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<dl class="meta">
<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/161843">161843</a></dd>
<dt>Author</dt> <dd>bfulgham@apple.com</dd>
<dt>Date</dt> <dd>2014-01-12 17:26:11 -0800 (Sun, 12 Jan 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>[WebGL] Error messages should use source code labels, not internal mangled symbols.
https://bugs.webkit.org/show_bug.cgi?id=126832

Reviewed by Dean Jackson.

Source/WebCore: 

Revised fast/canvas/webgl/glsl-conformance.html.

* platform/graphics/ANGLEWebKitBridge.cpp:
(WebCore::getSymbolInfo): Correct missing 'break'.
(WebCore::ANGLEWebKitBridge::compileShaderSource): Call 'getSymbolInfo'
for SH_VARYINGS.
* platform/graphics/GraphicsContext3D.h: Add new declarations.
* platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp:
(WebCore::GraphicsContext3D::compileShader): Demangle log output.
(WebCore::GraphicsContext3D::mappedSymbolName): Added.
(WebCore::GraphicsContext3D::getUnmangledInfoLog): Added.
(WebCore::GraphicsContext3D::getProgramInfoLog): Demangle log output.
(WebCore::GraphicsContext3D::getShaderInfoLog): Demangle log output.

LayoutTests: 

* fast/canvas/webgl/glsl-conformance.html: Add log to program output
showing error message to confirm proper labels are being used.
* fast/canvas/webgl/glsl-conformance-expected.txt: updated.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsChangeLog">trunk/LayoutTests/ChangeLog</a></li>
<li><a href="#trunkLayoutTestsfastcanvaswebglglslconformanceexpectedtxt">trunk/LayoutTests/fast/canvas/webgl/glsl-conformance-expected.txt</a></li>
<li><a href="#trunkLayoutTestsfastcanvaswebglglslconformancehtml">trunk/LayoutTests/fast/canvas/webgl/glsl-conformance.html</a></li>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsANGLEWebKitBridgecpp">trunk/Source/WebCore/platform/graphics/ANGLEWebKitBridge.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh">trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsopenglGraphicsContext3DOpenGLCommoncpp">trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkLayoutTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/ChangeLog (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/ChangeLog        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/LayoutTests/ChangeLog        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -1,3 +1,14 @@
</span><ins>+2014-01-12  Brent Fulgham  &lt;bfulgham@apple.com&gt;
+
+        [WebGL] Error messages should use source code labels, not internal mangled symbols.
+        https://bugs.webkit.org/show_bug.cgi?id=126832
+
+        Reviewed by Dean Jackson.
+
+        * fast/canvas/webgl/glsl-conformance.html: Add log to program output
+        showing error message to confirm proper labels are being used.
+        * fast/canvas/webgl/glsl-conformance-expected.txt: updated.
+
</ins><span class="cx"> 2014-01-12  Benjamin Poulain  &lt;benjamin@webkit.org&gt;
</span><span class="cx"> 
</span><span class="cx">         Use the Selector Code Generator for matching in SelectorQuery
</span></span></pre></div>
<a id="trunkLayoutTestsfastcanvaswebglglslconformanceexpectedtxt"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/fast/canvas/webgl/glsl-conformance-expected.txt (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/canvas/webgl/glsl-conformance-expected.txt        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/LayoutTests/fast/canvas/webgl/glsl-conformance-expected.txt        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -28,6 +28,9 @@
</span><span class="cx"> PASS [vshaderWithVersion130/fshader]: vertex shader uses the #version not 100 directive should fail
</span><span class="cx"> PASS [vshaderWithVersion120/fshader]: vertex shader uses the #version not 100 directive should fail
</span><span class="cx"> PASS [vshaderWithVersion100/fshader]: vertex shader uses the #version 100 directive should succeed
</span><ins>+Program link log:ERROR: Input of fragment shader 'v_varying' not written by vertex shader
+
+PASS [vshaderWithVersion100/fragmentShaderUsedVarying]: vertex shader with no varying and fragment shader with used varying must fail
