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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/162031">162031</a></dd>
<dt>Author</dt> <dd>bfulgham@apple.com</dd>
<dt>Date</dt> <dd>2014-01-14 18:03:49 -0800 (Tue, 14 Jan 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>[WebGL] WebGLRenderingContext::validateCompressedTexDimensions improperly calculates values
https://bugs.webkit.org/show_bug.cgi?id=126926

Reviewed by Dean Jackson.

Test coverage in fast/canvas/webgl/webgl-compressed-texture-size-limit.html

* html/canvas/WebGLRenderingContext.cpp:
(WebCore::WebGLRenderingContext::compressedTexImage2D): Pass target to
validation function.
(WebCore::WebGLRenderingContext::validateCompressedTexDimensions): Revise
calculation to also confirm size is in bounds.
(WebCore::WebGLRenderingContext::validateCompressedTexSubDimensions): Pass
       target to validation function.
* html/canvas/WebGLRenderingContext.h: Modify signature.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContextcpp">trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContexth">trunk/Source/WebCore/html/canvas/WebGLRenderingContext.h</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (162030 => 162031)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-01-15 01:58:23 UTC (rev 162030)
+++ trunk/Source/WebCore/ChangeLog        2014-01-15 02:03:49 UTC (rev 162031)
</span><span class="lines">@@ -1,3 +1,21 @@
</span><ins>+2014-01-14  Brent Fulgham  &lt;bfulgham@apple.com&gt;
+
+        [WebGL] WebGLRenderingContext::validateCompressedTexDimensions improperly calculates values
+        https://bugs.webkit.org/show_bug.cgi?id=126926
+
+        Reviewed by Dean Jackson.
+
+        Test coverage in fast/canvas/webgl/webgl-compressed-texture-size-limit.html
+
+        * html/canvas/WebGLRenderingContext.cpp:
+        (WebCore::WebGLRenderingContext::compressedTexImage2D): Pass target to
+        validation function.
+        (WebCore::WebGLRenderingContext::validateCompressedTexDimensions): Revise
+        calculation to also confirm size is in bounds.
+        (WebCore::WebGLRenderingContext::validateCompressedTexSubDimensions): Pass
+       target to validation function.
+        * html/canvas/WebGLRenderingContext.h: Modify signature.
+
</ins><span class="cx"> 2014-01-14  Simon Fraser  &lt;simon.fraser@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         On iOS, we never want to make scrollbar layers
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContextcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp (162030 => 162031)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp        2014-01-15 01:58:23 UTC (rev 162030)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp        2014-01-15 02:03:49 UTC (rev 162031)
</span><span class="lines">@@ -1326,7 +1326,7 @@
</span><span class="cx">         synthesizeGLError(GraphicsContext3D::INVALID_VALUE, &quot;compressedTexImage2D&quot;, &quot;border not 0&quot;);
</span><span class="cx">         return;
</span><span class="cx">     }
</span><del>-    if (!validateCompressedTexDimensions(&quot;compressedTexImage2D&quot;, level, width, height, internalformat))
</del><ins>+    if (!validateCompressedTexDimensions(&quot;compressedTexImage2D&quot;, target, level, width, height, internalformat))
</ins><span class="cx">         return;
</span><span class="cx">     if (!validateCompressedTexFuncData(&quot;compressedTexImage2D&quot;, width, height, internalformat, data))
</span><span class="cx">         return;
</span><span class="lines">@@ -5318,12 +5318,13 @@
</span><span class="cx"> 
</span><span class="cx">     unsigned int bytesRequired = 0;
</span><span class="cx"> 
</span><ins>+    const int kBlockWidth = 4;
+    const int kBlockHeight = 4;
+
</ins><span class="cx">     switch (format) {
</span><span class="cx">     case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT:
</span><span class="cx">     case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT:
</span><span class="cx">         {
</span><del>-            const int kBlockWidth = 4;
-            const int kBlockHeight = 4;
</del><span class="cx">             const int kBlockSize = 8;
</span><span class="cx">             int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth;
</span><span class="cx">             int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight;
</span><span class="lines">@@ -5334,8 +5335,6 @@
</span><span class="cx">     case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT:
</span><span class="cx">     case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT:
</span><span class="cx">         {
</span><del>-            const int kBlockWidth = 4;
-            const int kBlockHeight = 4;
</del><span class="cx">             const int kBlockSize = 16;
</span><span class="cx">             int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth;
</span><span class="cx">             int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight;
</span><span class="lines">@@ -5345,13 +5344,13 @@
</span><span class="cx">         break;
</span><span class="cx">     case Extensions3D::COMPRESSED_ATC_RGB_AMD:
</span><span class="cx">         {
</span><del>-            bytesRequired = floor(static_cast&lt;double&gt;((width + 3) / 4)) * floor(static_cast&lt;double&gt;((height + 3) / 4)) * 8;
</del><ins>+            bytesRequired = floor(static_cast&lt;double&gt;((width + kBlockWidth - 1) / 4)) * floor(static_cast&lt;double&gt;((height + 3) / 4)) * 8;
</ins><span class="cx">         }
</span><span class="cx">         break;
</span><span class="cx">     case Extensions3D::COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD:
</span><span class="cx">     case Extensions3D::COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
</span><span class="cx">         {
</span><del>-            bytesRequired = floor(static_cast&lt;double&gt;((width + 3) / 4)) * floor(static_cast&lt;double&gt;((height + 3) / 4)) * 16;
</del><ins>+            bytesRequired = floor(static_cast&lt;double&gt;((width + kBlockWidth - 1) / 4)) * floor(static_cast&lt;double&gt;((height + 3) / 4)) * 16;
</ins><span class="cx">         }
</span><span class="cx">         break;
</span><span class="cx">     case Extensions3D::COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
</span><span class="lines">@@ -5379,20 +5378,22 @@
</span><span class="cx">     return true;
</span><span class="cx"> }
</span><span class="cx"> 
</span><del>-bool WebGLRenderingContext::validateCompressedTexDimensions(const char* functionName, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum format)
</del><ins>+bool WebGLRenderingContext::validateCompressedTexDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum format)
</ins><span class="cx"> {
</span><span class="cx">     switch (format) {
</span><span class="cx">     case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT:
</span><span class="cx">     case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT:
</span><span class="cx">     case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT:
</span><span class="cx">     case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: {
</span><del>-        const int kBlockWidth = 4;
-        const int kBlockHeight = 4;
-        bool widthValid = (level &amp;&amp; width == 1) || (level &amp;&amp; width == 2) || !(width % kBlockWidth);
-        bool heightValid = (level &amp;&amp; height == 1) || (level &amp;&amp; height == 2) || !(height % kBlockHeight);
</del><ins>+        const GC3Dsizei kBlockWidth = 4;
+        const GC3Dsizei kBlockHeight = 4;
+        const GC3Dint maxTextureSize = target ? m_maxTextureSize : m_maxCubeMapTextureSize;
+        const GC3Dsizei maxCompressedDimension = maxTextureSize &gt;&gt; level;
+        bool widthValid = (level &amp;&amp; width == 1) || (level &amp;&amp; width == 2) || (!(width % kBlockWidth) &amp;&amp; width &lt;= maxCompressedDimension);
+        bool heightValid = (level &amp;&amp; height == 1) || (level &amp;&amp; height == 2) || (!(height % kBlockHeight) &amp;&amp; height &lt;= maxCompressedDimension);
</ins><span class="cx">         if (!widthValid || !heightValid) {
</span><del>-          synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;width or height invalid for level&quot;);
-          return false;
</del><ins>+            synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, &quot;width or height invalid for level&quot;);
+            return false;
</ins><span class="cx">         }
</span><span class="cx">         return true;
</span><span class="cx">     }
</span><span class="lines">@@ -5425,7 +5426,7 @@
</span><span class="cx">             synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, &quot;dimensions out of range&quot;);
</span><span class="cx">             return false;
</span><span class="cx">         }
</span><del>-        return validateCompressedTexDimensions(functionName, level, width, height, format);
</del><ins>+        return validateCompressedTexDimensions(functionName, target, level, width, height, format);
</ins><span class="cx">     }
</span><span class="cx">     default:
</span><span class="cx">         return false;
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContexth"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContext.h (162030 => 162031)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContext.h        2014-01-15 01:58:23 UTC (rev 162030)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContext.h        2014-01-15 02:03:49 UTC (rev 162031)
</span><span class="lines">@@ -664,7 +664,7 @@
</span><span class="cx"> 
</span><span class="cx">     // Helper function to validate compressed texture dimensions are valid for
</span><span class="cx">     // the given format.
</span><del>-    bool validateCompressedTexDimensions(const char* functionName, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum format);
</del><ins>+    bool validateCompressedTexDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum format);
</ins><span class="cx"> 
</span><span class="cx">     // Helper function to validate compressed texture dimensions are valid for
</span><span class="cx">     // the given format.
</span></span></pre>
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