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<div id="msg">
<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/169257">169257</a></dd>
<dt>Author</dt> <dd>zalan@apple.com</dd>
<dt>Date</dt> <dd>2014-05-23 07:27:19 -0700 (Fri, 23 May 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>Subpixel rendering: Make webkit-box-shadow painting subpixel aware.
https://bugs.webkit.org/show_bug.cgi?id=133201
&lt;rdar://problem/16072830&gt;

Reviewed by Simon Fraser.

This patch enables webkit-box-shadow to be painted on a subpixel position. However, we
still truncate -webkit-box-shadow property values. Tracked here: http://webkit.org/b/133202

Source/WebCore:
Test: fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position.html

* platform/graphics/FloatRoundedRect.cpp:
(WebCore::FloatRoundedRect::inflateWithRadii): same as in from RoundedRect.
(WebCore::FloatRoundedRect::adjustRadii): same as in from RoundedRect.
* platform/graphics/FloatRoundedRect.h:
* rendering/RenderBoxModelObject.cpp:
(WebCore::RenderBoxModelObject::paintBoxShadow):

LayoutTests:
Currently not ref-testable.

* fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position.html: Added.
* platform/mac/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position-expected.png: Added.
* platform/mac/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position-expected.txt: Added.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsChangeLog">trunk/LayoutTests/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsFloatRoundedRectcpp">trunk/Source/WebCore/platform/graphics/FloatRoundedRect.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsFloatRoundedRecth">trunk/Source/WebCore/platform/graphics/FloatRoundedRect.h</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderBoxModelObjectcpp">trunk/Source/WebCore/rendering/RenderBoxModelObject.cpp</a></li>
</ul>

<h3>Added Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsfastboxshadowhidpiwebkitboxshadowsubpixelpositionhtml">trunk/LayoutTests/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position.html</a></li>
<li><a href="#trunkLayoutTestsplatformmacfastboxshadowhidpiwebkitboxshadowsubpixelpositionexpectedpng">trunk/LayoutTests/platform/mac/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position-expected.png</a></li>
<li><a href="#trunkLayoutTestsplatformmacfastboxshadowhidpiwebkitboxshadowsubpixelpositionexpectedtxt">trunk/LayoutTests/platform/mac/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position-expected.txt</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkLayoutTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/ChangeLog (169256 => 169257)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/ChangeLog        2014-05-23 10:29:21 UTC (rev 169256)
+++ trunk/LayoutTests/ChangeLog        2014-05-23 14:27:19 UTC (rev 169257)
</span><span class="lines">@@ -1,3 +1,20 @@
</span><ins>+2014-05-23  Zalan Bujtas  &lt;zalan@apple.com&gt;
+
+        Subpixel rendering: Make webkit-box-shadow painting subpixel aware.
+        https://bugs.webkit.org/show_bug.cgi?id=133201
+        &lt;rdar://problem/16072830&gt;
+
+        Reviewed by Simon Fraser.
+
+        This patch enables webkit-box-shadow to be painted on a subpixel position. However, we
+        still truncate -webkit-box-shadow property values. Tracked here: http://webkit.org/b/133202
+
+        Currently not ref-testable.
+
+        * fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position.html: Added.
+        * platform/mac/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position-expected.png: Added.
+        * platform/mac/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position-expected.txt: Added.
