Hi Geoff, thanks for reach out, we are interested in WebGPU implementation in the future but unfortunately it is still not in our priorities for the next months. So just go ahead and change what you need, we will propose an update when we start the support, we don't want to slow you down in your work in these situations. FTR the current plan we have for WebGPU is to test Swift integration when we do it, but we may need a different implementation for some users. Thanks again for the heads-up, Alex On Fri, Sep 12, 2025 at 10:25:12AM -0700, Geoff Garen via webkit-dev wrote:
Hi folks,
We’re looking at the design of WebGPU.h. Right now, it’s designed in a mostly portable way that could potentially enable swapping between Metal and Dawn as its 3D rendering back-end.
Unfortunately, the design of WebGPU.h does not meet our memory goals. So we are thinking of changing it, ore removing it entirely, and potentially using some of our C++ types directly instead.
Is anyone planning to port WebGPU, or currently porting WebGPU, to another 3D rendering back-end? If so, does your porting design require keeping WebGPU.h as-is, or could it change?