[webkit-changes] [WebKit/WebKit] 303744: [WebGPU] GPUCanvasContext.configure(Rgba16float) c...
mwyrzykowski
noreply at github.com
Mon Feb 19 12:51:14 PST 2024
Branch: refs/heads/main
Home: https://github.com/WebKit/WebKit
Commit: 303744063b76f8bcf0335164bd86adae36fe28ab
https://github.com/WebKit/WebKit/commit/303744063b76f8bcf0335164bd86adae36fe28ab
Author: Mike Wyrzykowski <mwyrzykowski at apple.com>
Date: 2024-02-19 (Mon, 19 Feb 2024)
Changed paths:
M Source/WebGPU/WebGPU/PresentationContextIOSurface.h
M Source/WebGPU/WebGPU/PresentationContextIOSurface.mm
M Source/WebGPU/WebGPU/Texture.h
M Source/WebGPU/WebGPU/Texture.mm
Log Message:
-----------
[WebGPU] GPUCanvasContext.configure(Rgba16float) crashes in IOSurface creation
https://bugs.webkit.org/show_bug.cgi?id=269582
<radar://123096556>
Reviewed by Dan Glastonbury.
rgba16float is a supported GPUCanvasContext format according to the specification,
but HTMLCanvas doesn't support rgba16float yet. So according to the WebGPU specification,
we are supposed to clamp the luminance to [0,1], leaving the chroma unchanged.
Do so with a custom compute shader.
* Source/WebGPU/WebGPU/PresentationContextIOSurface.h:
* Source/WebGPU/WebGPU/PresentationContextIOSurface.mm:
(WebGPU::PresentationContextIOSurface::configure):
* Source/WebGPU/WebGPU/Texture.h:
* Source/WebGPU/WebGPU/Texture.mm:
(WebGPU::Texture::recreateIfNeeded):
(WebGPU::Texture::formatToString):
Canonical link: https://commits.webkit.org/274994@main
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