble@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         [MSE] removeCodedFrames() can remove more than it should
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsFloatRoundedRectcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/FloatRoundedRect.cpp (170457 => 170458)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/FloatRoundedRect.cpp        2014-06-26 02:10:59 UTC (rev 170457)
+++ trunk/Source/WebCore/platform/graphics/FloatRoundedRect.cpp        2014-06-26 02:39:10 UTC (rev 170458)
</span><span class="lines">@@ -64,23 +64,27 @@
</span><span class="cx"> 
</span><span class="cx"> void FloatRoundedRect::Radii::scale(float factor)
</span><span class="cx"> {
</span><del>-    if (factor == 1)
</del><ins>+    scale(factor, factor);
+}
+
+void FloatRoundedRect::Radii::scale(float horizontalFactor, float verticalFactor)
+{
+    if (horizontalFactor == 1 &amp;&amp; verticalFactor == 1)
</ins><span class="cx">         return;
</span><span class="cx"> 
</span><span class="cx">     // If either radius on a corner becomes zero, reset both radii on that corner.
</span><del>-    m_topLeft.scale(factor);
</del><ins>+    m_topLeft.scale(horizontalFactor, verticalFactor);
</ins><span class="cx">     if (!m_topLeft.width() || !m_topLeft.height())
</span><span class="cx">         m_topLeft = FloatSize();
</span><del>-    m_topRight.scale(factor);
</del><ins>+    m_topRight.scale(horizontalFactor, verticalFactor);
</ins><span class="cx">     if (!m_topRight.width() || !m_topRight.height())
</span><span class="cx">         m_topRight = FloatSize();
</span><del>-    m_bottomLeft.scale(factor);
</del><ins>+    m_bottomLeft.scale(horizontalFactor, verticalFactor);
</ins><span class="cx">     if (!m_bottomLeft.width() || !m_bottomLeft.height())
</span><span class="cx">         m_bottomLeft = FloatSize();
</span><del>-    m_bottomRight.scale(factor);
</del><ins>+    m_bottomRight.scale(horizontalFactor, verticalFactor);
</ins><span class="cx">     if (!m_bottomRight.width() || !m_bottomRight.height())
</span><span class="cx">         m_bottomRight = FloatSize();
</span><del>-
</del><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void FloatRoundedRect::Radii::expand(float topWidth, float bottomWidth, float leftWidth, float rightWidth)
</span><span class="lines">@@ -145,7 +149,11 @@
</span><span class="cx"> 
</span><span class="cx"> bool FloatRoundedRect::isRenderable() const
</span><span class="cx"> {
</span><del>-    return m_radii.topLeft().width() + m_radii.topRight().width() &lt;= m_rect.width()
</del><ins>+    return m_radii.topLeft().width() &gt;= 0 &amp;&amp; m_radii.topLeft().height() &gt;= 0
+        &amp;&amp; m_radii.bottomLeft().width() &gt;= 0 &amp;&amp; m_radii.bottomLeft().height() &gt;= 0
+        &amp;&amp; m_radii.topRight().width() &gt;= 0 &amp;&amp; m_radii.topRight().height() &gt;= 0
+        &amp;&amp; m_radii.bottomRight().width() &gt;= 0 &amp;&amp; m_radii.bottomRight().height() &gt;= 0
+        &amp;&amp; m_radii.topLeft().width() + m_radii.topRight().width() &lt;= m_rect.width()
</ins><span class="cx">         &amp;&amp; m_radii.bottomLeft().width() + m_radii.bottomRight().width() &lt;= m_rect.width()
</span><span class="cx">         &amp;&amp; m_radii.topLeft().height() + m_radii.bottomLeft().height() &lt;= m_rect.height()
</span><span class="cx">         &amp;&amp; m_radii.topRight().height() + m_radii.bottomRight().height() &lt;= m_rect.height();
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsFloatRoundedRecth"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/FloatRoundedRect.h (170457 => 170458)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/FloatRoundedRect.h        2014-06-26 02:10:59 UTC (rev 170457)
+++ trunk/Source/WebCore/platform/graphics/FloatRoundedRect.h        2014-06-26 02:39:10 UTC (rev 170458)
</span><span class="lines">@@ -69,6 +69,7 @@
</span><span class="cx">         bool isZero() const;
</span><span class="cx"> 
</span><span class="cx">         void scale(float factor);
</span><ins>+        void scale(float horizontalFactor, float verticalFactor);
</ins><span class="cx">         void expand(float topWidth, float bottomWidth, float leftWidth, float rightWidth);
</span><span class="cx">         void expand(float size) { expand(size, size, size, size); }
</span><span class="cx">         void shrink(float topWidth, float bottomWidth, float leftWidth, float rightWidth) { expand(-topWidth, -bottomWidth, -leftWidth, -rightWidth); }
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsRoundedRectcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/RoundedRect.cpp (170457 => 170458)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/RoundedRect.cpp        2014-06-26 02:10:59 UTC (rev 170457)
+++ trunk/Source/WebCore/platform/graphics/RoundedRect.cpp        2014-06-26 02:39:10 UTC (rev 170458)
</span><span class="lines">@@ -43,25 +43,20 @@
</span><span class="cx"> 
</span><span class="cx"> void RoundedRect::Radii::scale(float factor)
</span><span class="cx"> {
</span><del>-    scale(factor, factor);
-}
-
-void RoundedRect::Radii::scale(float horizontalFactor, float verticalFactor)
-{
-    if (horizontalFactor == 1 &amp;&amp; verticalFactor == 1)
</del><ins>+    if (factor == 1)
</ins><span class="cx">         return;
</span><span class="cx"> 
</span><span class="cx">     // If either radius on a corner becomes zero, reset both radii on that corner.
