On Sep 14, 2010, at 5:41 PM, Dimitri Glazkov wrote:
Sorry, I meant node->renderer()->node() != 0. My bad. This loop will always exit in in the first iteration.
It definitely is possible for renderers to have a null result from node(). I do not know for sure that it's impossible for node->renderer()->node() to be null under any circumstances. Anonymous renderers and inline continuations are among the ways a null node pointers. It might be that in all such circumstances, the renderer won't be returned by any node's renderer() method. It would be worth some analysis. - Maciej
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On Tue, Sep 14, 2010 at 4:45 PM, Adam Roben <aroben@apple.com> wrote:
On Sep 14, 2010, at 6:46 PM, Dimitri Glazkov wrote:
I've been looking at this line here and it doesn't seem to make sense to me: http://trac.webkit.org/browser/trunk/WebCore/page/EventHandler.cpp#L2153
It looks like the loop in question will always exit early, because it short-circuits to node->renderer()->node() == node, which seems like it always will be true. At least, that's what the layout tests say when I remove it.
I don't see anything in that loop that is equivalent to node->renderer()->node() == node. All I see are null-checks. Note that line 2154 declares a new variable with the name "node".
I don't know anything else about this code or what you're asking, though.
-Adam
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