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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/169512">169512</a></dd>
<dt>Author</dt> <dd>timothy_horton@apple.com</dd>
<dt>Date</dt> <dd>2014-05-31 23:26:45 -0700 (Sat, 31 May 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>REGRESSION (<a href="http://trac.webkit.org/projects/webkit/changeset/169412">r169412</a>): Garbage pixels when vertical rubber-banding on http://yvoschaap.com/pmarca/
https://bugs.webkit.org/show_bug.cgi?id=133418
&lt;rdar://problem/17065494&gt;

Reviewed by Sam Weinig.

* WebCore.exp.in:
* platform/graphics/FloatPoint.h:
(WebCore::toFloatPoint):
* platform/graphics/Image.cpp:
(WebCore::Image::drawTiled):
The manual tiling code previously adjusted the initial
tiling source rect so that if the pattern was out of phase,
the first row and column would paint only the necessary part
of the tile. However, it did not also adjust the destination rect,
so the tile was painted in entirely the wrong place.
Additional testing (by enabling manual tiling mode for all patterned
images and running all of the layout tests) exposed another bug
where the last row and column would paint too much, which
was resolved by clipping to the outer image's destination rect.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsFloatPointh">trunk/Source/WebCore/platform/graphics/FloatPoint.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsImagecpp">trunk/Source/WebCore/platform/graphics/Image.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (169511 => 169512)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-06-01 06:26:39 UTC (rev 169511)
+++ trunk/Source/WebCore/ChangeLog        2014-06-01 06:26:45 UTC (rev 169512)
</span><span class="lines">@@ -1,3 +1,26 @@
</span><ins>+2014-05-31  Timothy Horton  &lt;timothy_horton@apple.com&gt;
+
+        REGRESSION (r169412): Garbage pixels when vertical rubber-banding on http://yvoschaap.com/pmarca/
+        https://bugs.webkit.org/show_bug.cgi?id=133418
+        &lt;rdar://problem/17065494&gt;
+
+        Reviewed by Sam Weinig.
+
+        * WebCore.exp.in:
+        * platform/graphics/FloatPoint.h:
+        (WebCore::toFloatPoint):
+        * platform/graphics/Image.cpp:
+        (WebCore::Image::drawTiled):
+        The manual tiling code previously adjusted the initial
+        tiling source rect so that if the pattern was out of phase,
+        the first row and column would paint only the necessary part
+        of the tile. However, it did not also adjust the destination rect,
+        so the tile was painted in entirely the wrong place.
+        Additional testing (by enabling manual tiling mode for all patterned
+        images and running all of the layout tests) exposed another bug
+        where the last row and column would paint too much, which
+        was resolved by clipping to the outer image's destination rect.
+
</ins><span class="cx"> 2014-05-31  Benjamin Poulain  &lt;benjamin@webkit.org&gt;
</span><span class="cx"> 
</span><span class="cx">         CSS JIT cleanup: move two utility functions out of the properties-matcher section
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsFloatPointh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/FloatPoint.h (169511 => 169512)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/FloatPoint.h        2014-06-01 06:26:39 UTC (rev 169511)
+++ trunk/Source/WebCore/platform/graphics/FloatPoint.h        2014-06-01 06:26:45 UTC (rev 169512)
</span><span class="lines">@@ -235,6 +235,11 @@
</span><span class="cx">     return FloatSize(a.x(), a.y());
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+inline FloatPoint toFloatPoint(const FloatSize&amp; a)
+{
+    return FloatPoint(a.width(), a.height());
</ins><span class="cx"> }
</span><span class="cx"> 
</span><ins>+}
+
</ins><span class="cx"> #endif
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsImagecpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/Image.cpp (169511 => 169512)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/Image.cpp        2014-06-01 06:26:39 UTC (rev 169511)
+++ trunk/Source/WebCore/platform/graphics/Image.cpp        2014-06-01 06:26:45 UTC (rev 169512)
</span><span class="lines">@@ -153,7 +153,6 @@
</span><span class="cx">     }
</span><span class="cx"> #endif
</span><span class="cx"> 
</span><del>-
</del><span class="cx">     // Patterned images and gradients can use lots of memory for caching when the
</span><span class="cx">     // tile size is large (&lt;rdar://problem/4691859&gt;, &lt;rdar://problem/6239505&gt;).
</span><span class="cx">     // Memory consumption depends on the transformed tile size which can get
</span><span class="lines">@@ -165,21 +164,27 @@
</span><span class="cx"> #endif
</span><span class="cx">     FloatRect transformedTileSize = ctxt-&gt;getCTM().mapRect(FloatRect(FloatPoint(), scaledTileSize));
</span><span class="cx">     float transformedTileSizePixels = transformedTileSize.width() * transformedTileSize.height();
</span><ins>+    FloatRect currentTileRect = oneTileRect;
</ins><span class="cx">     if (transformedTileSizePixels &gt; maxPatternTilePixels) {
</span><del>-        float fromY = (destRect.y() - oneTileRect.y()) / scale.height();
-        float toY = oneTileRect.y();
</del><ins>+        GraphicsContextStateSaver stateSaver(*ctxt);
+        ctxt-&gt;clip(destRect);
+
+        currentTileRect.shiftYEdgeTo(destRect.y());
+        float toY = currentTileRect.y();
</ins><span class="cx">         while (toY &lt; destRect.maxY()) {
</span><del>-            float fromX = (destRect.x() - oneTileRect.x()) / scale.width();
-            float toX = oneTileRect.x();
</del><ins>+            currentTileRect.shiftXEdgeTo(destRect.x());
+            float toX = currentTileRect.x();
</ins><span class="cx">             while (toX &lt; destRect.maxX()) {
</span><del>-                FloatRect toRect(toX, toY, oneTileRect.width(), oneTileRect.height());
-                FloatRect fromRect(fromX, fromY, oneTileRect.width() / scale.width(), oneTileRect.height() / scale.height());
</del><ins>+                FloatRect toRect(toX, toY, currentTileRect.width(), currentTileRect.height());
+                FloatRect fromRect(toFloatPoint(currentTileRect.location() - oneTileRect.location()), currentTileRect.size());
+                fromRect.scale(1 / scale.width(), 1 / scale.height());
+
</ins><span class="cx">                 draw(ctxt, toRect, fromRect, styleColorSpace, op, BlendModeNormal, ImageOrientationDescription());
</span><del>-                toX += oneTileRect.width();
-                fromX = 0;
</del><ins>+                toX += currentTileRect.width();
+                currentTileRect.shiftXEdgeTo(oneTileRect.x());
</ins><span class="cx">             }
</span><del>-            toY += oneTileRect.height();
-            fromY = 0;
</del><ins>+            toY += currentTileRect.height();
+            currentTileRect.shiftYEdgeTo(oneTileRect.y());
</ins><span class="cx">         }
</span><span class="cx">         return;
</span><span class="cx">     }
</span></span></pre>
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