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<title>[161605] trunk/Source/WebCore</title>
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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/161605">161605</a></dd>
<dt>Author</dt> <dd>bfulgham@apple.com</dd>
<dt>Date</dt> <dd>2014-01-09 17:12:57 -0800 (Thu, 09 Jan 2014)</dd>
</dl>
<h3>Log Message</h3>
<pre>[WebGL] Return filtered results for getProgramParameter for ACTIVE_ATTRIBUTES and ACTIVE_UNIFORMS
https://bugs.webkit.org/show_bug.cgi?id=126718
<rdar://problem/15202048>
Reviewed by Dean Jackson.
Covered by webgl/conformance/ogles/GL/biuDepthRange/biuDepthRange_001_to_002.html and
webgl/conformance/ogles/GL/gl_FragCoord/gl_FragCoord_001_to_003.html.
* html/canvas/WebGLRenderingContext.cpp:
(WebCore::WebGLRenderingContext::getActiveAttrib): Added loging.
(WebCore::WebGLRenderingContext::getActiveUniform): Added logging.
(WebCore::WebGLRenderingContext::getAttribLocation): Drive-by-fix. Return
-1 on link failure (an invalid location) rather than 0 (a valid
location) when link fails.
(WebCore::WebGLRenderingContext::getProgramParameter): Use new
method to return filtered count.
(WebCore::WebGLRenderingContext::getUniformLocation): Use nullptr
rather than returning 0.
* platform/graphics/GraphicsContext3D.h:
(WebCore::GraphicsContext3D::ActiveShaderSymbolCounts::ActiveShaderSymbolCounts):
(WebCore::GraphicsContext3D::ActiveShaderSymbolCounts::countForType):
* platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp:
(WebCore::GraphicsContext3D::precisionsMatch): Drive-by-fix. Don't
copy giant objects to read a single value.
(WebCore::GraphicsContext3D::compileShader): Release filtered count
when we change shader source code.
(WebCore::GraphicsContext3D::getActiveAttribImpl): Renamed from getActiveAttrib.
(WebCore::GraphicsContext3D::getActiveAttrib): Maps filtered indices to
real OpenGL indices.
(WebCore::GraphicsContext3D::getActiveUniformImpl): Renamed from getActiveUniform.
(WebCore::GraphicsContext3D::getActiveUniform): Maps filtered indices to
real OpenGL indices.
(WebCore::GraphicsContext3D::originalSymbolName): Use C++11 loop.
(WebCore::GraphicsContext3D::getAttribLocation): Added logging.
(WebCore::GraphicsContext3D::getNonBuiltinActiveSymbolCount): Added.
(WebCore::GraphicsContext3D::getShaderiv): Const correctness.
(WebCore::GraphicsContext3D::getShaderInfoLog): Ditto.
(WebCore::GraphicsContext3D::getShaderSource): Ditto.</pre>
<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorehtmlcanvasWebGLRenderingContextcpp">trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh">trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsopenglGraphicsContext3DOpenGLCommoncpp">trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp</a></li>
</ul>
</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (161604 => 161605)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-01-10 00:55:37 UTC (rev 161604)
+++ trunk/Source/WebCore/ChangeLog        2014-01-10 01:12:57 UTC (rev 161605)
</span><span class="lines">@@ -1,3 +1,45 @@
</span><ins>+2014-01-09 Brent Fulgham <bfulgham@apple.com>
+
+ [WebGL] Return filtered results for getProgramParameter for ACTIVE_ATTRIBUTES and ACTIVE_UNIFORMS
+ https://bugs.webkit.org/show_bug.cgi?id=126718
+ <rdar://problem/15202048>
+
+ Reviewed by Dean Jackson.
+
+ Covered by webgl/conformance/ogles/GL/biuDepthRange/biuDepthRange_001_to_002.html and
+ webgl/conformance/ogles/GL/gl_FragCoord/gl_FragCoord_001_to_003.html.
