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<dt>Revision</dt> <dd><a href="http://trac.webkit.org/projects/webkit/changeset/160199">160199</a></dd>
<dt>Author</dt> <dd>roger_fong@apple.com</dd>
<dt>Date</dt> <dd>2013-12-05 15:45:28 -0800 (Thu, 05 Dec 2013)</dd>
</dl>

<h3>Log Message</h3>
<pre>[WebGL] Make sure we satisfy uniform and varying packing restrictions.
https://bugs.webkit.org/show_bug.cgi?id=125124.
&lt;rdar://problem/15203291&gt;

Reviewed by Brent Fulgham.

Tests covered by WebGL Khronos conformance tests:
webgl/1.0.2/conformance/glsl/misc/shader-uniform-packing-restrictions.html
webgl/1.0.2/conformance/glsl/misc/shader-varying-packing-restrictions.html

* platform/graphics/opengl/Extensions3DOpenGLCommon.cpp:
(WebCore::Extensions3DOpenGLCommon::getTranslatedShaderSourceANGLE):
* src/compiler/Compiler.cpp: 
Add a check to enforcePackingRestrictions to ensure we make sure packing restrictions for varyings are satisfied as well.
(TCompiler::TCompiler):
(TCompiler::Init):
(TCompiler::compile):
(TCompiler::enforcePackingRestrictions):
* src/compiler/ShHandle.h: Keep track of maximum varying vectors.
* platform/mac/TestExpectations: Unskip some 1.0.2 WebGL conformance tests that should now be passing.
Skip conformance/ogles/GL/build/build_009_to_016.html which is a faulty test and has too many varyings in one shader.</pre>

<h3>Modified Paths</h3>
<ul>
<li><a href="#trunkLayoutTestsChangeLog">trunk/LayoutTests/ChangeLog</a></li>
<li><a href="#trunkLayoutTestsplatformmacTestExpectations">trunk/LayoutTests/platform/mac/TestExpectations</a></li>
<li><a href="#trunkSourceThirdPartyANGLEChangeLog">trunk/Source/ThirdParty/ANGLE/ChangeLog</a></li>
<li><a href="#trunkSourceThirdPartyANGLEsrccompilerCompilercpp">trunk/Source/ThirdParty/ANGLE/src/compiler/Compiler.cpp</a></li>
<li><a href="#trunkSourceThirdPartyANGLEsrccompilerShHandleh">trunk/Source/ThirdParty/ANGLE/src/compiler/ShHandle.h</a></li>
<li><a href="#trunkSourceWebCoreChangeLog">trunk/Source/WebCore/ChangeLog</a></li>
<li><a href="#trunkSourceWebCoreplatformgraphicsopenglExtensions3DOpenGLCommoncpp">trunk/Source/WebCore/platform/graphics/opengl/Extensions3DOpenGLCommon.cpp</a></li>
</ul>

</div>
<div id="patch">
<h3>Diff</h3>
<a id="trunkLayoutTestsChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/ChangeLog (160198 => 160199)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/ChangeLog        2013-12-05 23:37:08 UTC (rev 160198)
+++ trunk/LayoutTests/ChangeLog        2013-12-05 23:45:28 UTC (rev 160199)
</span><span class="lines">@@ -1,3 +1,14 @@
</span><ins>+2013-12-05  Roger Fong  &lt;roger_fong@apple.com&gt;
+
+        [WebGL] Make sure we satisfy uniform and varying packing restrictions.
+        https://bugs.webkit.org/show_bug.cgi?id=125124.
+        &lt;rdar://problem/15203291&gt;
+
+        Reviewed by Brent Fulgham.
+
+        * platform/mac/TestExpectations: Unskip some 1.0.2 WebGL conformance tests that should now be passing.
+        Skip conformance/ogles/GL/build/build_009_to_016.html which is a faulty test and has too many varyings in one shader.
