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<title>[168187] trunk/Source/ThirdParty/ANGLE</title>
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<div id="msg">
<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/168187">168187</a></dd>
<dt>Author</dt> <dd>commit-queue@webkit.org</dd>
<dt>Date</dt> <dd>2014-05-02 13:53:11 -0700 (Fri, 02 May 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>Update ANGLE Windows build.
https://bugs.webkit.org/show_bug.cgi?id=132456

Patch by Alex Christensen &lt;achristensen@webkit.org&gt; on 2014-05-02
Reviewed by Brent Fulgham.

* ANGLE.vcxproj/libEGLCommon.props:
* ANGLE.vcxproj/libGLESv2.vcxproj:
* ANGLE.vcxproj/libGLESv2.vcxproj.filters:
* ANGLE.vcxproj/libGLESv2Common.props:
* ANGLE.vcxproj/translator_common.vcxproj:
* ANGLE.vcxproj/translator_common.vcxproj.filters:
* ANGLE.vcxproj/translator_glsl.vcxproj:
* ANGLE.vcxproj/translator_glsl.vcxproj.filters:
* ANGLE.vcxproj/translator_hlsl.vcxproj:
* ANGLE.vcxproj/translator_hlsl.vcxproj.filters:
Updated ANGLE build.
* src/ANGLE.sln: Removed.
* src/build_angle.gyp: Removed.
* src/commit.h: Added.
* changes.diff:
* src/libGLESv2/Program.cpp:
(gl::InfoLog::append):
Fixed typo.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojlibEGLCommonprops">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libEGLCommon.props</a></li>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2vcxproj">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj</a></li>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2vcxprojfilters">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj.filters</a></li>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2Commonprops">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props</a></li>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojtranslator_commonvcxproj">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_common.vcxproj</a></li>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojtranslator_commonvcxprojfilters">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_common.vcxproj.filters</a></li>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojtranslator_glslvcxproj">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_glsl.vcxproj</a></li>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojtranslator_glslvcxprojfilters">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_glsl.vcxproj.filters</a></li>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojtranslator_hlslvcxproj">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_hlsl.vcxproj</a></li>
<li><a href="#trunkSourceThirdPartyANGLEANGLEvcxprojtranslator_hlslvcxprojfilters">trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_hlsl.vcxproj.filters</a></li>
<li><a href="#trunkSourceThirdPartyANGLEChangeLog">trunk/Source/ThirdParty/ANGLE/ChangeLog</a></li>
<li><a href="#trunkSourceThirdPartyANGLEchangesdiff">trunk/Source/ThirdParty/ANGLE/changes.diff</a></li>
<li><a href="#trunkSourceThirdPartyANGLEsrclibGLESv2Programcpp">trunk/Source/ThirdParty/ANGLE/src/libGLESv2/Program.cpp</a></li>
</ul>

<h3>Added Paths</h3>
<ul>
<li><a href="#trunkSourceThirdPartyANGLEsrccommith">trunk/Source/ThirdParty/ANGLE/src/commit.h</a></li>
</ul>

<h3>Removed Paths</h3>
<ul>
<li><a href="#trunkSourceThirdPartyANGLEsrcANGLEsln">trunk/Source/ThirdParty/ANGLE/src/ANGLE.sln</a></li>
<li><a href="#trunkSourceThirdPartyANGLEsrcbuild_anglegyp">trunk/Source/ThirdParty/ANGLE/src/build_angle.gyp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojlibEGLCommonprops"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libEGLCommon.props (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libEGLCommon.props        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libEGLCommon.props        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -14,6 +14,9 @@
</span><span class="cx">       &lt;ModuleDefinitionFile&gt;../src/libEGL/libEGL.def&lt;/ModuleDefinitionFile&gt;
</span><span class="cx">       &lt;GenerateDebugInformation&gt;true&lt;/GenerateDebugInformation&gt;
</span><span class="cx">     &lt;/Link&gt;
</span><ins>+    &lt;ResourceCompile&gt;
+      &lt;AdditionalIncludeDirectories&gt;..\src&lt;/AdditionalIncludeDirectories&gt;
+    &lt;/ResourceCompile&gt;
</ins><span class="cx">   &lt;/ItemDefinitionGroup&gt;
</span><span class="cx">   &lt;ItemGroup /&gt;
</span><span class="cx"> &lt;/Project&gt;
</span><span class="cx">\ No newline at end of file
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2vcxproj"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -156,8 +156,27 @@
</span><span class="cx">   &lt;PropertyGroup Label=&quot;UserMacros&quot; /&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\common\event_tracer.cpp&quot; /&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\angletypes.cpp&quot; /&gt;
</ins><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\Buffer.cpp&quot; /&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\DynamicHLSL.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\formatutils.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\queryconversions.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\RenderbufferProxySet.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\copyimage.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\Blit9.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\formatutils9.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\RenderTarget9.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp&quot; /&gt;
</ins><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\IndexRangeCache.cpp&quot; /&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\loadimage.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\loadimageSSE2.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\Sampler.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\TransformFeedback.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\validationES.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\validationES2.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\validationES3.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\VertexArray.cpp&quot; /&gt;
</ins><span class="cx">     &lt;ClCompile Include=&quot;..\src\third_party\murmurhash\MurmurHash3.cpp&quot;&gt;
</span><span class="cx">       &lt;PrecompiledHeader Condition=&quot;'$(Configuration)|$(Platform)'=='Debug|Win32'&quot;&gt;NotUsing&lt;/PrecompiledHeader&gt;
</span><span class="cx">       &lt;PrecompiledHeader Condition=&quot;'$(Configuration)|$(Platform)'=='Release|Win32'&quot;&gt;NotUsing&lt;/PrecompiledHeader&gt;
</span><span class="lines">@@ -206,54 +225,58 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\Query.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\common\RefCountObject.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\Renderbuffer.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\Blit.cpp&quot; /&gt;
-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Fence11.cpp&quot; /&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\Fence9.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\BufferStorage.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\BufferStorage11.cpp&quot; /&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\BufferStorage9.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\Image.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\Image9.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\IndexBuffer.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp&quot; /&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\IndexBuffer9.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\IndexDataManager.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\ImageSSE2.cpp&quot; /&gt;
-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Image11.cpp&quot; /&gt;
-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\InputLayoutCache.cpp&quot; /&gt;
-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Query11.cpp&quot; /&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\Query9.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\Renderer.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Renderer11.cpp&quot; /&gt;
