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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/161843">161843</a></dd>
<dt>Author</dt> <dd>bfulgham@apple.com</dd>
<dt>Date</dt> <dd>2014-01-12 17:26:11 -0800 (Sun, 12 Jan 2014)</dd>
</dl>
<h3>Log Message</h3>
<pre>[WebGL] Error messages should use source code labels, not internal mangled symbols.
https://bugs.webkit.org/show_bug.cgi?id=126832
Reviewed by Dean Jackson.
Source/WebCore:
Revised fast/canvas/webgl/glsl-conformance.html.
* platform/graphics/ANGLEWebKitBridge.cpp:
(WebCore::getSymbolInfo): Correct missing 'break'.
(WebCore::ANGLEWebKitBridge::compileShaderSource): Call 'getSymbolInfo'
for SH_VARYINGS.
* platform/graphics/GraphicsContext3D.h: Add new declarations.
* platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp:
(WebCore::GraphicsContext3D::compileShader): Demangle log output.
(WebCore::GraphicsContext3D::mappedSymbolName): Added.
(WebCore::GraphicsContext3D::getUnmangledInfoLog): Added.
(WebCore::GraphicsContext3D::getProgramInfoLog): Demangle log output.
(WebCore::GraphicsContext3D::getShaderInfoLog): Demangle log output.
LayoutTests:
* fast/canvas/webgl/glsl-conformance.html: Add log to program output
showing error message to confirm proper labels are being used.
* fast/canvas/webgl/glsl-conformance-expected.txt: updated.</pre>
<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsChangeLog">trunk/LayoutTests/ChangeLog</a></li>
<li><a href="#trunkLayoutTestsfastcanvaswebglglslconformanceexpectedtxt">trunk/LayoutTests/fast/canvas/webgl/glsl-conformance-expected.txt</a></li>
<li><a href="#trunkLayoutTestsfastcanvaswebglglslconformancehtml">trunk/LayoutTests/fast/canvas/webgl/glsl-conformance.html</a></li>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsANGLEWebKitBridgecpp">trunk/Source/WebCore/platform/graphics/ANGLEWebKitBridge.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh">trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsopenglGraphicsContext3DOpenGLCommoncpp">trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp</a></li>
</ul>
</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkLayoutTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/ChangeLog (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/ChangeLog        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/LayoutTests/ChangeLog        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -1,3 +1,14 @@
</span><ins>+2014-01-12 Brent Fulgham <bfulgham@apple.com>
+
+ [WebGL] Error messages should use source code labels, not internal mangled symbols.
+ https://bugs.webkit.org/show_bug.cgi?id=126832
+
+ Reviewed by Dean Jackson.
+
+ * fast/canvas/webgl/glsl-conformance.html: Add log to program output
+ showing error message to confirm proper labels are being used.
+ * fast/canvas/webgl/glsl-conformance-expected.txt: updated.