+
</ins><span class="cx"> 2013-12-05  Alexandru Chiculita  &lt;achicu@adobe.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Web Inspector: [CSS Regions] Show a list of containing regions when clicking a node that is part of a flow
</span></span></pre></div>
<a id="trunkLayoutTestsplatformmacTestExpectations"></a>
<div class="modfile"><h4>Modified: trunk/LayoutTests/platform/mac/TestExpectations (160198 => 160199)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/LayoutTests/platform/mac/TestExpectations        2013-12-05 23:37:08 UTC (rev 160198)
+++ trunk/LayoutTests/platform/mac/TestExpectations        2013-12-05 23:45:28 UTC (rev 160199)
</span><span class="lines">@@ -695,11 +695,8 @@
</span><span class="cx"> 
</span><span class="cx"> # Currently working on 1.0.2 conformance, skip currently known failing tests, &lt;rdar://problem/12099869&gt;
</span><span class="cx"> webgl/1.0.2/conformance/glsl/misc/shader-with-too-many-uniforms.html [ Failure ]
</span><del>-webgl/1.0.2/conformance/extensions/webgl-compressed-texture-s3tc.html [ Failure ]
-webgl/1.0.2/conformance/glsl/misc/shader-uniform-packing-restrictions.html [ Failure Timeout ]
-webgl/1.0.2/conformance/glsl/misc/shader-varying-packing-restrictions.html [ Failure ]
</del><ins>+webgl/1.0.2/conformance/glsl/misc/shader-uniform-packing-restrictions.html [ Timeout ]
</ins><span class="cx"> webgl/1.0.2/conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html [ Failure ]
</span><del>-webgl/1.0.2/conformance/glsl/misc/shader-with-short-circuiting-operators.html [ Failure ]
</del><span class="cx"> webgl/1.0.2/conformance/glsl/misc/shaders-with-varyings.html [ Failure ]
</span><span class="cx"> webgl/1.0.2/conformance/ogles/GL/biuDepthRange/biuDepthRange_001_to_002.html [ Failure ]
</span><span class="cx"> webgl/1.0.2/conformance/ogles/GL/gl_FragCoord/gl_FragCoord_001_to_003.html [ Failure ]
</span><span class="lines">@@ -708,6 +705,9 @@
</span><span class="cx"> webgl/1.0.2/conformance/typedarrays/array-unit-tests.html [ Failure ]
</span><span class="cx"> webgl/1.0.2/conformance/typedarrays/data-view-test.html [ Failure ]
</span><span class="cx"> 
</span><ins>+# Test is faulty, skipping for now
+webgl/1.0.2/conformance/ogles/GL/build/build_009_to_016.html [ Failure ]
+
</ins><span class="cx"> # Skipping all webgl conformance tests on trunk
</span><span class="cx"> webgl/conformance
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/ChangeLog (160198 => 160199)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/ChangeLog        2013-12-05 23:37:08 UTC (rev 160198)
+++ trunk/Source/ThirdParty/ANGLE/ChangeLog        2013-12-05 23:45:28 UTC (rev 160199)
</span><span class="lines">@@ -1,3 +1,19 @@
</span><ins>+2013-12-05  Roger Fong  &lt;roger_fong@apple.com&gt;
+
+        [WebGL] Make sure we satisfy uniform and varying packing restrictions.
+        https://bugs.webkit.org/show_bug.cgi?id=125124.
+        &lt;rdar://problem/15203291&gt;
+
+        Reviewed by Brent Fulgham.
+
+        * src/compiler/Compiler.cpp: 
+        Add a check to enforcePackingRestrictions to ensure we make sure packing restrictions for varyings are satisfied as well.
+        (TCompiler::TCompiler):
+        (TCompiler::Init):
+        (TCompiler::compile):
+        (TCompiler::enforcePackingRestrictions):
+        * src/compiler/ShHandle.h: Keep track of maximum varying vectors.
