On Sep 16, 2025, at 8:18 AM, Alejandro Garcia Castro via webkit-dev <webkit-dev@lists.webkit.org> wrote:
Hi Geoff,thanks for reach out, we are interested in WebGPU implementation inthe future but unfortunately it is still not in our priorities forthe next months. So just go ahead and change what you need, we willpropose an update when we start the support, we don't want to slow youdown in your work in these situations. FTR the current plan we havefor WebGPU is to test Swift integration when we do it, but we may needa different implementation for some users.Thanks again for the heads-up,AlexOn Fri, Sep 12, 2025 at 10:25:12AM -0700, Geoff Garen via webkit-dev wrote:Hi folks,
We’re looking at the design of WebGPU.h. Right now, it’s
designed in a mostly portable way that could potentially enable
swapping between Metal and Dawn as its 3D rendering back-end.
Unfortunately, the design of WebGPU.h does not meet our memory
goals. So we are thinking of changing it, ore removing it entirely,
and potentially using some of our C++ types directly instead.
Is anyone planning to port WebGPU, or currently porting WebGPU,
to another 3D rendering back-end? If so, does your porting design
require keeping WebGPU.h as-is, or could it change?
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