</span><del>-    m_topLeft.scale(horizontalFactor, verticalFactor);
</del><ins>+    m_topLeft.scale(factor);
</ins><span class="cx">     if (!m_topLeft.width() || !m_topLeft.height())
</span><span class="cx">         m_topLeft = LayoutSize();
</span><del>-    m_topRight.scale(horizontalFactor, verticalFactor);
</del><ins>+    m_topRight.scale(factor);
</ins><span class="cx">     if (!m_topRight.width() || !m_topRight.height())
</span><span class="cx">         m_topRight = LayoutSize();
</span><del>-    m_bottomLeft.scale(horizontalFactor, verticalFactor);
</del><ins>+    m_bottomLeft.scale(factor);
</ins><span class="cx">     if (!m_bottomLeft.width() || !m_bottomLeft.height())
</span><span class="cx">         m_bottomLeft = LayoutSize();
</span><del>-    m_bottomRight.scale(horizontalFactor, verticalFactor);
</del><ins>+    m_bottomRight.scale(factor);
</ins><span class="cx">     if (!m_bottomRight.width() || !m_bottomRight.height())
</span><span class="cx">         m_bottomRight = LayoutSize();
</span><span class="cx"> }
</span><span class="lines">@@ -248,10 +243,16 @@
</span><span class="cx">         return FloatRoundedRect(originalRect, radii());
</span><span class="cx"> 
</span><span class="cx">     FloatRect pixelSnappedRect = pixelSnappedForPainting(originalRect, deviceScaleFactor);
</span><del>-    Radii adjustedRadii = radii();
</del><ins>+
+    if (!isRenderable())
+        return FloatRoundedRect(pixelSnappedRect, radii());
+
</ins><span class="cx">     // Snapping usually does not alter size, but when it does, we need to make sure that the final rect is still renderable by distributing the size delta proportionally.
</span><ins>+    FloatRoundedRect::Radii adjustedRadii = radii();
</ins><span class="cx">     adjustedRadii.scale(pixelSnappedRect.width() / originalRect.width(), pixelSnappedRect.height() / originalRect.height());
</span><del>-    return FloatRoundedRect(pixelSnappedRect, adjustedRadii);
</del><ins>+    FloatRoundedRect snappedRoundedRect = FloatRoundedRect(pixelSnappedRect, adjustedRadii);
+    ASSERT(snappedRoundedRect.isRenderable());
+    return snappedRoundedRect;
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> } // namespace WebCore
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsRoundedRecth"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/RoundedRect.h (170457 => 170458)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/RoundedRect.h        2014-06-26 02:10:59 UTC (rev 170457)
+++ trunk/Source/WebCore/platform/graphics/RoundedRect.h        2014-06-26 02:39:10 UTC (rev 170458)
</span><span class="lines">@@ -64,7 +64,6 @@
</span><span class="cx">         void excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge);
</span><span class="cx"> 
</span><span class="cx">         void scale(float factor);
</span><del>-        void scale(float horizontalFactor, float verticalFactor);
</del><span class="cx">         void expand(const LayoutUnit&amp; topWidth, const LayoutUnit&amp; bottomWidth, const LayoutUnit&amp; leftWidth, const LayoutUnit&amp; rightWidth);
</span><span class="cx">         void expand(const LayoutUnit&amp; size) { expand(size, size, size, size); }
</span><span class="cx">         void shrink(const LayoutUnit&amp; topWidth, const LayoutUnit&amp; bottomWidth, const LayoutUnit&amp; leftWidth, const LayoutUnit&amp; rightWidth) { expand(-topWidth, -bottomWidth, -leftWidth, -rightWidth); }
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicscgPathCGcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/cg/PathCG.cpp (170457 => 170458)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/cg/PathCG.cpp        2014-06-26 02:10:59 UTC (rev 170457)
+++ trunk/Source/WebCore/platform/graphics/cg/PathCG.cpp        2014-06-26 02:39:10 UTC (rev 170458)
</span><span class="lines">@@ -265,7 +265,17 @@
</span><span class="cx">     bool equalHeights = (topLeftRadius.height() == bottomLeftRadius.height() &amp;&amp; bottomLeftRadius.height() == topRightRadius.height() &amp;&amp; topRightRadius.height() == bottomRightRadius.height());
</span><span class="cx"> 
</span><span class="cx">     if (equalWidths &amp;&amp; equalHeights) {
</span><del>-        wkCGPathAddRoundedRect(ensurePlatformPath(), 0, rect, topLeftRadius.width(), topLeftRadius.height());
</del><ins>+        // Ensure that CG can render the rounded rect.
+        CGFloat radiusWidth = topLeftRadius.width();
+        CGFloat radiusHeight = topLeftRadius.height();
+        CGRect rectToDraw = rect;
+        CGFloat rectWidth = CGRectGetWidth(rectToDraw);
+        CGFloat rectHeight = CGRectGetHeight(rectToDraw);
+        if (rectWidth &lt; 2 * radiusWidth)
+            radiusWidth = rectWidth / 2 - std::numeric_limits&lt;CGFloat&gt;::epsilon();
+        if (rectHeight &lt; 2 * radiusHeight)
+            radiusHeight = rectHeight / 2 - std::numeric_limits&lt;CGFloat&gt;::epsilon();
+        wkCGPathAddRoundedRect(ensurePlatformPath(), 0, rectToDraw, radiusWidth, radiusHeight);
</ins><span class="cx">         return;
</span><span class="cx">     }
</span><span class="cx"> #endif
</span></span></pre>
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