+
</ins><span class="cx"> 2014-01-12 Benjamin Poulain <benjamin@webkit.org>
</span><span class="cx">
</span><span class="cx"> Use the Selector Code Generator for matching in SelectorQuery
</span></span></pre></div>
<a id="trunkLayoutTestsfastcanvaswebglglslconformanceexpectedtxt"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/fast/canvas/webgl/glsl-conformance-expected.txt (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/canvas/webgl/glsl-conformance-expected.txt        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/LayoutTests/fast/canvas/webgl/glsl-conformance-expected.txt        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -28,6 +28,9 @@
</span><span class="cx"> PASS [vshaderWithVersion130/fshader]: vertex shader uses the #version not 100 directive should fail
</span><span class="cx"> PASS [vshaderWithVersion120/fshader]: vertex shader uses the #version not 100 directive should fail
</span><span class="cx"> PASS [vshaderWithVersion100/fshader]: vertex shader uses the #version 100 directive should succeed
</span><ins>+Program link log:ERROR: Input of fragment shader 'v_varying' not written by vertex shader
+
+PASS [vshaderWithVersion100/fragmentShaderUsedVarying]: vertex shader with no varying and fragment shader with used varying must fail
</ins><span class="cx"> PASS [shaders/implicit/add_int_float.vert/fshader]: implicit cast adding integer to float should fail
</span><span class="cx"> PASS [shaders/implicit/add_int_mat2.vert/fshader]: implicit cast adding integer to mat2 should fail
</span><span class="cx"> PASS [shaders/implicit/add_int_mat3.vert/fshader]: implicit cast adding integer to mat3 should fail
</span></span></pre></div>
<a id="trunkLayoutTestsfastcanvaswebglglslconformancehtml"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/fast/canvas/webgl/glsl-conformance.html (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/canvas/webgl/glsl-conformance.html        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/LayoutTests/fast/canvas/webgl/glsl-conformance.html        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -211,6 +211,16 @@
</span><span class="cx"> gl_Position = vPosition;
</span><span class="cx"> }
</span><span class="cx"> </script>
</span><ins>+<script id="fragmentShaderUsedVarying" type="text/something-not-javascript">
+precision mediump float;
+
+varying vec4 v_varying;
+
+void main()
+{
+ gl_FragColor = v_varying;
+}
+</script>
</ins><span class="cx"> <script id="vshaderWith__FILE__" type="text/something-not-javascript">
</span><span class="cx"> __FILE__
</span><span class="cx"> </script>
</span><span class="lines">@@ -403,6 +413,13 @@
</span><span class="cx"> linkSuccess: true,
</span><span class="cx"> passMsg: 'vertex shader uses the #version 100 directive should succeed',
</span><span class="cx"> },
</span><ins>+ { vShaderId: 'vshaderWithVersion100',
+ vShaderSuccess: true,
+ fShaderId: 'fragmentShaderUsedVarying',
+ fShaderSuccess: true,
+ linkSuccess: false,
+ passMsg: 'vertex shader with no varying and fragment shader with used varying must fail',
+ },
</ins><span class="cx"> ];
</span><span class="cx">
</span><span class="cx"> // Read in all the shader source.
</span><span class="lines">@@ -498,13 +515,17 @@
</span><span class="cx"> gl.linkProgram(program);
</span><span class="cx"> var linked = (gl.getProgramParameter(program, gl.LINK_STATUS) != 0);
</span><span class="cx"> if (!linked) {
</span><del>- var error = gl.getProgramInfoLog(shader);
</del><ins>+ var error = gl.getProgramInfoLog(program);
</ins><span class="cx"> log("*** Error linking program '"+program+"':"+error);
</span><span class="cx"> }
</span><span class="cx"> if (linked != info.linkSuccess) {
</span><span class="cx"> testFailed(passMsg);
</span><span class="cx"> continue;
</span><span class="cx"> }
</span><ins>+ if (!info.linkSuccess) {
+ var error = gl.getProgramInfoLog(program);
+ debug("Program link log:" + error);
+ }
</ins><span class="cx"> } else {
</span><span class="cx"> if (info.linkSuccess) {
</span><span class="cx"> testFailed(passMsg);
</span></span></pre></div>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/Source/WebCore/ChangeLog        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -1,3 +1,24 @@
</span><ins>+2014-01-12 Brent Fulgham <bfulgham@apple.com>
+
+ [WebGL] Error messages should use source code labels, not internal mangled symbols.
+ https://bugs.webkit.org/show_bug.cgi?id=126832
+
+ Reviewed by Dean Jackson.
+
+ Revised fast/canvas/webgl/glsl-conformance.html.
+
+ * platform/graphics/ANGLEWebKitBridge.cpp:
+ (WebCore::getSymbolInfo): Correct missing 'break'.
+ (WebCore::ANGLEWebKitBridge::compileShaderSource): Call 'getSymbolInfo'
+ for SH_VARYINGS.
+ * platform/graphics/GraphicsContext3D.h: Add new declarations.
+ * platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp:
+ (WebCore::GraphicsContext3D::compileShader): Demangle log output.