+
</ins><span class="cx"> 2014-05-22  Simon Fraser  &lt;simon.fraser@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Make viewport units work in CSS gradients
</span></span></pre></div>
<a id="trunkLayoutTestsfastboxshadowhidpiwebkitboxshadowsubpixelpositionhtml"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position.html (0 => 169257)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position.html                                (rev 0)
+++ trunk/LayoutTests/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position.html        2014-05-23 14:27:19 UTC (rev 169257)
</span><span class="lines">@@ -0,0 +1,17 @@
</span><ins>+&lt;!DOCTYPE html&gt;
+&lt;html&gt;
+&lt;head&gt;
+&lt;title&gt;This tests whether -webkit-box-shadow on subpixel position is rendered correctly.&lt;/title&gt;
+&lt;style&gt;
+  div {
+    display: inline-block;
+    width: 340px;
+    height: 40px;
+  }
+&lt;/style&gt;
+&lt;/head&gt;
+&lt;body&gt;
+spacingspacing&lt;div style=&quot;-webkit-box-shadow: inset 0 0 1px rgba(0, 0, 0, 1.0);&quot;&gt;inset webkit-box-shadow&lt;/div&gt;&lt;/br&gt;
+spacingspacing&lt;div style=&quot;-webkit-box-shadow: 0 0 1px rgba(0, 0, 0, 1.0);&quot;&gt;normal webkit-box-shadow&lt;/div&gt;
+&lt;/body&gt;
+&lt;/html&gt;
</ins></span></pre></div>
<a id="trunkLayoutTestsplatformmacfastboxshadowhidpiwebkitboxshadowsubpixelpositionexpectedpng"></a>
<div class="binary"><h4>Added: trunk/LayoutTests/platform/mac/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position-expected.png</h4>
<pre class="diff"><span>
<span class="cx">(Binary files differ)
</span></span></pre></div>
<span class="cx">Property changes on: trunk/LayoutTests/platform/mac/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position-expected.png
</span><span class="cx">___________________________________________________________________
</span><a id="svnmimetype"></a>
<div class="addfile"><h4>Added: svn:mime-type</h4></div>
<a id="trunkLayoutTestsplatformmacfastboxshadowhidpiwebkitboxshadowsubpixelpositionexpectedtxt"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/platform/mac/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position-expected.txt (0 => 169257)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/platform/mac/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position-expected.txt                                (rev 0)
+++ trunk/LayoutTests/platform/mac/fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position-expected.txt        2014-05-23 14:27:19 UTC (rev 169257)
</span><span class="lines">@@ -0,0 +1,17 @@
</span><ins>+layer at (0,0) size 800x600
+  RenderView at (0,0) size 800x600
+layer at (0,0) size 800x96
+  RenderBlock {HTML} at (0,0) size 800x96
+    RenderBody {BODY} at (8,8) size 784x80
+      RenderText {#text} at (0,0) size 96x18
+        text run at (0,0) width 96: &quot;spacingspacing&quot;
+      RenderBlock {DIV} at (96,0) size 340x40
+        RenderText {#text} at (0,0) size 159x18
+          text run at (0,0) width 159: &quot;inset webkit-box-shadow&quot;
+      RenderBR {BR} at (436,0) size 0x18
+      RenderText {#text} at (0,40) size 96x18
+        text run at (0,40) width 96: &quot;spacingspacing&quot;
+      RenderBlock {DIV} at (96,40) size 340x40
+        RenderText {#text} at (0,0) size 174x18
+          text run at (0,0) width 174: &quot;normal webkit-box-shadow&quot;
+      RenderText {#text} at (0,0) size 0x0
</ins></span></pre></div>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (169256 => 169257)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-05-23 10:29:21 UTC (rev 169256)
+++ trunk/Source/WebCore/ChangeLog        2014-05-23 14:27:19 UTC (rev 169257)
</span><span class="lines">@@ -1,3 +1,23 @@
</span><ins>+2014-05-23  Zalan Bujtas  &lt;zalan@apple.com&gt;
+
+        Subpixel rendering: Make webkit-box-shadow painting subpixel aware.
+        https://bugs.webkit.org/show_bug.cgi?id=133201
+        &lt;rdar://problem/16072830&gt;
+
+        Reviewed by Simon Fraser.
+
+        This patch enables webkit-box-shadow to be painted on a subpixel position. However, we
+        still truncate -webkit-box-shadow property values. Tracked here: http://webkit.org/b/133202
+
+        Test: fast/box-shadow/hidpi-webkit-box-shadow-subpixel-position.html
+
+        * platform/graphics/FloatRoundedRect.cpp:
+        (WebCore::FloatRoundedRect::inflateWithRadii): same as in from RoundedRect.
+        (WebCore::FloatRoundedRect::adjustRadii): same as in from RoundedRect.
+        * platform/graphics/FloatRoundedRect.h:
+        * rendering/RenderBoxModelObject.cpp:
+        (WebCore::RenderBoxModelObject::paintBoxShadow):
+
</ins><span class="cx"> 2014-05-22  peavo@outlook.com  &lt;peavo@outlook.com&gt;
</span><span class="cx"> 
</span><span class="cx">         [Curl] Crash when exceeding maximum cache limit.
