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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/161294">161294</a></dd>
<dt>Author</dt> <dd>bfulgham@apple.com</dd>
<dt>Date</dt> <dd>2014-01-03 16:20:27 -0800 (Fri, 03 Jan 2014)</dd>
</dl>

<h3>Log Message</h3>
<pre>[WebGL] CGLPixelFormat should specify SampleBuffer and Sample count when using MSAA
https://bugs.webkit.org/show_bug.cgi?id=126468

Reviewed by Dean Jackson.

Covered by webgl/1.0.2/resources/webgl_test_files/conformance/rendering/gl-scissor-test.html

* platform/graphics/mac/GraphicsContext3DMac.mm:
(WebCore::setPixelFormat): Add kCGLPFAMultisample, kCGLPFASampleBuffers (and count), and
kCGLPFASamples (and count) to our pixel format when 'antialias=true'.
(WebCore::GraphicsContext3D::GraphicsContext3D): Pass a new 'antialias' flag to the setPixelFormat
method so we can turn on MSAA features when needed.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsmacGraphicsContext3DMacmm">trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (161293 => 161294)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2014-01-04 00:15:12 UTC (rev 161293)
+++ trunk/Source/WebCore/ChangeLog        2014-01-04 00:20:27 UTC (rev 161294)
</span><span class="lines">@@ -1,3 +1,18 @@
</span><ins>+2014-01-03  Brent Fulgham  &lt;bfulgham@apple.com&gt;
+
+        [WebGL] CGLPixelFormat should specify SampleBuffer and Sample count when using MSAA
+        https://bugs.webkit.org/show_bug.cgi?id=126468
+
+        Reviewed by Dean Jackson.
+
+        Covered by webgl/1.0.2/resources/webgl_test_files/conformance/rendering/gl-scissor-test.html
+
+        * platform/graphics/mac/GraphicsContext3DMac.mm:
+        (WebCore::setPixelFormat): Add kCGLPFAMultisample, kCGLPFASampleBuffers (and count), and
+        kCGLPFASamples (and count) to our pixel format when 'antialias=true'.
+        (WebCore::GraphicsContext3D::GraphicsContext3D): Pass a new 'antialias' flag to the setPixelFormat
+        method so we can turn on MSAA features when needed.
+
</ins><span class="cx"> 2014-01-03  Simon Fraser  &lt;simon.fraser@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Give all PlatformCALayers a PlatformLayerID, not just remote ones
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsmacGraphicsContext3DMacmm"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm (161293 => 161294)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm        2014-01-04 00:15:12 UTC (rev 161293)
+++ trunk/Source/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm        2014-01-04 00:20:27 UTC (rev 161294)
</span><span class="lines">@@ -61,7 +61,7 @@
</span><span class="cx">     ~GraphicsContext3DPrivate() { }
</span><span class="cx"> };
</span><span class="cx"> 
</span><del>-static void setPixelFormat(Vector&lt;CGLPixelFormatAttribute&gt;&amp; attribs, int colorBits, int depthBits, bool accelerated, bool supersample, bool closest)
</del><ins>+static void setPixelFormat(Vector&lt;CGLPixelFormatAttribute&gt;&amp; attribs, int colorBits, int depthBits, bool accelerated, bool supersample, bool closest, bool antialias)
</ins><span class="cx"> {
</span><span class="cx">     attribs.clear();
</span><span class="cx">     
</span><span class="lines">@@ -77,11 +77,19 @@
</span><span class="cx">         attribs.append(static_cast&lt;CGLPixelFormatAttribute&gt;(kCGLRendererGenericFloatID));
</span><span class="cx">     }
</span><span class="cx">         
</span><del>-    if (supersample)
</del><ins>+    if (supersample &amp;&amp; !antialias)
</ins><span class="cx">         attribs.append(kCGLPFASupersample);
</span><span class="cx">         
</span><span class="cx">     if (closest)
</span><span class="cx">         attribs.append(kCGLPFAClosestPolicy);
</span><ins>+
+    if (antialias) {
+        attribs.append(kCGLPFAMultisample);
+        attribs.append(kCGLPFASampleBuffers);
+        attribs.append(static_cast&lt;CGLPixelFormatAttribute&gt;(1));
+        attribs.append(kCGLPFASamples);
+        attribs.append(static_cast&lt;CGLPixelFormatAttribute&gt;(4));
+    }
</ins><span class="cx">         
</span><span class="cx">     attribs.append(static_cast&lt;CGLPixelFormatAttribute&gt;(0));
</span><span class="cx"> }
</span><span class="lines">@@ -132,20 +140,23 @@
</span><span class="cx">     //
</span><span class="cx">     // If none of that works, we simply fail and set m_contextObj to 0.
</span><span class="cx"> 
</span><del>-    setPixelFormat(attribs, 32, 32, !attrs.forceSoftwareRenderer, true, false);
</del><ins>+    bool useMultisampling = m_attrs.antialias;
+    
+    setPixelFormat(attribs, 32, 32, !attrs.forceSoftwareRenderer, true, false, useMultisampling);
</ins><span class="cx">     CGLChoosePixelFormat(attribs.data(), &amp;pixelFormatObj, &amp;numPixelFormats);
</span><span class="cx"> 
</span><span class="cx">     if (numPixelFormats == 0) {
</span><del>-        setPixelFormat(attribs, 32, 32, !attrs.forceSoftwareRenderer, false, false);
</del><ins>+        setPixelFormat(attribs, 32, 32, !attrs.forceSoftwareRenderer, false, false, useMultisampling);
</ins><span class="cx">         CGLChoosePixelFormat(attribs.data(), &amp;pixelFormatObj, &amp;numPixelFormats);
</span><span class="cx"> 
</span><span class="cx">         if (numPixelFormats == 0) {
</span><del>-            setPixelFormat(attribs, 32, 16, !attrs.forceSoftwareRenderer, false, false);
</del><ins>+            setPixelFormat(attribs, 32, 16, !attrs.forceSoftwareRenderer, false, false, useMultisampling);
</ins><span class="cx">             CGLChoosePixelFormat(attribs.data(), &amp;pixelFormatObj, &amp;numPixelFormats);
</span><span class="cx"> 
</span><span class="cx">              if (!attrs.forceSoftwareRenderer &amp;&amp; numPixelFormats == 0) {
</span><del>-                 setPixelFormat(attribs, 32, 16, false, false, true);
</del><ins>+                 setPixelFormat(attribs, 32, 16, false, false, true, false);
</ins><span class="cx">                  CGLChoosePixelFormat(attribs.data(), &amp;pixelFormatObj, &amp;numPixelFormats);
</span><ins>+                 useMultisampling = false;
</ins><span class="cx">             }
</span><span class="cx">         }
</span><span class="cx">     }
</span><span class="lines">@@ -183,6 +194,9 @@
</span><span class="cx">         [m_webGLLayer.get() setName:@&quot;WebGL Layer&quot;];
</span><span class="cx"> #endif    
</span><span class="cx">     END_BLOCK_OBJC_EXCEPTIONS
</span><ins>+
+    if (useMultisampling)
+        ::glEnable(GL_MULTISAMPLE);
</ins><span class="cx">     
</span><span class="cx">     // create a texture to render into
</span><span class="cx">     ::glGenTextures(1, &amp;m_texture);
</span></span></pre>
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