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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/166925">166925</a></dd>
<dt>Author</dt> <dd>zalan@apple.com</dd>
<dt>Date</dt> <dd>2014-04-08 07:50:38 -0700 (Tue, 08 Apr 2014)</dd>
</dl>
<h3>Log Message</h3>
<pre>Subpixel rendering: Make border images device pixel aware.
https://bugs.webkit.org/show_bug.cgi?id=131209
Reviewed by Simon Fraser.
Snap border-image size and position to device pixels. It works both on generated and bitmap images.
Source/WebCore:
Test: fast/borders/hidpi-border-image-gradient-on-subpixels.html
* rendering/RenderBoxModelObject.cpp:
(WebCore::RenderBoxModelObject::paintNinePieceImage):
LayoutTests:
* fast/borders/hidpi-border-image-gradient-on-subpixels-expected.html: Added.
* fast/borders/hidpi-border-image-gradient-on-subpixels.html: Added.</pre>
<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsChangeLog">trunk/LayoutTests/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderBoxModelObjectcpp">trunk/Source/WebCore/rendering/RenderBoxModelObject.cpp</a></li>
</ul>
<h3>Added Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsfastbordershidpiborderimagegradientonsubpixelsexpectedhtml">trunk/LayoutTests/fast/borders/hidpi-border-image-gradient-on-subpixels-expected.html</a></li>
<li><a href="#trunkLayoutTestsfastbordershidpiborderimagegradientonsubpixelshtml">trunk/LayoutTests/fast/borders/hidpi-border-image-gradient-on-subpixels.html</a></li>
</ul>
</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkLayoutTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/ChangeLog (166924 => 166925)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/ChangeLog        2014-04-08 12:09:51 UTC (rev 166924)
+++ trunk/LayoutTests/ChangeLog        2014-04-08 14:50:38 UTC (rev 166925)
</span><span class="lines">@@ -1,3 +1,15 @@
</span><ins>+2014-04-08 Zalan Bujtas <zalan@apple.com>
+
+ Subpixel rendering: Make border images device pixel aware.
+ https://bugs.webkit.org/show_bug.cgi?id=131209
+
+ Reviewed by Simon Fraser.
+
+ Snap border-image size and position to device pixels. It works both on generated and bitmap images.
+
+ * fast/borders/hidpi-border-image-gradient-on-subpixels-expected.html: Added.
+ * fast/borders/hidpi-border-image-gradient-on-subpixels.html: Added.
+
</ins><span class="cx"> 2014-04-08 Youenn Fablet <youenn.fablet@crf.canon.fr>
</span><span class="cx">
</span><span class="cx"> [SOUP] Control cookie management according ResourceRequest.allowCookies()
</span></span></pre></div>
<a id="trunkLayoutTestsfastbordershidpiborderimagegradientonsubpixelsexpectedhtml"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/fast/borders/hidpi-border-image-gradient-on-subpixels-expected.html (0 => 166925)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/borders/hidpi-border-image-gradient-on-subpixels-expected.html         (rev 0)
+++ trunk/LayoutTests/fast/borders/hidpi-border-image-gradient-on-subpixels-expected.html        2014-04-08 14:50:38 UTC (rev 166925)
</span><span class="lines">@@ -0,0 +1,36 @@
</span><ins>+<!DOCTYPE html>
+<html>
+<head>
+<title>This tests that border images sized and positioned properly on subpixels.</title>
+<style>
+ div {
+ border-width:0px 0px 0px 0.5px;
+ border-color: black;
+ border-style: solid;
+ position: fixed;
+ }
+</style>
+</head>
+<body>
+<p id="container"></p>
+<script>
+ var container = document.getElementById("container");
+ w=5; h=5;
+ for (i = 0; i < 15; ++i) {
+ b = 0;
+ for (j = 0; j < 15; ++j) {
+ var e = document.createElement("div");
+ e.style.top = ((w + 1) * i) + "px";
+ e.style.left = ((w + 1) * j) + "px";
+ e.style.width = w + "px";
+ e.style.height = h + "px";
+ e.style.borderLeftWidth = b + "px";
