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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/165599">165599</a></dd>
<dt>Author</dt> <dd>zalan@apple.com</dd>
<dt>Date</dt> <dd>2014-03-13 20:44:03 -0700 (Thu, 13 Mar 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>Pass const RenderStyle&amp; to box decoration functions.
https://bugs.webkit.org/show_bug.cgi?id=130201

Reviewed by Andreas Goran Kling.

No change in functionality.

* rendering/InlineFlowBox.cpp:
(WebCore::InlineFlowBox::paintBoxShadow):
(WebCore::InlineFlowBox::paintBoxDecorations):
(WebCore::InlineFlowBox::paintMask):
* rendering/RenderBox.cpp:
(WebCore::RenderBox::paintBoxDecorations):
(WebCore::RenderBox::paintMaskImages):
* rendering/RenderBoxModelObject.cpp:
(WebCore::RenderBoxModelObject::paintNinePieceImage):
(WebCore::RenderBoxModelObject::paintOneBorderSide):
(WebCore::RenderBoxModelObject::paintBorderSides):
(WebCore::RenderBoxModelObject::paintTranslucentBorderSides):
(WebCore::RenderBoxModelObject::paintBorder):
(WebCore::RenderBoxModelObject::drawBoxSideFromPath):
(WebCore::RenderBoxModelObject::getBorderEdgeInfo):
(WebCore::RenderBoxModelObject::borderObscuresBackgroundEdge):
(WebCore::RenderBoxModelObject::borderObscuresBackground):
(WebCore::RenderBoxModelObject::paintBoxShadow):
* rendering/RenderBoxModelObject.h:
* rendering/RenderFieldset.cpp:
(WebCore::RenderFieldset::paintBoxDecorations):
* rendering/RenderTable.cpp:
(WebCore::RenderTable::paintBoxDecorations):
* rendering/RenderTableCell.cpp:
(WebCore::RenderTableCell::paintBoxDecorations):</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorerenderingInlineFlowBoxcpp">trunk/Source/WebCore/rendering/InlineFlowBox.cpp</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderBoxcpp">trunk/Source/WebCore/rendering/RenderBox.cpp</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderBoxModelObjectcpp">trunk/Source/WebCore/rendering/RenderBoxModelObject.cpp</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderBoxModelObjecth">trunk/Source/WebCore/rendering/RenderBoxModelObject.h</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderFieldsetcpp">trunk/Source/WebCore/rendering/RenderFieldset.cpp</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderTablecpp">trunk/Source/WebCore/rendering/RenderTable.cpp</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderTableCellcpp">trunk/Source/WebCore/rendering/RenderTableCell.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (165598 => 165599)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-03-14 02:49:57 UTC (rev 165598)
+++ trunk/Source/WebCore/ChangeLog        2014-03-14 03:44:03 UTC (rev 165599)
</span><span class="lines">@@ -1,3 +1,38 @@
</span><ins>+2014-03-13  Zalan Bujtas  &lt;zalan@apple.com&gt;
+
+        Pass const RenderStyle&amp; to box decoration functions.
+        https://bugs.webkit.org/show_bug.cgi?id=130201
+
+        Reviewed by Andreas Goran Kling.
+
+        No change in functionality.
+
+        * rendering/InlineFlowBox.cpp:
+        (WebCore::InlineFlowBox::paintBoxShadow):
+        (WebCore::InlineFlowBox::paintBoxDecorations):
+        (WebCore::InlineFlowBox::paintMask):
+        * rendering/RenderBox.cpp:
+        (WebCore::RenderBox::paintBoxDecorations):
+        (WebCore::RenderBox::paintMaskImages):
+        * rendering/RenderBoxModelObject.cpp:
+        (WebCore::RenderBoxModelObject::paintNinePieceImage):
+        (WebCore::RenderBoxModelObject::paintOneBorderSide):
+        (WebCore::RenderBoxModelObject::paintBorderSides):
+        (WebCore::RenderBoxModelObject::paintTranslucentBorderSides):
+        (WebCore::RenderBoxModelObject::paintBorder):
+        (WebCore::RenderBoxModelObject::drawBoxSideFromPath):
+        (WebCore::RenderBoxModelObject::getBorderEdgeInfo):
+        (WebCore::RenderBoxModelObject::borderObscuresBackgroundEdge):
+        (WebCore::RenderBoxModelObject::borderObscuresBackground):
+        (WebCore::RenderBoxModelObject::paintBoxShadow):
+        * rendering/RenderBoxModelObject.h:
+        * rendering/RenderFieldset.cpp:
+        (WebCore::RenderFieldset::paintBoxDecorations):
+        * rendering/RenderTable.cpp:
+        (WebCore::RenderTable::paintBoxDecorations):
+        * rendering/RenderTableCell.cpp:
+        (WebCore::RenderTableCell::paintBoxDecorations):
+
</ins><span class="cx"> 2014-03-13  Jinwoo Jeong  &lt;jw00.jeong@samsung.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Refactor Vibration algorithm to use only one timer.
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingInlineFlowBoxcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/InlineFlowBox.cpp (165598 => 165599)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/InlineFlowBox.cpp        2014-03-14 02:49:57 UTC (rev 165598)
+++ trunk/Source/WebCore/rendering/InlineFlowBox.cpp        2014-03-14 03:44:03 UTC (rev 165599)
</span><span class="lines">@@ -1239,11 +1239,11 @@
</span><span class="cx"> void InlineFlowBox::paintBoxShadow(const PaintInfo&amp; info, const RenderStyle&amp; style, ShadowStyle shadowStyle, const LayoutRect&amp; paintRect)
</span><span class="cx"> {
</span><span class="cx">     if ((!prevLineBox() &amp;&amp; !nextLineBox()) || !parent())
</span><del>-        renderer().paintBoxShadow(info, paintRect, &amp;style, shadowStyle);
</del><ins>+        renderer().paintBoxShadow(info, paintRect, style, shadowStyle);
</ins><span class="cx">     else {
</span><span class="cx">         // FIXME: We can do better here in the multi-line case. We want to push a clip so that the shadow doesn't
</span><span class="cx">         // protrude incorrectly at the edges, and we want to possibly include shadows cast from the previous/following lines
</span><del>-        renderer().paintBoxShadow(info, paintRect, &amp;style, shadowStyle, includeLogicalLeftEdge(), includeLogicalRightEdge());
</del><ins>+        renderer().paintBoxShadow(info, paintRect, style, shadowStyle, includeLogicalLeftEdge(), includeLogicalRightEdge());
</ins><span class="cx">     }
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="lines">@@ -1340,7 +1340,7 @@
</span><span class="cx">     // The simple case is where we either have no border image or we are the only box for this object. In those
</span><span class="cx">     // cases only a single call to draw is required.