-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\renderer11_utils.cpp&quot; /&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\Renderer9.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\renderer9_utils.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\RenderTarget11.cpp&quot; /&gt;
-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\RenderTarget9.cpp&quot; /&gt;
-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\RenderStateCache.cpp&quot; /&gt;
-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.cpp&quot; /&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp&quot; /&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\TextureStorage.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\TextureStorage11.cpp&quot; /&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\TextureStorage9.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\VertexBuffer.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp&quot; /&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\VertexDataManager.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\VertexDeclarationCache.cpp&quot; /&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\ResourceManager.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\Shader.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\Texture.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\Uniform.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\utilities.cpp&quot; /&gt;
</del><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\common\debug.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\common\event_tracer.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\common\system.h&quot; /&gt;
</span><ins>+    &lt;ClInclude Include=&quot;..\src\libGLESv2\commit.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\DynamicHLSL.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\formatutils.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\queryconversions.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\RenderbufferProxySet.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\copyimage.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\copyvertex.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\Blit9.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\formatutils9.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\RenderTarget9.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\ShaderCache.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d\HLSLCompiler.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\imageformats.h&quot; /&gt;
</ins><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\IndexRangeCache.h&quot; /&gt;
</span><ins>+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\loadimage.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\vertexconversion.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\Sampler.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\TransformFeedback.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\validationES.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\validationES2.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\validationES3.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\VertexArray.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\VertexAttribute.h&quot; /&gt;
</ins><span class="cx">     &lt;ClInclude Include=&quot;..\src\third_party\murmurhash\MurmurHash3.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\angletypes.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\BinaryStream.h&quot; /&gt;
</span><span class="lines">@@ -274,37 +297,24 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\Query.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\common\RefCountObject.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\Renderbuffer.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\Blit.h&quot; /&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Fence11.h&quot; /&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\Fence9.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\FenceImpl.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\BufferStorage.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\BufferStorage11.h&quot; /&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\BufferStorage9.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\generatemip.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\Image.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Image11.h&quot; /&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\Image9.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\IndexBuffer.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\IndexBuffer11.h&quot; /&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\IndexBuffer9.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\IndexDataManager.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\InputLayoutCache.h&quot; /&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Query11.h&quot; /&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\QueryImpl.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\Query9.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\Renderer.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Renderer11.h&quot; /&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\renderer11_utils.h&quot; /&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\Renderer9.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\renderer9_utils.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\RenderTarget.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\RenderTarget11.h&quot; /&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\RenderTarget9.h&quot; /&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\RenderStateCache.h&quot; /&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\ShaderCache.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\ShaderExecutable.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h&quot; /&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\shaders\compiled\clear11vs.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\shaders\compiled\clearmultiple11ps.h&quot; /&gt;
</span><span class="lines">@@ -320,17 +330,13 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\shaders\compiled\passthroughrgba11ps.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\shaders\compiled\standardvs.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\SwapChain.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\SwapChain11.h&quot; /&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\SwapChain9.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\TextureStorage.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\TextureStorage11.h&quot; /&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\TextureStorage9.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\VertexBuffer.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\VertexBuffer11.h&quot; /&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\VertexBuffer9.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\vertexconversion.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\VertexDataManager.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\VertexDeclarationCache.h&quot; /&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\resource.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\ResourceManager.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\Shader.h&quot; /&gt;
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2vcxprojfilters"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj.filters (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj.filters        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2.vcxproj.filters        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -30,14 +30,14 @@
</span><span class="cx">     &lt;Filter Include=&quot;Header Files\Renderer9&quot;&gt;
</span><span class="cx">       &lt;UniqueIdentifier&gt;{3877f35e-845c-4e95-b9a5-c7d8b9f307c5}&lt;/UniqueIdentifier&gt;
