Are you able to build other universal binaries? The error you cite below looks like the one that occurs when Xcode isn't set up to do it. When installing Xcode, you have to do a custom installation and select the universal SDK in order to compile universal binaries. It's not installed by default. To see if your Xcode installation is set up for it, look and see if you have anything here: /Developer/SDKs/MacOSX10.4u.sdk On 11/28/05, Dan Wood <list3679321@karelia.com> wrote:
Folks,
It appears from some bugs posted on bugzilla (e.g. 5086) that WebKit is supposed to be able to build for i386 architecture, but I am not having any luck doing so. I'm trying to build WebKit as 'fat binary' -- having both i386 and Intel architectures. But I am having no luck.
For instance, It's not building dftables, which is needed right off the bat:
/usr/bin/gcc-4.0 -o /Volumes/BigData/build/JavaScriptCore.build/ Deployment/dftables.build/Objects-normal/i386/dftables -L/Volumes/ BigData/build/Deployment -F/Volumes/BigData/build/Deployment - filelist /Volumes/BigData/build/JavaScriptCore.build/Deployment/ dftables.build/Objects-normal/i386/dftables.LinkFileList -arch i386 - mmacosx-version-min=10.3 /usr/bin/ld: warning fat file: /usr/lib/gcc/i686-apple- darwin8/4.0.1/../../../libSystem.dylib does not contain an architecture that matches the specified -arch flag: i386 (file ignored)
Am I missing something here? Is this a bug in TOT? One would think that intel compatibility would be a no-brainer at this stage in the game....
Dan Wood
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