+ container.appendChild(e);
+ w+=0.1;
+ h+=0.1;
+ b+=0.5;
+ }
+ }
+</script>
+</body>
+</html>
</ins></span></pre></div>
<a id="trunkLayoutTestsfastbordershidpiborderimagegradientonsubpixelshtml"></a>
<div class="addfile"><h4>Added: trunk/LayoutTests/fast/borders/hidpi-border-image-gradient-on-subpixels.html (0 => 166925)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/borders/hidpi-border-image-gradient-on-subpixels.html         (rev 0)
+++ trunk/LayoutTests/fast/borders/hidpi-border-image-gradient-on-subpixels.html        2014-04-08 14:50:38 UTC (rev 166925)
</span><span class="lines">@@ -0,0 +1,35 @@
</span><ins>+<!DOCTYPE html>
+<html>
+<head>
+<title>This tests that border images sized and positioned properly on subpixels.</title>
+<style>
+ div {
+ border-width:0px 0px 0px 0.5px;
+ position: fixed;
+ -webkit-border-image: -webkit-linear-gradient(black, black) 1 100%;
+ }
+</style>
+</head>
+<body>
+<p id="container"></p>
+<script>
+ var container = document.getElementById("container");
+ w=5; h=5;
+ for (i = 0; i < 15; ++i) {
+ b = 0;
+ for (j = 0; j < 15; ++j) {
+ var e = document.createElement("div");
+ e.style.top = ((w + 1) * i) + "px";
+ e.style.left = ((w + 1) * j) + "px";
+ e.style.width = w + "px";
+ e.style.height = h + "px";
+ e.style.borderLeftWidth = b + "px";
+ container.appendChild(e);
+ w+=0.1;
+ h+=0.1;
+ b+=0.5;
+ }
+ }
+</script>
+</body>
+</html>
</ins></span></pre></div>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (166924 => 166925)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-04-08 12:09:51 UTC (rev 166924)
+++ trunk/Source/WebCore/ChangeLog        2014-04-08 14:50:38 UTC (rev 166925)
</span><span class="lines">@@ -1,3 +1,17 @@
</span><ins>+2014-04-08 Zalan Bujtas <zalan@apple.com>
+
+ Subpixel rendering: Make border images device pixel aware.
+ https://bugs.webkit.org/show_bug.cgi?id=131209
+
+ Reviewed by Simon Fraser.
+
+ Snap border-image size and position to device pixels. It works both on generated and bitmap images.
+
+ Test: fast/borders/hidpi-border-image-gradient-on-subpixels.html
+
+ * rendering/RenderBoxModelObject.cpp:
+ (WebCore::RenderBoxModelObject::paintNinePieceImage):
+
</ins><span class="cx"> 2014-04-08 Youenn Fablet <youenn.fablet@crf.canon.fr>
</span><span class="cx">
</span><span class="cx"> [SOUP] Control cookie management according ResourceRequest.allowCookies()
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderBoxModelObjectcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderBoxModelObject.cpp (166924 => 166925)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderBoxModelObject.cpp        2014-04-08 12:09:51 UTC (rev 166924)
+++ trunk/Source/WebCore/rendering/RenderBoxModelObject.cpp        2014-04-08 14:50:38 UTC (rev 166925)
</span><span class="lines">@@ -1244,39 +1244,40 @@
</span><span class="cx">
</span><span class="cx"> // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
</span><span class="cx"> // doesn't have any understanding of the zoom that is in effect on the tile.
</span><ins>+ float deviceScaleFactor = document().deviceScaleFactor();
</ins><span class="cx"> LayoutRect rectWithOutsets = rect;
</span><span class="cx"> rectWithOutsets.expand(style.imageOutsets(ninePieceImage));
</span><del>- IntRect borderImageRect = pixelSnappedIntRect(rectWithOutsets);
</del><ins>+ LayoutRect borderImageRect = LayoutRect(pixelSnappedForPainting(rectWithOutsets, deviceScaleFactor));
</ins><span class="cx">
</span><span class="cx"> LayoutSize imageSize = calculateImageIntrinsicDimensions(styleImage, borderImageRect.size(), DoNotScaleByEffectiveZoom);
</span><span class="cx">
</span><span class="cx"> // If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any.