</span><span class="cx">     &lt;/Filter&gt;
</span><del>-    &lt;Filter Include=&quot;Header Files\Renderer11&quot;&gt;
-      &lt;UniqueIdentifier&gt;{2d70fd60-6dea-489f-ac09-16890d325669}&lt;/UniqueIdentifier&gt;
</del><ins>+    &lt;Filter Include=&quot;Source Files\Renderer\d3d9&quot;&gt;
+      &lt;UniqueIdentifier&gt;{6c9e41f2-5292-431a-a120-067417a563c0}&lt;/UniqueIdentifier&gt;
</ins><span class="cx">     &lt;/Filter&gt;
</span><del>-    &lt;Filter Include=&quot;Source Files\Renderer9&quot;&gt;
-      &lt;UniqueIdentifier&gt;{60e14f04-2cf2-4a07-b3ef-7c68a82ba2d9}&lt;/UniqueIdentifier&gt;
</del><ins>+    &lt;Filter Include=&quot;Source Files\Renderer\d3d9\shaders&quot;&gt;
+      &lt;UniqueIdentifier&gt;{293f2fd9-989d-4ac1-adfc-77eac2313394}&lt;/UniqueIdentifier&gt;
</ins><span class="cx">     &lt;/Filter&gt;
</span><del>-    &lt;Filter Include=&quot;Source Files\Renderer11&quot;&gt;
-      &lt;UniqueIdentifier&gt;{72db61d3-e081-4b58-bc63-a04a8a70585f}&lt;/UniqueIdentifier&gt;
</del><ins>+    &lt;Filter Include=&quot;Source Files\Renderer\d3d&quot;&gt;
+      &lt;UniqueIdentifier&gt;{97836edd-b435-437e-9a3e-eb4f2a457f67}&lt;/UniqueIdentifier&gt;
</ins><span class="cx">     &lt;/Filter&gt;
</span><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="lines">@@ -89,9 +89,6 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\Texture.cpp&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Source Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\utilities.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files&lt;/Filter&gt;
-    &lt;/ClCompile&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\Image.cpp&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Source Files\Renderer&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><span class="lines">@@ -113,9 +110,6 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\Image.cpp&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Renderer&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\ImageSSE2.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files\Renderer&lt;/Filter&gt;
-    &lt;/ClCompile&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\VertexBuffer.cpp&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Source Files\Renderer&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><span class="lines">@@ -128,102 +122,108 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\BufferStorage.cpp&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Source Files\Renderer&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\BufferStorage11.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files\Renderer11&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\precompiled.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Fence11.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files\Renderer11&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\Buffer.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Image11.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files\Renderer11&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\IndexRangeCache.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\IndexBuffer11.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files\Renderer11&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\common\event_tracer.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Query11.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files\Renderer11&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\angletypes.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\Renderer11.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files\Renderer11&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\DynamicHLSL.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\renderer11_utils.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files\Renderer11&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\formatutils.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\RenderTarget11.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files\Renderer11&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\queryconversions.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files\Renderer11&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\RenderbufferProxySet.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\SwapChain11.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files\Renderer11&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\Sampler.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\TextureStorage11.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files\Renderer11&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\TransformFeedback.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d11\VertexBuffer11.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files\Renderer11&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\validationES.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\validationES2.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\validationES3.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\VertexArray.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\Blit9.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
</ins><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\BufferStorage9.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;Source Files\Renderer9&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\Fence9.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;Source Files\Renderer9&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\formatutils9.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
</ins><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\Image9.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;Source Files\Renderer9&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\IndexBuffer9.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;Source Files\Renderer9&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\Query9.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;Source Files\Renderer9&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\Renderer9.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;Source Files\Renderer9&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\renderer9_utils.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;Source Files\Renderer9&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\RenderTarget9.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
</ins><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;Source Files\Renderer9&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\SwapChain9.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;Source Files\Renderer9&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\TextureStorage9.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;Source Files\Renderer9&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\VertexBuffer9.cpp&quot;&gt;
</span><del>-      &lt;Filter&gt;Source Files\Renderer9&lt;/Filter&gt;
</del><ins>+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\precompiled.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\Buffer.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\copyimage.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\IndexRangeCache.cpp&quot;&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\loadimage.cpp&quot;&gt;
</ins><span class="cx">       &lt;Filter&gt;Source Files\Renderer&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\common\event_tracer.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\loadimageSSE2.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\Blit.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\InputLayoutCache.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files&lt;/Filter&gt;
-    &lt;/ClCompile&gt;
-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\RenderTarget9.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files&lt;/Filter&gt;
-    &lt;/ClCompile&gt;
-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\RenderStateCache.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files&lt;/Filter&gt;