</span><span class="cx">     if (!hasBorderImage || (!prevLineBox() &amp;&amp; !nextLineBox()))
</span><del>-        renderer().paintBorder(paintInfo, paintRect, &amp;lineStyle, BackgroundBleedNone, includeLogicalLeftEdge(), includeLogicalRightEdge());
</del><ins>+        renderer().paintBorder(paintInfo, paintRect, lineStyle, BackgroundBleedNone, includeLogicalLeftEdge(), includeLogicalRightEdge());
</ins><span class="cx">     else {
</span><span class="cx">         // We have a border image that spans multiple lines.
</span><span class="cx">         // We need to adjust tx and ty by the width of all previous lines.
</span><span class="lines">@@ -1364,7 +1364,7 @@
</span><span class="cx">         LayoutRect clipRect = clipRectForNinePieceImageStrip(this, borderImage, paintRect);
</span><span class="cx">         GraphicsContextStateSaver stateSaver(*context);
</span><span class="cx">         context-&gt;clip(clipRect);
</span><del>-        renderer().paintBorder(paintInfo, LayoutRect(stripX, stripY, stripWidth, stripHeight), &amp;lineStyle);
</del><ins>+        renderer().paintBorder(paintInfo, LayoutRect(stripX, stripY, stripWidth, stripHeight), lineStyle);
</ins><span class="cx">     }
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="lines">@@ -1416,7 +1416,7 @@
</span><span class="cx">     // The simple case is where we are the only box for this object.  In those
</span><span class="cx">     // cases only a single call to draw is required.
</span><span class="cx">     if (!prevLineBox() &amp;&amp; !nextLineBox()) {
</span><del>-        renderer().paintNinePieceImage(paintInfo.context, LayoutRect(adjustedPaintOffset, frameRect.size()), &amp;renderer().style(), maskNinePieceImage, compositeOp);
</del><ins>+        renderer().paintNinePieceImage(paintInfo.context, LayoutRect(adjustedPaintOffset, frameRect.size()), renderer().style(), maskNinePieceImage, compositeOp);
</ins><span class="cx">     } else {
</span><span class="cx">         // We have a mask image that spans multiple lines.
</span><span class="cx">         // We need to adjust _tx and _ty by the width of all previous lines.
</span><span class="lines">@@ -1434,7 +1434,7 @@
</span><span class="cx">         LayoutRect clipRect = clipRectForNinePieceImageStrip(this, maskNinePieceImage, paintRect);
</span><span class="cx">         GraphicsContextStateSaver stateSaver(*paintInfo.context);
</span><span class="cx">         paintInfo.context-&gt;clip(clipRect);
</span><del>-        renderer().paintNinePieceImage(paintInfo.context, LayoutRect(stripX, stripY, stripWidth, stripHeight), &amp;renderer().style(), maskNinePieceImage, compositeOp);
</del><ins>+        renderer().paintNinePieceImage(paintInfo.context, LayoutRect(stripX, stripY, stripWidth, stripHeight), renderer().style(), maskNinePieceImage, compositeOp);
</ins><span class="cx">     }
</span><span class="cx">     
</span><span class="cx">     if (pushTransparencyLayer)
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderBoxcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderBox.cpp (165598 => 165599)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderBox.cpp        2014-03-14 02:49:57 UTC (rev 165598)
+++ trunk/Source/WebCore/rendering/RenderBox.cpp        2014-03-14 03:44:03 UTC (rev 165599)
</span><span class="lines">@@ -1205,7 +1205,7 @@
</span><span class="cx">     // FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have
</span><span class="cx">     // custom shadows of their own.
</span><span class="cx">     if (!boxShadowShouldBeAppliedToBackground(bleedAvoidance))
</span><del>-        paintBoxShadow(paintInfo, paintRect, &amp;style(), Normal);
</del><ins>+        paintBoxShadow(paintInfo, paintRect, style(), Normal);
</ins><span class="cx"> 
</span><span class="cx">     GraphicsContextStateSaver stateSaver(*paintInfo.context, false);
</span><span class="cx">     if (bleedAvoidance == BackgroundBleedUseTransparencyLayer) {
</span><span class="lines">@@ -1224,18 +1224,18 @@
</span><span class="cx">     bool themePainted = style().hasAppearance() &amp;&amp; !theme().paint(this, paintInfo, snappedPaintRect);
</span><span class="cx">     if (!themePainted) {
</span><span class="cx">         if (bleedAvoidance == BackgroundBleedBackgroundOverBorder)
</span><del>-            paintBorder(paintInfo, paintRect, &amp;style(), bleedAvoidance);
</del><ins>+            paintBorder(paintInfo, paintRect, style(), bleedAvoidance);
</ins><span class="cx"> 
</span><span class="cx">         paintBackground(paintInfo, paintRect, bleedAvoidance);
</span><span class="cx"> 
</span><span class="cx">         if (style().hasAppearance())
</span><span class="cx">             theme().paintDecorations(this, paintInfo, snappedPaintRect);
</span><span class="cx">     }
</span><del>-    paintBoxShadow(paintInfo, paintRect, &amp;style(), Inset);
</del><ins>+    paintBoxShadow(paintInfo, paintRect, style(), Inset);
</ins><span class="cx"> 
</span><span class="cx">     // The theme will tell us whether or not we should also paint the CSS border.