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsFloatRoundedRectcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/FloatRoundedRect.cpp (169256 => 169257)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/FloatRoundedRect.cpp        2014-05-23 10:29:21 UTC (rev 169256)
+++ trunk/Source/WebCore/platform/graphics/FloatRoundedRect.cpp        2014-05-23 14:27:19 UTC (rev 169257)
</span><span class="lines">@@ -151,4 +151,34 @@
</span><span class="cx">         &amp;&amp; m_radii.topRight().height() + m_radii.bottomRight().height() &lt;= m_rect.height();
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+void FloatRoundedRect::inflateWithRadii(float size)
+{
+    FloatRect old = m_rect;
+
+    m_rect.inflate(size);
+    // Considering the inflation factor of shorter size to scale the radii seems appropriate here
+    float factor;
+    if (m_rect.width() &lt; m_rect.height())
+        factor = old.width() ? m_rect.width() / old.width() : 0;
+    else
+        factor = old.height() ? m_rect.height() / old.height() : 0;
+
+    m_radii.scale(factor);
+}
+
+void FloatRoundedRect::adjustRadii()
+{
+    float maxRadiusWidth = std::max(m_radii.topLeft().width() + m_radii.topRight().width(), m_radii.bottomLeft().width() + m_radii.bottomRight().width());
+    float maxRadiusHeight = std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), m_radii.topRight().height() + m_radii.bottomRight().height());
+
+    if (maxRadiusWidth &lt;= 0 || maxRadiusHeight &lt;= 0) {
+        m_radii.scale(0.0f);
+        return;
+    }
+    float widthRatio = m_rect.width() / maxRadiusWidth;
+    float heightRatio = m_rect.height() / maxRadiusHeight;
+    m_radii.scale(widthRatio &lt; heightRatio ? widthRatio : heightRatio);
+}
+
+
</ins><span class="cx"> } // namespace WebCore
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsFloatRoundedRecth"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/FloatRoundedRect.h (169256 => 169257)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/FloatRoundedRect.h        2014-05-23 10:29:21 UTC (rev 169256)
+++ trunk/Source/WebCore/platform/graphics/FloatRoundedRect.h        2014-05-23 14:27:19 UTC (rev 169257)
</span><span class="lines">@@ -98,6 +98,8 @@
</span><span class="cx">     void inflate(float size) { m_rect.inflate(size);  }
</span><span class="cx">     void expandRadii(float size) { m_radii.expand(size); }
</span><span class="cx">     void shrinkRadii(float size) { m_radii.shrink(size); }
</span><ins>+    void inflateWithRadii(float size);
+    void adjustRadii();
</ins><span class="cx"> 
</span><span class="cx">     FloatRect topLeftCorner() const
</span><span class="cx">     {
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderBoxModelObjectcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderBoxModelObject.cpp (169256 => 169257)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderBoxModelObject.cpp        2014-05-23 10:29:21 UTC (rev 169256)
+++ trunk/Source/WebCore/rendering/RenderBoxModelObject.cpp        2014-05-23 14:27:19 UTC (rev 169257)
</span><span class="lines">@@ -2369,18 +2369,20 @@
</span><span class="cx">     if (context-&gt;paintingDisabled() || !style.boxShadow())
</span><span class="cx">         return;
</span><span class="cx"> 
</span><del>-    RoundedRect border = (shadowStyle == Inset)
-        ? style.getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge)
</del><ins>+    RoundedRect border = (shadowStyle == Inset) ? style.getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge)
</ins><span class="cx">         : style.getRoundedBorderFor(paintRect, &amp;view(), includeLogicalLeftEdge, includeLogicalRightEdge);
</span><span class="cx"> 
</span><span class="cx">     bool hasBorderRadius = style.hasBorderRadius();
</span><span class="cx">     bool isHorizontal = style.isHorizontalWritingMode();
</span><ins>+    float deviceScaleFactor = document().deviceScaleFactor();
</ins><span class="cx">     
</span><span class="cx">     bool hasOpaqueBackground = style.visitedDependentColor(CSSPropertyBackgroundColor).isValid() &amp;&amp; style.visitedDependentColor(CSSPropertyBackgroundColor).alpha() == 255;
</span><span class="cx">     for (const ShadowData* shadow = style.boxShadow(); shadow; shadow = shadow-&gt;next()) {
</span><span class="cx">         if (shadow-&gt;style() != shadowStyle)
</span><span class="cx">             continue;
</span><span class="cx"> 
</span><ins>+        // FIXME: Add subpixel support for the shadow values. Soon after the shadow offset becomes fractional,
+        // all the early snappings here need to be pushed to the actual painting operations.
</ins><span class="cx">         IntSize shadowOffset(shadow-&gt;x(), shadow-&gt;y());
</span><span class="cx">         int shadowRadius = shadow-&gt;radius();
</span><span class="cx">         int shadowPaintingExtent = shadow-&gt;paintingExtent();
</span><span class="lines">@@ -2397,16 +2399,16 @@
</span><span class="cx">             if (fillRect.isEmpty())
</span><span class="cx">                 continue;
</span><span class="cx"> 
</span><del>-            IntRect shadowRect(border.rect());
-            shadowRect.inflate(shadowPaintingExtent + shadowSpread);
-            shadowRect.move(shadowOffset);
</del><ins>+            FloatRect pixelSnappedShadowRect = pixelSnappedForPainting(border.rect(), deviceScaleFactor);
+            pixelSnappedShadowRect.inflate(shadowPaintingExtent + shadowSpread);
+            pixelSnappedShadowRect.move(shadowOffset);
</ins><span class="cx"> 
</span><span class="cx">             GraphicsContextStateSaver stateSaver(*context);
</span><del>-            context-&gt;clip(shadowRect);
</del><ins>+            context-&gt;clip(pixelSnappedShadowRect);
</ins><span class="cx"> 
</span><span class="cx">             // Move the fill just outside the clip, adding 1 pixel separation so that the fill does not
</span><span class="cx">             // bleed in (due to antialiasing) if the context is transformed.
</span><del>-            IntSize extraOffset(paintRect.pixelSnappedWidth() + std::max(0, shadowOffset.width()) + shadowPaintingExtent + 2 * shadowSpread + 1, 0);
</del><ins>+            IntSize extraOffset(roundToInt(paintRect.width()) + std::max(0, shadowOffset.width()) + shadowPaintingExtent + 2 * shadowSpread + 1, 0);
</ins><span class="cx">             shadowOffset -= extraOffset;
</span><span class="cx">             fillRect.move(extraOffset);
</span><span class="cx"> 
</span><span class="lines">@@ -2415,32 +2417,30 @@
</span><span class="cx">             else
</span><span class="cx">                 context-&gt;setShadow(shadowOffset, shadowRadius, shadowColor, style.colorSpace());
</span><span class="cx"> 
</span><ins>+            FloatRoundedRect rectToClipOut = border.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
+            FloatRoundedRect pixelSnappedFillRect = fillRect.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
</ins><span class="cx">             if (hasBorderRadius) {
</span><del>-                RoundedRect rectToClipOut = border;
-
</del><span class="cx">                 // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
</span><span class="cx">                 // when painting the shadow. On the other hand, it introduces subpixel gaps along the
</span><span class="cx">                 // corners. Those are avoided by insetting the clipping path by one pixel.