+
</ins><span class="cx"> 2013-12-05  Matthew Hanson  &lt;matthew_hanson@apple.com&gt;
</span><span class="cx"> 
</span><span class="cx">         Fix ANGLE build failures by re-comitting the changes in http://trac.webkit.org/changeset/154223
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEsrccompilerCompilercpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/src/compiler/Compiler.cpp (160198 => 160199)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/src/compiler/Compiler.cpp        2013-12-05 23:37:08 UTC (rev 160198)
+++ trunk/Source/ThirdParty/ANGLE/src/compiler/Compiler.cpp        2013-12-05 23:45:28 UTC (rev 160199)
</span><span class="lines">@@ -74,6 +74,7 @@
</span><span class="cx">     : shaderType(type),
</span><span class="cx">       shaderSpec(spec),
</span><span class="cx">       maxUniformVectors(0),
</span><ins>+      maxVaryingVectors(0),
</ins><span class="cx">       maxExpressionComplexity(0),
</span><span class="cx">       maxCallStackDepth(0),
</span><span class="cx">       fragmentPrecisionHigh(false),
</span><span class="lines">@@ -94,6 +95,7 @@
</span><span class="cx">     maxUniformVectors = (shaderType == SH_VERTEX_SHADER) ?
</span><span class="cx">         resources.MaxVertexUniformVectors :
</span><span class="cx">         resources.MaxFragmentUniformVectors;
</span><ins>+    maxVaryingVectors = resources.MaxVaryingVectors;
</ins><span class="cx">     maxExpressionComplexity = resources.MaxExpressionComplexity;
</span><span class="cx">     maxCallStackDepth = resources.MaxCallStackDepth;
</span><span class="cx"> 
</span><span class="lines">@@ -203,13 +205,8 @@
</span><span class="cx"> 
</span><span class="cx">         if (success &amp;&amp; (compileOptions &amp; SH_VARIABLES)) {
</span><span class="cx">             collectVariables(root);
</span><del>-            if (compileOptions &amp; SH_ENFORCE_PACKING_RESTRICTIONS) {
</del><ins>+            if (compileOptions &amp; SH_ENFORCE_PACKING_RESTRICTIONS)
</ins><span class="cx">                 success = enforcePackingRestrictions();
</span><del>-                if (!success) {
-                    infoSink.info.prefix(EPrefixError);
-                    infoSink.info &lt;&lt; &quot;too many uniforms&quot;;
-                }
-            }
</del><span class="cx">         }
</span><span class="cx"> 
</span><span class="cx">         if (success &amp;&amp; (compileOptions &amp; SH_INTERMEDIATE_TREE))
</span><span class="lines">@@ -399,7 +396,22 @@
</span><span class="cx"> bool TCompiler::enforcePackingRestrictions()
</span><span class="cx"> {
</span><span class="cx">     VariablePacker packer;
</span><del>-    return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, uniforms);
</del><ins>+    bool success = packer.CheckVariablesWithinPackingLimits(maxUniformVectors, uniforms);
+    if (!success) {
+        infoSink.info.prefix(EPrefixError);
+        infoSink.info &lt;&lt; &quot;too many uniforms&quot;;
+        return false;
+    }
+
+    success = packer.CheckVariablesWithinPackingLimits(maxVaryingVectors, varyings);
+
+    if (!success) {
+        infoSink.info.prefix(EPrefixError);
+        infoSink.info &lt;&lt; &quot;too many varyings&quot;;
+        return false;
+    }
+
+    return true;
</ins><span class="cx"> }
</span><span class="cx"> 
</span><span class="cx"> void TCompiler::mapLongVariableNames(TIntermNode* root)
</span></span></pre></div>
<a id="trunkSourceThirdPartyANGLEsrccompilerShHandleh"></a>
<div class="modfile"><h4>Modified: trunk/Source/ThirdParty/ANGLE/src/compiler/ShHandle.h (160198 => 160199)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/ThirdParty/ANGLE/src/compiler/ShHandle.h        2013-12-05 23:37:08 UTC (rev 160198)
+++ trunk/Source/ThirdParty/ANGLE/src/compiler/ShHandle.h        2013-12-05 23:45:28 UTC (rev 160199)
</span><span class="lines">@@ -98,7 +98,7 @@
</span><span class="cx">     // Translate to object code.