</span><span class="cx">     if (bleedAvoidance != BackgroundBleedBackgroundOverBorder &amp;&amp; (!style().hasAppearance() || (!themePainted &amp;&amp; theme().paintBorderOnly(this, paintInfo, snappedPaintRect))) &amp;&amp; style().hasBorder())
</span><del>-        paintBorder(paintInfo, paintRect, &amp;style(), bleedAvoidance);
</del><ins>+        paintBorder(paintInfo, paintRect, style(), bleedAvoidance);
</ins><span class="cx"> 
</span><span class="cx">     if (bleedAvoidance == BackgroundBleedUseTransparencyLayer)
</span><span class="cx">         paintInfo.context-&gt;endTransparencyLayer();
</span><span class="lines">@@ -1450,7 +1450,7 @@
</span><span class="cx"> 
</span><span class="cx">     if (allMaskImagesLoaded) {
</span><span class="cx">         paintFillLayers(paintInfo, Color(), style().maskLayers(), paintRect, BackgroundBleedNone, compositeOp);
</span><del>-        paintNinePieceImage(paintInfo.context, paintRect, &amp;style(), style().maskBoxImage(), compositeOp);
</del><ins>+        paintNinePieceImage(paintInfo.context, paintRect, style(), style().maskBoxImage(), compositeOp);
</ins><span class="cx">     }
</span><span class="cx">     
</span><span class="cx">     if (pushTransparencyLayer)
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderBoxModelObjectcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderBoxModelObject.cpp (165598 => 165599)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderBoxModelObject.cpp        2014-03-14 02:49:57 UTC (rev 165598)
+++ trunk/Source/WebCore/rendering/RenderBoxModelObject.cpp        2014-03-14 03:44:03 UTC (rev 165599)
</span><span class="lines">@@ -1232,7 +1232,7 @@
</span><span class="cx">     return valueForLength(borderSlice, boxExtent, renderView);
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext, const LayoutRect&amp; rect, const RenderStyle* style,
</del><ins>+bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext, const LayoutRect&amp; rect, const RenderStyle&amp; style,
</ins><span class="cx">                                                const NinePieceImage&amp; ninePieceImage, CompositeOperator op)
</span><span class="cx"> {
</span><span class="cx">     StyleImage* styleImage = ninePieceImage.image();
</span><span class="lines">@@ -1242,19 +1242,19 @@
</span><span class="cx">     if (!styleImage-&gt;isLoaded())
</span><span class="cx">         return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
</span><span class="cx"> 
</span><del>-    if (!styleImage-&gt;canRender(this, style-&gt;effectiveZoom()))
</del><ins>+    if (!styleImage-&gt;canRender(this, style.effectiveZoom()))
</ins><span class="cx">         return false;
</span><span class="cx"> 
</span><span class="cx">     // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
</span><span class="cx">     // doesn't have any understanding of the zoom that is in effect on the tile.
</span><span class="cx">     LayoutRect rectWithOutsets = rect;
</span><del>-    rectWithOutsets.expand(style-&gt;imageOutsets(ninePieceImage));
</del><ins>+    rectWithOutsets.expand(style.imageOutsets(ninePieceImage));
</ins><span class="cx">     IntRect borderImageRect = pixelSnappedIntRect(rectWithOutsets);
</span><span class="cx"> 
</span><span class="cx">     IntSize imageSize = calculateImageIntrinsicDimensions(styleImage, borderImageRect.size(), DoNotScaleByEffectiveZoom);
</span><span class="cx"> 
</span><span class="cx">     // If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any.
</span><del>-    styleImage-&gt;setContainerSizeForRenderer(this, imageSize, style-&gt;effectiveZoom());
</del><ins>+    styleImage-&gt;setContainerSizeForRenderer(this, imageSize, style.effectiveZoom());
</ins><span class="cx"> 
</span><span class="cx">     int imageWidth = imageSize.width();
</span><span class="cx">     int imageHeight = imageSize.height();
</span><span class="lines">@@ -1269,10 +1269,10 @@
</span><span class="cx">     ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
</span><span class="cx">     ENinePieceImageRule vRule = ninePieceImage.verticalRule();
</span><span class="cx"> 
</span><del>-    int topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), style-&gt;borderTopWidth(), topSlice, borderImageRect.height(), renderView);
-    int rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right(), style-&gt;borderRightWidth(), rightSlice, borderImageRect.width(), renderView);
-    int bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().bottom(), style-&gt;borderBottomWidth(), bottomSlice, borderImageRect.height(), renderView);
-    int leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style-&gt;borderLeftWidth(), leftSlice, borderImageRect.width(), renderView);
</del><ins>+    int topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), style.borderTopWidth(), topSlice, borderImageRect.height(), renderView);
+    int rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right(), style.borderRightWidth(), rightSlice, borderImageRect.width(), renderView);
+    int bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().bottom(), style.borderBottomWidth(), bottomSlice, borderImageRect.height(), renderView);
+    int leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style.borderLeftWidth(), leftSlice, borderImageRect.width(), renderView);
</ins><span class="cx">     
</span><span class="cx">     // Reduce the widths if they're too large.
</span><span class="cx">     // The spec says: Given Lwidth as the width of the border image area, Lheight as its height, and Wside as the border image width
</span><span class="lines">@@ -1296,7 +1296,7 @@
</span><span class="cx">                       &amp;&amp; (imageHeight - topSlice - bottomSlice) &gt; 0 &amp;&amp; (borderImageRect.height() - topWidth - bottomWidth) &gt; 0;
</span><span class="cx"> 
</span><span class="cx">     RefPtr&lt;Image&gt; image = styleImage-&gt;image(this, imageSize);
</span><del>-    ColorSpace colorSpace = style-&gt;colorSpace();
</del><ins>+    ColorSpace colorSpace = style.colorSpace();
</ins><span class="cx">     
</span><span class="cx">     float destinationWidth = borderImageRect.width() - leftWidth - rightWidth;
</span><span class="cx">     float destinationHeight = borderImageRect.height() - topWidth - bottomWidth;
</span><span class="lines">@@ -1659,7 +1659,7 @@
</span><span class="cx">     return false;
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-void RenderBoxModelObject::paintOneBorderSide(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect&amp; outerBorder, const RoundedRect&amp; innerBorder,
</del><ins>+void RenderBoxModelObject::paintOneBorderSide(GraphicsContext* graphicsContext, const RenderStyle&amp; style, const RoundedRect&amp; outerBorder, const RoundedRect&amp; innerBorder,
</ins><span class="cx">     const LayoutRect&amp; sideRect, BoxSide side, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge edges[], const Path* path,
</span><span class="cx">     BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor)
</span><span class="cx"> {
</span><span class="lines">@@ -1723,7 +1723,7 @@
</span><span class="cx">     return sideRect;
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-void RenderBoxModelObject::paintBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect&amp; outerBorder, const RoundedRect&amp; innerBorder,
</del><ins>+void RenderBoxModelObject::paintBorderSides(GraphicsContext* graphicsContext, const RenderStyle&amp; style, const RoundedRect&amp; outerBorder, const RoundedRect&amp; innerBorder,
</ins><span class="cx">     const IntPoint&amp; innerBorderAdjustment, const BorderEdge edges[], BorderEdgeFlags edgeSet, BackgroundBleedAvoidance bleedAvoidance,
</span><span class="cx">     bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor)
</span><span class="cx"> {
</span><span class="lines">@@ -1771,7 +1771,7 @@
</span><span class="cx">     }
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect&amp; outerBorder, const RoundedRect&amp; innerBorder, const IntPoint&amp; innerBorderAdjustment,
</del><ins>+void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext* graphicsContext, const RenderStyle&amp; style, const RoundedRect&amp; outerBorder, const RoundedRect&amp; innerBorder, const IntPoint&amp; innerBorderAdjustment,
</ins><span class="cx">     const BorderEdge edges[], BorderEdgeFlags edgesToDraw, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias)
</span><span class="cx"> {
</span><span class="cx">     // willBeOverdrawn assumes that we draw in order: top, bottom, left, right.
