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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/169620">169620</a></dd>
<dt>Author</dt> <dd>zalan@apple.com</dd>
<dt>Date</dt> <dd>2014-06-05 11:18:40 -0700 (Thu, 05 Jun 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>Subpixel rendering: border-radius painting falls back to rectangle when the snapped rounded rect becomes non-renderable.
https://bugs.webkit.org/show_bug.cgi?id=133491

Reviewed by Simon Fraser.

Pixel snapping can change the rectangle's size when it is on a certain subpixel position. (usually it does not)
This patch ensures that the snapped rect is still renderable by adjusting the radii as well.

Source/WebCore:
Test: fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable.html

* platform/graphics/RoundedRect.cpp:
(WebCore::RoundedRect::Radii::scale):
(WebCore::RoundedRect::pixelSnappedRoundedRectForPainting):
* platform/graphics/RoundedRect.h:

LayoutTests:
* fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable-expected.html: Added.
* fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable.html: Added.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsChangeLog">trunk/LayoutTests/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsRoundedRectcpp">trunk/Source/WebCore/platform/graphics/RoundedRect.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsRoundedRecth">trunk/Source/WebCore/platform/graphics/RoundedRect.h</a></li>
</ul>

<h3>Added Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsfastbordershidpiborderradiuswithsubpixelmarginnotrenderableexpectedhtml">trunk/LayoutTests/fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable-expected.html</a></li>
<li><a href="#trunkLayoutTestsfastbordershidpiborderradiuswithsubpixelmarginnotrenderablehtml">trunk/LayoutTests/fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable.html</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkLayoutTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/ChangeLog (169619 => 169620)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/ChangeLog        2014-06-05 17:21:20 UTC (rev 169619)
+++ trunk/LayoutTests/ChangeLog        2014-06-05 18:18:40 UTC (rev 169620)
</span><span class="lines">@@ -1,3 +1,16 @@
</span><ins>+2014-06-05  Zalan Bujtas  &lt;zalan@apple.com&gt;
+
+        Subpixel rendering: border-radius painting falls back to rectangle when the snapped rounded rect becomes non-renderable.
+        https://bugs.webkit.org/show_bug.cgi?id=133491
+
+        Reviewed by Simon Fraser.
+
+        Pixel snapping can change the rectangle's size when it is on a certain subpixel position. (usually it does not)
+        This patch ensures that the snapped rect is still renderable by adjusting the radii as well.
+
+        * fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable-expected.html: Added.
+        * fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable.html: Added.
+
</ins><span class="cx"> 2014-06-05  Frédéric Wang  &lt;fred.wang@free.fr&gt;
</span><span class="cx"> 
</span><span class="cx">         Apply Character-level mirroring to stretchy operators in RTL mode.
</span></span></pre></div>
<a id="trunkLayoutTestsfastbordershidpiborderradiuswithsubpixelmarginnotrenderableexpectedhtml"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable-expected.html (0 => 169620)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable-expected.html                                (rev 0)
+++ trunk/LayoutTests/fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable-expected.html        2014-06-05 18:18:40 UTC (rev 169620)
</span><span class="lines">@@ -0,0 +1,19 @@
</span><ins>+&lt;!DOCTYPE html&gt;
+&lt;html&gt;
+&lt;head&gt;
+&lt;title&gt;This tests that rounded rect on subpixel position stays renderable.&lt;/title&gt;
+&lt;style&gt;
+  div {
+    width: 20px;
+    height: 20px;
+    background-color: red;
+
+    margin-top: -0.5px;
+    border-bottom-left-radius: 20px;
+  }
+&lt;/style&gt;
+&lt;/head&gt;
+&lt;body&gt;
+  &lt;div&gt;&lt;/div&gt;
+&lt;/body&gt;
+&lt;/html&gt;
</ins></span></pre></div>
<a id="trunkLayoutTestsfastbordershidpiborderradiuswithsubpixelmarginnotrenderablehtml"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable.html (0 => 169620)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable.html                                (rev 0)
+++ trunk/LayoutTests/fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable.html        2014-06-05 18:18:40 UTC (rev 169620)
</span><span class="lines">@@ -0,0 +1,19 @@
</span><ins>+&lt;!DOCTYPE html&gt;
+&lt;html&gt;
+&lt;head&gt;
+&lt;title&gt;This tests that rounded rect on subpixel position stays renderable.&lt;/title&gt;
+&lt;style&gt;
+  div {
+    width: 20px;
+    height: 20px;
+    background-color: red;
+
+    margin-top: -0.53px;
+    border-bottom-left-radius: 20px;
+  }
+&lt;/style&gt;
+&lt;/head&gt;
+&lt;body&gt;
+  &lt;div&gt;&lt;/div&gt;
+&lt;/body&gt;
+&lt;/html&gt;
</ins></span></pre></div>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (169619 => 169620)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-06-05 17:21:20 UTC (rev 169619)
+++ trunk/Source/WebCore/ChangeLog        2014-06-05 18:18:40 UTC (rev 169620)
</span><span class="lines">@@ -1,3 +1,20 @@
</span><ins>+2014-06-05  Zalan Bujtas  &lt;zalan@apple.com&gt;
+
+        Subpixel rendering: border-radius painting falls back to rectangle when the snapped rounded rect becomes non-renderable.
