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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/164888">164888</a></dd>
<dt>Author</dt> <dd>zalan@apple.com</dd>
<dt>Date</dt> <dd>2014-02-28 15:05:58 -0800 (Fri, 28 Feb 2014)</dd>
</dl>
<h3>Log Message</h3>
<pre>Subpixel rendering: Add subpixel support to border type of double, groove, ridge, inset and outset.
https://bugs.webkit.org/show_bug.cgi?id=129226
Reviewed by Simon Fraser.
This is the conversion of double, inset, outset, groove and ridge border type
painting to support device pixel precision width/height.
Regression is covered by existing tests.
* rendering/RenderObject.cpp:
(WebCore::RenderObject::drawLineForBoxSide):
* rendering/RenderObject.h:</pre>
<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderObjectcpp">trunk/Source/WebCore/rendering/RenderObject.cpp</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderObjecth">trunk/Source/WebCore/rendering/RenderObject.h</a></li>
</ul>
</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (164887 => 164888)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-02-28 23:04:05 UTC (rev 164887)
+++ trunk/Source/WebCore/ChangeLog        2014-02-28 23:05:58 UTC (rev 164888)
</span><span class="lines">@@ -1,3 +1,19 @@
</span><ins>+2014-02-28 Zalan Bujtas <zalan@apple.com>
+
+ Subpixel rendering: Add subpixel support to border type of double, groove, ridge, inset and outset.
+ https://bugs.webkit.org/show_bug.cgi?id=129226
+
+ Reviewed by Simon Fraser.
+
+ This is the conversion of double, inset, outset, groove and ridge border type
+ painting to support device pixel precision width/height.
+
+ Regression is covered by existing tests.
+
+ * rendering/RenderObject.cpp:
+ (WebCore::RenderObject::drawLineForBoxSide):
+ * rendering/RenderObject.h:
+
</ins><span class="cx"> 2014-02-28 Adenilson Cavalcanti <cavalcantii@gmail.com>
</span><span class="cx">
</span><span class="cx"> Filters should test for area instead of single dimension
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderObjectcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderObject.cpp (164887 => 164888)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderObject.cpp        2014-02-28 23:04:05 UTC (rev 164887)
+++ trunk/Source/WebCore/rendering/RenderObject.cpp        2014-02-28 23:05:58 UTC (rev 164888)
</span><span class="lines">@@ -722,9 +722,10 @@
</span><span class="cx"> return toRenderBlock(o);
</span><span class="cx"> }
</span><span class="cx">
</span><del>-void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, LayoutUnit x1, LayoutUnit y1, LayoutUnit x2, LayoutUnit y2,
- BoxSide side, Color color, EBorderStyle borderStyle, int adjacentWidth1, int adjacentWidth2, bool antialias)
</del><ins>+void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, float x1, float y1, float x2, float y2,
+ BoxSide side, Color color, EBorderStyle borderStyle, float adjacentWidth1, float adjacentWidth2, bool antialias)
</ins><span class="cx"> {
</span><ins>+ float deviceScaleFactor = document().deviceScaleFactor();
</ins><span class="cx"> float thickness;
</span><span class="cx"> float length;
</span><span class="cx"> if (side == BSTop || side == BSBottom) {
</span><span class="lines">@@ -734,21 +735,15 @@
</span><span class="cx"> thickness = x2 - x1;
</span><span class="cx"> length = y2 - y1;
</span><span class="cx"> }
</span><ins>+ // FIXME: flooring is a temporary solution until the device pixel snapping is added here for all border types (including recursive calls such as groove->(inset/outset)).
+ thickness = floorToDevicePixel(thickness, deviceScaleFactor);
+ length = floorToDevicePixel(length, deviceScaleFactor);
</ins><span class="cx">
</span><del>- if (borderStyle == DOUBLE && thickness < 3)
</del><ins>+ if (borderStyle == DOUBLE && (thickness * deviceScaleFactor) < 3)
</ins><span class="cx"> borderStyle = SOLID;
</span><span class="cx">
</span><del>- float pixelSnappingFactor = document().deviceScaleFactor();
</del><span class="cx"> // FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However
</span><span class="cx"> // nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions.
</span><del>- // FIXME: flooring is a temporary solution until the device pixel snapping is added here for all border types.
- if (borderStyle == SOLID) {
- thickness = roundToDevicePixel(thickness, pixelSnappingFactor);
- length = roundToDevicePixel(length, pixelSnappingFactor);
- } else {
- thickness = floorf(thickness);
- length = floorf(length);
- }
</del><span class="cx"> if (!thickness || !length)
</span><span class="cx"> return;
</span><span class="cx">
</span><span class="lines">@@ -767,14 +762,18 @@
</span><span class="cx"> graphicsContext->setStrokeThickness(thickness);
</span><span class="cx"> graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke);
</span><span class="cx">
</span><ins>+ // FIXME: There's some odd adjustment in GraphicsContext::drawLine() that disables device pixel precision line drawing.