+
+ * html/canvas/WebGLRenderingContext.cpp:
+ (WebCore::WebGLRenderingContext::getActiveAttrib): Added loging.
+ (WebCore::WebGLRenderingContext::getActiveUniform): Added logging.
+ (WebCore::WebGLRenderingContext::getAttribLocation): Drive-by-fix. Return
+ -1 on link failure (an invalid location) rather than 0 (a valid
+ location) when link fails.
+ (WebCore::WebGLRenderingContext::getProgramParameter): Use new
+ method to return filtered count.
+ (WebCore::WebGLRenderingContext::getUniformLocation): Use nullptr
+ rather than returning 0.
+ * platform/graphics/GraphicsContext3D.h:
+ (WebCore::GraphicsContext3D::ActiveShaderSymbolCounts::ActiveShaderSymbolCounts):
+ (WebCore::GraphicsContext3D::ActiveShaderSymbolCounts::countForType):
+ * platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp:
+ (WebCore::GraphicsContext3D::precisionsMatch): Drive-by-fix. Don't
+ copy giant objects to read a single value.
+ (WebCore::GraphicsContext3D::compileShader): Release filtered count
+ when we change shader source code.
+ (WebCore::GraphicsContext3D::getActiveAttribImpl): Renamed from getActiveAttrib.
+ (WebCore::GraphicsContext3D::getActiveAttrib): Maps filtered indices to
+ real OpenGL indices.
+ (WebCore::GraphicsContext3D::getActiveUniformImpl): Renamed from getActiveUniform.
+ (WebCore::GraphicsContext3D::getActiveUniform): Maps filtered indices to
+ real OpenGL indices.
+ (WebCore::GraphicsContext3D::originalSymbolName): Use C++11 loop.
+ (WebCore::GraphicsContext3D::getAttribLocation): Added logging.
+ (WebCore::GraphicsContext3D::getNonBuiltinActiveSymbolCount): Added.
+ (WebCore::GraphicsContext3D::getShaderiv): Const correctness.
+ (WebCore::GraphicsContext3D::getShaderInfoLog): Ditto.
+ (WebCore::GraphicsContext3D::getShaderSource): Ditto.
+
</ins><span class="cx"> 2014-01-09 Zoltan Horvath <zoltan@webkit.org>
</span><span class="cx">
</span><span class="cx"> [CSS Shapes] First line gets incorrectly adjusted in shape-inside due to rounding
</span></span></pre></div>
<a id="trunkSourceWebCorehtmlcanvasWebGLRenderingContextcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp (161604 => 161605)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp        2014-01-10 00:55:37 UTC (rev 161604)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp        2014-01-10 01:12:57 UTC (rev 161605)
</span><span class="lines">@@ -1,5 +1,5 @@
</span><span class="cx"> /*
</span><del>- * Copyright (C) 2009, 2013 Apple Inc. All rights reserved.
</del><ins>+ * Copyright (C) 2009, 2013, 2014 Apple Inc. All rights reserved.
