Hello, I would like to compile and run layout tests on a linux machine. I have several ways to follow, but i am not sure of the best one : * I have tried to compile DumpRenderTree (objective-c code). Using GNUstep, i can resolve most of the missing headers and objects. I still have few compilation errors. Do you think it's worth going on, or is it to close to some Apple tools to get it running on a linux platform ? * I have compiled the DumpRenderTree tool in the .vcproj, modified it to build a FrameGdk instead of a FrameWin. Purpose of this tool i think is to just dump render tree. It does not have some functionalities of the objective-c code like "image diff". It works on linux, but layer size is always 0x0. Is this the DumpRenderTree tool used on win32 platform ? * Another solution is to port objective-c code in C++. It seems to me that it is quite complex. Has anyone tried to do this ? Have you got some advice to realize it ? Thanks for your help, -- Ronan Meneu Origyn Web Browser for Embedded Systems Team Senior Software Engineer