-    &lt;/ClCompile&gt;
-    &lt;ClCompile Include=&quot;..\src\libGLESv2\renderer\VertexDeclarationCache.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files&lt;/Filter&gt;
-    &lt;/ClCompile&gt;
</del><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\BinaryStream.h&quot;&gt;
</span><span class="lines">@@ -388,33 +388,6 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\VertexDataManager.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files\Renderer&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\BufferStorage11.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer11&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\IndexBuffer11.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer11&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Query11.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer11&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Renderer11.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer11&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\RenderTarget11.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer11&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer11&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\SwapChain11.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer11&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\TextureStorage11.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer11&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\VertexBuffer11.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer11&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\BufferStorage9.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files\Renderer9&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><span class="lines">@@ -436,9 +409,6 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\renderer9_utils.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files\Renderer9&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\RenderTarget9.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer9&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\ShaderExecutable9.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files\Renderer9&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><span class="lines">@@ -451,24 +421,9 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\VertexBuffer9.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files\Renderer9&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Fence11.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer11&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Image11.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer11&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\renderer11_utils.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer11&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\Fence9.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files\Renderer\Renderer9&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d11\Query11.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer\Renderer11&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\VertexDeclarationCache.h&quot;&gt;
-      &lt;Filter&gt;Header Files\Renderer9&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\libGLESv2\constants.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><span class="lines">@@ -481,21 +436,81 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\common\event_tracer.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\Blit.h&quot;&gt;
</del><ins>+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\ShaderCache.h&quot;&gt;
</ins><span class="cx">       &lt;Filter&gt;Header Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\InputLayoutCache.h&quot;&gt;
</del><ins>+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\vertexconversion.h&quot;&gt;
</ins><span class="cx">       &lt;Filter&gt;Header Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\RenderStateCache.h&quot;&gt;
-      &lt;Filter&gt;Header Files&lt;/Filter&gt;
</del><ins>+    &lt;ClInclude Include=&quot;..\src\libGLESv2\commit.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClInclude&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\ShaderCache.h&quot;&gt;
-      &lt;Filter&gt;Header Files&lt;/Filter&gt;
</del><ins>+    &lt;ClInclude Include=&quot;..\src\libGLESv2\DynamicHLSL.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClInclude&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\vertexconversion.h&quot;&gt;
-      &lt;Filter&gt;Header Files&lt;/Filter&gt;
</del><ins>+    &lt;ClInclude Include=&quot;..\src\libGLESv2\formatutils.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
</ins><span class="cx">     &lt;/ClInclude&gt;
</span><ins>+    &lt;ClInclude Include=&quot;..\src\libGLESv2\queryconversions.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\RenderbufferProxySet.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\Sampler.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\TransformFeedback.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\validationES.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\validationES2.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\validationES3.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\VertexArray.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\VertexAttribute.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\Blit9.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\formatutils9.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\RenderTarget9.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\ShaderCache.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d9\VertexDeclarationCache.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d9&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\copyimage.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\copyvertex.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\imageformats.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\loadimage.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\vertexconversion.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\libGLESv2\renderer\d3d\HLSLCompiler.h&quot;&gt;
+      &lt;Filter&gt;Source Files\Renderer\d3d&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
</ins><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;None Include=&quot;..\src\libGLESv2\renderer\d3d11\shaders\Passthrough11.hlsl&quot;&gt;
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojlibGLESv2Commonprops"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -5,7 +5,7 @@
</span><span class="cx">   &lt;ItemDefinitionGroup&gt;
</span><span class="cx">     &lt;ClCompile&gt;
</span><span class="cx">       &lt;AdditionalIncludeDirectories&gt;..\src;..\src\libGLESv2;..\include;..\include\KHR;$(DXSDK_DIR)Include&lt;/AdditionalIncludeDirectories&gt;
</span><del>-      &lt;PreprocessorDefinitions&gt;NOMINMAX;ANGLE_WEBKIT_WIN;%(PreprocessorDefinitions)&lt;/PreprocessorDefinitions&gt;
</del><ins>+      &lt;PreprocessorDefinitions&gt;ANGLE_ENABLE_D3D9;NOMINMAX;ANGLE_WEBKIT_WIN;%(PreprocessorDefinitions)&lt;/PreprocessorDefinitions&gt;
</ins><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;Link&gt;
</span><span class="cx">       &lt;ModuleDefinitionFile&gt;../src/libGLESv2/libGLESv2.def&lt;/ModuleDefinitionFile&gt;
</span><span class="lines">@@ -13,6 +13,9 @@
</span><span class="cx">       &lt;AdditionalLibraryDirectories&gt;$(CONFIGURATIONBUILDDIR)\lib$(PlatformArchitecture)&lt;/AdditionalLibraryDirectories&gt;
</span><span class="cx">       &lt;GenerateDebugInformation&gt;true&lt;/GenerateDebugInformation&gt;
</span><span class="cx">     &lt;/Link&gt;
</span><ins>+    &lt;ResourceCompile&gt;
+      &lt;AdditionalIncludeDirectories&gt;..\src&lt;/AdditionalIncludeDirectories&gt;
+    &lt;/ResourceCompile&gt;
</ins><span class="cx">   &lt;/ItemDefinitionGroup&gt;
</span><span class="cx">   &lt;ItemGroup /&gt;
</span><span class="cx"> &lt;/Project&gt;
</span><span class="cx">\ No newline at end of file
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojtranslator_commonvcxproj"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_common.vcxproj (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_common.vcxproj        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_common.vcxproj        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -139,6 +139,13 @@
</span><span class="cx">   &lt;/ImportGroup&gt;
</span><span class="cx">   &lt;PropertyGroup Label=&quot;UserMacros&quot; /&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\src\common\blocklayout.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\common\debug.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\common\event_tracer.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\common\mathutil.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\common\RefCountObject.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\common\shadervars.cpp&quot; /&gt;
+    &lt;ClCompile Include=&quot;..\src\common\utilities.cpp&quot; /&gt;
</ins><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\BuiltInFunctionEmulator.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\CodeGen.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\Compiler.cpp&quot; /&gt;
</span><span class="lines">@@ -146,6 +153,7 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\DetectCallDepth.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\Diagnostics.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\DirectiveHandler.cpp&quot; /&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\src\compiler\translator\FlagStd140Structs.cpp&quot; /&gt;
</ins><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\ForLoopUnroll.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\InfoSink.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\Initialize.cpp&quot; /&gt;
</span><span class="lines">@@ -155,7 +163,7 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\Intermediate.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\intermOut.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\IntermTraverse.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\compiler\translator\MapLongVariableNames.cpp&quot; /&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\compiler\translator\LoopInfo.cpp&quot; /&gt;
</ins><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\ossource_win.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\parseConst.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\ParseContext.cpp&quot; /&gt;
</span><span class="lines">@@ -168,6 +176,7 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\UnfoldShortCircuitAST.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\util.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\ValidateLimitations.cpp&quot; /&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\src\compiler\translator\ValidateOutputs.cpp&quot; /&gt;
</ins><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\VariableInfo.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\VariablePacker.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\glslang_lex.cpp&quot; /&gt;
</span><span class="lines">@@ -188,6 +197,15 @@
</span><span class="cx">     &lt;/CustomBuild&gt;
</span><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><ins>+    &lt;ClInclude Include=&quot;..\src\common\angleutils.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\common\blocklayout.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\common\debug.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\common\event_tracer.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\common\mathutil.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\common\RefCountObject.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\common\shadervars.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\common\utilities.h&quot; /&gt;
+    &lt;ClInclude Include=&quot;..\src\common\version.h&quot; /&gt;
</ins><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\BaseTypes.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\BuiltInFunctionEmulator.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\Common.h&quot; /&gt;
</span><span class="lines">@@ -196,6 +214,7 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\DetectCallDepth.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\Diagnostics.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\DirectiveHandler.h&quot; /&gt;
</span><ins>+    &lt;ClInclude Include=&quot;..\src\compiler\translator\FlagStd140Structs.h&quot; /&gt;
</ins><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\ForLoopUnroll.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\HashNames.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\InfoSink.h&quot; /&gt;
</span><span class="lines">@@ -206,7 +225,7 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\InitializeParseContext.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\intermediate.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\localintermediate.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\compiler\translator\MapLongVariableNames.h&quot; /&gt;
</del><ins>+    &lt;ClInclude Include=&quot;..\src\compiler\translator\LoopInfo.h&quot; /&gt;
</ins><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\MMap.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\osinclude.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\ParseContext.h&quot; /&gt;
</span><span class="lines">@@ -222,6 +241,7 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\UnfoldShortCircuitAST.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\util.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\ValidateLimitations.h&quot; /&gt;
</span><ins>+    &lt;ClInclude Include=&quot;..\src\compiler\translator\ValidateOutputs.h&quot; /&gt;
</ins><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\VariableInfo.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\VariablePacker.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\glslang_tab.h&quot; /&gt;
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojtranslator_commonvcxprojfilters"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_common.vcxproj.filters (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_common.vcxproj.filters        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_common.vcxproj.filters        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -27,6 +27,9 @@
</span><span class="cx">     &lt;Filter Include=&quot;Source Files\generated&quot;&gt;
</span><span class="cx">       &lt;UniqueIdentifier&gt;{eb8da157-b29c-43c3-880d-54679e176dc5}&lt;/UniqueIdentifier&gt;
</span><span class="cx">     &lt;/Filter&gt;
</span><ins>+    &lt;Filter Include=&quot;Source Files\common&quot;&gt;
+      &lt;UniqueIdentifier&gt;{69095c0a-dd27-4295-b89c-fe324ffa36ad}&lt;/UniqueIdentifier&gt;
+    &lt;/Filter&gt;
</ins><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\glslang_lex.cpp&quot;&gt;
</span><span class="lines">@@ -104,7 +107,7 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\IntermTraverse.cpp&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Source Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\compiler\translator\MapLongVariableNames.cpp&quot;&gt;
</del><ins>+    &lt;ClCompile Include=&quot;..\src\compiler\translator\LoopInfo.cpp&quot;&gt;
</ins><span class="cx">       &lt;Filter&gt;Source Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\ossource_win.cpp&quot;&gt;
</span><span class="lines">@@ -152,6 +155,33 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\RewriteElseBlocks.cpp&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Source Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><ins>+    &lt;ClCompile Include=&quot;..\src\common\blocklayout.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\common\debug.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\common\event_tracer.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\common\mathutil.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\common\RefCountObject.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\common\shadervars.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\common\utilities.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\compiler\translator\FlagStd140Structs.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