</ins><span class="cx"> *
</span><span class="cx"> * Redistribution and use in source and binary forms, with or without
</span><span class="cx"> * modification, are permitted provided that the following conditions
</span><span class="lines">@@ -45,6 +45,7 @@
</span><span class="cx"> #include "ImageBuffer.h"
</span><span class="cx"> #include "ImageData.h"
</span><span class="cx"> #include "IntSize.h"
</span><ins>+#include "Logging.h"
</ins><span class="cx"> #include "NotImplemented.h"
</span><span class="cx"> #include "OESElementIndexUint.h"
</span><span class="cx"> #include "OESStandardDerivatives.h"
</span><span class="lines">@@ -2259,6 +2260,9 @@
</span><span class="cx"> ActiveInfo info;
</span><span class="cx"> if (!m_context->getActiveAttrib(objectOrZero(program), index, info))
</span><span class="cx"> return 0;
</span><ins>+
+ LOG(WebGL, "Returning active attribute %d: %s", index, info.name.utf8().data());
+
</ins><span class="cx"> return WebGLActiveInfo::create(info.name, info.type, info.size);
</span><span class="cx"> }
</span><span class="cx">
</span><span class="lines">@@ -2273,6 +2277,9 @@
</span><span class="cx"> if (!isGLES2Compliant())
</span><span class="cx"> if (info.size > 1 && !info.name.endsWith("[0]"))
</span><span class="cx"> info.name.append("[0]");
</span><ins>+
+ LOG(WebGL, "Returning active uniform %d: %s", index, info.name.utf8().data());
+
</ins><span class="cx"> return WebGLActiveInfo::create(info.name, info.type, info.size);
</span><span class="cx"> }
</span><span class="cx">
</span><span class="lines">@@ -2307,7 +2314,7 @@
</span><span class="cx"> return -1;
</span><span class="cx"> if (!program->getLinkStatus()) {
</span><span class="cx"> synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getAttribLocation", "program not linked");
</span><del>- return 0;
</del><ins>+ return -1;
</ins><span class="cx"> }
</span><span class="cx"> return m_context->getAttribLocation(objectOrZero(program), name);
</span><span class="cx"> }
</span><span class="lines">@@ -2787,9 +2794,11 @@
</span><span class="cx"> case GraphicsContext3D::LINK_STATUS:
</span><span class="cx"> return WebGLGetInfo(program->getLinkStatus());
</span><span class="cx"> case GraphicsContext3D::ATTACHED_SHADERS:
</span><ins>+ m_context->getProgramiv(objectOrZero(program), pname, &value);
+ return WebGLGetInfo(value);
</ins><span class="cx"> case GraphicsContext3D::ACTIVE_ATTRIBUTES:
</span><span class="cx"> case GraphicsContext3D::ACTIVE_UNIFORMS:
</span><del>- m_context->getProgramiv(objectOrZero(program), pname, &value);
</del><ins>+ m_context->getNonBuiltInActiveSymbolCount(objectOrZero(program), pname, &value);
</ins><span class="cx"> return WebGLGetInfo(value);
</span><span class="cx"> default:
</span><span class="cx"> synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getProgramParameter", "invalid parameter name");
</span><span class="lines">@@ -3147,21 +3156,21 @@
</span><span class="cx"> {
</span><span class="cx"> UNUSED_PARAM(ec);
</span><span class="cx"> if (isContextLost() || !validateWebGLObject("getUniformLocation", program))
</span><del>- return 0;
</del><ins>+ return nullptr;
</ins><span class="cx"> if (!validateLocationLength("getUniformLocation", name))
</span><del>- return 0;
</del><ins>+ return nullptr;
</ins><span class="cx"> if (!validateString("getUniformLocation", name))
</span><del>- return 0;
</del><ins>+ return nullptr;
</ins><span class="cx"> if (isPrefixReserved(name))
</span><del>- return 0;
</del><ins>+ return nullptr;
</ins><span class="cx"> if (!program->getLinkStatus()) {
</span><span class="cx"> synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniformLocation", "program not linked");
</span><del>- return 0;
</del><ins>+ return nullptr;
</ins><span class="cx"> }
</span><span class="cx"> WebGLStateRestorer(this, false);
</span><span class="cx"> GC3Dint uniformLocation = m_context->getUniformLocation(objectOrZero(program), name);
</span><span class="cx"> if (uniformLocation == -1)
</span><del>- return 0;
</del><ins>+ return nullptr;
</ins><span class="cx">
</span><span class="cx"> GC3Dint activeUniforms = 0;
</span><span class="cx"> m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms);
</span><span class="lines">@@ -3180,7 +3189,7 @@
</span><span class="cx"> return WebGLUniformLocation::create(program, uniformLocation, info.type);
</span><span class="cx"> }
</span><span class="cx"> }
</span><del>- return 0;
</del><ins>+ return nullptr;
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GC3Duint index, GC3Denum pname, ExceptionCode& ec)
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsGraphicsContext3Dh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h (161604 => 161605)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2014-01-10 00:55:37 UTC (rev 161604)
+++ trunk/Source/WebCore/platform/graphics/GraphicsContext3D.h        2014-01-10 01:12:57 UTC (rev 161605)
</span><span class="lines">@@ -1,5 +1,5 @@
</span><span class="cx"> /*
</span><del>- * Copyright (C) 2009 Apple Inc. All rights reserved.