</span><span class="lines">@@ -1814,12 +1814,12 @@
</span><span class="cx">     }
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-void RenderBoxModelObject::paintBorder(const PaintInfo&amp; info, const LayoutRect&amp; rect, const RenderStyle* style,
</del><ins>+void RenderBoxModelObject::paintBorder(const PaintInfo&amp; info, const LayoutRect&amp; rect, const RenderStyle&amp; style,
</ins><span class="cx">                                        BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
</span><span class="cx"> {
</span><span class="cx">     GraphicsContext* graphicsContext = info.context;
</span><span class="cx">     // border-image is not affected by border-radius.
</span><del>-    if (paintNinePieceImage(graphicsContext, rect, style, style-&gt;borderImage()))
</del><ins>+    if (paintNinePieceImage(graphicsContext, rect, style, style.borderImage()))
</ins><span class="cx">         return;
</span><span class="cx"> 
</span><span class="cx">     if (graphicsContext-&gt;paintingDisabled())
</span><span class="lines">@@ -1827,8 +1827,8 @@
</span><span class="cx"> 
</span><span class="cx">     BorderEdge edges[4];
</span><span class="cx">     getBorderEdgeInfo(edges, style, includeLogicalLeftEdge, includeLogicalRightEdge);
</span><del>-    RoundedRect outerBorder = style-&gt;getRoundedBorderFor(rect, &amp;view(), includeLogicalLeftEdge, includeLogicalRightEdge);
-    RoundedRect innerBorder = style-&gt;getRoundedInnerBorderFor(borderInnerRectAdjustedForBleedAvoidance(*graphicsContext, rect, bleedAvoidance), includeLogicalLeftEdge, includeLogicalRightEdge);
</del><ins>+    RoundedRect outerBorder = style.getRoundedBorderFor(rect, &amp;view(), includeLogicalLeftEdge, includeLogicalRightEdge);
+    RoundedRect innerBorder = style.getRoundedInnerBorderFor(borderInnerRectAdjustedForBleedAvoidance(*graphicsContext, rect, bleedAvoidance), includeLogicalLeftEdge, includeLogicalRightEdge);
</ins><span class="cx"> 
</span><span class="cx">     bool haveAlphaColor = false;
</span><span class="cx">     bool haveAllSolidEdges = true;
</span><span class="lines">@@ -1935,7 +1935,7 @@
</span><span class="cx">                 path.addRect(snappedInnerBorder.rect());
</span><span class="cx">             
</span><span class="cx">             graphicsContext-&gt;setFillRule(RULE_EVENODD);
</span><del>-            graphicsContext-&gt;setFillColor(edges[firstVisibleEdge].color, style-&gt;colorSpace());
</del><ins>+            graphicsContext-&gt;setFillColor(edges[firstVisibleEdge].color, style.colorSpace());
</ins><span class="cx">             graphicsContext-&gt;fillPath(path);
</span><span class="cx">             return;
</span><span class="cx">         } 
</span><span class="lines">@@ -1952,7 +1952,7 @@
</span><span class="cx">             }
</span><span class="cx"> 
</span><span class="cx">             graphicsContext-&gt;setFillRule(RULE_NONZERO);
</span><del>-            graphicsContext-&gt;setFillColor(edges[firstVisibleEdge].color, style-&gt;colorSpace());
</del><ins>+            graphicsContext-&gt;setFillColor(edges[firstVisibleEdge].color, style.colorSpace());
</ins><span class="cx">             graphicsContext-&gt;fillPath(path);
</span><span class="cx">             return;
</span><span class="cx">         }
</span><span class="lines">@@ -1972,7 +1972,7 @@
</span><span class="cx"> 
</span><span class="cx">     // If only one edge visible antialiasing doesn't create seams
</span><span class="cx">     bool antialias = shouldAntialiasLines(graphicsContext) || numEdgesVisible == 1;
</span><del>-    RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? style-&gt;getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder;
</del><ins>+    RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? style.getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder;
</ins><span class="cx">     IntPoint innerBorderAdjustment(innerBorder.rect().x() - unadjustedInnerBorder.rect().x(), innerBorder.rect().y() - unadjustedInnerBorder.rect().y());
</span><span class="cx">     if (haveAlphaColor)
</span><span class="cx">         paintTranslucentBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias);
</span><span class="lines">@@ -1981,8 +1981,8 @@
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext, const LayoutRect&amp; borderRect, const Path&amp; borderPath, const BorderEdge edges[],
</span><del>-                                    float thickness, float drawThickness, BoxSide side, const RenderStyle* style, 
-                                    Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
</del><ins>+    float thickness, float drawThickness, BoxSide side, const RenderStyle&amp; style, Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance,
+    bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
</ins><span class="cx"> {
</span><span class="cx">     if (thickness &lt;= 0)
</span><span class="cx">         return;
</span><span class="lines">@@ -1996,7 +1996,7 @@
</span><span class="cx">         return;
</span><span class="cx">     case DOTTED:
</span><span class="cx">     case DASHED: {
</span><del>-        graphicsContext-&gt;setStrokeColor(color, style-&gt;colorSpace());
</del><ins>+        graphicsContext-&gt;setStrokeColor(color, style.colorSpace());
</ins><span class="cx"> 
</span><span class="cx">         // The stroke is doubled here because the provided path is the 
</span><span class="cx">         // outside edge of the border so half the stroke is clipped off. 