+ int adjustedX = floorToInt((x1 + x2) / 2);
+ int adjustedY = floorToInt((y1 + y2) / 2);
+
</ins><span class="cx"> switch (side) {
</span><span class="cx"> case BSBottom:
</span><span class="cx"> case BSTop:
</span><del>- graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
</del><ins>+ graphicsContext->drawLine(FloatPoint(x1, adjustedY), FloatPoint(x2, adjustedY));
</ins><span class="cx"> break;
</span><span class="cx"> case BSRight:
</span><span class="cx"> case BSLeft:
</span><del>- graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
</del><ins>+ graphicsContext->drawLine(FloatPoint(adjustedX, y1), FloatPoint(adjustedX, y2));
</ins><span class="cx"> break;
</span><span class="cx"> }
</span><span class="cx"> graphicsContext->setShouldAntialias(wasAntialiased);
</span><span class="lines">@@ -783,7 +782,7 @@
</span><span class="cx"> break;
</span><span class="cx"> }
</span><span class="cx"> case DOUBLE: {
</span><del>- int thirdOfThickness = (thickness + 1) / 3;
</del><ins>+ float thirdOfThickness = ceilToDevicePixel(thickness / 3, deviceScaleFactor);
</ins><span class="cx"> ASSERT(thirdOfThickness);
</span><span class="cx">
</span><span class="cx"> if (adjacentWidth1 == 0 && adjacentWidth2 == 0) {
</span><span class="lines">@@ -797,57 +796,67 @@
</span><span class="cx"> switch (side) {
</span><span class="cx"> case BSTop:
</span><span class="cx"> case BSBottom:
</span><del>- graphicsContext->drawRect(IntRect(x1, y1, length, thirdOfThickness));
- graphicsContext->drawRect(IntRect(x1, y2 - thirdOfThickness, length, thirdOfThickness));
</del><ins>+ graphicsContext->drawRect(pixelSnappedForPainting(x1, y1, length, thirdOfThickness, deviceScaleFactor));
+ graphicsContext->drawRect(pixelSnappedForPainting(x1, y2 - thirdOfThickness, length, thirdOfThickness, deviceScaleFactor));
</ins><span class="cx"> break;
</span><span class="cx"> case BSLeft:
</span><span class="cx"> case BSRight:
</span><del>- // FIXME: Why do we offset the border by 1 in this case but not the other one?
- if (length > 1) {
- graphicsContext->drawRect(IntRect(x1, y1 + 1, thirdOfThickness, length - 1));
- graphicsContext->drawRect(IntRect(x2 - thirdOfThickness, y1 + 1, thirdOfThickness, length - 1));
- }
</del><ins>+ graphicsContext->drawRect(pixelSnappedForPainting(x1, y1, thirdOfThickness, length, deviceScaleFactor));
+ graphicsContext->drawRect(pixelSnappedForPainting(x2 - thirdOfThickness, y1, thirdOfThickness, length, deviceScaleFactor));
</ins><span class="cx"> break;
</span><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> graphicsContext->setShouldAntialias(wasAntialiased);
</span><span class="cx"> graphicsContext->setStrokeStyle(oldStrokeStyle);
</span><span class="cx"> } else {
</span><del>- int adjacent1BigThird = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 3;
- int adjacent2BigThird = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 3;
</del><ins>+ float adjacent1BigThird = ceilToDevicePixel(adjacentWidth1 / 3, deviceScaleFactor);
+ float adjacent2BigThird = ceilToDevicePixel(adjacentWidth2 / 3, deviceScaleFactor);
</ins><span class="cx">
</span><ins>+ float offset1 = floorToDevicePixel(fabs(adjacentWidth1) * 2 / 3, deviceScaleFactor);
+ float offset2 = floorToDevicePixel(fabs(adjacentWidth2) * 2 / 3, deviceScaleFactor);
+
+ float mitreOffset1 = adjacentWidth1 < 0 ? offset1 : 0;
+ float mitreOffset2 = adjacentWidth1 > 0 ? offset1 : 0;
+ float mitreOffset3 = adjacentWidth2 < 0 ? offset2 : 0;
+ float mitreOffset4 = adjacentWidth2 > 0 ? offset2 : 0;
+
+ FloatRect paintBorderRect;
</ins><span class="cx"> switch (side) {
</span><span class="cx"> case BSTop:
</span><del>- drawLineForBoxSide(graphicsContext, x1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
- y1, x2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- drawLineForBoxSide(graphicsContext, x1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
- y2 - thirdOfThickness, x2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0), y2,
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
</del><ins>+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x1 + mitreOffset1, y1, (x2 - mitreOffset3) - (x1 + mitreOffset1), thirdOfThickness), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
+
+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x1 + mitreOffset2, y2 - thirdOfThickness, (x2 - mitreOffset4) - (x1 + mitreOffset2), thirdOfThickness), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
</ins><span class="cx"> break;