</span><span class="cx">     virtual void translate(TIntermNode* root) = 0;
</span><span class="cx">     // Returns true if, after applying the packing rules in the GLSL 1.017 spec
</span><del>-    // Appendix A, section 7, the shader does not use too many uniforms.
</del><ins>+    // Appendix A, section 7, the shader does not use too many uniforms or varyings.
</ins><span class="cx">     bool enforcePackingRestrictions();
</span><span class="cx">     // Returns true if the shader passes the restrictions that aim to prevent timing attacks.
</span><span class="cx">     bool enforceTimingRestrictions(TIntermNode* root, bool outputGraph);
</span><span class="lines">@@ -123,6 +123,7 @@
</span><span class="cx">     ShShaderSpec shaderSpec;
</span><span class="cx"> 
</span><span class="cx">     int maxUniformVectors;
</span><ins>+    int maxVaryingVectors;
</ins><span class="cx">     int maxExpressionComplexity;
</span><span class="cx">     int maxCallStackDepth;
</span><span class="cx"> 
</span></span></pre></div>
<a id="trunkSourceWebCoreChangeLog"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/ChangeLog (160198 => 160199)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/ChangeLog        2013-12-05 23:37:08 UTC (rev 160198)
+++ trunk/Source/WebCore/ChangeLog        2013-12-05 23:45:28 UTC (rev 160199)
</span><span class="lines">@@ -1,3 +1,18 @@
</span><ins>+2013-12-05  Roger Fong  &lt;roger_fong@apple.com&gt;
+
+        [WebGL] Make sure we satisfy uniform and varying packing restrictions.
+        https://bugs.webkit.org/show_bug.cgi?id=125124.
+        &lt;rdar://problem/15203291&gt;
+
+        Reviewed by Brent Fulgham.
+
+        Tests covered by WebGL Khronos conformance tests:
+        webgl/1.0.2/conformance/glsl/misc/shader-uniform-packing-restrictions.html
+        webgl/1.0.2/conformance/glsl/misc/shader-varying-packing-restrictions.html
+
+        * platform/graphics/opengl/Extensions3DOpenGLCommon.cpp:
+        (WebCore::Extensions3DOpenGLCommon::getTranslatedShaderSourceANGLE):
+
</ins><span class="cx"> 2013-12-05  Laszlo Vidacs  &lt;lac@inf.u-szeged.hu&gt;
</span><span class="cx"> 
</span><span class="cx">         32bit buildfix after r160151
</span></span></pre></div>
<a id="trunkSourceWebCoreplatformgraphicsopenglExtensions3DOpenGLCommoncpp"></a>
<div class="modfile"><h4>Modified: trunk/Source/WebCore/platform/graphics/opengl/Extensions3DOpenGLCommon.cpp (160198 => 160199)</h4>
<pre class="diff"><span>
<span class="info">--- trunk/Source/WebCore/platform/graphics/opengl/Extensions3DOpenGLCommon.cpp        2013-12-05 23:37:08 UTC (rev 160198)
+++ trunk/Source/WebCore/platform/graphics/opengl/Extensions3DOpenGLCommon.cpp        2013-12-05 23:45:28 UTC (rev 160199)
</span><span class="lines">@@ -170,7 +170,7 @@
</span><span class="cx"> 
</span><span class="cx">     String translatedShaderSource;
</span><span class="cx">     String shaderInfoLog;
</span><del>-    int extraCompileOptions = SH_MAP_LONG_VARIABLE_NAMES | SH_CLAMP_INDIRECT_ARRAY_BOUNDS | SH_UNFOLD_SHORT_CIRCUIT;
</del><ins>+    int extraCompileOptions = SH_MAP_LONG_VARIABLE_NAMES | SH_CLAMP_INDIRECT_ARRAY_BOUNDS | SH_UNFOLD_SHORT_CIRCUIT | SH_ENFORCE_PACKING_RESTRICTIONS;
</ins><span class="cx"> 
</span><span class="cx">     if (m_requiresBuiltInFunctionEmulation)
</span><span class="cx">         extraCompileOptions |= SH_EMULATE_BUILT_IN_FUNCTIONS;
</span></span></pre>
</div>
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