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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/160894">160894</a></dd>
<dt>Author</dt> <dd>simon.fraser@apple.com</dd>
<dt>Date</dt> <dd>2013-12-19 19:48:10 -0800 (Thu, 19 Dec 2013)</dd>
</dl>

<h3>Log Message</h3>
<pre>Clarify the behavior of composited canvases
https://bugs.webkit.org/show_bug.cgi?id=126042

Reviewed by Tim Horton.

Different platforms composite 2D and 3D canvases in different ways.

&quot;Accelerated 2D&quot; canvases, and WebGL are always set as GraphicsLayer
contents.

&quot;IOSurface&quot; canvases (Mac and iOS-only) get a compositing layer, but
paint into it (because this is fast, and a convenient way to get
synchronization).

So make these behaviors explicit in RenderLayerBacking and RenderLayerCompositor.
No behavior changes on OS X, bug fix on iOS.

* rendering/RenderLayerBacking.cpp:
(WebCore::canvasCompositingStrategy):
(WebCore::RenderLayerBacking::updateGraphicsLayerConfiguration):
(WebCore::RenderLayerBacking::containsPaintedContent):
(WebCore::RenderLayerBacking::contentChanged):
* rendering/RenderLayerBacking.h:
* rendering/RenderLayerCompositor.cpp:
(WebCore::RenderLayerCompositor::requiresCompositingForCanvas):</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderLayerBackingcpp">trunk/Source/WebCore/rendering/RenderLayerBacking.cpp</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderLayerBackingh">trunk/Source/WebCore/rendering/RenderLayerBacking.h</a></li>
<li><a href="#trunkSourceWebCorerenderingRenderLayerCompositorcpp">trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (160893 => 160894)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2013-12-20 03:33:24 UTC (rev 160893)
+++ trunk/Source/WebCore/ChangeLog        2013-12-20 03:48:10 UTC (rev 160894)
</span><span class="lines">@@ -1,3 +1,31 @@
</span><ins>+2013-12-19  Simon Fraser  &lt;simon.fraser@apple.com&gt;
+
+        Clarify the behavior of composited canvases
+        https://bugs.webkit.org/show_bug.cgi?id=126042
+
+        Reviewed by Tim Horton.
+
+        Different platforms composite 2D and 3D canvases in different ways.
+        
+        &quot;Accelerated 2D&quot; canvases, and WebGL are always set as GraphicsLayer
+        contents.
+        
+        &quot;IOSurface&quot; canvases (Mac and iOS-only) get a compositing layer, but
+        paint into it (because this is fast, and a convenient way to get
+        synchronization).
+        
+        So make these behaviors explicit in RenderLayerBacking and RenderLayerCompositor.
+        No behavior changes on OS X, bug fix on iOS.
+
+        * rendering/RenderLayerBacking.cpp:
+        (WebCore::canvasCompositingStrategy):
+        (WebCore::RenderLayerBacking::updateGraphicsLayerConfiguration):
+        (WebCore::RenderLayerBacking::containsPaintedContent):
+        (WebCore::RenderLayerBacking::contentChanged):
+        * rendering/RenderLayerBacking.h:
+        * rendering/RenderLayerCompositor.cpp:
+        (WebCore::RenderLayerCompositor::requiresCompositingForCanvas):
+
</ins><span class="cx"> 2013-12-19  Joseph Pecoraro  &lt;pecoraro@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Web Inspector: Add InspectorFrontendHost.debuggableType to let the frontend know it's backend is JavaScript or Web
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderLayerBackingcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderLayerBacking.cpp (160893 => 160894)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderLayerBacking.cpp        2013-12-20 03:33:24 UTC (rev 160893)
+++ trunk/Source/WebCore/rendering/RenderLayerBacking.cpp        2013-12-20 03:48:10 UTC (rev 160894)
</span><span class="lines">@@ -81,18 +81,23 @@
</span><span class="cx"> static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle*);
</span><span class="cx"> static IntRect clipBox(RenderBox&amp; renderer);
</span><span class="cx"> 
</span><del>-static inline bool isAcceleratedCanvas(RenderObject* renderer)
</del><ins>+CanvasCompositingStrategy canvasCompositingStrategy(const RenderObject&amp; renderer)
</ins><span class="cx"> {
</span><del>-#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
-    if (renderer-&gt;isCanvas()) {
-        const HTMLCanvasElement* canvas = toHTMLCanvasElement(renderer-&gt;node());
-        if (CanvasRenderingContext* context = canvas-&gt;renderingContext())
-            return context-&gt;isAccelerated();
-    }
</del><ins>+    ASSERT(renderer.isCanvas());
+    
+    const HTMLCanvasElement* canvas = toHTMLCanvasElement(renderer.node());
+    CanvasRenderingContext* context = canvas-&gt;renderingContext();
+    if (!context || !context-&gt;isAccelerated())
+        return UnacceleratedCanvas;
+    
+    if (context-&gt;is3d())
+        return CanvasAsLayerContents;
+
+#if ENABLE(ACCELERATED_2D_CANVAS)
+    return CanvasAsLayerContents;
</ins><span class="cx"> #else
</span><del>-    UNUSED_PARAM(renderer);
</del><ins>+    return CanvasPaintedToLayer; // On Mac and iOS we paint accelerated canvases into their layers.