</span><span class="lines">@@ -2056,7 +2056,7 @@
</span><span class="cx">         // Draw inner border line
</span><span class="cx">         {
</span><span class="cx">             GraphicsContextStateSaver stateSaver(*graphicsContext);
</span><del>-            RoundedRect innerClip = style-&gt;getRoundedInnerBorderFor(borderRect,
</del><ins>+            RoundedRect innerClip = style.getRoundedInnerBorderFor(borderRect,
</ins><span class="cx">                 innerBorderTopWidth, innerBorderBottomWidth, innerBorderLeftWidth, innerBorderRightWidth,
</span><span class="cx">                 includeLogicalLeftEdge, includeLogicalRightEdge);
</span><span class="cx">             
</span><span class="lines">@@ -2076,7 +2076,7 @@
</span><span class="cx">                 ++outerBorderRightWidth;
</span><span class="cx">             }
</span><span class="cx">                 
</span><del>-            RoundedRect outerClip = style-&gt;getRoundedInnerBorderFor(outerRect,
</del><ins>+            RoundedRect outerClip = style.getRoundedInnerBorderFor(outerRect,
</ins><span class="cx">                 outerBorderTopWidth, outerBorderBottomWidth, outerBorderLeftWidth, outerBorderRightWidth,
</span><span class="cx">                 includeLogicalLeftEdge, includeLogicalRightEdge);
</span><span class="cx">             graphicsContext-&gt;clipOutRoundedRect(FloatRoundedRect(outerClip));
</span><span class="lines">@@ -2107,7 +2107,7 @@
</span><span class="cx">         LayoutUnit leftWidth = edges[BSLeft].widthForPainting() / 2;
</span><span class="cx">         LayoutUnit rightWidth = edges[BSRight].widthForPainting() / 2;
</span><span class="cx"> 
</span><del>-        RoundedRect clipRect = style-&gt;getRoundedInnerBorderFor(borderRect,
</del><ins>+        RoundedRect clipRect = style.getRoundedInnerBorderFor(borderRect,
</ins><span class="cx">             topWidth, bottomWidth, leftWidth, rightWidth,
</span><span class="cx">             includeLogicalLeftEdge, includeLogicalRightEdge);
</span><span class="cx"> 
</span><span class="lines">@@ -2128,7 +2128,7 @@
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     graphicsContext-&gt;setStrokeStyle(NoStroke);
</span><del>-    graphicsContext-&gt;setFillColor(color, style-&gt;colorSpace());
</del><ins>+    graphicsContext-&gt;setFillColor(color, style.colorSpace());
</ins><span class="cx">     graphicsContext-&gt;drawRect(pixelSnappedForPainting(borderRect, document().deviceScaleFactor()));
</span><span class="cx"> }
</span><span class="cx"> 
</span><span class="lines">@@ -2363,36 +2363,36 @@
</span><span class="cx">     graphicsContext-&gt;clipOutRoundedRect(FloatRoundedRect(calculateAdjustedInnerBorder(innerBorder, side)));
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-void RenderBoxModelObject::getBorderEdgeInfo(BorderEdge edges[], const RenderStyle* style, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
</del><ins>+void RenderBoxModelObject::getBorderEdgeInfo(BorderEdge edges[], const RenderStyle&amp; style, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const
</ins><span class="cx"> {
</span><del>-    bool horizontal = style-&gt;isHorizontalWritingMode();
</del><ins>+    bool horizontal = style.isHorizontalWritingMode();
</ins><span class="cx">     float deviceScaleFactor = document().deviceScaleFactor();
</span><span class="cx"> 
</span><del>-    edges[BSTop] = BorderEdge(style-&gt;borderTopWidth(),
-        style-&gt;visitedDependentColor(CSSPropertyBorderTopColor),
-        style-&gt;borderTopStyle(),
-        style-&gt;borderTopIsTransparent(),
</del><ins>+    edges[BSTop] = BorderEdge(style.borderTopWidth(),
+        style.visitedDependentColor(CSSPropertyBorderTopColor),
+        style.borderTopStyle(),
+        style.borderTopIsTransparent(),
</ins><span class="cx">         horizontal || includeLogicalLeftEdge,
</span><span class="cx">         deviceScaleFactor);
</span><span class="cx"> 
</span><del>-    edges[BSRight] = BorderEdge(style-&gt;borderRightWidth(),
-        style-&gt;visitedDependentColor(CSSPropertyBorderRightColor),
-        style-&gt;borderRightStyle(),
-        style-&gt;borderRightIsTransparent(),
</del><ins>+    edges[BSRight] = BorderEdge(style.borderRightWidth(),
+        style.visitedDependentColor(CSSPropertyBorderRightColor),
+        style.borderRightStyle(),
+        style.borderRightIsTransparent(),
</ins><span class="cx">         !horizontal || includeLogicalRightEdge,
</span><span class="cx">         deviceScaleFactor);
</span><span class="cx"> 
</span><del>-    edges[BSBottom] = BorderEdge(style-&gt;borderBottomWidth(),
-        style-&gt;visitedDependentColor(CSSPropertyBorderBottomColor),
-        style-&gt;borderBottomStyle(),
-        style-&gt;borderBottomIsTransparent(),
</del><ins>+    edges[BSBottom] = BorderEdge(style.borderBottomWidth(),
+        style.visitedDependentColor(CSSPropertyBorderBottomColor),
+        style.borderBottomStyle(),
+        style.borderBottomIsTransparent(),
</ins><span class="cx">         horizontal || includeLogicalRightEdge,
</span><span class="cx">         deviceScaleFactor);
</span><span class="cx"> 
</span><del>-    edges[BSLeft] = BorderEdge(style-&gt;borderLeftWidth(),
-        style-&gt;visitedDependentColor(CSSPropertyBorderLeftColor),
-        style-&gt;borderLeftStyle(),
-        style-&gt;borderLeftIsTransparent(),
</del><ins>+    edges[BSLeft] = BorderEdge(style.borderLeftWidth(),
+        style.visitedDependentColor(CSSPropertyBorderLeftColor),
+        style.borderLeftStyle(),
+        style.borderLeftIsTransparent(),
</ins><span class="cx">         !horizontal || includeLogicalLeftEdge,
</span><span class="cx">         deviceScaleFactor);
</span><span class="cx"> }
</span><span class="lines">@@ -2400,7 +2400,7 @@
</span><span class="cx"> bool RenderBoxModelObject::borderObscuresBackgroundEdge(const FloatSize&amp; contextScale) const
</span><span class="cx"> {
</span><span class="cx">     BorderEdge edges[4];
</span><del>-    getBorderEdgeInfo(edges, &amp;style());
</del><ins>+    getBorderEdgeInfo(edges, style());
</ins><span class="cx"> 
</span><span class="cx">     for (int i = BSTop; i &lt;= BSLeft; ++i) {
</span><span class="cx">         const BorderEdge&amp; currEdge = edges[i];
</span><span class="lines">@@ -2423,7 +2423,7 @@
</span><span class="cx">         return false;
</span><span class="cx"> 
</span><span class="cx">     BorderEdge edges[4];
</span><del>-    getBorderEdgeInfo(edges, &amp;style());
</del><ins>+    getBorderEdgeInfo(edges, style());
</ins><span class="cx"> 
</span><span class="cx">     for (int i = BSTop; i &lt;= BSLeft; ++i) {
</span><span class="cx">         const BorderEdge&amp; currEdge = edges[i];
</span><span class="lines">@@ -2495,22 +2495,22 @@
</span><span class="cx">     return unionRect(bounds, offsetBounds);
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-void RenderBoxModelObject::paintBoxShadow(const PaintInfo&amp; info, const LayoutRect&amp; paintRect, const RenderStyle* s, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
</del><ins>+void RenderBoxModelObject::paintBoxShadow(const PaintInfo&amp; info, const LayoutRect&amp; paintRect, const RenderStyle&amp; style, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
</ins><span class="cx"> {
</span><span class="cx">     // FIXME: Deal with border-image.  Would be great to use border-image as a mask.