</span><span class="cx"> styleImage->setContainerSizeForRenderer(this, imageSize, style.effectiveZoom());
</span><span class="cx">
</span><del>- int imageWidth = imageSize.width();
- int imageHeight = imageSize.height();
</del><ins>+ LayoutUnit imageWidth = imageSize.width();
+ LayoutUnit imageHeight = imageSize.height();
</ins><span class="cx"> RenderView* renderView = &view();
</span><span class="cx">
</span><span class="cx"> float imageScaleFactor = styleImage->imageScaleFactor();
</span><del>- int topSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().top(), imageHeight)) * imageScaleFactor;
- int rightSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().right(), imageWidth)) * imageScaleFactor;
- int bottomSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().bottom(), imageHeight)) * imageScaleFactor;
- int leftSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().left(), imageWidth)) * imageScaleFactor;
</del><ins>+ LayoutUnit topSlice = std::min<LayoutUnit>(imageHeight, valueForLength(ninePieceImage.imageSlices().top(), imageHeight)) * imageScaleFactor;
+ LayoutUnit rightSlice = std::min<LayoutUnit>(imageWidth, valueForLength(ninePieceImage.imageSlices().right(), imageWidth)) * imageScaleFactor;
+ LayoutUnit bottomSlice = std::min<LayoutUnit>(imageHeight, valueForLength(ninePieceImage.imageSlices().bottom(), imageHeight)) * imageScaleFactor;
+ LayoutUnit leftSlice = std::min<LayoutUnit>(imageWidth, valueForLength(ninePieceImage.imageSlices().left(), imageWidth)) * imageScaleFactor;
</ins><span class="cx">
</span><span class="cx"> ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
</span><span class="cx"> ENinePieceImageRule vRule = ninePieceImage.verticalRule();
</span><span class="cx">
</span><del>- int topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), style.borderTopWidth(), topSlice, borderImageRect.height(), renderView);
- int rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right(), style.borderRightWidth(), rightSlice, borderImageRect.width(), renderView);
- int bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().bottom(), style.borderBottomWidth(), bottomSlice, borderImageRect.height(), renderView);
- int leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style.borderLeftWidth(), leftSlice, borderImageRect.width(), renderView);
</del><ins>+ LayoutUnit topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), style.borderTopWidth(), topSlice, borderImageRect.height(), renderView);
+ LayoutUnit rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right(), style.borderRightWidth(), rightSlice, borderImageRect.width(), renderView);
+ LayoutUnit bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().bottom(), style.borderBottomWidth(), bottomSlice, borderImageRect.height(), renderView);
+ LayoutUnit leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style.borderLeftWidth(), leftSlice, borderImageRect.width(), renderView);
</ins><span class="cx">
</span><span class="cx"> // Reduce the widths if they're too large.
</span><span class="cx"> // The spec says: Given Lwidth as the width of the border image area, Lheight as its height, and Wside as the border image width
</span><span class="cx"> // offset for the side, let f = min(Lwidth/(Wleft+Wright), Lheight/(Wtop+Wbottom)). If f < 1, then all W are reduced by
</span><span class="cx"> // multiplying them by f.
</span><del>- int borderSideWidth = std::max(1, leftWidth + rightWidth);
- int borderSideHeight = std::max(1, topWidth + bottomWidth);
</del><ins>+ LayoutUnit borderSideWidth = std::max<LayoutUnit>(1 / deviceScaleFactor, leftWidth + rightWidth);
+ LayoutUnit borderSideHeight = std::max<LayoutUnit>(1 / deviceScaleFactor, topWidth + bottomWidth);
</ins><span class="cx"> float borderSideScaleFactor = std::min((float)borderImageRect.width() / borderSideWidth, (float)borderImageRect.height() / borderSideHeight);
</span><span class="cx"> if (borderSideScaleFactor < 1) {
</span><span class="cx"> topWidth *= borderSideScaleFactor;
</span><span class="lines">@@ -1305,29 +1306,29 @@
</span><span class="cx"> float rightSideScale = drawRight ? (float)rightWidth / rightSlice : 1;
</span><span class="cx"> float topSideScale = drawTop ? (float)topWidth / topSlice : 1;
</span><span class="cx"> float bottomSideScale = drawBottom ? (float)bottomWidth / bottomSlice : 1;
</span><del>-
</del><ins>+
+ float x = borderImageRect.location().x();
+ float y = borderImageRect.location().y();
</ins><span class="cx"> if (drawLeft) {
</span><span class="cx"> // Paint the top and bottom left corners.