</ins><span class="cx"> #endif
</span><del>-    return false;
</del><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> // Get the scrolling coordinator in a way that works inside RenderLayerBacking's destructor.
</span><span class="lines">@@ -626,7 +631,7 @@
</span><span class="cx">     }
</span><span class="cx"> #endif
</span><span class="cx"> #if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
</span><del>-    else if (isAcceleratedCanvas(&amp;renderer())) {
</del><ins>+    else if (renderer().isCanvas() &amp;&amp; canvasCompositingStrategy(renderer()) == CanvasAsLayerContents) {
</ins><span class="cx">         const HTMLCanvasElement* canvas = toHTMLCanvasElement(renderer().element());
</span><span class="cx">         if (CanvasRenderingContext* context = canvas-&gt;renderingContext())
</span><span class="cx">             m_graphicsLayer-&gt;setContentsToCanvas(context-&gt;platformLayer());
</span><span class="lines">@@ -1832,9 +1837,9 @@
</span><span class="cx">     if (renderer().isVideo() &amp;&amp; toRenderVideo(renderer()).shouldDisplayVideo())
</span><span class="cx">         return m_owningLayer.hasBoxDecorationsOrBackground();
</span><span class="cx"> #endif
</span><del>-#if PLATFORM(MAC) &amp;&amp; !PLATFORM(IOS) &amp;&amp; USE(CA)
-#elif ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS) || PLATFORM(IOS_SIMULATOR)
-    if (isAcceleratedCanvas(&amp;renderer()))
</del><ins>+
+#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
+    if (renderer().isCanvas() &amp;&amp; canvasCompositingStrategy(renderer()) == CanvasAsLayerContents)
</ins><span class="cx">         return m_owningLayer.hasBoxDecorationsOrBackground();
</span><span class="cx"> #endif
</span><span class="cx"> 
</span><span class="lines">@@ -1883,7 +1888,7 @@
</span><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx"> #if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
</span><del>-    if ((changeType == CanvasChanged || changeType == CanvasPixelsChanged) &amp;&amp; isAcceleratedCanvas(&amp;renderer())) {
</del><ins>+    if ((changeType == CanvasChanged || changeType == CanvasPixelsChanged) &amp;&amp; renderer().isCanvas() &amp;&amp; canvasCompositingStrategy(renderer()) == CanvasAsLayerContents) {
</ins><span class="cx">         m_graphicsLayer-&gt;setContentsNeedsDisplay();
</span><span class="cx">         return;
</span><span class="cx">     }
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderLayerBackingh"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderLayerBacking.h (160893 => 160894)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderLayerBacking.h        2013-12-20 03:33:24 UTC (rev 160893)
+++ trunk/Source/WebCore/rendering/RenderLayerBacking.h        2013-12-20 03:48:10 UTC (rev 160894)
</span><span class="lines">@@ -328,6 +328,13 @@
</span><span class="cx">     static bool m_creatingPrimaryGraphicsLayer;
</span><span class="cx"> };
</span><span class="cx"> 
</span><ins>+enum CanvasCompositingStrategy {
+    UnacceleratedCanvas,
+    CanvasPaintedToLayer,
+    CanvasAsLayerContents
+};
+CanvasCompositingStrategy canvasCompositingStrategy(const RenderObject&amp;);
+
</ins><span class="cx"> } // namespace WebCore
</span><span class="cx"> 
</span><span class="cx"> #endif // USE(ACCELERATED_COMPOSITING)
</span></span></pre></div>
<a id="trunkSourceWebCorerenderingRenderLayerCompositorcpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp (160893 => 160894)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp        2013-12-20 03:33:24 UTC (rev 160893)
+++ trunk/Source/WebCore/rendering/RenderLayerCompositor.cpp        2013-12-20 03:48:10 UTC (rev 160894)
</span><span class="lines">@@ -2263,13 +2263,14 @@
</span><span class="cx">         return false;
</span><span class="cx"> 
</span><span class="cx">     if (renderer.isCanvas()) {
</span><del>-        HTMLCanvasElement* canvas = toHTMLCanvasElement(renderer.element());
</del><span class="cx"> #if USE(COMPOSITING_FOR_SMALL_CANVASES)
</span><span class="cx">         bool isCanvasLargeEnoughToForceCompositing = true;
</span><span class="cx"> #else
</span><ins>+        HTMLCanvasElement* canvas = toHTMLCanvasElement(renderer.element());
</ins><span class="cx">         bool isCanvasLargeEnoughToForceCompositing = canvas-&gt;size().area() &gt;= canvasAreaThresholdRequiringCompositing;
</span><span class="cx"> #endif
</span><del>-        return canvas-&gt;renderingContext() &amp;&amp; canvas-&gt;renderingContext()-&gt;isAccelerated() &amp;&amp; (canvas-&gt;renderingContext()-&gt;is3d() || isCanvasLargeEnoughToForceCompositing);
</del><ins>+        CanvasCompositingStrategy compositingStrategy = canvasCompositingStrategy(renderer);
+        return compositingStrategy == CanvasAsLayerContents || (compositingStrategy == CanvasPaintedToLayer &amp;&amp; isCanvasLargeEnoughToForceCompositing);
</ins><span class="cx">     }
</span><span class="cx"> 
</span><span class="cx">     return false;
</span></span></pre>
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