</span><span class="cx">     GraphicsContext* context = info.context;
</span><del>-    if (context-&gt;paintingDisabled() || !s-&gt;boxShadow())
</del><ins>+    if (context-&gt;paintingDisabled() || !style.boxShadow())
</ins><span class="cx">         return;
</span><span class="cx"> 
</span><span class="cx">     RoundedRect border = (shadowStyle == Inset)
</span><del>-        ? s-&gt;getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge)
-        : s-&gt;getRoundedBorderFor(paintRect, &amp;view(), includeLogicalLeftEdge, includeLogicalRightEdge);
</del><ins>+        ? style.getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge)
+        : style.getRoundedBorderFor(paintRect, &amp;view(), includeLogicalLeftEdge, includeLogicalRightEdge);
</ins><span class="cx"> 
</span><del>-    bool hasBorderRadius = s-&gt;hasBorderRadius();
-    bool isHorizontal = s-&gt;isHorizontalWritingMode();
</del><ins>+    bool hasBorderRadius = style.hasBorderRadius();
+    bool isHorizontal = style.isHorizontalWritingMode();
</ins><span class="cx">     
</span><del>-    bool hasOpaqueBackground = s-&gt;visitedDependentColor(CSSPropertyBackgroundColor).isValid() &amp;&amp; s-&gt;visitedDependentColor(CSSPropertyBackgroundColor).alpha() == 255;
-    for (const ShadowData* shadow = s-&gt;boxShadow(); shadow; shadow = shadow-&gt;next()) {
</del><ins>+    bool hasOpaqueBackground = style.visitedDependentColor(CSSPropertyBackgroundColor).isValid() &amp;&amp; style.visitedDependentColor(CSSPropertyBackgroundColor).alpha() == 255;
+    for (const ShadowData* shadow = style.boxShadow(); shadow; shadow = shadow-&gt;next()) {
</ins><span class="cx">         if (shadow-&gt;style() != shadowStyle)
</span><span class="cx">             continue;
</span><span class="cx"> 
</span><span class="lines">@@ -2544,9 +2544,9 @@
</span><span class="cx">             fillRect.move(extraOffset);
</span><span class="cx"> 
</span><span class="cx">             if (shadow-&gt;isWebkitBoxShadow())
</span><del>-                context-&gt;setLegacyShadow(shadowOffset, shadowRadius, shadowColor, s-&gt;colorSpace());
</del><ins>+                context-&gt;setLegacyShadow(shadowOffset, shadowRadius, shadowColor, style.colorSpace());
</ins><span class="cx">             else
</span><del>-                context-&gt;setShadow(shadowOffset, shadowRadius, shadowColor, s-&gt;colorSpace());
</del><ins>+                context-&gt;setShadow(shadowOffset, shadowRadius, shadowColor, style.colorSpace());
</ins><span class="cx"> 
</span><span class="cx">             if (hasBorderRadius) {
</span><span class="cx">                 RoundedRect rectToClipOut = border;
</span><span class="lines">@@ -2564,12 +2564,12 @@
</span><span class="cx">                 RoundedRect influenceRect(shadowRect, border.radii());
</span><span class="cx">                 influenceRect.expandRadii(2 * shadowPaintingExtent + shadowSpread);
</span><span class="cx">                 if (allCornersClippedOut(influenceRect, info.rect))
</span><del>-                    context-&gt;fillRect(fillRect.rect(), Color::black, s-&gt;colorSpace());
</del><ins>+                    context-&gt;fillRect(fillRect.rect(), Color::black, style.colorSpace());
</ins><span class="cx">                 else {
</span><span class="cx">                     fillRect.expandRadii(shadowSpread);
</span><span class="cx">                     if (!fillRect.isRenderable())
</span><span class="cx">                         fillRect.adjustRadii();
</span><del>-                    context-&gt;fillRoundedRect(FloatRoundedRect(fillRect), Color::black, s-&gt;colorSpace());
</del><ins>+                    context-&gt;fillRoundedRect(FloatRoundedRect(fillRect), Color::black, style.colorSpace());
</ins><span class="cx">                 }
</span><span class="cx">             } else {
</span><span class="cx">                 LayoutRect rectToClipOut = border.rect();
</span><span class="lines">@@ -2588,7 +2588,7 @@
</span><span class="cx"> 
</span><span class="cx">                 if (!rectToClipOut.isEmpty())
</span><span class="cx">                     context-&gt;clipOut(rectToClipOut);
</span><del>-                context-&gt;fillRect(fillRect.rect(), Color::black, s-&gt;colorSpace());
</del><ins>+                context-&gt;fillRect(fillRect.rect(), Color::black, style.colorSpace());
</ins><span class="cx">             }
</span><span class="cx">         } else {
</span><span class="cx">             // Inset shadow.