</span><span class="cx">
</span><span class="cx"> // The top left corner rect is (tx, ty, leftWidth, topWidth)
</span><span class="cx"> // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice)
</span><span class="cx"> if (drawTop)
</span><del>- graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.location(), IntSize(leftWidth, topWidth)),
- LayoutRect(0, 0, leftSlice, topSlice), op, ImageOrientationDescription());
</del><ins>+ graphicsContext->drawImage(image.get(), colorSpace, pixelSnappedForPainting(x, y, leftWidth, topWidth, deviceScaleFactor),
+ pixelSnappedForPainting(0, 0, leftSlice, topSlice, deviceScaleFactor), op, ImageOrientationDescription());
</ins><span class="cx">
</span><span class="cx"> // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth)
</span><span class="cx"> // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice)
</span><span class="cx"> if (drawBottom)
</span><del>- graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.x(), borderImageRect.maxY() - bottomWidth, leftWidth, bottomWidth),
- LayoutRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op, ImageOrientationDescription());
</del><ins>+ graphicsContext->drawImage(image.get(), colorSpace, pixelSnappedForPainting(x, borderImageRect.maxY() - bottomWidth, leftWidth, bottomWidth, deviceScaleFactor),
+ pixelSnappedForPainting(0, imageHeight - bottomSlice, leftSlice, bottomSlice, deviceScaleFactor), op, ImageOrientationDescription());
</ins><span class="cx">
</span><span class="cx"> // Paint the left edge.
</span><span class="cx"> // Have to scale and tile into the border rect.
</span><span class="cx"> if (sourceHeight > 0)
</span><del>- graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.x(), borderImageRect.y() + topWidth, leftWidth,
- destinationHeight),
- IntRect(0, topSlice, leftSlice, sourceHeight),
- FloatSize(leftSideScale, leftSideScale), Image::StretchTile, (Image::TileRule)vRule, op);
</del><ins>+ graphicsContext->drawTiledImage(image.get(), colorSpace, pixelSnappedForPainting(x, y + topWidth, leftWidth, destinationHeight, deviceScaleFactor),
+ pixelSnappedForPainting(0, topSlice, leftSlice, sourceHeight, deviceScaleFactor), FloatSize(leftSideScale, leftSideScale), Image::StretchTile, (Image::TileRule)vRule, op);
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> if (drawRight) {
</span><span class="lines">@@ -1335,37 +1336,33 @@
</span><span class="cx"> // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth)
</span><span class="cx"> // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice)
</span><span class="cx"> if (drawTop)
</span><del>- graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y(), rightWidth, topWidth),
- LayoutRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op, ImageOrientationDescription());
</del><ins>+ graphicsContext->drawImage(image.get(), colorSpace, pixelSnappedForPainting(borderImageRect.maxX() - rightWidth, y, rightWidth, topWidth, deviceScaleFactor),
+ pixelSnappedForPainting(imageWidth - rightSlice, 0, rightSlice, topSlice, deviceScaleFactor), op, ImageOrientationDescription());
</ins><span class="cx">
</span><span class="cx"> // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth)
</span><span class="cx"> // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)
</span><span class="cx"> if (drawBottom)
</span><del>- graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.maxY() - bottomWidth, rightWidth, bottomWidth),
- LayoutRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op, ImageOrientationDescription());
</del><ins>+ graphicsContext->drawImage(image.get(), colorSpace, pixelSnappedForPainting(borderImageRect.maxX() - rightWidth, borderImageRect.maxY() - bottomWidth,
+ rightWidth, bottomWidth, deviceScaleFactor), pixelSnappedForPainting(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice, deviceScaleFactor),
+ op, ImageOrientationDescription());
</ins><span class="cx">
</span><span class="cx"> // Paint the right edge.