+    &lt;ClCompile Include=&quot;..\src\compiler\translator\ValidateOutputs.cpp&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClCompile&gt;
</ins><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\glslang_tab.h&quot;&gt;
</span><span class="lines">@@ -217,7 +247,7 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\MMap.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\compiler\translator\MapLongVariableNames.h&quot;&gt;
</del><ins>+    &lt;ClInclude Include=&quot;..\src\compiler\translator\LoopInfo.h&quot;&gt;
</ins><span class="cx">       &lt;Filter&gt;Header Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\localintermediate.h&quot;&gt;
</span><span class="lines">@@ -286,6 +316,39 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\RewriteElseBlocks.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><ins>+    &lt;ClInclude Include=&quot;..\src\common\angleutils.h&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\common\blocklayout.h&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\common\debug.h&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\common\event_tracer.h&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\common\mathutil.h&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\common\RefCountObject.h&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\common\shadervars.h&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\common\utilities.h&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\common\version.h&quot;&gt;
+      &lt;Filter&gt;Source Files\common&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\compiler\translator\FlagStd140Structs.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
+    &lt;ClInclude Include=&quot;..\src\compiler\translator\ValidateOutputs.h&quot;&gt;
+      &lt;Filter&gt;Source Files&lt;/Filter&gt;
+    &lt;/ClInclude&gt;
</ins><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;CustomBuild Include=&quot;..\src\compiler\translator\glslang.l&quot;&gt;
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojtranslator_glslvcxproj"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_glsl.vcxproj (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_glsl.vcxproj        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_glsl.vcxproj        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -147,7 +147,6 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\TranslatorESSL.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\TranslatorGLSL.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\UnfoldShortCircuit.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\compiler\translator\Uniform.cpp&quot; /&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\VersionGLSL.cpp&quot; /&gt;
</span><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="lines">@@ -159,7 +158,6 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\TranslatorESSL.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\TranslatorGLSL.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\UnfoldShortCircuit.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\compiler\translator\Uniform.h&quot; /&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\VersionGLSL.h&quot; /&gt;
</span><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;Import Project=&quot;$(VCTargetsPath)\Microsoft.Cpp.targets&quot; /&gt;
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojtranslator_glslvcxprojfilters"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_glsl.vcxproj.filters (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_glsl.vcxproj.filters        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_glsl.vcxproj.filters        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -38,9 +38,6 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\UnfoldShortCircuit.cpp&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Source Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\compiler\translator\Uniform.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files&lt;/Filter&gt;
-    &lt;/ClCompile&gt;
</del><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\DetectDiscontinuity.h&quot;&gt;
</span><span class="lines">@@ -70,8 +67,5 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\UnfoldShortCircuit.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\compiler\translator\Uniform.h&quot;&gt;
-      &lt;Filter&gt;Header Files&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
</del><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx"> &lt;/Project&gt;
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojtranslator_hlslvcxproj"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_hlsl.vcxproj (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_hlsl.vcxproj        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_hlsl.vcxproj        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -144,7 +144,6 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\SearchSymbol.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\TranslatorHLSL.cpp&quot; /&gt;
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\UnfoldShortCircuit.cpp&quot; /&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\compiler\translator\Uniform.cpp&quot; /&gt;
</del><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;ItemGroup&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\DetectDiscontinuity.h&quot; /&gt;
</span><span class="lines">@@ -152,7 +151,6 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\SearchSymbol.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\TranslatorHLSL.h&quot; /&gt;
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\UnfoldShortCircuit.h&quot; /&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\compiler\translator\Uniform.h&quot; /&gt;
</del><span class="cx">   &lt;/ItemGroup&gt;
</span><span class="cx">   &lt;Import Project=&quot;$(VCTargetsPath)\Microsoft.Cpp.targets&quot; /&gt;
</span><span class="cx">   &lt;ImportGroup Label=&quot;ExtensionTargets&quot;&gt;
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEANGLEvcxprojtranslator_hlslvcxprojfilters"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_hlsl.vcxproj.filters (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_hlsl.vcxproj.filters        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/translator_hlsl.vcxproj.filters        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -20,9 +20,6 @@
</span><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\UnfoldShortCircuit.cpp&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Source Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><del>-    &lt;ClCompile Include=&quot;..\src\compiler\translator\Uniform.cpp&quot;&gt;
-      &lt;Filter&gt;Source Files&lt;/Filter&gt;
-    &lt;/ClCompile&gt;
</del><span class="cx">     &lt;ClCompile Include=&quot;..\src\compiler\translator\OutputHLSL.cpp&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Source Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClCompile&gt;
</span><span class="lines">@@ -40,9 +37,6 @@
</span><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\UnfoldShortCircuit.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span><del>-    &lt;ClInclude Include=&quot;..\src\compiler\translator\Uniform.h&quot;&gt;
-      &lt;Filter&gt;Header Files&lt;/Filter&gt;
-    &lt;/ClInclude&gt;
</del><span class="cx">     &lt;ClInclude Include=&quot;..\src\compiler\translator\OutputHLSL.h&quot;&gt;
</span><span class="cx">       &lt;Filter&gt;Header Files&lt;/Filter&gt;
</span><span class="cx">     &lt;/ClInclude&gt;
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ChangeLog (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ChangeLog        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/ChangeLog        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -1,3 +1,29 @@
</span><ins>+2014-05-02  Alex Christensen  &lt;achristensen@webkit.org&gt;
+
+        Update ANGLE Windows build.