</ins><span class="cx"> PASS [shaders/implicit/add_int_float.vert/fshader]: implicit cast adding integer to float should fail
</span><span class="cx"> PASS [shaders/implicit/add_int_mat2.vert/fshader]: implicit cast adding integer to mat2 should fail
</span><span class="cx"> PASS [shaders/implicit/add_int_mat3.vert/fshader]: implicit cast adding integer to mat3 should fail
</span></span></pre></div>
<a id="trunkLayoutTestsfastcanvaswebglglslconformancehtml"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/fast/canvas/webgl/glsl-conformance.html (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/fast/canvas/webgl/glsl-conformance.html        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/LayoutTests/fast/canvas/webgl/glsl-conformance.html        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -211,6 +211,16 @@
</span><span class="cx">     gl_Position = vPosition;
</span><span class="cx"> }
</span><span class="cx"> &lt;/script&gt;
</span><ins>+&lt;script id=&quot;fragmentShaderUsedVarying&quot; type=&quot;text/something-not-javascript&quot;&gt;
+precision mediump float;
+
+varying vec4 v_varying;
+
+void main()
+{
+    gl_FragColor = v_varying;
+}
+&lt;/script&gt;
</ins><span class="cx"> &lt;script id=&quot;vshaderWith__FILE__&quot; type=&quot;text/something-not-javascript&quot;&gt;
</span><span class="cx"> __FILE__
</span><span class="cx"> &lt;/script&gt;
</span><span class="lines">@@ -403,6 +413,13 @@
</span><span class="cx">       linkSuccess: true,
</span><span class="cx">       passMsg: 'vertex shader uses the #version 100 directive should succeed',
</span><span class="cx">     },
</span><ins>+    { vShaderId: 'vshaderWithVersion100',
+      vShaderSuccess: true,
+      fShaderId: 'fragmentShaderUsedVarying',
+      fShaderSuccess: true,
+      linkSuccess: false,
+      passMsg: 'vertex shader with no varying and fragment shader with used varying must fail',
+    },
</ins><span class="cx">   ];
</span><span class="cx"> 
</span><span class="cx">   // Read in all the shader source.
</span><span class="lines">@@ -498,13 +515,17 @@
</span><span class="cx">       gl.linkProgram(program);
</span><span class="cx">       var linked = (gl.getProgramParameter(program, gl.LINK_STATUS) != 0);
</span><span class="cx">       if (!linked) {
</span><del>-        var error = gl.getProgramInfoLog(shader);
</del><ins>+        var error = gl.getProgramInfoLog(program);
</ins><span class="cx">         log(&quot;*** Error linking program '&quot;+program+&quot;':&quot;+error);
</span><span class="cx">       }
</span><span class="cx">       if (linked != info.linkSuccess) {
</span><span class="cx">         testFailed(passMsg);
</span><span class="cx">         continue;
</span><span class="cx">       }
</span><ins>+      if (!info.linkSuccess) {
+        var error = gl.getProgramInfoLog(program);
+        debug(&quot;Program link log:&quot; + error);
+      }
</ins><span class="cx">     } else {
</span><span class="cx">       if (info.linkSuccess) {
</span><span class="cx">         testFailed(passMsg);
</span></span></pre></div>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/Source/WebCore/ChangeLog        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -1,3 +1,24 @@
</span><ins>+2014-01-12  Brent Fulgham  &lt;bfulgham@apple.com&gt;
+
+        [WebGL] Error messages should use source code labels, not internal mangled symbols.
+        https://bugs.webkit.org/show_bug.cgi?id=126832
+
+        Reviewed by Dean Jackson.
+
+        Revised fast/canvas/webgl/glsl-conformance.html.
+
+        * platform/graphics/ANGLEWebKitBridge.cpp:
+        (WebCore::getSymbolInfo): Correct missing 'break'.
+        (WebCore::ANGLEWebKitBridge::compileShaderSource): Call 'getSymbolInfo'
+        for SH_VARYINGS.
+        * platform/graphics/GraphicsContext3D.h: Add new declarations.
+        * platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp:
+        (WebCore::GraphicsContext3D::compileShader): Demangle log output.
+        (WebCore::GraphicsContext3D::mappedSymbolName): Added.
+        (WebCore::GraphicsContext3D::getUnmangledInfoLog): Added.
+        (WebCore::GraphicsContext3D::getProgramInfoLog): Demangle log output.