+ (WebCore::GraphicsContext3D::mappedSymbolName): Added.
+ (WebCore::GraphicsContext3D::getUnmangledInfoLog): Added.
+ (WebCore::GraphicsContext3D::getProgramInfoLog): Demangle log output.
+ (WebCore::GraphicsContext3D::getShaderInfoLog): Demangle log output.
+
</ins><span class="cx"> 2014-01-12 Dan Bernstein <mitz@apple.com>
</span><span class="cx">
</span><span class="cx"> Try to fix the Windows build after r161839.
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsANGLEWebKitBridgecpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/ANGLEWebKitBridge.cpp (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/ANGLEWebKitBridge.cpp        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/Source/WebCore/platform/graphics/ANGLEWebKitBridge.cpp        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -60,6 +60,7 @@
</span><span class="cx"> break;
</span><span class="cx"> case SH_VARYINGS:
</span><span class="cx"> symbolMaxNameLengthType = SH_VARYING_MAX_LENGTH;
</span><ins>+ break;
</ins><span class="cx"> default:
</span><span class="cx"> ASSERT_NOT_REACHED();
</span><span class="cx"> return false;
</span><span class="lines">@@ -227,6 +228,8 @@
</span><span class="cx"> return false;
</span><span class="cx"> if (!getSymbolInfo(compiler, SH_ACTIVE_UNIFORMS, symbols))
</span><span class="cx"> return false;
</span><ins>+ if (!getSymbolInfo(compiler, SH_VARYINGS, symbols))
+ return false;
</ins><span class="cx">
</span><span class="cx"> return true;
</span><span class="cx"> }
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -739,6 +739,7 @@
</span><span class="cx"> void getProgramiv(Platform3DObject program, GC3Denum pname, GC3Dint* value);
</span><span class="cx"> void getNonBuiltInActiveSymbolCount(Platform3DObject program, GC3Denum pname, GC3Dint* value);
</span><span class="cx"> String getProgramInfoLog(Platform3DObject);
</span><ins>+ String getUnmangledInfoLog(Platform3DObject[2], GC3Dsizei, const String&);
</ins><span class="cx"> void getRenderbufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
</span><span class="cx"> void getShaderiv(Platform3DObject, GC3Denum pname, GC3Dint* value);
</span><span class="cx"> String getShaderInfoLog(Platform3DObject);
</span><span class="lines">@@ -1084,6 +1085,7 @@
</span><span class="cx"> std::unique_ptr<ActiveShaderSymbolCounts> m_shaderSymbolCount;
</span><span class="cx">
</span><span class="cx"> String mappedSymbolName(Platform3DObject program, ANGLEShaderSymbolType, const String& name);
</span><ins>+ String mappedSymbolName(Platform3DObject shaders[2], size_t count, const String& name);
</ins><span class="cx"> String originalSymbolName(Platform3DObject program, ANGLEShaderSymbolType, const String& name);
</span><span class="cx">
</span><span class="cx"> ANGLEWebKitBridge m_compiler;
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsopenglGraphicsContext3DOpenGLCommoncpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -47,6 +47,7 @@
</span><span class="cx"> #include "IntSize.h"
</span><span class="cx"> #include "Logging.h"
</span><span class="cx"> #include "NotImplemented.h"
</span><ins>+#include "RegularExpression.h"
</ins><span class="cx"> #include "TemporaryOpenGLSetting.h"
</span><span class="cx"> #include <cstring>
</span><span class="cx"> #include <runtime/ArrayBuffer.h>
</span><span class="lines">@@ -546,7 +547,8 @@
</span><span class="cx"> auto info = std::make_unique<GLchar[]>(length);
</span><span class="cx"> ::glGetShaderInfoLog(shader, length, &size, info.get());
</span><span class="cx">
</span><del>- entry.log = info.get();
</del><ins>+ Platform3DObject shaders[2] = { shader, 0 };