</del><ins>+ * Copyright (C) 2009, 2014 Apple Inc. All rights reserved.
</ins><span class="cx"> *
</span><span class="cx"> * Redistribution and use in source and binary forms, with or without
</span><span class="cx"> * modification, are permitted provided that the following conditions
</span><span class="lines">@@ -688,7 +688,9 @@
</span><span class="cx"> void generateMipmap(GC3Denum target);
</span><span class="cx">
</span><span class="cx"> bool getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo&);
</span><ins>+ bool getActiveAttribImpl(Platform3DObject program, GC3Duint index, ActiveInfo&);
</ins><span class="cx"> bool getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo&);
</span><ins>+ bool getActiveUniformImpl(Platform3DObject program, GC3Duint index, ActiveInfo&);
</ins><span class="cx"> void getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders);
</span><span class="cx"> GC3Dint getAttribLocation(Platform3DObject, const String& name);
</span><span class="cx"> void getBooleanv(GC3Denum pname, GC3Dboolean* value);
</span><span class="lines">@@ -699,6 +701,7 @@
</span><span class="cx"> void getFramebufferAttachmentParameteriv(GC3Denum target, GC3Denum attachment, GC3Denum pname, GC3Dint* value);
</span><span class="cx"> void getIntegerv(GC3Denum pname, GC3Dint* value);
</span><span class="cx"> void getProgramiv(Platform3DObject program, GC3Denum pname, GC3Dint* value);
</span><ins>+ void getNonBuiltInActiveSymbolCount(Platform3DObject program, GC3Denum pname, GC3Dint* value);
</ins><span class="cx"> String getProgramInfoLog(Platform3DObject);
</span><span class="cx"> void getRenderbufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
</span><span class="cx"> void getShaderiv(Platform3DObject, GC3Denum pname, GC3Dint* value);
</span><span class="lines">@@ -1044,6 +1047,25 @@
</span><span class="cx"> typedef HashMap<Platform3DObject, ShaderSourceEntry> ShaderSourceMap;
</span><span class="cx"> ShaderSourceMap m_shaderSourceMap;
</span><span class="cx">
</span><ins>+ struct ActiveShaderSymbolCounts {
+ Vector<GC3Dint> filteredToActualAttributeIndexMap;
+ Vector<GC3Dint> filteredToActualUniformIndexMap;
+
+ ActiveShaderSymbolCounts()
+ {
+ }
+
+ GC3Dint countForType(GC3Denum activeType)
+ {
+ ASSERT(activeType == ACTIVE_ATTRIBUTES || activeType == ACTIVE_UNIFORMS);
+ if (activeType == ACTIVE_ATTRIBUTES)
+ return filteredToActualAttributeIndexMap.size();
+
+ return filteredToActualUniformIndexMap.size();
+ }
+ };
+ std::unique_ptr<ActiveShaderSymbolCounts> m_shaderSymbolCount;
+
</ins><span class="cx"> String mappedSymbolName(Platform3DObject program, ANGLEShaderSymbolType, const String& name);
</span><span class="cx"> String originalSymbolName(Platform3DObject program, ANGLEShaderSymbolType, const String& name);
</span><span class="cx">
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsopenglGraphicsContext3DOpenGLCommoncpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp (161604 => 161605)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp        2014-01-10 00:55:37 UTC (rev 161604)
+++ trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGLCommon.cpp        2014-01-10 01:12:57 UTC (rev 161605)
</span><span class="lines">@@ -1,5 +1,5 @@
</span><span class="cx"> /*
</span><del>- * Copyright (C) 2010 Apple Inc. All rights reserved.
