21 Dec
2006
21 Dec
'06
3:57 p.m.
We're all excited to make <canvas> work on our port. However, it looks like the portable part of the implementation does not call through to the platform version of GraphicsContext, but it still has #if PLATFORM(CG) around all the good stuff. Is that a gut feel for when this will be made more "portable"? (to quote one of the comments from that file) // FIXME: Do this through platform-independent GraphicsContext API. thanks, mike