Thanks, Ryosuke. 

Done.  https://bugs.webkit.org/show_bug.cgi?id=47911

Jenn

On Tue, Oct 19, 2010 at 9:37 AM, Ryosuke Niwa <rniwa@webkit.org> wrote:
Submit a patch to modify this page: http://trac.webkit.org/browser/trunk/WebKitSite/building/tools.html

- Ryosuke


On Tue, Oct 19, 2010 at 9:30 AM, Jenn Braithwaite (胡慧鋒) <jennb@google.com> wrote:
Apparently DirectX SDK is now a required tool to get building on Windows.  I fought for 2 days with my build before stumbling across this old thread.  Are you still planning to add this to webkit.org/building/tools.html?  Or, tell me how and I'll update that page.

Thanks,
Jenn




On Tue, Nov 24, 2009 at 4:19 PM, Chris Marrin <cmarrin@apple.com> wrote:

On Nov 24, 2009, at 11:12 AM, Alexey Proskuryakov wrote:

>
> On 24.11.2009, at 9:46, Adam Roben wrote:
>
>> On second thought, even if we soft-link, we'll still have dependencies on the D3D headers...
>
>
> Can we make a local copy of those?

I've used the DXSDK_DIR env var to handle both the include and lib locations. This all seems to work fine and will only require the DX SDK when we turn on ACCELERATED_COMPOSITING. Given that, do we still need soft-linking or a local copy of the headers?

-----
~Chris
cmarrin@apple.com




_______________________________________________
webkit-dev mailing list
webkit-dev@lists.webkit.org
http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev


_______________________________________________
webkit-dev mailing list
webkit-dev@lists.webkit.org
http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev