[webkit-changes] [WebKit/WebKit] c529ed: Require the GPUP to run WebGL in worker threads.
mattwoodrow
noreply at github.com
Sun Jan 22 13:42:01 PST 2023
Branch: refs/heads/main
Home: https://github.com/WebKit/WebKit
Commit: c529edd6c6f3e4f4d9d9737df014b6684b2b6264
https://github.com/WebKit/WebKit/commit/c529edd6c6f3e4f4d9d9737df014b6684b2b6264
Author: Matt Woodrow <mattwoodrow at apple.com>
Date: 2023-01-22 (Sun, 22 Jan 2023)
Changed paths:
M LayoutTests/platform/mac-wk2/TestExpectations
M Source/WTF/Scripts/Preferences/UnifiedWebPreferences.yaml
M Source/WebCore/html/OffscreenCanvas.cpp
Log Message:
-----------
Require the GPUP to run WebGL in worker threads.
https://bugs.webkit.org/show_bug.cgi?id=250479
Reviewed by Kimmo Kinnunen.
We can't properly handle running WebGL in multiple threads concurrently in the WebProcess, so require the GPUP (where it gets run on a single work queue) before allowing WebGL in worker threads.
This also adds a preference to explicitly disable WebGL in worker threads if desired.
* Source/WTF/Scripts/Prefert ences/UnifiedWebPreferences.yaml:
* Source/WebCore/html/OffscreenCanvas.cpp:
(WebCore::shouldEnableWebGL):
(WebCore::OffscreenCanvas::createContextWebGL):
Canonical link: https://commits.webkit.org/259196@main
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