</span><span class="lines">@@ -2597,9 +2597,9 @@
</span><span class="cx"> 
</span><span class="cx">             if (holeRect.isEmpty()) {
</span><span class="cx">                 if (hasBorderRadius)
</span><del>-                    context-&gt;fillRoundedRect(FloatRoundedRect(border), shadowColor, s-&gt;colorSpace());
</del><ins>+                    context-&gt;fillRoundedRect(FloatRoundedRect(border), shadowColor, style.colorSpace());
</ins><span class="cx">                 else
</span><del>-                    context-&gt;fillRect(border.rect(), shadowColor, s-&gt;colorSpace());
</del><ins>+                    context-&gt;fillRect(border.rect(), shadowColor, style.colorSpace());
</ins><span class="cx">                 continue;
</span><span class="cx">             }
</span><span class="cx"> 
</span><span class="lines">@@ -2638,11 +2638,11 @@
</span><span class="cx">             shadowOffset -= extraOffset;
</span><span class="cx"> 
</span><span class="cx">             if (shadow-&gt;isWebkitBoxShadow())
</span><del>-                context-&gt;setLegacyShadow(shadowOffset, shadowRadius, shadowColor, s-&gt;colorSpace());
</del><ins>+                context-&gt;setLegacyShadow(shadowOffset, shadowRadius, shadowColor, style.colorSpace());
</ins><span class="cx">             else
</span><del>-                context-&gt;setShadow(shadowOffset, shadowRadius, shadowColor, s-&gt;colorSpace());
</del><ins>+                context-&gt;setShadow(shadowOffset, shadowRadius, shadowColor, style.colorSpace());
</ins><span class="cx"> 
</span><del>-            context-&gt;fillRectWithRoundedHole(outerRect, FloatRoundedRect(roundedHole), fillColor, s-&gt;colorSpace());
</del><ins>+            context-&gt;fillRectWithRoundedHole(outerRect, FloatRoundedRect(roundedHole), fillColor, style.colorSpace());
</ins><span class="cx">         }
</span><span class="cx">     }
</span><span class="cx"> }
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderBoxModelObjecth"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderBoxModelObject.h (165598 => 165599)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderBoxModelObject.h        2014-03-14 02:49:57 UTC (rev 165598)
+++ trunk/Source/WebCore/rendering/RenderBoxModelObject.h        2014-03-14 03:44:03 UTC (rev 165599)
</span><span class="lines">@@ -165,9 +165,9 @@
</span><span class="cx"> 
</span><span class="cx">     virtual void childBecameNonInline(RenderObject* /*child*/) { }
</span><span class="cx"> 
</span><del>-    void paintBorder(const PaintInfo&amp;, const LayoutRect&amp;, const RenderStyle*, BackgroundBleedAvoidance = BackgroundBleedNone, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true);
-    bool paintNinePieceImage(GraphicsContext*, const LayoutRect&amp;, const RenderStyle*, const NinePieceImage&amp;, CompositeOperator = CompositeSourceOver);
-    void paintBoxShadow(const PaintInfo&amp;, const LayoutRect&amp;, const RenderStyle*, ShadowStyle, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true);
</del><ins>+    void paintBorder(const PaintInfo&amp;, const LayoutRect&amp;, const RenderStyle&amp;, BackgroundBleedAvoidance = BackgroundBleedNone, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true);
+    bool paintNinePieceImage(GraphicsContext*, const LayoutRect&amp;, const RenderStyle&amp;, const NinePieceImage&amp;, CompositeOperator = CompositeSourceOver);
+    void paintBoxShadow(const PaintInfo&amp;, const LayoutRect&amp;, const RenderStyle&amp;, ShadowStyle, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true);
</ins><span class="cx">     void paintFillLayerExtended(const PaintInfo&amp;, const Color&amp;, const FillLayer*, const LayoutRect&amp;, BackgroundBleedAvoidance, InlineFlowBox* = 0, const LayoutSize&amp; = LayoutSize(), CompositeOperator = CompositeSourceOver, RenderElement* backgroundObject = 0);
</span><span class="cx"> 
</span><span class="cx">     virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox* = 0) const;
</span><span class="lines">@@ -264,7 +264,7 @@
</span><span class="cx">     LayoutPoint adjustedPositionRelativeToOffsetParent(const LayoutPoint&amp;) const;
</span><span class="cx"> 
</span><span class="cx">     void calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer*, const LayoutRect&amp; paintRect, BackgroundImageGeometry&amp;, RenderElement* = 0) const;
</span><del>-    void getBorderEdgeInfo(class BorderEdge[], const RenderStyle*, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true) const;
</del><ins>+    void getBorderEdgeInfo(class BorderEdge[], const RenderStyle&amp;, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true) const;
</ins><span class="cx">     bool borderObscuresBackgroundEdge(const FloatSize&amp; contextScale) const;
</span><span class="cx">     bool borderObscuresBackground() const;
</span><span class="cx">     RoundedRect backgroundRoundedRectAdjustedForBleedAvoidance(const GraphicsContext&amp;, const LayoutRect&amp;, BackgroundBleedAvoidance, InlineFlowBox*, const LayoutSize&amp;, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const;
</span><span class="lines">@@ -330,17 +330,17 @@
</span><span class="cx">     void clipBorderSidePolygon(GraphicsContext*, const RoundedRect&amp; outerBorder, const RoundedRect&amp; innerBorder,
</span><span class="cx">                                BoxSide, bool firstEdgeMatches, bool secondEdgeMatches);
</span><span class="cx">     void clipBorderSideForComplexInnerPath(GraphicsContext*, const RoundedRect&amp;, const RoundedRect&amp;, BoxSide, const class BorderEdge[]);
</span><del>-    void paintOneBorderSide(GraphicsContext*, const RenderStyle*, const RoundedRect&amp; outerBorder, const RoundedRect&amp; innerBorder,
</del><ins>+    void paintOneBorderSide(GraphicsContext*, const RenderStyle&amp;, const RoundedRect&amp; outerBorder, const RoundedRect&amp; innerBorder,
</ins><span class="cx">         const LayoutRect&amp; sideRect, BoxSide, BoxSide adjacentSide1, BoxSide adjacentSide2, const class BorderEdge[],
</span><span class="cx">         const Path*, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor = 0);
</span><del>-    void paintTranslucentBorderSides(GraphicsContext*, const RenderStyle*, const RoundedRect&amp; outerBorder, const RoundedRect&amp; innerBorder, const IntPoint&amp; innerBorderAdjustment,