+        https://bugs.webkit.org/show_bug.cgi?id=133491
+
+        Reviewed by Simon Fraser.
+
+        Pixel snapping can change the rectangle's size when it is on a certain subpixel position. (usually it does not)
+        This patch ensures that the snapped rect is still renderable by adjusting the radii as well.
+
+        Test: fast/borders/hidpi-border-radius-with-subpixel-margin-not-renderable.html
+
+        * platform/graphics/RoundedRect.cpp:
+        (WebCore::RoundedRect::Radii::scale):
+        (WebCore::RoundedRect::pixelSnappedRoundedRectForPainting):
+        * platform/graphics/RoundedRect.h:
+
</ins><span class="cx"> 2014-06-05  Commit Queue  &lt;commit-queue@webkit.org&gt;
</span><span class="cx"> 
</span><span class="cx">         Unreviewed, rolling out r169587.
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsRoundedRectcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/RoundedRect.cpp (169619 => 169620)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/RoundedRect.cpp        2014-06-05 17:21:20 UTC (rev 169619)
+++ trunk/Source/WebCore/platform/graphics/RoundedRect.cpp        2014-06-05 18:18:40 UTC (rev 169620)
</span><span class="lines">@@ -43,23 +43,27 @@
</span><span class="cx"> 
</span><span class="cx"> void RoundedRect::Radii::scale(float factor)
</span><span class="cx"> {
</span><del>-    if (factor == 1)
</del><ins>+    scale(factor, factor);
+}
+
+void RoundedRect::Radii::scale(float horizontalFactor, float verticalFactor)
+{
+    if (horizontalFactor == 1 &amp;&amp; verticalFactor == 1)
</ins><span class="cx">         return;
</span><span class="cx"> 
</span><span class="cx">     // If either radius on a corner becomes zero, reset both radii on that corner.
</span><del>-    m_topLeft.scale(factor);
</del><ins>+    m_topLeft.scale(horizontalFactor, verticalFactor);
</ins><span class="cx">     if (!m_topLeft.width() || !m_topLeft.height())
</span><span class="cx">         m_topLeft = LayoutSize();
</span><del>-    m_topRight.scale(factor);
</del><ins>+    m_topRight.scale(horizontalFactor, verticalFactor);
</ins><span class="cx">     if (!m_topRight.width() || !m_topRight.height())
</span><span class="cx">         m_topRight = LayoutSize();
</span><del>-    m_bottomLeft.scale(factor);
</del><ins>+    m_bottomLeft.scale(horizontalFactor, verticalFactor);
</ins><span class="cx">     if (!m_bottomLeft.width() || !m_bottomLeft.height())
</span><span class="cx">         m_bottomLeft = LayoutSize();
</span><del>-    m_bottomRight.scale(factor);
</del><ins>+    m_bottomRight.scale(horizontalFactor, verticalFactor);
</ins><span class="cx">     if (!m_bottomRight.width() || !m_bottomRight.height())
</span><span class="cx">         m_bottomRight = LayoutSize();
</span><del>-
</del><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void RoundedRect::Radii::expand(const LayoutUnit&amp; topWidth, const LayoutUnit&amp; bottomWidth, const LayoutUnit&amp; leftWidth, const LayoutUnit&amp; rightWidth)
</span><span class="lines">@@ -240,10 +244,11 @@
</span><span class="cx"> FloatRoundedRect RoundedRect::pixelSnappedRoundedRectForPainting(float deviceScaleFactor) const
</span><span class="cx"> {
</span><span class="cx">     LayoutRect originalRect = rect();
</span><del>-    FloatRect paintingRect = pixelSnappedForPainting(rect(), deviceScaleFactor);
-    FloatRoundedRect::Radii paintingRadii = radii();
-    paintingRadii.shrink(paintingRect.y() - originalRect.y(), originalRect.maxY() - paintingRect.maxY(), paintingRect.x() - originalRect.x(), originalRect.maxX() - paintingRect.maxX());
-    return FloatRoundedRect(paintingRect, paintingRadii);
</del><ins>+    FloatRect pixelSnappedRect = pixelSnappedForPainting(originalRect, deviceScaleFactor);
+    Radii adjustedRadii = radii();
+    // Snapping usually does not alter size, but when it does, we need to make sure that the final rect is still renderable by distributing the size delta proportionally.
+    adjustedRadii.scale(pixelSnappedRect.width() / originalRect.width(), pixelSnappedRect.height() / originalRect.height());
+    return FloatRoundedRect(pixelSnappedRect, adjustedRadii);
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> } // namespace WebCore
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsRoundedRecth"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/RoundedRect.h (169619 => 169620)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/RoundedRect.h        2014-06-05 17:21:20 UTC (rev 169619)
+++ trunk/Source/WebCore/platform/graphics/RoundedRect.h        2014-06-05 18:18:40 UTC (rev 169620)
</span><span class="lines">@@ -64,6 +64,7 @@
</span><span class="cx">         void excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge);
</span><span class="cx"> 
</span><span class="cx">         void scale(float factor);
</span><ins>+        void scale(float horizontalFactor, float verticalFactor);
</ins><span class="cx">         void expand(const LayoutUnit&amp; topWidth, const LayoutUnit&amp; bottomWidth, const LayoutUnit&amp; leftWidth, const LayoutUnit&amp; rightWidth);
</span><span class="cx">         void expand(const LayoutUnit&amp; size) { expand(size, size, size, size); }
</span><span class="cx">         void shrink(const LayoutUnit&amp; topWidth, const LayoutUnit&amp; bottomWidth, const LayoutUnit&amp; leftWidth, const LayoutUnit&amp; rightWidth) { expand(-topWidth, -bottomWidth, -leftWidth, -rightWidth); }
</span></span></pre>
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