+ entry.log = getUnmangledInfoLog(shaders, 1, String(info.get()));
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> if (GLCompileSuccess != GL_TRUE) {
</span><span class="lines">@@ -806,6 +808,24 @@
</span><span class="cx"> return name;
</span><span class="cx"> }
</span><span class="cx">
</span><ins>+String GraphicsContext3D::mappedSymbolName(Platform3DObject shaders[2], size_t count, const String& name)
+{
+ for (size_t symbolType = 0; symbolType <= static_cast<size_t>(SHADER_SYMBOL_TYPE_VARYING); ++symbolType) {
+ for (size_t i = 0; i < count; ++i) {
+ ShaderSourceMap::iterator result = m_shaderSourceMap.find(shaders[i]);
+ if (result == m_shaderSourceMap.end())
+ continue;
+
+ const ShaderSymbolMap& symbolMap = result->value.symbolMap(static_cast<enum ANGLEShaderSymbolType>(symbolType));
+ for (const auto& symbolEntry : symbolMap) {
+ if (symbolEntry.value.mappedName == name)
+ return symbolEntry.key;
+ }
+ }
+ }
+ return name;
+}
+
</ins><span class="cx"> int GraphicsContext3D::getAttribLocation(Platform3DObject program, const String& name)
</span><span class="cx"> {
</span><span class="cx"> if (!program)
</span><span class="lines">@@ -1278,6 +1298,36 @@
</span><span class="cx"> *value = m_shaderSymbolCount->countForType(pname);
</span><span class="cx"> }
</span><span class="cx">
</span><ins>+String GraphicsContext3D::getUnmangledInfoLog(Platform3DObject shaders[2], GC3Dsizei count, const String& log)
+{
+ LOG(WebGL, "Was: %s", log.utf8().data());
+
+ RegularExpression regExp("webgl_[0123456789abcdefABCDEF]+", TextCaseSensitive);
+
+ String processedLog;
+
+ int startFrom = 0;
+ int matchedLength = 0;
+ do {
+ int start = regExp.match(log, startFrom, &matchedLength);
+ if (start == -1)
+ break;
+
+ processedLog.append(log.substring(startFrom, start - startFrom));
+ startFrom = start + matchedLength;
+
+ const String& mangledSymbol = log.substring(start, matchedLength);
+ const String& mappedSymbol = mappedSymbolName(shaders, count, mangledSymbol);
+ LOG(WebGL, "Demangling: %s to %s", mangledSymbol.utf8().data(), mappedSymbol.utf8().data());
+ processedLog.append(mappedSymbol);
+ } while (startFrom < static_cast<int>(log.length()));
+
+ processedLog.append(log.substring(startFrom, log.length() - startFrom));
+
+ LOG(WebGL, "-->: %s", processedLog.utf8().data());
+ return processedLog;
+}
+
</ins><span class="cx"> String GraphicsContext3D::getProgramInfoLog(Platform3DObject program)
</span><span class="cx"> {
</span><span class="cx"> ASSERT(program);
</span><span class="lines">@@ -1292,7 +1342,11 @@
</span><span class="cx"> auto info = std::make_unique<GLchar[]>(length);
</span><span class="cx"> ::glGetProgramInfoLog(program, length, &size, info.get());
</span><span class="cx">
</span><del>- return String(info.get());
</del><ins>+ GC3Dsizei count;
+ Platform3DObject shaders[2];
+ getAttachedShaders(program, 2, &count, shaders);
+
+ return getUnmangledInfoLog(shaders, count, String(info.get()));
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> void GraphicsContext3D::getRenderbufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value)
</span><span class="lines">@@ -1359,7 +1413,8 @@
</span><span class="cx"> auto info = std::make_unique<GLchar[]>(length);
</span><span class="cx"> ::glGetShaderInfoLog(shader, length, &size, info.get());
</span><span class="cx">
</span><del>- return String(info.get());
</del><ins>+ Platform3DObject shaders[2] = { shader, 0 };
+ return getUnmangledInfoLog(shaders, 1, String(info.get()));
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> String GraphicsContext3D::getShaderSource(Platform3DObject shader)
</span></span></pre>
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