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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/168121">168121</a></dd>
<dt>Author</dt> <dd>hyatt@apple.com</dd>
<dt>Date</dt> <dd>2014-05-01 14:00:19 -0700 (Thu, 01 May 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>REGRESSION (<a href="http://trac.webkit.org/projects/webkit/changeset/168046">r168046</a>): [New Multicolumn] Selection into and out of column-span elements doesn't work
https://bugs.webkit.org/show_bug.cgi?id=132066

Reviewed by Oliver Hunt.

Make a new SelectionIterator struct that knows how to drill into and out of
column span placeholders. Also change spans to be selection roots (in the painting
sense).

* rendering/RenderBlock.cpp:
(WebCore::RenderBlock::isSelectionRoot):
(WebCore::RenderBlock::selectionGaps):
* rendering/RenderView.cpp:
(WebCore::SelectionIterator::SelectionIterator):
(WebCore::SelectionIterator::checkForSpanner):
(WebCore::SelectionIterator::current):
(WebCore::SelectionIterator::next):
(WebCore::RenderView::subtreeSelectionBounds):
(WebCore::RenderView::repaintSubtreeSelection):
(WebCore::RenderView::setSubtreeSelection):</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderBlockcpp">trunk/Source/WebCore/rendering/RenderBlock.cpp</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderViewcpp">trunk/Source/WebCore/rendering/RenderView.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (168120 => 168121)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-05-01 20:56:48 UTC (rev 168120)
+++ trunk/Source/WebCore/ChangeLog        2014-05-01 21:00:19 UTC (rev 168121)
</span><span class="lines">@@ -1,3 +1,26 @@
</span><ins>+2014-05-01  David Hyatt  &lt;hyatt@apple.com&gt;
+
+        REGRESSION (r168046): [New Multicolumn] Selection into and out of column-span elements doesn't work
+        https://bugs.webkit.org/show_bug.cgi?id=132066
+
+        Reviewed by Oliver Hunt.
+
+        Make a new SelectionIterator struct that knows how to drill into and out of
+        column span placeholders. Also change spans to be selection roots (in the painting
+        sense).
+
+        * rendering/RenderBlock.cpp:
+        (WebCore::RenderBlock::isSelectionRoot):
+        (WebCore::RenderBlock::selectionGaps):
+        * rendering/RenderView.cpp:
+        (WebCore::SelectionIterator::SelectionIterator):
+        (WebCore::SelectionIterator::checkForSpanner):
+        (WebCore::SelectionIterator::current):
+        (WebCore::SelectionIterator::next):
+        (WebCore::RenderView::subtreeSelectionBounds):
+        (WebCore::RenderView::repaintSubtreeSelection):
+        (WebCore::RenderView::setSubtreeSelection):
+
</ins><span class="cx"> 2014-05-01  Simon Fraser  &lt;simon.fraser@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Don't always make backing store for -webkit-backface-visibility:hidden
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderBlockcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderBlock.cpp (168120 => 168121)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderBlock.cpp        2014-05-01 20:56:48 UTC (rev 168120)
+++ trunk/Source/WebCore/rendering/RenderBlock.cpp        2014-05-01 21:00:19 UTC (rev 168121)
</span><span class="lines">@@ -2294,7 +2294,7 @@
</span><span class="cx">         || isPositioned() || isFloating()
</span><span class="cx">         || isTableCell() || isInlineBlockOrInlineTable()
</span><span class="cx">         || hasTransform() || hasReflection() || hasMask() || isWritingModeRoot()
</span><del>-        || isRenderFlowThread())
</del><ins>+        || isRenderFlowThread() || style().columnSpan() == ColumnSpanAll)
</ins><span class="cx">         return true;
</span><span class="cx">     
</span><span class="cx">     if (view().selectionStart()) {
</span><span class="lines">@@ -2413,7 +2413,7 @@
</span><span class="cx">     if (!isRenderBlockFlow()) // FIXME: Make multi-column selection gap filling work someday.
</span><span class="cx">         return result;
</span><span class="cx"> 
</span><del>-    if (hasColumns() || hasTransform() || style().columnSpan() || isInFlowRenderFlowThread()) {
</del><ins>+    if (hasColumns() || hasTransform() || style().columnSpan() == ColumnSpanAll || isInFlowRenderFlowThread()) {
</ins><span class="cx">         // FIXME: We should learn how to gap fill multiple columns and transforms eventually.
</span><span class="cx">         lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight();
</span><span class="cx">         lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache);
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderViewcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderView.cpp (168120 => 168121)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderView.cpp        2014-05-01 20:56:48 UTC (rev 168120)
+++ trunk/Source/WebCore/rendering/RenderView.cpp        2014-05-01 21:00:19 UTC (rev 168121)
</span><span class="lines">@@ -44,6 +44,7 @@
</span><span class="cx"> #include &quot;RenderLayerCompositor.h&quot;
</span><span class="cx"> #include &quot;RenderMultiColumnFlowThread.h&quot;
</span><span class="cx"> #include &quot;RenderMultiColumnSet.h&quot;
</span><ins>+#include &quot;RenderMultiColumnSpannerPlaceholder.h&quot;
</ins><span class="cx"> #include &quot;RenderNamedFlowThread.h&quot;
</span><span class="cx"> #include &quot;RenderSelectionInfo.h&quot;
</span><span class="cx"> #include &quot;RenderWidget.h&quot;
</span><span class="lines">@@ -54,6 +55,45 @@
</span><span class="cx"> 
</span><span class="cx"> namespace WebCore {
</span><span class="cx"> 
</span><ins>+struct SelectionIterator {
+    RenderObject* m_current;
+    Vector&lt;RenderMultiColumnSpannerPlaceholder*&gt; m_spannerStack;
+    
+    SelectionIterator(RenderObject* o)
+    {
+        m_current = o;
+        checkForSpanner();
+    }
+    
+    void checkForSpanner()
+    {
+        if (!m_current || !m_current-&gt;isRenderMultiColumnSpannerPlaceholder())
+            return;
+        RenderMultiColumnSpannerPlaceholder* placeholder = toRenderMultiColumnSpannerPlaceholder(m_current);
+        m_spannerStack.append(placeholder);
+        m_current = placeholder-&gt;spanner();
+    }
+    
+    RenderObject* current()
+    {
+        return m_current;
+    }
+    
+    RenderObject* next()
+    {
+        RenderObject* currentSpan = m_spannerStack.isEmpty() ? 0 : m_spannerStack.last()-&gt;spanner();
+        m_current = m_current-&gt;nextInPreOrder(currentSpan);
+        checkForSpanner();
+        if (!m_current &amp;&amp; currentSpan) {
+            RenderObject* placeholder = m_spannerStack.last();
+            m_spannerStack.removeLast();
+            m_current = placeholder-&gt;nextInPreOrder();
+            checkForSpanner();
+        }
+        return m_current;
+    }
+};
+
</ins><span class="cx"> RenderView::RenderView(Document&amp; document, PassRef&lt;RenderStyle&gt; style)
</span><span class="cx">     : RenderBlockFlow(document, std::move(style))
</span><span class="cx">     , m_frameView(*document.view())
</span><span class="lines">@@ -684,6 +724,7 @@
</span><span class="cx"> 
</span><span class="cx">     RenderObject* os = root.selectionStart();
</span><span class="cx">     RenderObject* stop = rendererAfterPosition(root.selectionEnd(), root.selectionEndPos());
</span><ins>+    SelectionIterator selectionIterator(os);
</ins><span class="cx">     while (os &amp;&amp; os != stop) {
</span><span class="cx">         if ((os-&gt;canBeSelectionLeaf() || os == root.selectionStart() || os == root.selectionEnd()) &amp;&amp; os-&gt;selectionState() != SelectionNone) {
</span><span class="cx">             // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
</span><span class="lines">@@ -698,7 +739,7 @@
</span><span class="cx">             }
</span><span class="cx">         }
</span><span class="cx"> 
</span><del>-        os = os-&gt;nextInPreOrder();
</del><ins>+        os = selectionIterator.next();
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     // Now create a single bounding box rect that encloses the whole selection.
</span><span class="lines">@@ -732,7 +773,8 @@
</span><span class="cx">     HashSet&lt;RenderBlock*&gt; processedBlocks;
</span><span class="cx"> 
</span><span class="cx">     RenderObject* end = rendererAfterPosition(root.selectionEnd(), root.selectionEndPos());
</span><del>-    for (RenderObject* o = root.selectionStart(); o &amp;&amp; o != end; o = o-&gt;nextInPreOrder()) {
</del><ins>+    SelectionIterator selectionIterator(root.selectionStart());
+    for (RenderObject* o = selectionIterator.current(); o &amp;&amp; o != end; o = selectionIterator.next()) {
</ins><span class="cx">         if (!o-&gt;canBeSelectionLeaf() &amp;&amp; o != root.selectionStart() &amp;&amp; o != root.selectionEnd())
</span><span class="cx">             continue;
</span><span class="cx">         if (o-&gt;selectionState() == SelectionNone)
</span><span class="lines">@@ -885,6 +927,7 @@
</span><span class="cx"> 
</span><span class="cx">     RenderObject* os = root.selectionStart();
</span><span class="cx">     RenderObject* stop = rendererAfterPosition(root.selectionEnd(), root.selectionEndPos());
</span><ins>+    SelectionIterator selectionIterator(os);
</ins><span class="cx">     while (os &amp;&amp; os != stop) {
</span><span class="cx">         if ((os-&gt;canBeSelectionLeaf() || os == root.selectionStart() || os == root.selectionEnd())
</span><span class="cx">             &amp;&amp; os-&gt;selectionState() != SelectionNone) {
</span><span class="lines">@@ -902,7 +945,7 @@
</span><span class="cx">             }
</span><span class="cx">         }
</span><span class="cx"> 
</span><del>-        os = os-&gt;nextInPreOrder();
</del><ins>+        os = selectionIterator.next();
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     // Now clear the selection.
</span><span class="lines">@@ -928,11 +971,12 @@
</span><span class="cx"> 
</span><span class="cx">     RenderObject* o = start;
</span><span class="cx">     stop = rendererAfterPosition(end, endPos);
</span><del>-
</del><ins>+    selectionIterator = SelectionIterator(o);
+    
</ins><span class="cx">     while (o &amp;&amp; o != stop) {
</span><span class="cx">         if (o != start &amp;&amp; o != end &amp;&amp; o-&gt;canBeSelectionLeaf())
</span><span class="cx">             o-&gt;setSelectionStateIfNeeded(SelectionInside);
</span><del>-        o = o-&gt;nextInPreOrder();
</del><ins>+        o = selectionIterator.next();
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     if (blockRepaintMode != RepaintNothing)
</span><span class="lines">@@ -941,6 +985,7 @@
</span><span class="cx">     // Now that the selection state has been updated for the new objects, walk them again and
</span><span class="cx">     // put them in the new objects list.
</span><span class="cx">     o = start;
</span><ins>+    selectionIterator = SelectionIterator(o);
</ins><span class="cx">     while (o &amp;&amp; o != stop) {
</span><span class="cx">         if ((o-&gt;canBeSelectionLeaf() || o == start || o == end) &amp;&amp; o-&gt;selectionState() != SelectionNone) {
</span><span class="cx">             std::unique_ptr&lt;RenderSelectionInfo&gt; selectionInfo = std::make_unique&lt;RenderSelectionInfo&gt;(o, true);
</span><span class="lines">@@ -965,7 +1010,7 @@
</span><span class="cx">             }
</span><span class="cx">         }
</span><span class="cx"> 
</span><del>-        o = o-&gt;nextInPreOrder();
</del><ins>+        o = selectionIterator.next();
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     if (blockRepaintMode == RepaintNothing)
</span></span></pre>
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