</span><del>-                if (hasOpaqueBackground) {
-                    rectToClipOut.inflateWithRadii(-1);
-                }
</del><ins>+                if (hasOpaqueBackground)
+                    rectToClipOut.inflateWithRadii(LayoutUnit::fromPixel(-1));
</ins><span class="cx"> 
</span><span class="cx">                 if (!rectToClipOut.isEmpty())
</span><del>-                    context-&gt;clipOutRoundedRect(FloatRoundedRect(rectToClipOut));
</del><ins>+                    context-&gt;clipOutRoundedRect(rectToClipOut);
</ins><span class="cx"> 
</span><del>-                RoundedRect influenceRect(shadowRect, border.radii());
</del><ins>+                RoundedRect influenceRect(LayoutRect(pixelSnappedShadowRect), border.radii());
</ins><span class="cx">                 influenceRect.expandRadii(2 * shadowPaintingExtent + shadowSpread);
</span><ins>+
</ins><span class="cx">                 if (allCornersClippedOut(influenceRect, info.rect))
</span><del>-                    context-&gt;fillRect(fillRect.rect(), Color::black, style.colorSpace());
</del><ins>+                    context-&gt;fillRect(pixelSnappedFillRect.rect(), Color::black, style.colorSpace());
</ins><span class="cx">                 else {
</span><del>-                    fillRect.expandRadii(shadowSpread);
-                    if (!fillRect.isRenderable())
-                        fillRect.adjustRadii();
-                    context-&gt;fillRoundedRect(FloatRoundedRect(fillRect), Color::black, style.colorSpace());
</del><ins>+                    pixelSnappedFillRect.expandRadii(shadowSpread);
+                    if (!pixelSnappedFillRect.isRenderable())
+                        pixelSnappedFillRect.adjustRadii();
+                    context-&gt;fillRoundedRect(pixelSnappedFillRect, Color::black, style.colorSpace());
</ins><span class="cx">                 }
</span><span class="cx">             } else {
</span><del>-                LayoutRect rectToClipOut = border.rect();
-
</del><span class="cx">                 // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
</span><span class="cx">                 // when painting the shadow. On the other hand, it introduces subpixel gaps along the
</span><span class="cx">                 // edges if they are not pixel-aligned. Those are avoided by insetting the clipping path
</span><span class="lines">@@ -2450,57 +2450,58 @@
</span><span class="cx">                     // FIXME: It's not clear if this check is right. What about integral scale factors?
</span><span class="cx">                     AffineTransform transform = context-&gt;getCTM();
</span><span class="cx">                     if (transform.a() != 1 || (transform.d() != 1 &amp;&amp; transform.d() != -1) || transform.b() || transform.c())
</span><del>-                        rectToClipOut.inflate(-1);
</del><ins>+                        rectToClipOut.inflate(LayoutUnit::fromPixel(-1).toFloat());
</ins><span class="cx">                 }
</span><span class="cx"> 
</span><span class="cx">                 if (!rectToClipOut.isEmpty())
</span><del>-                    context-&gt;clipOut(rectToClipOut);
-                context-&gt;fillRect(fillRect.rect(), Color::black, style.colorSpace());
</del><ins>+                    context-&gt;clipOut(rectToClipOut.rect());
+                context-&gt;fillRect(pixelSnappedFillRect.rect(), Color::black, style.colorSpace());
</ins><span class="cx">             }
</span><span class="cx">         } else {
</span><span class="cx">             // Inset shadow.
</span><del>-            IntRect holeRect(border.rect());
-            holeRect.inflate(-shadowSpread);
</del><ins>+            FloatRoundedRect pixelSnappedBorderRect = border.pixelSnappedRoundedRectForPainting(deviceScaleFactor);
+            FloatRect pixelSnappedHoleRect = pixelSnappedBorderRect.rect();
+            pixelSnappedHoleRect.inflate(-shadowSpread);
</ins><span class="cx"> 
</span><del>-            if (holeRect.isEmpty()) {
</del><ins>+            if (pixelSnappedHoleRect.isEmpty()) {
</ins><span class="cx">                 if (hasBorderRadius)
</span><del>-                    context-&gt;fillRoundedRect(FloatRoundedRect(border), shadowColor, style.colorSpace());
</del><ins>+                    context-&gt;fillRoundedRect(pixelSnappedBorderRect, shadowColor, style.colorSpace());
</ins><span class="cx">                 else
</span><del>-                    context-&gt;fillRect(border.rect(), shadowColor, style.colorSpace());
</del><ins>+                    context-&gt;fillRect(pixelSnappedBorderRect.rect(), shadowColor, style.colorSpace());
</ins><span class="cx">                 continue;
</span><span class="cx">             }