</del><ins>+    void paintTranslucentBorderSides(GraphicsContext*, const RenderStyle&amp;, const RoundedRect&amp; outerBorder, const RoundedRect&amp; innerBorder, const IntPoint&amp; innerBorderAdjustment,
</ins><span class="cx">         const class BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false);
</span><del>-    void paintBorderSides(GraphicsContext*, const RenderStyle*, const RoundedRect&amp; outerBorder, const RoundedRect&amp; innerBorder,
</del><ins>+    void paintBorderSides(GraphicsContext*, const RenderStyle&amp;, const RoundedRect&amp; outerBorder, const RoundedRect&amp; innerBorder,
</ins><span class="cx">         const IntPoint&amp; innerBorderAdjustment, const class BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance,
</span><span class="cx">         bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false, const Color* overrideColor = 0);
</span><span class="cx">     void drawBoxSideFromPath(GraphicsContext*, const LayoutRect&amp;, const Path&amp;, const class BorderEdge[],
</span><del>-                            float thickness, float drawThickness, BoxSide, const RenderStyle*, 
-                            Color, EBorderStyle, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge);
</del><ins>+        float thickness, float drawThickness, BoxSide, const RenderStyle&amp;,
+        Color, EBorderStyle, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge);
</ins><span class="cx">     void paintMaskForTextFillBox(ImageBuffer*, const IntRect&amp;, InlineFlowBox*, const LayoutRect&amp;, RenderNamedFlowFragment*);
</span><span class="cx"> };
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderFieldsetcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderFieldset.cpp (165598 => 165599)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderFieldset.cpp        2014-03-14 02:49:57 UTC (rev 165598)
+++ trunk/Source/WebCore/rendering/RenderFieldset.cpp        2014-03-14 03:44:03 UTC (rev 165599)
</span><span class="lines">@@ -160,9 +160,9 @@
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     if (!boxShadowShouldBeAppliedToBackground(determineBackgroundBleedAvoidance(paintInfo.context)))
</span><del>-        paintBoxShadow(paintInfo, paintRect, &amp;style(), Normal);
</del><ins>+        paintBoxShadow(paintInfo, paintRect, style(), Normal);
</ins><span class="cx">     paintFillLayers(paintInfo, style().visitedDependentColor(CSSPropertyBackgroundColor), style().backgroundLayers(), paintRect);
</span><del>-    paintBoxShadow(paintInfo, paintRect, &amp;style(), Inset);
</del><ins>+    paintBoxShadow(paintInfo, paintRect, style(), Inset);
</ins><span class="cx"> 
</span><span class="cx">     if (!style().hasBorder())
</span><span class="cx">         return;
</span><span class="lines">@@ -184,7 +184,7 @@
</span><span class="cx">         graphicsContext-&gt;clipOut(pixelSnappedIntRect(clipLeft, paintRect.y() + legend-&gt;y(), clipWidth, legend-&gt;height()));
</span><span class="cx">     }
</span><span class="cx"> 
</span><del>-    paintBorder(paintInfo, paintRect, &amp;style());
</del><ins>+    paintBorder(paintInfo, paintRect, style());
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void RenderFieldset::paintMask(PaintInfo&amp; paintInfo, const LayoutPoint&amp; paintOffset)
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderTablecpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderTable.cpp (165598 => 165599)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderTable.cpp        2014-03-14 02:49:57 UTC (rev 165598)
+++ trunk/Source/WebCore/rendering/RenderTable.cpp        2014-03-14 03:44:03 UTC (rev 165599)
</span><span class="lines">@@ -734,12 +734,12 @@
</span><span class="cx"> 
</span><span class="cx">     BackgroundBleedAvoidance bleedAvoidance = determineBackgroundBleedAvoidance(paintInfo.context);
</span><span class="cx">     if (!boxShadowShouldBeAppliedToBackground(bleedAvoidance))
</span><del>-        paintBoxShadow(paintInfo, rect, &amp;style(), Normal);
</del><ins>+        paintBoxShadow(paintInfo, rect, style(), Normal);
</ins><span class="cx">     paintBackground(paintInfo, rect, bleedAvoidance);
</span><del>-    paintBoxShadow(paintInfo, rect, &amp;style(), Inset);
</del><ins>+    paintBoxShadow(paintInfo, rect, style(), Inset);
</ins><span class="cx"> 
</span><span class="cx">     if (style().hasBorder() &amp;&amp; !collapseBorders())
</span><del>-        paintBorder(paintInfo, rect, &amp;style());
</del><ins>+        paintBorder(paintInfo, rect, style());
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void RenderTable::paintMask(PaintInfo&amp; paintInfo, const LayoutPoint&amp; paintOffset)
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderTableCellcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderTableCell.cpp (165598 => 165599)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderTableCell.cpp        2014-03-14 02:49:57 UTC (rev 165598)
+++ trunk/Source/WebCore/rendering/RenderTableCell.cpp        2014-03-14 03:44:03 UTC (rev 165599)
</span><span class="lines">@@ -1319,17 +1319,17 @@
</span><span class="cx">         return;
</span><span class="cx"> 
</span><span class="cx">     LayoutRect paintRect = LayoutRect(paintOffset, pixelSnappedSize());
</span><del>-    paintBoxShadow(paintInfo, paintRect, &amp;style(), Normal);
</del><ins>+    paintBoxShadow(paintInfo, paintRect, style(), Normal);
</ins><span class="cx">     
</span><span class="cx">     // Paint our cell background.
</span><span class="cx">     paintBackgroundsBehindCell(paintInfo, paintOffset, this);
</span><span class="cx"> 
</span><del>-    paintBoxShadow(paintInfo, paintRect, &amp;style(), Inset);
</del><ins>+    paintBoxShadow(paintInfo, paintRect, style(), Inset);
</ins><span class="cx"> 
</span><span class="cx">     if (!style().hasBorder() || tableElt-&gt;collapseBorders())
</span><span class="cx">         return;
</span><span class="cx"> 
</span><del>-    paintBorder(paintInfo, paintRect, &amp;style());
</del><ins>+    paintBorder(paintInfo, paintRect, style());
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void RenderTableCell::paintMask(PaintInfo&amp; paintInfo, const LayoutPoint&amp; paintOffset)
</span></span></pre>
</div>
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