</span><span class="cx"> case BSLeft:
</span><del>- drawLineForBoxSide(graphicsContext, x1, y1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
- x1 + thirdOfThickness, y2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0),
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
- x2, y2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0),
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
</del><ins>+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x1, y1 + mitreOffset1, thirdOfThickness, (y2 - mitreOffset3) - (y1 + mitreOffset1)), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
+
+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x2 - thirdOfThickness, y1 + mitreOffset2, thirdOfThickness, (y2 - mitreOffset4) - (y1 + mitreOffset2)), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
</ins><span class="cx"> break;
</span><span class="cx"> case BSBottom:
</span><del>- drawLineForBoxSide(graphicsContext, x1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
- y1, x2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- drawLineForBoxSide(graphicsContext, x1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
- y2 - thirdOfThickness, x2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0), y2,
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
</del><ins>+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x1 + mitreOffset2, y1, (x2 - mitreOffset4) - (x1 + mitreOffset2), thirdOfThickness), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
+
+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x1 + mitreOffset1, y2 - thirdOfThickness, (x2 - mitreOffset3) - (x1 + mitreOffset1), thirdOfThickness), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
</ins><span class="cx"> break;
</span><span class="cx"> case BSRight:
</span><del>- drawLineForBoxSide(graphicsContext, x1, y1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
- x1 + thirdOfThickness, y2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0),
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
- x2, y2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0),
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
</del><ins>+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x1, y1 + mitreOffset2, thirdOfThickness, (y2 - mitreOffset4) - (y1 + mitreOffset2)), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
+
+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x2 - thirdOfThickness, y1 + mitreOffset1, thirdOfThickness, (y2 - mitreOffset3) - (y1 + mitreOffset1)), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
</ins><span class="cx"> break;
</span><span class="cx"> default:
</span><span class="cx"> break;
</span><span class="lines">@@ -867,33 +876,53 @@
</span><span class="cx"> s2 = INSET;
</span><span class="cx"> }
</span><span class="cx">
</span><del>- int adjacent1BigHalf = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 2;
- int adjacent2BigHalf = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 2;
</del><ins>+ float adjacent1BigHalf = ceilToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor);
+ float adjacent2BigHalf = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor);
</ins><span class="cx">
</span><ins>+ float adjacent1SmallHalf = floorToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor);
+ float adjacent2SmallHalf = floorToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor);
+
+ float offset1 = 0;
+ float offset2 = 0;
+ float offset3 = 0;
+ float offset4 = 0;
+
+ if (((side == BSTop || side == BSLeft) && adjacentWidth1 < 0) || ((side == BSBottom || side == BSRight) && adjacentWidth1 > 0))
+ offset1 = floorToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor);
+
+ if (((side == BSTop || side == BSLeft) && adjacentWidth2 < 0) || ((side == BSBottom || side == BSRight) && adjacentWidth2 > 0))
+ offset2 = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor);
+
+ if (((side == BSTop || side == BSLeft) && adjacentWidth1 > 0) || ((side == BSBottom || side == BSRight) && adjacentWidth1 < 0))
+ offset3 = floorToDevicePixel(fabs(adjacentWidth1) / 2, deviceScaleFactor);
+
+ if (((side == BSTop || side == BSLeft) && adjacentWidth2 > 0) || ((side == BSBottom || side == BSRight) && adjacentWidth2 < 0))
+ offset4 = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor);
+
+ float adjustedX = ceilToDevicePixel((x1 + x2) / 2, deviceScaleFactor);
+ float adjustedY = ceilToDevicePixel((y1 + y2) / 2, deviceScaleFactor);
+ /// Quads can't use the default snapping rect functions.
+ x1 = roundToDevicePixel(x1, deviceScaleFactor);
+ x2 = roundToDevicePixel(x2, deviceScaleFactor);
+ y1 = roundToDevicePixel(y1, deviceScaleFactor);
+ y2 = roundToDevicePixel(y2, deviceScaleFactor);
+
</ins><span class="cx"> switch (side) {
</span><span class="cx"> case BSTop:
</span><del>- drawLineForBoxSide(graphicsContext, x1 + std::max(-adjacentWidth1, 0) / 2, y1, x2 - std::max(-adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
- side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
- drawLineForBoxSide(graphicsContext, x1 + std::max(adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - std::max(adjacentWidth2 + 1, 0) / 2, y2,
- side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
</del><ins>+ drawLineForBoxSide(graphicsContext, x1 + offset1, y1, x2 - offset2, adjustedY, side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
+ drawLineForBoxSide(graphicsContext, x1 + offset3, adjustedY, x2 - offset4, y2, side, color, s2, adjacent1SmallHalf, adjacent2SmallHalf, antialias);
</ins><span class="cx"> break;
</span><span class="cx"> case BSLeft:
</span><del>- drawLineForBoxSide(graphicsContext, x1, y1 + std::max(-adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - std::max(-adjacentWidth2, 0) / 2,
- side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
- drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + std::max(adjacentWidth1 + 1, 0) / 2, x2, y2 - std::max(adjacentWidth2 + 1, 0) / 2,
- side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
</del><ins>+ drawLineForBoxSide(graphicsContext, x1, y1 + offset1, adjustedX, y2 - offset2, side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
+ drawLineForBoxSide(graphicsContext, adjustedX, y1 + offset3, x2, y2 - offset4, side, color, s2, adjacent1SmallHalf, adjacent2SmallHalf, antialias);
</ins><span class="cx"> break;
</span><span class="cx"> case BSBottom:
</span><del>- drawLineForBoxSide(graphicsContext, x1 + std::max(adjacentWidth1, 0) / 2, y1, x2 - std::max(adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
- side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
- drawLineForBoxSide(graphicsContext, x1 + std::max(-adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - std::max(-adjacentWidth2 + 1, 0) / 2, y2,
- side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
</del><ins>+ drawLineForBoxSide(graphicsContext, x1 + offset1, y1, x2 - offset2, adjustedY, side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
+ drawLineForBoxSide(graphicsContext, x1 + offset3, adjustedY, x2 - offset4, y2, side, color, s1, adjacent1SmallHalf, adjacent2SmallHalf, antialias);
</ins><span class="cx"> break;
</span><span class="cx"> case BSRight:
</span><del>- drawLineForBoxSide(graphicsContext, x1, y1 + std::max(adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - std::max(adjacentWidth2, 0) / 2,
- side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
- drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + std::max(-adjacentWidth1 + 1, 0) / 2, x2, y2 - std::max(-adjacentWidth2 + 1, 0) / 2,
- side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
</del><ins>+ drawLineForBoxSide(graphicsContext, x1, y1 + offset1, adjustedX, y2 - offset2, side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
+ drawLineForBoxSide(graphicsContext, adjustedX, y1 + offset3, x2, y2 - offset4, side, color, s1, adjacent1SmallHalf, adjacent2SmallHalf, antialias);
</ins><span class="cx"> break;
</span><span class="cx"> }
</span><span class="cx"> break;
</span><span class="lines">@@ -919,36 +948,42 @@
</span><span class="cx"> // this matters for rects in transformed contexts.
</span><span class="cx"> bool wasAntialiased = graphicsContext->shouldAntialias();
</span><span class="cx"> graphicsContext->setShouldAntialias(antialias);
</span><del>- graphicsContext->drawRect(pixelSnappedForPainting(x1, y1, x2 - x1, y2 - y1, pixelSnappingFactor));
</del><ins>+ graphicsContext->drawRect(pixelSnappedForPainting(x1, y1, x2 - x1, y2 - y1, deviceScaleFactor));
</ins><span class="cx"> graphicsContext->setShouldAntialias(wasAntialiased);
</span><span class="cx"> graphicsContext->setStrokeStyle(oldStrokeStyle);
</span><span class="cx"> return;
</span><span class="cx"> }
</span><ins>+
+ // FIXME: These roundings should be replaced by ASSERT(device pixel positioned) when all the callers transitioned to device pixels.