</span><span class="cx"> if (sourceHeight > 0)
</span><del>- graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y() + topWidth, rightWidth,
- destinationHeight),
- IntRect(imageWidth - rightSlice, topSlice, rightSlice, sourceHeight),
- FloatSize(rightSideScale, rightSideScale),
- Image::StretchTile, (Image::TileRule)vRule, op);
</del><ins>+ graphicsContext->drawTiledImage(image.get(), colorSpace, pixelSnappedForPainting(borderImageRect.maxX() - rightWidth, y + topWidth, rightWidth, deviceScaleFactor,
+ destinationHeight), pixelSnappedForPainting(imageWidth - rightSlice, topSlice, rightSlice, sourceHeight, deviceScaleFactor), FloatSize(rightSideScale, rightSideScale),
+ Image::StretchTile, (Image::TileRule)vRule, op);
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> // Paint the top edge.
</span><span class="cx"> if (drawTop && sourceWidth > 0)
</span><del>- graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.x() + leftWidth, borderImageRect.y(), destinationWidth, topWidth),
- IntRect(leftSlice, 0, sourceWidth, topSlice),
- FloatSize(topSideScale, topSideScale), (Image::TileRule)hRule, Image::StretchTile, op);
</del><ins>+ graphicsContext->drawTiledImage(image.get(), colorSpace, pixelSnappedForPainting(x + leftWidth, y, destinationWidth, topWidth, deviceScaleFactor),
+ pixelSnappedForPainting(leftSlice, 0, sourceWidth, topSlice, deviceScaleFactor), FloatSize(topSideScale, topSideScale), (Image::TileRule)hRule, Image::StretchTile, op);
</ins><span class="cx">
</span><span class="cx"> // Paint the bottom edge.
</span><span class="cx"> if (drawBottom && sourceWidth > 0)
</span><del>- graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.x() + leftWidth, borderImageRect.maxY() - bottomWidth,
- destinationWidth, bottomWidth),
- IntRect(leftSlice, imageHeight - bottomSlice, sourceWidth, bottomSlice),
- FloatSize(bottomSideScale, bottomSideScale),
- (Image::TileRule)hRule, Image::StretchTile, op);
</del><ins>+ graphicsContext->drawTiledImage(image.get(), colorSpace, pixelSnappedForPainting(x + leftWidth, borderImageRect.maxY() - bottomWidth, destinationWidth, bottomWidth, deviceScaleFactor),
+ pixelSnappedForPainting(leftSlice, imageHeight - bottomSlice, sourceWidth, bottomSlice, deviceScaleFactor), FloatSize(bottomSideScale, bottomSideScale),
+ (Image::TileRule)hRule, Image::StretchTile, op);
</ins><span class="cx">
</span><span class="cx"> // Paint the middle.
</span><span class="cx"> if (drawMiddle) {
</span><span class="lines">@@ -1390,8 +1387,8 @@
</span><span class="cx"> middleScaleFactor.setHeight(destinationHeight / sourceHeight);
</span><span class="cx">
</span><span class="cx"> graphicsContext->drawTiledImage(image.get(), colorSpace,
</span><del>- IntRect(borderImageRect.x() + leftWidth, borderImageRect.y() + topWidth, destinationWidth, destinationHeight),
- IntRect(leftSlice, topSlice, sourceWidth, sourceHeight),
</del><ins>+ pixelSnappedForPainting(x + leftWidth, y + topWidth, destinationWidth, destinationHeight, deviceScaleFactor),
+ pixelSnappedForPainting(leftSlice, topSlice, sourceWidth, sourceHeight, deviceScaleFactor),
</ins><span class="cx"> middleScaleFactor, (Image::TileRule)hRule, (Image::TileRule)vRule, op);
</span><span class="cx"> }
</span><span class="cx">
</span></span></pre>
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