</del><ins>+ * Copyright (C) 2010, 2014 Apple Inc. All rights reserved.
</ins><span class="cx"> * Copyright (C) 2011 Google Inc. All rights reserved.
</span><span class="cx"> * Copyright (C) 2012 ChangSeok Oh <shivamidow@gmail.com>
</span><span class="cx"> * Copyright (C) 2012 Research In Motion Limited. All rights reserved.
</span><span class="lines">@@ -337,17 +337,19 @@
</span><span class="cx">
</span><span class="cx"> bool GraphicsContext3D::precisionsMatch(Platform3DObject vertexShader, Platform3DObject fragmentShader) const
</span><span class="cx"> {
</span><del>- ShaderSourceEntry vertexEntry = m_shaderSourceMap.find(vertexShader)->value;
- ShaderSourceEntry fragmentEntry = m_shaderSourceMap.find(fragmentShader)->value;
</del><ins>+ ASSERT(m_shaderSourceMap.contains(vertexShader));
+ ASSERT(m_shaderSourceMap.contains(fragmentShader));
+ const auto& vertexEntry = m_shaderSourceMap.find(vertexShader)->value;
+ const auto& fragmentEntry = m_shaderSourceMap.find(fragmentShader)->value;
</ins><span class="cx">
</span><span class="cx"> HashMap<String, ShPrecisionType> vertexSymbolPrecisionMap;
</span><span class="cx">
</span><del>- for (auto it = vertexEntry.uniformMap.begin(); it != vertexEntry.uniformMap.end(); ++it)
- vertexSymbolPrecisionMap.add(it->value.mappedName, it->value.precision);
</del><ins>+ for (const auto& entry : vertexEntry.uniformMap)
+ vertexSymbolPrecisionMap.add(entry.value.mappedName, entry.value.precision);
</ins><span class="cx">
</span><del>- for (auto it = fragmentEntry.uniformMap.begin(); it != fragmentEntry.uniformMap.end(); ++it) {
- HashMap<String, ShPrecisionType>::iterator vertexSymbol = vertexSymbolPrecisionMap.find(it->value.mappedName);
- if (vertexSymbol != vertexSymbolPrecisionMap.end() && vertexSymbol->value != it->value.precision)
</del><ins>+ for (const auto& entry : fragmentEntry.uniformMap) {
+ const auto& vertexSymbol = vertexSymbolPrecisionMap.find(entry.value.mappedName);
+ if (vertexSymbol != vertexSymbolPrecisionMap.end() && vertexSymbol->value != entry.value.precision)
</ins><span class="cx"> return false;
</span><span class="cx"> }
</span><span class="cx">
</span><span class="lines">@@ -564,6 +566,8 @@
</span><span class="cx"> BBLOG(BlackBerry::Platform::LogLevelWarn, "The shader validated, but didn't compile.\n");
</span><span class="cx"> #endif
</span><span class="cx"> }
</span><ins>+
+ m_shaderSymbolCount = nullptr;
</ins><span class="cx"> }
</span><span class="cx">
</span><span class="cx"> void GraphicsContext3D::copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border)
</span><span class="lines">@@ -696,7 +700,7 @@
</span><span class="cx"> ::glGenerateMipmap(target);
</span><span class="cx"> }
</span><span class="cx">
</span><del>-bool GraphicsContext3D::getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo& info)
</del><ins>+bool GraphicsContext3D::getActiveAttribImpl(Platform3DObject program, GC3Duint index, ActiveInfo& info)
</ins><span class="cx"> {
</span><span class="cx"> if (!program) {
</span><span class="cx"> synthesizeGLError(INVALID_VALUE);
</span><span class="lines">@@ -715,14 +719,27 @@
</span><span class="cx">
</span><span class="cx"> String originalName = originalSymbolName(program, SHADER_SYMBOL_TYPE_ATTRIBUTE, String(name.get(), nameLength));
</span><span class="cx">
</span><ins>+#ifndef NDEBUG
+ String uniformName(name.get(), nameLength);
+ LOG(WebGL, "Program %d is mapping active attribute %d from '%s' to '%s'", program, index, uniformName.utf8().data(), originalName.utf8().data());
+#endif
+
</ins><span class="cx"> info.name = originalName;
</span><span class="cx"> info.type = type;
</span><span class="cx"> info.size = size;
</span><span class="cx"> return true;
</span><span class="cx"> }
</span><span class="cx">
</span><del>-bool GraphicsContext3D::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info)