+ x1 = roundToDevicePixel(x1, deviceScaleFactor);
+ y1 = roundToDevicePixel(y1, deviceScaleFactor);
+ x2 = roundToDevicePixel(x2, deviceScaleFactor);
+ y2 = roundToDevicePixel(y2, deviceScaleFactor);
</ins><span class="cx"> FloatPoint quad[4];
</span><span class="cx"> switch (side) {
</span><span class="cx"> case BSTop:
</span><del>- quad[0] = FloatPoint(x1 + std::max(-adjacentWidth1, 0), y1);
- quad[1] = FloatPoint(x1 + std::max(adjacentWidth1, 0), y2);
- quad[2] = FloatPoint(x2 - std::max(adjacentWidth2, 0), y2);
- quad[3] = FloatPoint(x2 - std::max(-adjacentWidth2, 0), y1);
</del><ins>+ quad[0] = FloatPoint(x1 + std::max<float>(-adjacentWidth1, 0), y1);
+ quad[1] = FloatPoint(x1 + std::max<float>(adjacentWidth1, 0), y2);
+ quad[2] = FloatPoint(x2 - std::max<float>(adjacentWidth2, 0), y2);
+ quad[3] = FloatPoint(x2 - std::max<float>(-adjacentWidth2, 0), y1);
</ins><span class="cx"> break;
</span><span class="cx"> case BSBottom:
</span><del>- quad[0] = FloatPoint(x1 + std::max(adjacentWidth1, 0), y1);
- quad[1] = FloatPoint(x1 + std::max(-adjacentWidth1, 0), y2);
- quad[2] = FloatPoint(x2 - std::max(-adjacentWidth2, 0), y2);
- quad[3] = FloatPoint(x2 - std::max(adjacentWidth2, 0), y1);
</del><ins>+ quad[0] = FloatPoint(x1 + std::max<float>(adjacentWidth1, 0), y1);
+ quad[1] = FloatPoint(x1 + std::max<float>(-adjacentWidth1, 0), y2);
+ quad[2] = FloatPoint(x2 - std::max<float>(-adjacentWidth2, 0), y2);
+ quad[3] = FloatPoint(x2 - std::max<float>(adjacentWidth2, 0), y1);
</ins><span class="cx"> break;
</span><span class="cx"> case BSLeft:
</span><del>- quad[0] = FloatPoint(x1, y1 + std::max(-adjacentWidth1, 0));
- quad[1] = FloatPoint(x1, y2 - std::max(-adjacentWidth2, 0));
- quad[2] = FloatPoint(x2, y2 - std::max(adjacentWidth2, 0));
- quad[3] = FloatPoint(x2, y1 + std::max(adjacentWidth1, 0));
</del><ins>+ quad[0] = FloatPoint(x1, y1 + std::max<float>(-adjacentWidth1, 0));
+ quad[1] = FloatPoint(x1, y2 - std::max<float>(-adjacentWidth2, 0));
+ quad[2] = FloatPoint(x2, y2 - std::max<float>(adjacentWidth2, 0));
+ quad[3] = FloatPoint(x2, y1 + std::max<float>(adjacentWidth1, 0));
</ins><span class="cx"> break;
</span><span class="cx"> case BSRight:
</span><del>- quad[0] = FloatPoint(x1, y1 + std::max(adjacentWidth1, 0));
- quad[1] = FloatPoint(x1, y2 - std::max(adjacentWidth2, 0));
- quad[2] = FloatPoint(x2, y2 - std::max(-adjacentWidth2, 0));
- quad[3] = FloatPoint(x2, y1 + std::max(-adjacentWidth1, 0));
</del><ins>+ quad[0] = FloatPoint(x1, y1 + std::max<float>(adjacentWidth1, 0));
+ quad[1] = FloatPoint(x1, y2 - std::max<float>(adjacentWidth2, 0));
+ quad[2] = FloatPoint(x2, y2 - std::max<float>(-adjacentWidth2, 0));
+ quad[3] = FloatPoint(x2, y1 + std::max<float>(-adjacentWidth1, 0));
</ins><span class="cx"> break;
</span><span class="cx"> }
</span><span class="cx">
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderObjecth"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderObject.h (164887 => 164888)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderObject.h        2014-02-28 23:04:05 UTC (rev 164887)
+++ trunk/Source/WebCore/rendering/RenderObject.h        2014-02-28 23:05:58 UTC (rev 164888)
</span><span class="lines">@@ -876,8 +876,7 @@
</span><span class="cx">
</span><span class="cx"> RespectImageOrientationEnum shouldRespectImageOrientation() const;
</span><span class="cx">
</span><del>- void drawLineForBoxSide(GraphicsContext*, LayoutUnit x1, LayoutUnit y1, LayoutUnit x2, LayoutUnit y2, BoxSide,
- Color, EBorderStyle, int adjbw1, int adjbw2, bool antialias = false);
</del><ins>+ void drawLineForBoxSide(GraphicsContext*, float x1, float y1, float x2, float y2, BoxSide, Color, EBorderStyle, float adjbw1, float adjbw2, bool antialias = false);
</ins><span class="cx"> protected:
</span><span class="cx"> int columnNumberForOffset(int offset);
</span><span class="cx">
</span></span></pre>
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