[webkit-changes] [WebKit/WebKit] f3b5e7: [WebGPU] RenderPassEncoder should use WeakPtr in m...
Tadeu Zagallo
noreply at github.com
Thu Apr 25 08:21:18 PDT 2024
Branch: refs/heads/main
Home: https://github.com/WebKit/WebKit
Commit: f3b5e76d12f5e8c9eb8dbfea08f91f741290f856
https://github.com/WebKit/WebKit/commit/f3b5e76d12f5e8c9eb8dbfea08f91f741290f856
Author: Tadeu Zagallo <tzagallo at apple.com>
Date: 2024-04-25 (Thu, 25 Apr 2024)
Changed paths:
M LayoutTests/TestExpectations
A LayoutTests/fast/webgpu/fuzz-126711484-expected.txt
A LayoutTests/fast/webgpu/fuzz-126711484.html
M Source/WebGPU/WebGPU/RenderBundle.h
M Source/WebGPU/WebGPU/RenderBundle.mm
M Source/WebGPU/WebGPU/RenderPassEncoder.mm
Log Message:
-----------
[WebGPU] RenderPassEncoder should use WeakPtr in more places
https://bugs.webkit.org/show_bug.cgi?id=273077
rdar://126711484
Reviewed by Mike Wyrzykowski.
This is very similar to 277742 at main, where the use of raw C++ pointers in the
descriptor can lead to UAF. In this case, we should also use the same WeakPtrs
created in the previous commit in `RenderBundle::validateRenderPass`.
* LayoutTests/fast/webgpu/fuzz-126711484-expected.txt: Added.
* LayoutTests/fast/webgpu/fuzz-126711484.html: Added.
* Source/WebGPU/WebGPU/RenderBundle.h:
* Source/WebGPU/WebGPU/RenderBundle.mm:
(WebGPU::RenderBundle::validateRenderPass const):
* Source/WebGPU/WebGPU/RenderPassEncoder.mm:
(WebGPU::RenderPassEncoder::executeBundles):
Canonical link: https://commits.webkit.org/277979@main
To unsubscribe from these emails, change your notification settings at https://github.com/WebKit/WebKit/settings/notifications
More information about the webkit-changes
mailing list