</del><ins>+bool GraphicsContext3D::getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo& info)
</ins><span class="cx"> {
</span><ins>+ ASSERT(!m_shaderSymbolCount || index < m_shaderSymbolCount->filteredToActualAttributeIndexMap.size());
+ GC3Duint rawIndex = (m_shaderSymbolCount) ? m_shaderSymbolCount->filteredToActualAttributeIndexMap[index] : index;
+
+ return getActiveAttribImpl(program, rawIndex, info);
+}
+
+bool GraphicsContext3D::getActiveUniformImpl(Platform3DObject program, GC3Duint index, ActiveInfo& info)
+{
</ins><span class="cx"> if (!program) {
</span><span class="cx"> synthesizeGLError(INVALID_VALUE);
</span><span class="cx"> return false;
</span><span class="lines">@@ -742,12 +759,25 @@
</span><span class="cx">
</span><span class="cx"> String originalName = originalSymbolName(program, SHADER_SYMBOL_TYPE_UNIFORM, String(name.get(), nameLength));
</span><span class="cx">
</span><ins>+#ifndef NDEBUG
+ String uniformName(name.get(), nameLength);
+ LOG(WebGL, "Program %d is mapping active uniform %d from '%s' to '%s'", program, index, uniformName.utf8().data(), originalName.utf8().data());
+#endif
+
</ins><span class="cx"> info.name = originalName;
</span><span class="cx"> info.type = type;
</span><span class="cx"> info.size = size;
</span><span class="cx"> return true;
</span><span class="cx"> }
</span><ins>+
+bool GraphicsContext3D::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info)
+{
+ ASSERT(!m_shaderSymbolCount || index < m_shaderSymbolCount->filteredToActualUniformIndexMap.size());
+ GC3Duint rawIndex = (m_shaderSymbolCount) ? m_shaderSymbolCount->filteredToActualUniformIndexMap[index] : index;
</ins><span class="cx">
</span><ins>+ return getActiveUniformImpl(program, rawIndex, info);
+}
+
</ins><span class="cx"> void GraphicsContext3D::getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders)
</span><span class="cx"> {
</span><span class="cx"> if (!program) {
</span><span class="lines">@@ -789,10 +819,9 @@
</span><span class="cx"> continue;
</span><span class="cx">
</span><span class="cx"> const ShaderSymbolMap& symbolMap = result->value.symbolMap(symbolType);
</span><del>- ShaderSymbolMap::const_iterator symbolEntry;
- for (symbolEntry = symbolMap.begin(); symbolEntry != symbolMap.end(); ++symbolEntry) {
- if (symbolEntry->value.mappedName == name)
- return symbolEntry->key;
</del><ins>+ for (const auto& symbolEntry : symbolMap) {
+ if (symbolEntry.value.mappedName == name)
+ return symbolEntry.key;
</ins><span class="cx"> }
</span><span class="cx"> }
</span><span class="cx"> return name;
</span><span class="lines">@@ -806,7 +835,7 @@
</span><span class="cx"> makeContextCurrent();
</span><span class="cx">
</span><span class="cx"> String mappedName = mappedSymbolName(program, SHADER_SYMBOL_TYPE_ATTRIBUTE, name);
</span><del>- LOG(WebGL, "::getAttribLocation is mapping %s to %s", name.utf8().data(), mappedName.utf8().data());
</del><ins>+ LOG(WebGL, "::glGetAttribLocation is mapping %s to %s", name.utf8().data(), mappedName.utf8().data());
</ins><span class="cx"> return ::glGetAttribLocation(program, mappedName.utf8().data());
</span><span class="cx"> }
</span><span class="cx">
</span><span class="lines">@@ -1227,6 +1256,49 @@
</span><span class="cx"> ::glGetProgramiv(program, pname, value);
</span><span class="cx"> }
</span><span class="cx">
</span><ins>+void GraphicsContext3D::getNonBuiltInActiveSymbolCount(Platform3DObject program, GC3Denum pname, GC3Dint* value)
+{
+ ASSERT(ACTIVE_ATTRIBUTES == pname || ACTIVE_UNIFORMS == pname);
+ if (!value)
+ return;
+
+ makeContextCurrent();
+
+ if (m_shaderSymbolCount) {
+ *value = m_shaderSymbolCount->countForType(pname);
+ return;
+ }
+
+ m_shaderSymbolCount = std::make_unique<ActiveShaderSymbolCounts>();
+
+ // Retrieve the active attributes, build a filtered count, and a mapping of
+ // our internal attributes indexes to the real unfiltered indexes inside OpenGL.