+        (WebCore::GraphicsContext3D::getShaderInfoLog): Demangle log output.
+
</ins><span class="cx"> 2014-01-12  Dan Bernstein  &lt;mitz@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Try to fix the Windows build after r161839.
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsANGLEWebKitBridgecpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/ANGLEWebKitBridge.cpp (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/ANGLEWebKitBridge.cpp        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/Source/WebCore/platform/graphics/ANGLEWebKitBridge.cpp        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -60,6 +60,7 @@
</span><span class="cx">         break;
</span><span class="cx">     case SH_VARYINGS:
</span><span class="cx">         symbolMaxNameLengthType = SH_VARYING_MAX_LENGTH;
</span><ins>+        break;
</ins><span class="cx">     default:
</span><span class="cx">         ASSERT_NOT_REACHED();
</span><span class="cx">         return false;
</span><span class="lines">@@ -227,6 +228,8 @@
</span><span class="cx">         return false;
</span><span class="cx">     if (!getSymbolInfo(compiler, SH_ACTIVE_UNIFORMS, symbols))
</span><span class="cx">         return false;
</span><ins>+    if (!getSymbolInfo(compiler, SH_VARYINGS, symbols))
+        return false;
</ins><span class="cx"> 
</span><span class="cx">     return true;
</span><span class="cx"> }
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -739,6 +739,7 @@
</span><span class="cx">     void getProgramiv(Platform3DObject program, GC3Denum pname, GC3Dint* value);
</span><span class="cx">     void getNonBuiltInActiveSymbolCount(Platform3DObject program, GC3Denum pname, GC3Dint* value);
</span><span class="cx">     String getProgramInfoLog(Platform3DObject);
</span><ins>+    String getUnmangledInfoLog(Platform3DObject[2], GC3Dsizei, const String&amp;);
</ins><span class="cx">     void getRenderbufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
</span><span class="cx">     void getShaderiv(Platform3DObject, GC3Denum pname, GC3Dint* value);
</span><span class="cx">     String getShaderInfoLog(Platform3DObject);
</span><span class="lines">@@ -1084,6 +1085,7 @@
</span><span class="cx">     std::unique_ptr&lt;ActiveShaderSymbolCounts&gt; m_shaderSymbolCount;
</span><span class="cx"> 
</span><span class="cx">     String mappedSymbolName(Platform3DObject program, ANGLEShaderSymbolType, const String&amp; name);
</span><ins>+    String mappedSymbolName(Platform3DObject shaders[2], size_t count, const String&amp; name);
</ins><span class="cx">     String originalSymbolName(Platform3DObject program, ANGLEShaderSymbolType, const String&amp; name);
</span><span class="cx"> 
</span><span class="cx">     ANGLEWebKitBridge m_compiler;
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsopenglGraphicsContext3DOpenGLCommoncpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp (161842 => 161843)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp        2014-01-13 00:57:43 UTC (rev 161842)
+++ trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp        2014-01-13 01:26:11 UTC (rev 161843)
</span><span class="lines">@@ -47,6 +47,7 @@
</span><span class="cx"> #include &quot;IntSize.h&quot;
</span><span class="cx"> #include &quot;Logging.h&quot;
</span><span class="cx"> #include &quot;NotImplemented.h&quot;
</span><ins>+#include &quot;RegularExpression.h&quot;
</ins><span class="cx"> #include &quot;TemporaryOpenGLSetting.h&quot;
</span><span class="cx"> #include &lt;cstring&gt;
</span><span class="cx"> #include &lt;runtime/ArrayBuffer.h&gt;
</span><span class="lines">@@ -546,7 +547,8 @@
</span><span class="cx">         auto info = std::make_unique&lt;GLchar[]&gt;(length);
</span><span class="cx">         ::glGetShaderInfoLog(shader, length, &amp;size, info.get());
</span><span class="cx"> 
</span><del>-        entry.log = info.get();
</del><ins>+        Platform3DObject shaders[2] = { shader, 0 };
+        entry.log = getUnmangledInfoLog(shaders, 1, String(info.get()));
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     if (GLCompileSuccess != GL_TRUE) {
</span><span class="lines">@@ -806,6 +808,24 @@
</span><span class="cx">     return name;
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+String GraphicsContext3D::mappedSymbolName(Platform3DObject shaders[2], size_t count, const String&amp; name)
+{
+    for (size_t symbolType = 0; symbolType &lt;= static_cast&lt;size_t&gt;(SHADER_SYMBOL_TYPE_VARYING); ++symbolType) {
+        for (size_t i = 0; i &lt; count; ++i) {
+            ShaderSourceMap::iterator result = m_shaderSourceMap.find(shaders[i]);
+            if (result == m_shaderSourceMap.end())
+                continue;
+            
+            const ShaderSymbolMap&amp; symbolMap = result-&gt;value.symbolMap(static_cast&lt;enum ANGLEShaderSymbolType&gt;(symbolType));
+            for (const auto&amp; symbolEntry : symbolMap) {
+                if (symbolEntry.value.mappedName == name)
+                    return symbolEntry.key;
+            }
+        }
+    }
+    return name;
+}
+
</ins><span class="cx"> int GraphicsContext3D::getAttribLocation(Platform3DObject program, const String&amp; name)
</span><span class="cx"> {
</span><span class="cx">     if (!program)
</span><span class="lines">@@ -1278,6 +1298,36 @@
</span><span class="cx">     *value = m_shaderSymbolCount-&gt;countForType(pname);
</span><span class="cx"> }
</span><span class="cx"> 
</span><ins>+String GraphicsContext3D::getUnmangledInfoLog(Platform3DObject shaders[2], GC3Dsizei count, const String&amp; log)
+{
+    LOG(WebGL, &quot;Was: %s&quot;, log.utf8().data());
+
+    RegularExpression regExp(&quot;webgl_[0123456789abcdefABCDEF]+&quot;, TextCaseSensitive);
+
+    String processedLog;
+    
+    int startFrom = 0;
+    int matchedLength = 0;
+    do {
+        int start = regExp.match(log, startFrom, &amp;matchedLength);
+        if (start == -1)
+            break;
+
+        processedLog.append(log.substring(startFrom, start - startFrom));
+        startFrom = start + matchedLength;
+
+        const String&amp; mangledSymbol = log.substring(start, matchedLength);
+        const String&amp; mappedSymbol = mappedSymbolName(shaders, count, mangledSymbol);
+        LOG(WebGL, &quot;Demangling: %s to %s&quot;, mangledSymbol.utf8().data(), mappedSymbol.utf8().data());
+        processedLog.append(mappedSymbol);
+    } while (startFrom &lt; static_cast&lt;int&gt;(log.length()));
+
+    processedLog.append(log.substring(startFrom, log.length() - startFrom));
+
+    LOG(WebGL, &quot;--&gt;: %s&quot;, processedLog.utf8().data());
+    return processedLog;
+}
+
</ins><span class="cx"> String GraphicsContext3D::getProgramInfoLog(Platform3DObject program)
</span><span class="cx"> {
</span><span class="cx">     ASSERT(program);
</span><span class="lines">@@ -1292,7 +1342,11 @@
</span><span class="cx">     auto info = std::make_unique&lt;GLchar[]&gt;(length);
</span><span class="cx">     ::glGetProgramInfoLog(program, length, &amp;size, info.get());
</span><span class="cx"> 
</span><del>-    return String(info.get());
</del><ins>+    GC3Dsizei count;
+    Platform3DObject shaders[2];
+    getAttachedShaders(program, 2, &amp;count, shaders);
+
+    return getUnmangledInfoLog(shaders, count, String(info.get()));
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void GraphicsContext3D::getRenderbufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value)
</span><span class="lines">@@ -1359,7 +1413,8 @@
</span><span class="cx">     auto info = std::make_unique&lt;GLchar[]&gt;(length);
</span><span class="cx">     ::glGetShaderInfoLog(shader, length, &amp;size, info.get());
</span><span class="cx"> 
</span><del>-    return String(info.get());
</del><ins>+    Platform3DObject shaders[2] = { shader, 0 };
+    return getUnmangledInfoLog(shaders, 1, String(info.get()));
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> String GraphicsContext3D::getShaderSource(Platform3DObject shader)
</span></span></pre>
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