+        https://bugs.webkit.org/show_bug.cgi?id=132456
+
+        Reviewed by Brent Fulgham.
+
+        * ANGLE.vcxproj/libEGLCommon.props:
+        * ANGLE.vcxproj/libGLESv2.vcxproj:
+        * ANGLE.vcxproj/libGLESv2.vcxproj.filters:
+        * ANGLE.vcxproj/libGLESv2Common.props:
+        * ANGLE.vcxproj/translator_common.vcxproj:
+        * ANGLE.vcxproj/translator_common.vcxproj.filters:
+        * ANGLE.vcxproj/translator_glsl.vcxproj:
+        * ANGLE.vcxproj/translator_glsl.vcxproj.filters:
+        * ANGLE.vcxproj/translator_hlsl.vcxproj:
+        * ANGLE.vcxproj/translator_hlsl.vcxproj.filters:
+        Updated ANGLE build.
+        * src/ANGLE.sln: Removed.
+        * src/build_angle.gyp: Removed.
+        * src/commit.h: Added.
+        * changes.diff:
+        * src/libGLESv2/Program.cpp:
+        (gl::InfoLog::append):
+        Fixed typo.
+
</ins><span class="cx"> 2014-05-01  Alex Christensen  &lt;achristensen@webkit.org&gt;
</span><span class="cx"> 
</span><span class="cx">         Finish updating ANGLE.
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEchangesdiff"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/changes.diff (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/changes.diff        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/changes.diff        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -361,7 +361,7 @@
</span><span class="cx">      {
</span><span class="cx">          mInfoLog = new char[infoLength + 2];
</span><span class="cx">          logPointer = mInfoLog;
</span><del>-+        logLength = infoLenfth + 2;
</del><ins>++        logLength = infoLength + 2;
</ins><span class="cx">      }
</span><span class="cx">      else
</span><span class="cx">      {
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEsrcANGLEsln"></a>
<div class="delfile"><h4>Deleted: trunk/Source/ThirdParty/ANGLE/src/ANGLE.sln (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/src/ANGLE.sln        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/src/ANGLE.sln        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -1,56 +0,0 @@
</span><del>-
-Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual C++ Express 2010
-Project(&quot;{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}&quot;) = &quot;libEGL&quot;, &quot;libEGL\libEGL.vcxproj&quot;, &quot;{E746FCA9-64C3-433E-85E8-9A5A67AB7ED6}&quot;
-EndProject
-Project(&quot;{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}&quot;) = &quot;libGLESv2&quot;, &quot;libGLESv2\libGLESv2.vcxproj&quot;, &quot;{B5871A7A-968C-42E3-A33B-981E6F448E78}&quot;
-EndProject
-Project(&quot;{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}&quot;) = &quot;translator&quot;, &quot;compiler\translator.vcxproj&quot;, &quot;{5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}&quot;
-EndProject
-Project(&quot;{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}&quot;) = &quot;preprocessor&quot;, &quot;compiler\preprocessor\preprocessor.vcxproj&quot;, &quot;{FBE32DF3-0FB0-4F2F-A424-2C21BD7BC325}&quot;
-EndProject
-Global
-        GlobalSection(SolutionConfigurationPlatforms) = preSolution
-                Debug|Win32 = Debug|Win32
-                Debug|x64 = Debug|x64
-                Release|Win32 = Release|Win32
-                Release|x64 = Release|x64
-        EndGlobalSection
-        GlobalSection(ProjectConfigurationPlatforms) = postSolution
-                {E746FCA9-64C3-433E-85E8-9A5A67AB7ED6}.Debug|Win32.ActiveCfg = Debug|Win32
-                {E746FCA9-64C3-433E-85E8-9A5A67AB7ED6}.Debug|Win32.Build.0 = Debug|Win32
-                {E746FCA9-64C3-433E-85E8-9A5A67AB7ED6}.Debug|x64.ActiveCfg = Debug|x64
-                {E746FCA9-64C3-433E-85E8-9A5A67AB7ED6}.Debug|x64.Build.0 = Debug|x64
-                {E746FCA9-64C3-433E-85E8-9A5A67AB7ED6}.Release|Win32.ActiveCfg = Release|Win32
-                {E746FCA9-64C3-433E-85E8-9A5A67AB7ED6}.Release|Win32.Build.0 = Release|Win32
-                {E746FCA9-64C3-433E-85E8-9A5A67AB7ED6}.Release|x64.ActiveCfg = Release|x64
-                {E746FCA9-64C3-433E-85E8-9A5A67AB7ED6}.Release|x64.Build.0 = Release|x64
-                {B5871A7A-968C-42E3-A33B-981E6F448E78}.Debug|Win32.ActiveCfg = Debug|Win32
-                {B5871A7A-968C-42E3-A33B-981E6F448E78}.Debug|Win32.Build.0 = Debug|Win32