+ GC3Dint attributeCount = 0;
+ ::glGetProgramiv(program, ACTIVE_ATTRIBUTES, &attributeCount);
+ for (GC3Dint i = 0; i < attributeCount; ++i) {
+ ActiveInfo info;
+ getActiveAttribImpl(program, i, info);
+ if (info.name.startsWith("gl_"))
+ continue;
+
+ m_shaderSymbolCount->filteredToActualAttributeIndexMap.append(i);
+ }
+
+ // Do the same for uniforms.
+ GC3Dint uniformCount = 0;
+ ::glGetProgramiv(program, ACTIVE_UNIFORMS, &uniformCount);
+ for (GC3Dint i = 0; i < uniformCount; ++i) {
+ ActiveInfo info;
+ getActiveUniformImpl(program, i, info);
+ if (info.name.startsWith("gl_"))
+ continue;
+
+ m_shaderSymbolCount->filteredToActualUniformIndexMap.append(i);
+ }
+
+ *value = m_shaderSymbolCount->countForType(pname);
+}
+
</ins><span class="cx"> String GraphicsContext3D::getProgramInfoLog(Platform3DObject program)
</span><span class="cx"> {
</span><span class="cx"> ASSERT(program);
</span><span class="lines">@@ -1256,7 +1328,7 @@
</span><span class="cx">
</span><span class="cx"> makeContextCurrent();
</span><span class="cx">
</span><del>- ShaderSourceMap::iterator result = m_shaderSourceMap.find(shader);
</del><ins>+ const auto& result = m_shaderSourceMap.find(shader);
</ins><span class="cx">
</span><span class="cx"> switch (pname) {
</span><span class="cx"> case DELETE_STATUS:
</span><span class="lines">@@ -1291,11 +1363,11 @@
</span><span class="cx">
</span><span class="cx"> makeContextCurrent();
</span><span class="cx">
</span><del>- ShaderSourceMap::iterator result = m_shaderSourceMap.find(shader);
</del><ins>+ const auto& result = m_shaderSourceMap.find(shader);
</ins><span class="cx"> if (result == m_shaderSourceMap.end())
</span><span class="cx"> return String();
</span><span class="cx">
</span><del>- ShaderSourceEntry entry = result->value;
</del><ins>+ const ShaderSourceEntry& entry = result->value;
</ins><span class="cx"> if (!entry.isValid)
</span><span class="cx"> return entry.log;
</span><span class="cx">
</span><span class="lines">@@ -1317,7 +1389,7 @@
</span><span class="cx">
</span><span class="cx"> makeContextCurrent();
</span><span class="cx">
</span><del>- ShaderSourceMap::iterator result = m_shaderSourceMap.find(shader);
</del><ins>+ const auto& result = m_shaderSourceMap.find(shader);
</ins><span class="cx"> if (result == m_shaderSourceMap.end())
</span><span class="cx"> return String();
</span><span class="cx">
</span></span></pre>
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