</span><span class="cx"> 
</span><span class="cx">             if (!includeLogicalLeftEdge) {
</span><span class="cx">                 if (isHorizontal) {
</span><del>-                    holeRect.move(-std::max(shadowOffset.width(), 0) - shadowPaintingExtent, 0);
-                    holeRect.setWidth(holeRect.width() + std::max(shadowOffset.width(), 0) + shadowPaintingExtent);
</del><ins>+                    pixelSnappedHoleRect.move(-std::max(shadowOffset.width(), 0) - shadowPaintingExtent, 0);
+                    pixelSnappedHoleRect.setWidth(pixelSnappedHoleRect.width() + std::max(shadowOffset.width(), 0) + shadowPaintingExtent);
</ins><span class="cx">                 } else {
</span><del>-                    holeRect.move(0, -std::max(shadowOffset.height(), 0) - shadowPaintingExtent);
-                    holeRect.setHeight(holeRect.height() + std::max(shadowOffset.height(), 0) + shadowPaintingExtent);
</del><ins>+                    pixelSnappedHoleRect.move(0, -std::max(shadowOffset.height(), 0) - shadowPaintingExtent);
+                    pixelSnappedHoleRect.setHeight(pixelSnappedHoleRect.height() + std::max(shadowOffset.height(), 0) + shadowPaintingExtent);
</ins><span class="cx">                 }
</span><span class="cx">             }
</span><span class="cx">             if (!includeLogicalRightEdge) {
</span><span class="cx">                 if (isHorizontal)
</span><del>-                    holeRect.setWidth(holeRect.width() - std::min(shadowOffset.width(), 0) + shadowPaintingExtent);
</del><ins>+                    pixelSnappedHoleRect.setWidth(pixelSnappedHoleRect.width() - std::min(shadowOffset.width(), 0) + shadowPaintingExtent);
</ins><span class="cx">                 else
</span><del>-                    holeRect.setHeight(holeRect.height() - std::min(shadowOffset.height(), 0) + shadowPaintingExtent);
</del><ins>+                    pixelSnappedHoleRect.setHeight(pixelSnappedHoleRect.height() - std::min(shadowOffset.height(), 0) + shadowPaintingExtent);
</ins><span class="cx">             }
</span><span class="cx"> 
</span><span class="cx">             Color fillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), 255);
</span><span class="cx"> 
</span><del>-            LayoutRect outerRect = areaCastingShadowInHole(border.rect(), shadowPaintingExtent, shadowSpread, shadowOffset);
-            RoundedRect roundedHole(holeRect, border.radii());
</del><ins>+            FloatRect pixelSnappedOuterRect = pixelSnappedForPainting(areaCastingShadowInHole(LayoutRect(pixelSnappedBorderRect.rect()), shadowPaintingExtent, shadowSpread, shadowOffset), deviceScaleFactor);
+            FloatRoundedRect pixelSnappedRoundedHole = FloatRoundedRect(pixelSnappedHoleRect, pixelSnappedBorderRect.radii());
</ins><span class="cx"> 
</span><span class="cx">             GraphicsContextStateSaver stateSaver(*context);
</span><span class="cx">             if (hasBorderRadius) {
</span><span class="cx">                 Path path;
</span><del>-                path.addRoundedRect(border);
</del><ins>+                path.addRoundedRect(pixelSnappedBorderRect);
</ins><span class="cx">                 context-&gt;clip(path);
</span><del>-                roundedHole.shrinkRadii(shadowSpread);
</del><ins>+                pixelSnappedRoundedHole.shrinkRadii(shadowSpread);
</ins><span class="cx">             } else
</span><del>-                context-&gt;clip(border.rect());
</del><ins>+                context-&gt;clip(pixelSnappedBorderRect.rect());
</ins><span class="cx"> 
</span><del>-            IntSize extraOffset(2 * paintRect.pixelSnappedWidth() + std::max(0, shadowOffset.width()) + shadowPaintingExtent - 2 * shadowSpread + 1, 0);
</del><ins>+            IntSize extraOffset(2 * roundToInt(paintRect.width()) + std::max(0, shadowOffset.width()) + shadowPaintingExtent - 2 * shadowSpread + 1, 0);
</ins><span class="cx">             context-&gt;translate(extraOffset.width(), extraOffset.height());
</span><span class="cx">             shadowOffset -= extraOffset;
</span><span class="cx"> 
</span><span class="lines">@@ -2509,7 +2510,7 @@
</span><span class="cx">             else
</span><span class="cx">                 context-&gt;setShadow(shadowOffset, shadowRadius, shadowColor, style.colorSpace());
</span><span class="cx"> 
</span><del>-            context-&gt;fillRectWithRoundedHole(outerRect, FloatRoundedRect(roundedHole), fillColor, style.colorSpace());
</del><ins>+            context-&gt;fillRectWithRoundedHole(pixelSnappedOuterRect, pixelSnappedRoundedHole, fillColor, style.colorSpace());
</ins><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx"> }
</span></span></pre>
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