-                {B5871A7A-968C-42E3-A33B-981E6F448E78}.Debug|x64.ActiveCfg = Debug|x64
-                {B5871A7A-968C-42E3-A33B-981E6F448E78}.Debug|x64.Build.0 = Debug|x64
-                {B5871A7A-968C-42E3-A33B-981E6F448E78}.Release|Win32.ActiveCfg = Release|Win32
-                {B5871A7A-968C-42E3-A33B-981E6F448E78}.Release|Win32.Build.0 = Release|Win32
-                {B5871A7A-968C-42E3-A33B-981E6F448E78}.Release|x64.ActiveCfg = Release|x64
-                {B5871A7A-968C-42E3-A33B-981E6F448E78}.Release|x64.Build.0 = Release|x64
-                {5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}.Debug|Win32.ActiveCfg = Debug|Win32
-                {5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}.Debug|Win32.Build.0 = Debug|Win32
-                {5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}.Debug|x64.ActiveCfg = Debug|x64
-                {5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}.Debug|x64.Build.0 = Debug|x64
-                {5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}.Release|Win32.ActiveCfg = Release|Win32
-                {5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}.Release|Win32.Build.0 = Release|Win32
-                {5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}.Release|x64.ActiveCfg = Release|x64
-                {5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}.Release|x64.Build.0 = Release|x64
-                {FBE32DF3-0FB0-4F2F-A424-2C21BD7BC325}.Debug|Win32.ActiveCfg = Debug|Win32
-                {FBE32DF3-0FB0-4F2F-A424-2C21BD7BC325}.Debug|Win32.Build.0 = Debug|Win32
-                {FBE32DF3-0FB0-4F2F-A424-2C21BD7BC325}.Debug|x64.ActiveCfg = Debug|x64
-                {FBE32DF3-0FB0-4F2F-A424-2C21BD7BC325}.Debug|x64.Build.0 = Debug|x64
-                {FBE32DF3-0FB0-4F2F-A424-2C21BD7BC325}.Release|Win32.ActiveCfg = Release|Win32
-                {FBE32DF3-0FB0-4F2F-A424-2C21BD7BC325}.Release|Win32.Build.0 = Release|Win32
-                {FBE32DF3-0FB0-4F2F-A424-2C21BD7BC325}.Release|x64.ActiveCfg = Release|x64
-                {FBE32DF3-0FB0-4F2F-A424-2C21BD7BC325}.Release|x64.Build.0 = Release|x64
-        EndGlobalSection
-        GlobalSection(SolutionProperties) = preSolution
-                HideSolutionNode = FALSE
-        EndGlobalSection
-EndGlobal
</del></span></pre></div>
<a id="trunkSourceThirdPartyANGLEsrcbuild_anglegyp"></a>
<div class="delfile"><h4>Deleted: trunk/Source/ThirdParty/ANGLE/src/build_angle.gyp (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/src/build_angle.gyp        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/src/build_angle.gyp        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -1,10 +0,0 @@
</span><del>-# Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-# Use of this source code is governed by a BSD-style license that can be
-# found in the LICENSE file.
-
-{
-    'includes':
-    [
-        'angle.gypi',
-    ],
-}
</del></span></pre></div>
<a id="trunkSourceThirdPartyANGLEsrccommith"></a>
<div class="addfile"><h4>Added: trunk/Source/ThirdParty/ANGLE/src/commit.h (0 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/src/commit.h                                (rev 0)
+++ trunk/Source/ThirdParty/ANGLE/src/commit.h        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -0,0 +1,3 @@
</span><ins>+#define ANGLE_COMMIT_HASH &quot;e7a453a5bd76&quot;
+#define ANGLE_COMMIT_HASH_SIZE 12
+#define ANGLE_COMMIT_DATE &quot;2014-04-28 20:07:02 +0000&quot;
</ins></span></pre></div>
<a id="trunkSourceThirdPartyANGLEsrclibGLESv2Programcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/src/libGLESv2/Program.cpp (168186 => 168187)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/src/libGLESv2/Program.cpp        2014-05-02 20:03:41 UTC (rev 168186)
+++ trunk/Source/ThirdParty/ANGLE/src/libGLESv2/Program.cpp        2014-05-02 20:53:11 UTC (rev 168187)
</span><span class="lines">@@ -107,7 +107,7 @@
</span><span class="cx">     {
</span><span class="cx">         mInfoLog = new char[infoLength + 2];
</span><span class="cx">         logPointer = mInfoLog;
</span><del>-        logLength = infoLenfth + 2;
</del><ins>+        logLength = infoLength + 2;
</ins><span class="cx">     }
</span><span class="cx">     else
</span><span class="cx">     {
</span></span></pre>
</div>
</div>

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